So this say all...marines are OP now

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Comments

  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1859797:date=Jul 11 2011, 10:12 PM:name=RTV)--><div class='quotetop'>QUOTE (RTV @ Jul 11 2011, 10:12 PM) <a href="index.php?act=findpost&pid=1859797"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Aliens win alot in STATISTIC, because they can simply run over the marine base at start which count as a game which is won by aliens...
    Aliens can overrun a marine base and destroy the infantry portals, but marines can not just run into the hive and shoot it down without needing ammo or something...
    If you don't understand this example, you should not talk anymore with the big boys.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo(post=1859818:date=Jul 11 2011, 11:04 PM:name=OutlawDr)--><div class='quotetop'>QUOTE (OutlawDr @ Jul 11 2011, 11:04 PM) <a href="index.php?act=findpost&pid=1859818"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looking at 10 minute and above games (which compose around 50% of all games) its almost 50/50.<!--QuoteEnd--></div><!--QuoteEEnd-->

    SCIENCE!
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    <a href="http://unknownworldsstats.appspot.com/displayendgamestats?map=ns2_summit&version=180&length=10000" target="_blank">http://unknownworldsstats.appspot.com/disp...mp;length=10000</a>

    Aliens are OP
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1859821:date=Jul 11 2011, 03:13 PM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Jul 11 2011, 03:13 PM) <a href="index.php?act=findpost&pid=1859821"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://unknownworldsstats.appspot.com/displayendgamestats?map=ns2_summit&version=180&length=10000" target="_blank">http://unknownworldsstats.appspot.com/disp...mp;length=10000</a>

    Aliens are OP<!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://unknownworldsstats.appspot.com/displayendgamestats?map=ns2_summit&version=180&length=15000" target="_blank">http://unknownworldsstats.appspot.com/disp...mp;length=15000</a>

    Aliens are god, nerf aliens.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited July 2011
    <!--quoteo(post=1859743:date=Jul 11 2011, 12:20 PM:name=RTV)--><div class='quotetop'>QUOTE (RTV @ Jul 11 2011, 12:20 PM) <a href="index.php?act=findpost&pid=1859743"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--QuoteEnd--></div><!--QuoteEEnd-->
    1) This guy is a complete <!--coloro:pink--><span style="color:pink"><!--/coloro-->♥♥♥♥♥<!--colorc--></span><!--/colorc-->. I don't even mean that in any sort of insulting way. He just writes, argues, and otherwise phrases everything like an jaded, angry person who doesn't have any self confidence that their point will succeed on intellectual merit alone. Every post he makes is some futile attempt to put down people who are raising logical arguments in order to improve his low self-image. Again, no malice or hostility meant, this is just pretty apparent to me from what he writes.

    2) He's using a data that at no point of measurement even shows a 60/40 lead in Marine wins to justify a sweeping statement that their side is just outright better than the Kharaa.

    Can we just stop feeding the flamers, leave this thread, and let him rave his delusions into the empty void, now? You can't reason someone out of a position they weren't reasoned into; most of the time, anyway...

    <!--coloro:red--><span style="color:red"><!--/coloro-->**user was warned for this post**<!--colorc--></span><!--/colorc-->
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I saw slowdown on Aliens and immediately resisted the urge to play a round of NS. That is not a good decision if it affects all weapons equally. I'd accept it if it meant using a particular weapon and dealing a specific amount of damage (i.e. direct hit with Shotgun, nearby grenade explosion - not just spray and pray rewards).
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1859844:date=Jul 12 2011, 12:32 AM:name=Crispy)--><div class='quotetop'>QUOTE (Crispy @ Jul 12 2011, 12:32 AM) <a href="index.php?act=findpost&pid=1859844"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I saw slowdown on Aliens and immediately resisted the urge to play a round of NS. That is not a good decision if it affects all weapons equally. I'd accept it if it meant using a particular weapon and dealing a specific amount of damage (i.e. direct hit with Shotgun, nearby grenade explosion - not just spray and pray rewards).<!--QuoteEnd--></div><!--QuoteEEnd-->

    It doesn't affect all weapons equally, it's generally a lot more useful on the rifle than the other weapons as it means that hitting something with a rifle stuns it kinda, and keeps it there so that you can keep hitting it with the rifle.

    Honestly it's a brilliant change for the rifle as it makes it useful later into the game, and with aliens like fades which marines are otherwise defenceless against and lerks which are nearly impossible to hit normally, it makes them a lot more balanced.

    The only time it's an issue is in the early game because it affects skulks very badly, if you made it less pronounced on skulks it'd probably be fine.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1859848:date=Jul 11 2011, 11:36 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jul 11 2011, 11:36 PM) <a href="index.php?act=findpost&pid=1859848"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It doesn't affect all weapons equally, it's generally a lot more useful on the rifle than the other weapons as it means that hitting something with a rifle stuns it kinda, and keeps it there so that you can keep hitting it with the rifle.

    Honestly it's a brilliant change for the rifle as it makes it useful later into the game, and with aliens like fades which marines are otherwise defenceless against and lerks which are nearly impossible to hit normally, it makes them a lot more balanced.

    The only time it's an issue is in the early game because it affects skulks very badly, if you made it less pronounced on skulks it'd probably be fine.<!--QuoteEnd--></div><!--QuoteEEnd-->I'll give it a look in-game, but having it work with the default automatic weapon sounds pretty OP.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited July 2011
    Like I said, only against skulks, against everything else it simply encourages marines to support each other and makes massed groups of rifles more effective. The fade can generally blink through it, but it means good/large groups of marines can catch lerks in big rooms and it means running fades who don't manage their energy are actually in a bit of trouble. It'll be particularly interesting on onoses, and it gives aliens a massive melee advantage which they kinda needed.

    It's somehow damage based so you need to hit something with a few rifle bullets before it really starts working. I think it's like if you get hit it slows your speed to your health percentage, down to 50%, so if you are near full health and get hit a bit, it doesn't do much, if you are at half health and get hit, you go to 50% speed for a bit, which is part of why it kinda sucks on skulks because they have so little health.
  • RTVRTV Join Date: 2008-06-09 Member: 64417Members
    edited July 2011
    <!--quoteo(post=1859843:date=Jul 11 2011, 11:32 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Jul 11 2011, 11:32 PM) <a href="index.php?act=findpost&pid=1859843"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This guy is a complete *****.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Oh now some of you start to rage and insult me because i say what i think...wow you are one pathetic boy.

    Play the game and you will feel how overpowered marines are if they play good and not alone like egoists.
    The Alien team most time play together, which is the goal to win.
    If marine did, they always win, because their equipment and technology is op.
    So please stop beeing a child, play the game and then say something about it but don't be a dumb sheep and say what the others said just by anger...
    Its my opinion, because i play the game and what i see is, skulks are strong and fade too but if the marines play right, the aliens have no chance thats it.
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    <!--quoteo(post=1859943:date=Jul 12 2011, 07:46 AM:name=RTV)--><div class='quotetop'>QUOTE (RTV @ Jul 12 2011, 07:46 AM) <a href="index.php?act=findpost&pid=1859943"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->play right, the aliens have no chance thats it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    play right, the marines have no chance, that's it.

    "Play right" is the essential part here. Shouldn't the team that plays "right" be the winners?
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    <!--quoteo(post=1859800:date=Jul 11 2011, 10:18 PM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Jul 11 2011, 10:18 PM) <a href="index.php?act=findpost&pid=1859800"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lets have a look at the progress:

    Build 178:
    Marine Wins: 213 (21.30%)
    Alien Wins: 787 (78.70%)
    <a href="http://unknownworldsstats.appspot.com/displayendgamestats?version=178" target="_blank">http://unknownworldsstats.appspot.com/disp...ats?version=178</a>

    Build 179:
    Marine Wins: 333 (33.30%)
    Alien Wins: 667 (66.70%)
    <a href="http://unknownworldsstats.appspot.com/displayendgamestats?version=179" target="_blank">http://unknownworldsstats.appspot.com/disp...ats?version=179</a>

    Build 180:
    Marine Wins: 365 (42.69%)
    Alien Wins: 490 (57.31%)
    <a href="http://unknownworldsstats.appspot.com/displayendgamestats?version=180" target="_blank">http://unknownworldsstats.appspot.com/disp...ats?version=180</a>

    Things are getting better and more balanced - and bug fixes/features will come with time :)<!--QuoteEnd--></div><!--QuoteEEnd-->


    You only mentioned one map RTV.
    I would say balance has been improving. Closing thread.
This discussion has been closed.