Quick idea for spores
SrCumference
Join Date: 2002-11-01 Member: 3740Members
<div class="IPBDescription">Simply an idea</div>I got this idea as I was reading the flamethrower/ignitable spores thread and wondered if it had been tossed around to make spores do incremental damage.
Question: What is the purpose of spores?
Answer: Crowd control/ very temporary area denial
Basic idea: Spending a second in the spores is negligible, but staying in them is extremely hazardous.
Achieved by: Making spores do higher damage the longer a marine is exposed to them.(ie: 1 second of spores does, say, 5 damage, but spending four seconds does some absurd amount of damage like 40 per second and so forth)
Result: When gas goes off, the marine gets an initial panic because they don't want to be in the gas, because it is fearsome, but it is not game breaking as long as the marine moves out of it.
Cons: ? There are certainly some, but I am out of time for this post.
Just wanted to throw this idea out there, as I imagine this forum as a sort of Utopian brainstorming platform.
Question: What is the purpose of spores?
Answer: Crowd control/ very temporary area denial
Basic idea: Spending a second in the spores is negligible, but staying in them is extremely hazardous.
Achieved by: Making spores do higher damage the longer a marine is exposed to them.(ie: 1 second of spores does, say, 5 damage, but spending four seconds does some absurd amount of damage like 40 per second and so forth)
Result: When gas goes off, the marine gets an initial panic because they don't want to be in the gas, because it is fearsome, but it is not game breaking as long as the marine moves out of it.
Cons: ? There are certainly some, but I am out of time for this post.
Just wanted to throw this idea out there, as I imagine this forum as a sort of Utopian brainstorming platform.
Comments
Admittedly though, I personally just want it to do armor damage again and scale with the damage upgrades rather than this silly armor ignoring thing to keep scaled with the game. Part of the support damage aspect was the armor part, something you cant repair extremely easy with a med drop and improved kill chance for other life forms attacking.
What happened to all the between values? Spores need to do some more damage, but don't overdo it.