Shooting Gallery
Hugh
CameramanSan Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
in Mapping
<div class="IPBDescription">For NS2HD Tutorials</div>Hi everyone,
A player called Carl Sagan just reminded me that I used to do alot of weapons/ability test videos back in the build 15X days. I want to start doing them again, and had an idea that might require some clever mapper help...
I'd love to be able to set my 'weapons test' videos in some sort of shooting range map, that has various rooms and spaces that allow for cool looking testing. For example, a 'rifle range' style section that allows a marine to fire at an alien target downrage, and a 'cage' section (think Starship Troopers 'Here's a tip, aim for the nerve stem' scene) that allows me to film a marine pumping lead into a caged alien.
Creative submissions welcome for interesting setups for aliens to test their abilities on 'caged' marines!
Does anyone think they've got the time/ability/will to create something like this for me to use on NS2HD? I haven't yet had a go at serious mapping in Spark and fear my Hammer skills died a long time ago...
A player called Carl Sagan just reminded me that I used to do alot of weapons/ability test videos back in the build 15X days. I want to start doing them again, and had an idea that might require some clever mapper help...
I'd love to be able to set my 'weapons test' videos in some sort of shooting range map, that has various rooms and spaces that allow for cool looking testing. For example, a 'rifle range' style section that allows a marine to fire at an alien target downrage, and a 'cage' section (think Starship Troopers 'Here's a tip, aim for the nerve stem' scene) that allows me to film a marine pumping lead into a caged alien.
Creative submissions welcome for interesting setups for aliens to test their abilities on 'caged' marines!
Does anyone think they've got the time/ability/will to create something like this for me to use on NS2HD? I haven't yet had a go at serious mapping in Spark and fear my Hammer skills died a long time ago...
Comments
I have a rifle range already in the works that i was going to use as a "easter egg" in one of my levels but decided to back burner it.
Anyone up for doing some textures for this?
This. Unquestionably this.
I'm sure "targets" could be set up with a model and some Lua. Getting them into the map however, is slightly more complicated. I don't think the editor supports custom entities...
Targets aren't an issue, I will use volunteers and/or other PC's. As long as the 'cages' and 'rifle ranges' have entry points that aren't too obvious when I am trying to record the tutorials 'cinematically.'
ie. PlayerCollidable and BulletCollidable (so one you can shoot but not walk through, and the other you can walk but not shoot through.
Regardless, if the cages are custom props, then two sides can be hollow, allowing players to walk through it, and the other opening will allow you to shoot through it without bullets being blocked by the "bars".
Or you could just place alien player starts inside them. :)
*goes off to check* --> apparently t'be no longer among us, there's a test level and an example level with target dummies
[edit]
Target dummy could be of use as well for some evil deeds.
@NSHD
Dis you have a Size in mind? Tutorial on hitboxes,weapon power, or defensive tactics? or....all of it.
Basically, will you need large enough rooms to side strafe with obstacles to leap off of?
Would love it if you could post a screen or two of what you had in mind.