From Dust
<div class="IPBDescription">Good God-game</div>Came out on PC recently. Bit of a half-assed port, with little in the way of graphics options, console controller HUD, and cumbersome controls. Also DRM so you get to login twice.
And yet, a lot of fun despite all that.
You are "the breath", a snake-shaped sort of thing that moves along the ground (at a fixed speed, so kb+mouse isn't much of an improvement over gamepad) and interacts with the world - moving soil, quenching fires, making walls with lava...
You do all this for the sake of the Men, a tribe you try to ensure the survival of by having them build villages around markers left by the Ancient.
Ideal game for people who enjoy terraforming.
And yet, a lot of fun despite all that.
You are "the breath", a snake-shaped sort of thing that moves along the ground (at a fixed speed, so kb+mouse isn't much of an improvement over gamepad) and interacts with the world - moving soil, quenching fires, making walls with lava...
You do all this for the sake of the Men, a tribe you try to ensure the survival of by having them build villages around markers left by the Ancient.
Ideal game for people who enjoy terraforming.
Comments
Technically I'm amazed by it. It took the entire campaign before I got a bit bored with how the different materials seamlessly floated around and fused with the world. I really hope they can make something more like B&W or completely different but the sales are probably going bad nowadays with steam handing out refunds. Also, Ubisoft plainly lying about "no constantly online DRM, only one time at first activation" and lots of crashes for other people at the menu.
I think I broke the physsicz at the last map by creating gigantic pillars of rock were I could not see the top from any part of the map. For people new to the game all I can say is: Don't place explosive plants in a lavaflow and then leave them, they will regrow forever and create a bottomless pit eventually. Unless, of course, you want a bottomless pit.
Aside from that it's actually pretty fun. I'd love to see a Black and White game made with the same technology.
Mind you, that part isn't fun either. Mans are not a finite resource, if you have villages you have any number of mans you need, and they're so anonymous that taking out your frustrations on them isn't satisfying.
When the game is fun, it's fun, and the pathing issues are USUALLY overcome pretty quickly. But frankly, this feels more like a tech demo than a game.
I saw the trailer much more recently, and it looks pretty much the same.
This is not a good sign.
The problem is that it still looks like a very impressive tech demo, not a game. The technology is certainly interesting, but the gameplay appears to be describable as 'lemmings 3d'.
On an unrelated note, I recently found out that the Tides level isn't supposed to be so damn hard; it's because of the clock speeds or whatsit being so much higher for PCs than consoles, so the water keeps going in and out constantly.