<!--quoteo(post=1860858:date=Jul 15 2011, 11:15 AM:name=player)--><div class='quotetop'>QUOTE (player @ Jul 15 2011, 11:15 AM) <a href="index.php?act=findpost&pid=1860858"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->GmOvrmind doesn't have friendlyfire-functionality, but if you really wish it to be enabled, open "NS2GmOvrmind_Server.lua", and paste this all the way at the end of the file (past "INS2GmOvrmind:__init();"):
Fun strategy when FF is on: getting marines to destroy their own buildings, it works pretty well.
Not sure this is a game to have it in really, if it was to be in I'd probably like to see marine weapons have a smart fire to keep visitors from constantly having accidents: have the guns refuse to fire when it's confirmed the trajectory will hit a marine or structure. Though that'd just need plenty of tweaking to to ensure the Kharaa couldn't use structures as a shield.
swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
Oh it's so much fun playing with FF on, getting killed by your fellow team by a mistake is great. Fun to see marines light his team and their buildings on fire with the flamethrower.
It doesn't really improve teamwork more than it causes accidents though generally, especially when it's a game where right now frantic dodging is needed. I really am not more inspired to work together, I already want to work together, because dying sucks. It does inspire worry of accidents though and more hard feelings than necessary on occasion, it might even inspire some to get as far away as they can from others.
But again, your server, go for it, I just would likely avoid FF servers when possible in these sorts of games, just a whole extra unhelpful variable to me.
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<!--quoteo(post=1860858:date=Jul 15 2011, 11:15 AM:name=player)--><div class='quotetop'>QUOTE (player @ Jul 15 2011, 11:15 AM) <a href="index.php?act=findpost&pid=1860858"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->GmOvrmind doesn't have friendlyfire-functionality, but if you really wish it to be enabled, open "NS2GmOvrmind_Server.lua", and paste this all the way at the end of the file (past "INS2GmOvrmind:__init();"):
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->function NS2Gamerules:GetFriendlyFire()
return true;
end<!--c2--></div><!--ec2--><!--QuoteEnd--></div><!--QuoteEEnd-->
Not sure this is a game to have it in really, if it was to be in I'd probably like to see marine weapons have a smart fire to keep visitors from constantly having accidents: have the guns refuse to fire when it's confirmed the trajectory will hit a marine or structure. Though that'd just need plenty of tweaking to to ensure the Kharaa couldn't use structures as a shield.
But eh, your server.
I really am not more inspired to work together, I already want to work together, because dying sucks. It does inspire worry of accidents though and more hard feelings than necessary on occasion, it might even inspire some to get as far away as they can from others.
But again, your server, go for it, I just would likely avoid FF servers when possible in these sorts of games, just a whole extra unhelpful variable to me.