PUBlic Distrubance Darkside Mr. TOG Sproggalots InversionNS
Thanks everyone who has got the info in. To those that haven't, I still love you! I'm pushing to have them in, in a friendly way, because the sooner they are in the sooner I can put out draft rosters/draw. We're now 42 days out from tournament start and I'd like to have a draft roster/draw out at t - 30.
Visionz - If players appear on two forms, I will contact the respective team captains to sort out who is in what teams.
<!--quoteo(post=1874763:date=Sep 14 2011, 11:27 PM:name=NS2HD)--><div class='quotetop'>QUOTE (NS2HD @ Sep 14 2011, 11:27 PM) <a href="index.php?act=findpost&pid=1874763"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No. I wanted 8. I got 18 instead. Because NS2, and it's community, kicks ass. So get your thread hopping negativity out of my tournament.<!--QuoteEnd--></div><!--QuoteEEnd-->
So much aggression :/ I was just wishing you luck on getting 18 because that's a large amount :/
<!--quoteo(post=1874768:date=Sep 14 2011, 06:40 PM:name=konata)--><div class='quotetop'>QUOTE (konata @ Sep 14 2011, 06:40 PM) <a href="index.php?act=findpost&pid=1874768"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So much aggression :/ I was just wishing you luck on getting 18 because that's a large amount :/<!--QuoteEnd--></div><!--QuoteEEnd-->
This is the internet. Your tone of voice is always judged on your previous posts. what did you expect? clarify next time instead of acting the wounded bunny.
I'll get the form to you asap ns2hd, as visionz stated previously some teams are having trouble finding 6( we are one of them haha ^^) but I'll send you a roster list right away, with ringers if we must =D
Hey no problem Boxer! If you need more time take it - I completely understand. I would really appreciate it by 25th of Sep though. Basically the faster everyone puts them in the more time you guys have to ask for match time changes when I put out a draft schedule of games.
I'm collecting all the timezones so I can run a formula over them all and work out ideal playtimes for each team, rather than doing it by hand.
Also if any team wants to run an 'ad' on NS2HD to recruit players, I would be more than happy to oblige. I'm going to do one for the threads in General Discussion now.
There are marines, everywhere. They're on drugs. Crazy biceps and tight units that move to wherever they need to go. hilarious video +1 Can't wait to see the tournament casts.
"What! Are there just marines all over this bloody map? I mean F-Whoa, Endar you're on drugs man that is roid rage, right there. You got some crazy roids, where are your biceps? Lets check tha-uhf! whu! It seems like these marines are operating as the tightest unit, they are just moving to wherever they need to go."
SkymanderXGreen Marine - The Few, The Proud, The Green.Join Date: 2011-07-29Member: 113006Members
<!--quoteo(post=1874844:date=Sep 15 2011, 08:59 AM:name=Ohnojojo)--><div class='quotetop'>QUOTE (Ohnojojo @ Sep 15 2011, 08:59 AM) <a href="index.php?act=findpost&pid=1874844"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There are marines, everywhere. They're on drugs. Crazy biceps and tight units that move to wherever they need to go. hilarious video +1 Can't wait to see the tournament casts.
"What! Are there just marines all over this bloody map? I mean F-Whoa, Endar you're on drugs man that is roid rage, right there. You got some crazy roids, where are your biceps? Lets check tha-uhf! whu! It seems like these marines are operating as the tightest unit, they are just moving to wherever they need to go."<!--QuoteEnd--></div><!--QuoteEEnd--> +1 thought this was hilarious.
Also wanted to say that i will get the roster to you asap. As for timezones though all of our members are in eastern, central or pacific standard time. If that helps, hopefully i can get that form in soon :)
swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
edited September 2011
Hey NS2HD. duplex's form, in terms of playing players, is invalid. Some got off, while others got in, and were still looking for a last 8th player :P
Also I have some concerns about the rules. <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The use of both client side and server side mods (to game Lua code or otherwise) is expressly forbidden in tournament matches. Any team found to be using mods will be immediately disqualified from this Tournament. This rule<!--QuoteEnd--></div><!--QuoteEEnd--> This rule, what? :P Seriously though, you should require screenshots of alien vision and lerk gas. Since both of those mods can give a clear advantage, especially lerk gas. <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Team Races in a 'decider' match decided by NS2HD coin toss.<!--QuoteEnd--></div><!--QuoteEEnd--> Draw matches decided by coin toss would be very bad. It could send the less good team forward in the tournament and let the better team lose. <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Teams of six players. Clans encouraged, random teams equally welcome. Teams may be made up of more than 6 people but - no subs during matches, teams are responsible for splitting prize money amongst themselves.<!--QuoteEnd--></div><!--QuoteEEnd--> What if one guys internet breaks down during a match(god knows how long that might last), and you got another one standing by to replace him? Being a player down will most likely lose you the match. I know you might have made the rule to make people not switch in new people after one side is played, but it would be a problem if something like that above would happen. <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Rounds are 'Best of Three' Matches - Some propose a 'win two in a row' format - join the conversation on the forums (click here).<!--QuoteEnd--></div><!--QuoteEEnd--> Best of Three would be unfair as aliens tend to win alot more than marines at this point. Win two in a row format could take some time, with hives being as cheap as they are. (Cost increase to 75 could solve this I think :P) But it would be alot more fair with two in a row format. <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Rockdown and Tram use subject to performance improvements in future builds.<!--QuoteEnd--></div><!--QuoteEEnd--> Rockdown is a very unfair map for aliens, since marines can siege them so easily. It is also not an official map, but a test map, for performance I guess.
Just a few thoughts.
And then a question; what about custom crosshairs? It was allowed competetively in NS1.
<!--quoteo(post=1874986:date=Sep 16 2011, 04:54 PM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Sep 16 2011, 04:54 PM) <a href="index.php?act=findpost&pid=1874986"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The use of both client side and server side mods (to game Lua code or otherwise) is expressly forbidden in tournament matches. Any team found to be using mods will be immediately disqualified from this Tournament<!--QuoteEnd--></div><!--QuoteEEnd--> A very important rule. But I think it has to be changed a little bit. As long as the "r_mode unlit" command is usabled by any client you should allow servers to run a mod to prevent this (also "r_shadows false").
<!--quoteo(post=1874986:date=Sep 16 2011, 04:54 PM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Sep 16 2011, 04:54 PM) <a href="index.php?act=findpost&pid=1874986"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What if one guys internet breaks down during a match(god knows how long that might last), and you got another one standing by to replace him? Being a player down will most likely lose you the match. I know you might have made the rule to make people not switch in new people after one side is played, but it would be a problem if something like that above would happen.<!--QuoteEnd--></div><!--QuoteEEnd-->
Imo a playerswap between rounds should be ok. So if a player disconnects during a round your team must play with one player less and the missing player can only be replaced in the next round of the match.
<!--quoteo(post=1874986:date=Sep 16 2011, 04:54 PM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Sep 16 2011, 04:54 PM) <a href="index.php?act=findpost&pid=1874986"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Best of Three would be unfair as aliens tend to win alot more than marines at this point. Win two in a row format could take some time, with hives being as cheap as they are. (Cost increase to 75 could solve this I think :P) But it would be alot more fair with two in a row format.<!--QuoteEnd--></div><!--QuoteEEnd-->
The current build is balanced. I don't know what the stats are showing, but the matches in the current build showed me and my teammates that both sides are almost even and aliens don't have a really big advantage. So a best of three win system is fair when the sides of the 3rd round are decided by a teamleader who is joining a random team.
<!--quoteo(post=1875001:date=Sep 16 2011, 05:41 PM:name=basti1337)--><div class='quotetop'>QUOTE (basti1337 @ Sep 16 2011, 05:41 PM) <a href="index.php?act=findpost&pid=1875001"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The current build is balanced. I don't know what the stats are showing, but the matches in the current build showed me and my teammates that both sides are almost even and aliens don't have a really big advantage. So a best of three win system is fair when the sides of the 3rd round are decided by a teamleader who is joining a random team.<!--QuoteEnd--></div><!--QuoteEEnd--> It's never fair, not even in a highly balanced game that has been figured out for years. Teams have different strengths, people have different opinions about the strengths. Also, all it takes is someone to figure out a good strategy and one team gets tilted miles ahead. It's just not going to be balanced.
I can see this tournament cutting corners if necessary, but no serious tournament in normal settings could do so. If possible, I'd try to avoid such weird setup here too.
ScardyBobScardyBobJoin Date: 2009-11-25Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<!--quoteo(post=1875001:date=Sep 16 2011, 09:41 AM:name=basti1337)--><div class='quotetop'>QUOTE (basti1337 @ Sep 16 2011, 09:41 AM) <a href="index.php?act=findpost&pid=1875001"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The current build is balanced. I don't know what the stats are showing, but the matches in the current build showed me and my teammates that both sides are almost even and aliens don't have a really big advantage. So a best of three win system is fair when the sides of the 3rd round are decided by a teamleader who is joining a random team.<!--QuoteEnd--></div><!--QuoteEEnd--> <a href="http://unknownworldsstats.appspot.com/displayendgamestats?version=185" target="_blank">http://unknownworldsstats.appspot.com/disp...ats?version=185</a> Alien wins: 66.8% Better than previous patches, but hardly balanced.
Also, rather than a no-mod/changes rule, I'd rather see a list of acceptable tournament mods. In particular, I think some of the crosshair mods and Feha's minimap mod are less for gaining an advantage and more fixing issues UWE just hasn't gotten around to yet.
Also, rather than a no-mod/changes rule, I'd rather see a list of acceptable tournament mods. In particular, I think some of the crosshair mods and Feha's minimap mod are less for gaining an advantage and more fixing issues UWE just hasn't gotten around to yet.<!--QuoteEnd--></div><!--QuoteEEnd--> Game should be vanilla. No mods.
swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
<!--quoteo(post=1875001:date=Sep 16 2011, 04:41 PM:name=basti1337)--><div class='quotetop'>QUOTE (basti1337 @ Sep 16 2011, 04:41 PM) <a href="index.php?act=findpost&pid=1875001"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Imo a playerswap between rounds should be ok. So if a player disconnects during a round your team must play with one player less and the missing player can only be replaced in the next round of the match.<!--QuoteEnd--></div><!--QuoteEEnd--> So what you're saying is that if a players internet breaks down, the team then basicly should lose the round? Allowing switching players in between rounds, for reasons like someone being better at one side rather than the other, would be kinda lame. The same 6 players should play both sides, if they are able to.
SkymanderXGreen Marine - The Few, The Proud, The Green.Join Date: 2011-07-29Member: 113006Members
I also think that you should be allowed to sub in between rounds. for reasons such as if you lost a player then what? you lose? also win two in a row is best because that solves any balance issues.
Win two in a row? Could be there forever. Do you mean like TF2's ABBA style?
So you'd apply it as you play one map, marines v aliens then aliens v marines; whoever wins the marines on the second round on a new map starts as aliens on the first round of the second map. Or similar or have I totally got the wrong end of the stick in what you mean?
fanaticThis post has been edited.Join Date: 2003-07-23Member: 18377Members, Constellation, Squad Five Blue
edited September 2011
What's the point of the no playerswap rule? Seems meaningless and could potentially be devastating considering how often this game crashes at the moment.
Frankly the game is almost unplayable without a few key mods (crosshairs, alien vision mod, no flash menu mod, keybind mod, autoexec with r_bloom 0 and r_shadows 0). Only the exploitatative mods like changing spore translucency and that whitewalls command should be banned.
Honestly though, there's really no way of identifying if anyone is using said mods at the moment. Even spotting something as obvious as wallhacks or aimbots is extremely difficult because of no first person spectating mode.
<!--quoteo(post=1875253:date=Sep 17 2011, 08:59 PM:name=fanatic)--><div class='quotetop'>QUOTE (fanatic @ Sep 17 2011, 08:59 PM) <a href="index.php?act=findpost&pid=1875253"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What's the point of the no playerswap rule? Seems meaningless and could potentially be devastating considering how often this game crashes at the moment.
Frankly the game is almost unplayable without a few key mods (crosshairs, alien vision mod, no flash menu mod, keybind mod, autoexec with r_bloom 0 and r_shadows 0). Only the exploitatative mods like changing spore translucency and that whitewalls command should be banned.
Honestly though, there's really no way of identifying if anyone is using said mods at the moment. Even spotting something as obvious as wallhacks or aimbots is extremely difficult because of no first person spectating mode.<!--QuoteEnd--></div><!--QuoteEEnd-->
swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
<!--quoteo(post=1875253:date=Sep 18 2011, 12:59 AM:name=fanatic)--><div class='quotetop'>QUOTE (fanatic @ Sep 18 2011, 12:59 AM) <a href="index.php?act=findpost&pid=1875253"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What's the point of the no playerswap rule? Seems meaningless and could potentially be devastating considering how often this game crashes at the moment.
Frankly the game is almost unplayable without a few key mods (crosshairs, alien vision mod, no flash menu mod, keybind mod, autoexec with r_bloom 0 and r_shadows 0). Only the exploitatative mods like changing spore translucency and that whitewalls command should be banned.
Honestly though, there's really no way of identifying if anyone is using said mods at the moment. Even spotting something as obvious as wallhacks or aimbots is extremely difficult because of no first person spectating mode.<!--QuoteEnd--></div><!--QuoteEEnd--> Alien vision mod takes away the disadvantages of using alien vision, and it should be banned from the tournament. Unless UWE makes the mod vanilla. Screenshots can tell if people are using a mod like lerk gas, or not. Agree with everything else.
Ehm screenshots dont really work, since you cant restrict players to restart their game(pc and clients can also crash etc.)... changing those files back and forth is a matter of seconds if they are prepared.
edit: On the other hand it gets pretty obvious if they restart every match/or every alien round(if you request screenshots more than once)... etc. hmm maybe it could work.
fanaticThis post has been edited.Join Date: 2003-07-23Member: 18377Members, Constellation, Squad Five Blue
edited September 2011
<!--quoteo(post=1875473:date=Sep 19 2011, 06:24 AM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Sep 19 2011, 06:24 AM) <a href="index.php?act=findpost&pid=1875473"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Alien vision mod takes away the disadvantages of using alien vision, and it should be banned from the tournament. Unless UWE makes the mod vanilla. Screenshots can tell if people are using a mod like lerk gas, or not. Agree with everything else.<!--QuoteEnd--></div><!--QuoteEEnd--> I suppose there's a bigger advantage to using that one than some of the other reasonable mods, but they all add an advantage in some way or another... They should just make the vanilla alien vision like the mod though, the normal alien vision is pretty annoying.
Lots of great feedback in the above posts - thanks guys! It will take me awhile to respond and discuss it all.
<b>'No mods allowed is not good.'</b>
Yes it is. No mods allowed means just that - Absolute, pure vanilla Steam downloaded NS2. If you want to mod, you run the risks I describe in the rules document. No custom cross-hairs, no r_mode unlit, no nothing. If you think I can't police that, you're very welcome to your opinion. However, that's not a productive opinion, and I would appreciate it if you kept it out of this thread. There will be valid arguments that mods can improve the game play experience, softening some rough beta edges. That's great, but this is a beta tournament, and all players will compete in the vanilla beta game.
<b>'No player swap is not good.'</b>
I will clarify this rule and modify it based on feedback. It will be: 'No player swapping during an individual game. The six that start a game are the six that finish it. Players that crash may rejoin the game during play. Teams may substitute a single player during a match, in case of a long disconnection.' Game being a single 'game' of NS2 leading to an Alien or Marine victory; Match being a succession of games leading to the progression of one team and the elimination of another. Overall I don't think this rule is as big an issue as you make out. In all the competitive team match ups I have cast, I have seen only very infrequent in-game crashes, and almost none that did not precede a fast re-connection.
<b>Best of three is bad because of balance</b>
I tend to agree and am leaning towards a 'win two in a row' format.
I know there's more for me to reply to - I will get to it. Please continue to discuss, you are helping me improve the rules.
Comments
pub.eu
F4
Frelge
duplex
HBZ
#156
Revolutionary Goldfish
Anagram
Cyd
YO
And am still waiting for
PUBlic Distrubance
Darkside
Mr.
TOG
Sproggalots
InversionNS
Thanks everyone who has got the info in. To those that haven't, I still love you! I'm pushing to have them in, in a friendly way, because the sooner they are in the sooner I can put out draft rosters/draw. We're now 42 days out from tournament start and I'd like to have a draft roster/draw out at t - 30.
Visionz - If players appear on two forms, I will contact the respective team captains to sort out who is in what teams.
<!--quoteo(post=1874709:date=Sep 15 2011, 02:59 AM:name=konata)--><div class='quotetop'>QUOTE (konata @ Sep 15 2011, 02:59 AM) <a href="index.php?act=findpost&pid=1874709"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You want 18 teams? Wow. Good luck on that.<!--QuoteEnd--></div><!--QuoteEEnd-->
No. I wanted 8. I got 18 instead. Because NS2, and it's community, kicks ass. So get your thread hopping negativity out of my tournament.
So much aggression :/ I was just wishing you luck on getting 18 because that's a large amount :/
No you were being sarcastic.
-
Good that you found our form NS2HD :)
Super excited for this!!!!!!!
I'm collecting all the timezones so I can run a formula over them all and work out ideal playtimes for each team, rather than doing it by hand.
Also if any team wants to run an 'ad' on NS2HD to recruit players, I would be more than happy to oblige. I'm going to do one for the threads in General Discussion now.
Crazy biceps and tight units that move to wherever they need to go.
hilarious video +1
Can't wait to see the tournament casts.
"What! Are there just marines all over this bloody map? I mean F-Whoa, Endar you're on drugs man that is roid rage, right there. You got some crazy roids, where are your biceps? Lets check tha-uhf! whu! It seems like these marines are operating as the tightest unit, they are just moving to wherever they need to go."
Crazy biceps and tight units that move to wherever they need to go.
hilarious video +1
Can't wait to see the tournament casts.
"What! Are there just marines all over this bloody map? I mean F-Whoa, Endar you're on drugs man that is roid rage, right there. You got some crazy roids, where are your biceps? Lets check tha-uhf! whu! It seems like these marines are operating as the tightest unit, they are just moving to wherever they need to go."<!--QuoteEnd--></div><!--QuoteEEnd-->
+1 thought this was hilarious.
Also wanted to say that i will get the roster to you asap. As for timezones though all of our members are in eastern, central or pacific standard time. If that helps, hopefully i can get that form in soon :)
duplex's form, in terms of playing players, is invalid. Some got off, while others got in, and were still looking for a last 8th player :P
Also I have some concerns about the rules.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The use of both client side and server side mods (to game Lua code or otherwise) is expressly forbidden in tournament matches. Any team found to be using mods will be immediately disqualified from this Tournament. This rule<!--QuoteEnd--></div><!--QuoteEEnd-->
This rule, what? :P
Seriously though, you should require screenshots of alien vision and lerk gas. Since both of those mods can give a clear advantage, especially lerk gas.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Team Races in a 'decider' match decided by NS2HD coin toss.<!--QuoteEnd--></div><!--QuoteEEnd-->
Draw matches decided by coin toss would be very bad. It could send the less good team forward in the tournament and let the better team lose.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Teams of six players. Clans encouraged, random teams equally welcome. Teams may be made up of more than 6 people but - no subs during matches, teams are responsible for splitting prize money amongst themselves.<!--QuoteEnd--></div><!--QuoteEEnd-->
What if one guys internet breaks down during a match(god knows how long that might last), and you got another one standing by to replace him?
Being a player down will most likely lose you the match.
I know you might have made the rule to make people not switch in new people after one side is played, but it would be a problem if something like that above would happen.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Rounds are 'Best of Three' Matches - Some propose a 'win two in a row' format - join the conversation on the forums (click here).<!--QuoteEnd--></div><!--QuoteEEnd-->
Best of Three would be unfair as aliens tend to win alot more than marines at this point.
Win two in a row format could take some time, with hives being as cheap as they are. (Cost increase to 75 could solve this I think :P)
But it would be alot more fair with two in a row format.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Rockdown and Tram use subject to performance improvements in future builds.<!--QuoteEnd--></div><!--QuoteEEnd-->
Rockdown is a very unfair map for aliens, since marines can siege them so easily. It is also not an official map, but a test map, for performance I guess.
Just a few thoughts.
And then a question; what about custom crosshairs? It was allowed competetively in NS1.
A very important rule. But I think it has to be changed a little bit. As long as the "r_mode unlit" command is usabled by any client you should allow servers to run a mod to prevent this (also "r_shadows false").
<!--quoteo(post=1874986:date=Sep 16 2011, 04:54 PM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Sep 16 2011, 04:54 PM) <a href="index.php?act=findpost&pid=1874986"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What if one guys internet breaks down during a match(god knows how long that might last), and you got another one standing by to replace him?
Being a player down will most likely lose you the match.
I know you might have made the rule to make people not switch in new people after one side is played, but it would be a problem if something like that above would happen.<!--QuoteEnd--></div><!--QuoteEEnd-->
Imo a playerswap between rounds should be ok. So if a player disconnects during a round your team must play with one player less and the missing player can only be replaced in the next round of the match.
<!--quoteo(post=1874986:date=Sep 16 2011, 04:54 PM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Sep 16 2011, 04:54 PM) <a href="index.php?act=findpost&pid=1874986"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Best of Three would be unfair as aliens tend to win alot more than marines at this point.
Win two in a row format could take some time, with hives being as cheap as they are. (Cost increase to 75 could solve this I think :P)
But it would be alot more fair with two in a row format.<!--QuoteEnd--></div><!--QuoteEEnd-->
The current build is balanced. I don't know what the stats are showing, but the matches in the current build showed me and my teammates that both sides are almost even and aliens don't have a really big advantage. So a best of three win system is fair when the sides of the 3rd round are decided by a teamleader who is joining a random team.
It's never fair, not even in a highly balanced game that has been figured out for years. Teams have different strengths, people have different opinions about the strengths. Also, all it takes is someone to figure out a good strategy and one team gets tilted miles ahead. It's just not going to be balanced.
I can see this tournament cutting corners if necessary, but no serious tournament in normal settings could do so. If possible, I'd try to avoid such weird setup here too.
<a href="http://unknownworldsstats.appspot.com/displayendgamestats?version=185" target="_blank">http://unknownworldsstats.appspot.com/disp...ats?version=185</a>
Alien wins: 66.8%
Better than previous patches, but hardly balanced.
Also, rather than a no-mod/changes rule, I'd rather see a list of acceptable tournament mods. In particular, I think some of the crosshair mods and Feha's minimap mod are less for gaining an advantage and more fixing issues UWE just hasn't gotten around to yet.
Alien wins: 66.8%
Better than previous patches, but hardly balanced.
Also, rather than a no-mod/changes rule, I'd rather see a list of acceptable tournament mods. In particular, I think some of the crosshair mods and Feha's minimap mod are less for gaining an advantage and more fixing issues UWE just hasn't gotten around to yet.<!--QuoteEnd--></div><!--QuoteEEnd-->
Game should be vanilla. No mods.
Thanks!
So what you're saying is that if a players internet breaks down, the team then basicly should lose the round?
Allowing switching players in between rounds, for reasons like someone being better at one side rather than the other, would be kinda lame.
The same 6 players should play both sides, if they are able to.
So you'd apply it as you play one map, marines v aliens then aliens v marines; whoever wins the marines on the second round on a new map starts as aliens on the first round of the second map. Or similar or have I totally got the wrong end of the stick in what you mean?
Frankly the game is almost unplayable without a few key mods (crosshairs, alien vision mod, no flash menu mod, keybind mod, autoexec with r_bloom 0 and r_shadows 0). Only the exploitatative mods like changing spore translucency and that whitewalls command should be banned.
Honestly though, there's really no way of identifying if anyone is using said mods at the moment. Even spotting something as obvious as wallhacks or aimbots is extremely difficult because of no first person spectating mode.
<img src="http://images.memegenerator.net/instances/400x/10076659.jpg" border="0" class="linked-image" />
wow i completely forgot LOL
Frankly the game is almost unplayable without a few key mods (crosshairs, alien vision mod, no flash menu mod, keybind mod, autoexec with r_bloom 0 and r_shadows 0). Only the exploitatative mods like changing spore translucency and that whitewalls command should be banned.
Honestly though, there's really no way of identifying if anyone is using said mods at the moment. Even spotting something as obvious as wallhacks or aimbots is extremely difficult because of no first person spectating mode.<!--QuoteEnd--></div><!--QuoteEEnd-->
How about a NS2 Knife pack? ^^
PS:
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Alien wins: 66.8%
Better than previous patches, but hardly balanced.<!--QuoteEnd--></div><!--QuoteEEnd-->
After frenzy works again, Alien rate will go back upwards to ~75% if you ask me...
Frankly the game is almost unplayable without a few key mods (crosshairs, alien vision mod, no flash menu mod, keybind mod, autoexec with r_bloom 0 and r_shadows 0). Only the exploitatative mods like changing spore translucency and that whitewalls command should be banned.
Honestly though, there's really no way of identifying if anyone is using said mods at the moment. Even spotting something as obvious as wallhacks or aimbots is extremely difficult because of no first person spectating mode.<!--QuoteEnd--></div><!--QuoteEEnd-->
Alien vision mod takes away the disadvantages of using alien vision, and it should be banned from the tournament. Unless UWE makes the mod vanilla.
Screenshots can tell if people are using a mod like lerk gas, or not.
Agree with everything else.
edit: On the other hand it gets pretty obvious if they restart every match/or every alien round(if you request screenshots more than once)... etc. hmm maybe it could work.
Screenshots can tell if people are using a mod like lerk gas, or not.
Agree with everything else.<!--QuoteEnd--></div><!--QuoteEEnd-->
I suppose there's a bigger advantage to using that one than some of the other reasonable mods, but they all add an advantage in some way or another... They should just make the vanilla alien vision like the mod though, the normal alien vision is pretty annoying.
<b>'No mods allowed is not good.'</b>
Yes it is. No mods allowed means just that - Absolute, pure vanilla Steam downloaded NS2. If you want to mod, you run the risks I describe in the rules document. No custom cross-hairs, no r_mode unlit, no nothing. If you think I can't police that, you're very welcome to your opinion. However, that's not a productive opinion, and I would appreciate it if you kept it out of this thread. There will be valid arguments that mods can improve the game play experience, softening some rough beta edges. That's great, but this is a beta tournament, and all players will compete in the vanilla beta game.
<b>'No player swap is not good.'</b>
I will clarify this rule and modify it based on feedback. It will be: 'No player swapping during an individual game. The six that start a game are the six that finish it. Players that crash may rejoin the game during play. Teams may substitute a single player during a match, in case of a long disconnection.' Game being a single 'game' of NS2 leading to an Alien or Marine victory; Match being a succession of games leading to the progression of one team and the elimination of another. Overall I don't think this rule is as big an issue as you make out. In all the competitive team match ups I have cast, I have seen only very infrequent in-game crashes, and almost none that did not precede a fast re-connection.
<b>Best of three is bad because of balance</b>
I tend to agree and am leaning towards a 'win two in a row' format.
I know there's more for me to reply to - I will get to it. Please continue to discuss, you are helping me improve the rules.