Performance that doesnt make sense

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Comments

  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1880434:date=Oct 18 2011, 02:36 AM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Oct 18 2011, 02:36 AM) <a href="index.php?act=findpost&pid=1880434"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i guess that is why it has been recoded. We don't know if it will still use CHC+ or not, but at least it will be a new code.<!--QuoteEnd--></div><!--QuoteEEnd-->
    No, I've eliminated CHC++ and replaced it with a software solution, similar to what they are using in Battlefield 3. I've also replaced the spatial data structure used for storing all of the renderable objects with something much better for cache performance, which is the part that I'm still working on. I'm pretty sure the quality the spatial data structure decreases over time and runs into some pathological situations that reduce frame rate unexpectedly. Getting rid of this tree is actually similar to a change I made in the last patch for the collision system which seemed to have a nice impact on the smoothness of the game.
  • TomDTomD Join Date: 2010-07-31 Member: 73393Members
    Oh cool, that's great. I've been really impressed by the latest improvements, it's become enjoyable to play for those of us without amazing systems. Hearing we're getting a big overhaul like this has me excited for future performance increases.
  • commofdoomcommofdoom Join Date: 2006-11-02 Member: 58205Members
    until this game is playable you'll have no excitement.
  • GaidinTSGaidinTS Join Date: 2003-08-10 Member: 19319Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1880776:date=Oct 19 2011, 09:09 PM:name=commofdoom)--><div class='quotetop'>QUOTE (commofdoom @ Oct 19 2011, 09:09 PM) <a href="index.php?act=findpost&pid=1880776"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->until this game is playable you'll have no excitement.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's pretty damn playable now. I accidentally missed out on the whole bf3 beta because there were populated ns2 servers out there and I joined them first, and had a blast.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    I played NS2 yesterday at 8PM. 1 Server with 14 people, 1 server with 3 people. I turned it off at 8.01

    I put NS on. 1 server with 28, 1 server with 23 and 1 server with 16. I played NS til late.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    <!--quoteo(post=1880827:date=Oct 20 2011, 02:12 PM:name=konata)--><div class='quotetop'>QUOTE (konata @ Oct 20 2011, 02:12 PM) <a href="index.php?act=findpost&pid=1880827"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I played NS2 yesterday at 8PM. 1 Server with 14 people, 1 server with 3 people. I turned it off at 8.01

    I put NS on. 1 server with 28, 1 server with 23 and 1 server with 16. I played NS til late.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showforum=93" target="_blank">http://www.unknownworlds.com/ns2/forums/in...hp?showforum=93</a>
  • MOOtantMOOtant Join Date: 2010-06-25 Member: 72158Members
    <!--quoteo(post=1880528:date=Oct 18 2011, 10:10 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Oct 18 2011, 10:10 PM) <a href="index.php?act=findpost&pid=1880528"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've also replaced the spatial data structure used for storing all of the renderable objects with something much better for cache performance<!--QuoteEnd--></div><!--QuoteEEnd-->
    R-tree?
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