Pirates of New Horizons Infestation video
Dank McShwagger
Join Date: 2009-06-10 Member: 67784Members
<div class="IPBDescription">...not impressed at all.</div>I checked the video linked in the twitter feed. I wasnt really impressed with what I saw. The art style is cute and all but I'm hoping the final infestation in NS2 is a 3D rendering like the tech sample from a few years back and not like that painted on sample from the PNH video. What they presented in that video looked more like the infestation that we see in it's current form, which I understood is only a place holder.
I imagine the final DI to be a slowly creeping 3D carpet of ooze that covers anything it touches rather then a shader effect that paints textures a different color.
(p.s. I still prefer calling it DI over croach or whatever it was changed to)
I imagine the final DI to be a slowly creeping 3D carpet of ooze that covers anything it touches rather then a shader effect that paints textures a different color.
(p.s. I still prefer calling it DI over croach or whatever it was changed to)
Comments
Search is your friend, and so is the tweet comments thread.
The implementation isn't quite the same. The pirates DI seems to take advantage of something like triplanar projection, whereas the placeholder DI in NS2 looks like it's projected onto one plane, hence the texture stretching on walls. Being placeholder, it's probably just latching onto the decal system or something.
The point of this thread was not to discuss their game specifically but the relation it has with NS2 and there similar technology for DI in it's current form. I honestly have no interest in their game what-so-ever so I will not be posting on their forums.
<!--quoteo(post=1874061:date=Sep 10 2011, 10:58 AM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Sep 10 2011, 10:58 AM) <a href="index.php?act=findpost&pid=1874061"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.unknownworlds.com/ns2/2006/12/dynamic_infestation" target="_blank">http://www.unknownworlds.com/ns2/2006/12/dynamic_infestation</a><!--QuoteEnd--></div><!--QuoteEEnd-->
That post is from 5 years ago, how is that supposed to help? I already mentioned the tech demo in my original post. Part of the point of my post was to see if there was a change in technology being used for DI that I was not aware of. My concern is that they will use a similar technology to that of PNH for the final DI implementation which I would find very disappointing.
<!--quoteo(post=1874026:date=Sep 10 2011, 05:43 AM:name=zex)--><div class='quotetop'>QUOTE (zex @ Sep 10 2011, 05:43 AM) <a href="index.php?act=findpost&pid=1874026"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i like their art style but their implementation is more or less equivalent to UW's placeholder art. It is a good example of why NS2 needs something like their tech demo 3d implementation to stand out from the crowd.<!--QuoteEnd--></div><!--QuoteEEnd-->
My point exactly. What they put on display seemed like nothing more then a polished version of UW's placeholder for DI... which isn't very impressive.
<!--quoteo(post=1874077:date=Sep 10 2011, 02:06 PM:name=cmc5788)--><div class='quotetop'>QUOTE (cmc5788 @ Sep 10 2011, 02:06 PM) <a href="index.php?act=findpost&pid=1874077"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The implementation isn't quite the same. The pirates DI seems to take advantage of something like triplanar projection, whereas the placeholder DI in NS2 looks like it's projected onto one plane, hence the texture stretching on walls. Being placeholder, it's probably just latching onto the decal system or something.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thank you for providing some useful feedback.