Power pack power idea(s)
Kalabalana
Join Date: 2003-11-14 Member: 22859Members
For the power pack I'd like either a circle showing the power range, or I'd like it if the power node had a certain length of cabling which it sends out to structures. Once you run out of cable, no more power can be provided, this with a graphical wire from the node to each of the rine structures would also be nice I think.
Comments
As for if they did take this idea, likely the price of a pack would have to be lowered a bit, depending on the limit you had in mind on cables.
EG:10 seconds to fully charge, Then picked up by a player and escorted to it's destination.
They should drain over time EG: 5 Minutes of power per pack.
Giving more importance to power nodes and keeping them up, power packs are a stop gap only in emergencies.
Must be researched
Spawned uncharged.
Auto recharge in powered areas
Power packs could not recharge one another.
You should be able to carry them through phase gates.
Want to keep an area powered only by power packs, You would need 2 packs minimum and someone would have to keep replenishing them within a powered area every 5 minutes.
Bonus: Watching a marine run through an unpowered coridoor lighting it up, Only for it to darken again, would look great and be very atmospheric.
Interesting idea though.
As for carrying them around. Fair enough.
So leave the power pack as is, but give them a timed power drain that starts when an area becomes unpowered or is unpowered.
Infinte power is stupid. The power pack should be a stop gap/backup.
If you want to hold a base in a unpowered location it <u>should</u> cost you. 10 res every 5 minutes. It's not exactly a lot. They are more likly to be eaten first before running out of power.