Lerk Flight by twiliteblue

13

Comments

  • HackepeterHackepeter Join Date: 2003-06-08 Member: 17107Members, Constellation
    <!--quoteo(post=1882796:date=Oct 31 2011, 08:12 AM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Oct 31 2011, 08:12 AM) <a href="index.php?act=findpost&pid=1882796"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I disagree. Not subtle at all.
    While the effect is very cool indeed, I almost get motion sickness from just watching the video.
    It <i>must</i> be alot more subtle imo, but great idea none the less.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh Swalk, never played a flight simulator? ;)
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    I'm lovin' it.

    Aaand now I'm hungry =/
  • WarmongerWarmonger Join Date: 2003-02-04 Member: 13126Members, Constellation
    <!--quoteo(post=1882796:date=Oct 31 2011, 02:12 AM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Oct 31 2011, 02:12 AM) <a href="index.php?act=findpost&pid=1882796"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I disagree. Not subtle at all.
    While the effect is very cool indeed, I almost get motion sickness from just watching the video.
    It <i>must</i> be alot more subtle imo, but great idea none the less.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Really? I just watched it two more times in fullscreen 720p (just as I had the first time) and I can't imagine how it could cause anyone motion sickness, unless flying the Lerk at all would cause motion sickness. It's not like the camera is banking severely. But to each his own I guess... Maybe they can at least make it an option to turn on or off.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited November 2011
    I've made some adjustments to Yuuki's view rotation changes. Hope you don't mind, Yuuki!

    Strafing now also rolls the view camera.

    You can now use the console command "lerk_view_tilt" to switch the view rotation on/off.

    Hope you guys like it!

    <a href="http://www.mediafire.com/?lmj8qg3936a3q75" target="_blank">Download Lerk Mod v2.5</a>
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited November 2011
    Found a workaround to the camera rotation around y-axis bug, thanks to Focused Wolf's report!
    <a href="http://www.unknownworlds.com/forums/index.php?showtopic=112990&st=0&p=1837513&#entry1837513" target="_blank">http://www.unknownworlds.com/forums/index....p;#entry1837513</a>

    <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><a href="http://www.mediafire.com/?09k4bq57ui867dg" target="_blank">Download Lerk Mod v2.6</a><!--sizec--></span><!--/sizec-->
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited November 2011
    I would remove the strafe camera roll, i usually strafe in the opposite direction while flying around corners... (so i can pre-aim, and see more)

    While it looks and behaves correct flying/looking forward + stafe, we shouldn't forget we use a combination of the mouse and the strafe keys, so the current implementation rolls the lerk into the wrong direction. (for me at least, dunno if im the only one flying like this with your mod)

    Again: Corner to the right, i press left strafe and aim to the right to fly around the corner => Lerk rolls into the wrong direction.

    Inverting it doesnt solve the problem, cant think of a solution other than just removing it :P


    Edit: Hope you understand what i mean, i could make a video if you want...
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited November 2011
    <!--quoteo(post=1883188:date=Nov 1 2011, 08:51 PM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Nov 1 2011, 08:51 PM) <a href="index.php?act=findpost&pid=1883188"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would remove the strafe camera roll, i usually strafe in the opposite direction while flying around corners... (so i can pre-aim, and see more)

    While it looks and behaves correct flying/looking forward + stafe, we shouldn't forget we use a combination of the mouse and the strafe keys, so the current implementation rolls the lerk into the wrong direction. (for me at least, dunno if im the only one flying like this with your mod)

    Again: Corner to the right, i press left strafe and aim to the right to fly around the corner => Lerk rolls into the wrong direction.

    Inverting it doesnt solve the problem, cant think of a solution other than just removing it :P


    Edit: Hope you understand what i mean, i could make a video if you want...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thanks for your feedback Koruyo.

    Since the Lerk doesn't have a rudder like an aircraft, I imagine it would adjust its wing tips to control side movement, hence I implemented the roll that way.

    Although I can see "drifting"/sliding around corners can be beneficial, it can stall gliding. That happens when camera angle diverges from velocity direction, especially if you turn too quickly. That is intentional, as otherwise the Lerk could be ridiculous hard to hit with its ability to change direction so quickly. Lastly, it also doesn't feel realistic. After all, you can always flap to accelerate in your desired direction.

    Maybe I should remove the stacking camera roll effect, when strafing and turning simultaneously.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited November 2011
    Made a paint illustration what i mean, so everybody understands it :P

    <img src="http://dl.dropbox.com/u/12784365/lerkdrift.png" border="0" class="linked-image" />

    At least i feel this is strange...
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited November 2011
    <!--quoteo(post=1883192:date=Nov 1 2011, 10:28 PM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Nov 1 2011, 10:28 PM) <a href="index.php?act=findpost&pid=1883192"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Made a paint illustration what i mean, so everybody understands it :P

    At least i feel this is strange...<!--QuoteEnd--></div><!--QuoteEEnd-->
    I see what you mean. If you turn quickly, you might notice the roll is actually in the right direction. However, you are more likely too busy regaining altitude, as you start falling. :P

    But because the roll recovery rate after the turn is so fast (to reduce the chances of motion sickness), and that the opposite roll motions cancel out, you don't notice the turning roll.

    (Check out how quickly the Goshawk rolls in the video below, after 1:42.)

    I'll reduce the lateral movement (strafing) roll, as it does appear to be slightly exaggerated.

    <div align='center'><center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/p-_RHRAzUHM#t=102s"></param><embed src="http://www.youtube.com/v/p-_RHRAzUHM#t=102s" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center></div>
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited November 2011
    Updated camera roll: <a href="http://www.mediafire.com/?9wtrmlu5wga8r6t" target="_blank">Lerk Mod 2.6b</a>
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    edited November 2011
    Looks good, it's a bit too subtle maybe. The effect is also probably frame rate dependent, because there is not dt (=1/fps) in the integration steps, the dt is stored in input.time but I don't know how to get it.

    Edit : this bird is amazing !
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited November 2011
    Version 2.7 <a href="http://www.mediafire.com/?18lwlc7uxqch5or" target="_blank">Download</a>
    Changelog:
    - Camera tilt effect is now in a seperate file (Lerk_Client.lua, which is heavily based on Brian's Skulk_Client code).
    - Reduced Lerk max speed slightly (from 13 to 12)
    - Reduced swoop acceleration to 24 (same as a marine's).

    Enjoy!
  • basti1337basti1337 Join Date: 2011-05-13 Member: 98538Members
    It all works pretty good and the camera tilt feels very good and natural...
    A thing to mention is the speed of gaining height... Just press your spacebar multiple times while being in crevice and see what i mean: you'll be at the level ceiling in almost half a second.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited November 2011
    <!--quoteo(post=1883845:date=Nov 5 2011, 08:49 AM:name=basti1337)--><div class='quotetop'>QUOTE (basti1337 @ Nov 5 2011, 08:49 AM) <a href="index.php?act=findpost&pid=1883845"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It all works pretty good and the camera tilt feels very good and natural...
    A thing to mention is the speed of gaining height... Just press your spacebar multiple times while being in crevice and see what i mean: you'll be at the level ceiling in almost half a second.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Good point! I have capped upward speed to the same as current maximum speed.

    download <a href="http://www.mediafire.com/?11l7jqgy87c0m52" target="_blank">Lerk Mod 2.8</a>
  • HadesDKHadesDK Join Date: 2008-07-31 Member: 64739Members
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    Version 2.8b <a href="http://www.mediafire.com/?awbyo17jca86g5g" target="_blank">http://www.mediafire.com/?awbyo17jca86g5g</a>
    - tweaked camera tilt
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    I think it's awesome.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Hey twilightblue,

    I'm loving your Lerk changes. Do you mind if I incorporate them into the game?
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited December 2011
    <!--quoteo(post=1890528:date=Dec 16 2011, 10:58 AM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Dec 16 2011, 10:58 AM) <a href="index.php?act=findpost&pid=1890528"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey twilightblue,

    I'm loving your Lerk changes. Do you mind if I incorporate them into the game?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Of course you can, Charlie! Just remember that my version was based on build 187 or 188.
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    Next up: Gorge Belly Slide model by twiliteblue
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1890635:date=Dec 17 2011, 04:55 AM:name=endar)--><div class='quotetop'>QUOTE (endar @ Dec 17 2011, 04:55 AM) <a href="index.php?act=findpost&pid=1890635"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Next up: Gorge Belly Slide model by twiliteblue<!--QuoteEnd--></div><!--QuoteEEnd-->
    Also Coming Soon: Drunken Onos mod. :P
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited January 2012
    I guess the testers found the changes in my last version too drastic, so the majority of the @changes were not included.

    I've made a few small modifications based on build 191. Fingers crossed they get approved for "Gorilla".

    <a href="http://www.mediafire.com/?ttbib54t0139agh" target="_blank">Download Lerk flight mod for Build 191 (v2)</a>

    Major Changes:
    <ul><li>(Bug fix) Looking straight down vertically during free-vertical-look gliding (holding jump key only) no longer flies the Lerk straight down.</li><li>(Bug fix) Facing downward during free-vertical-look no longer increases air speed.</li><li>(Bug fix) Reduced initial maximum air speed.</li><li>Significantly reduced the air friction when flapping sideways and backwards.</li><li>Jumping while gliding (without any direction key) generates upward force and temporarily allows free look.</li><li>Modified the walk key (Shift) behaviour when gliding. It no longer limits flight speed similar to walking. Instead, it now increases applies air friction when held down.</li><li>Increased air movement control (when not gliding).</li><li>Removed vertical air acceleration.</li><li>Increased lateral gliding speed (when holding Forward+Left/Right).</li></ul>
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Are you sure there are genuine issues with the new lerk flight model, or is it simply a case of players not yet being acclimated to the new lerk flight model?
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited January 2012
    <!--quoteo(post=1894418:date=Jan 14 2012, 08:35 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jan 14 2012, 08:35 AM) <a href="index.php?act=findpost&pid=1894418"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are you sure there are genuine issues with the new lerk flight model, or is it simply a case of players not yet being acclimated to the new lerk flight model?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I mainly want to address a few bugs/inconsistencies, as well as improving Lerk's maneuverability, which has been stifled by the excessive air friction which I added a few months ago.

    I hope the tests will find this new version to be more agreeable.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    edited January 2012
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->(Bug fix) Looking straight down vertically during free-vertical-look gliding (holding jump key only) no longer flies the Lerk straight down.<!--QuoteEnd--></div><!--QuoteEEnd-->

    iMO that is a bad fix. Going down by looking down while gliding is very important do dodge the marine fire or to drop very fast in crev.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    The crouch key will fix all your Crevice trouble Floodinator :P
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited January 2012
    <!--quoteo(post=1895646:date=Jan 18 2012, 04:58 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Jan 18 2012, 04:58 PM) <a href="index.php?act=findpost&pid=1895646"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->iMO that is a bad fix. Going down by looking down while gliding is very important do dodge the marine fire or to drop very fast in crev.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm still working on allowing the use of (Crouch) key to drop altitude during a glide.

    To drop down, you can look down and flap downward while holding the Forward key, or stop gliding (release Jump) and hold Crouch key briefly.

    Gliding without the Forward keys was designed to hold altitude, allowing easy aiming with spikes.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    I am just getting scared about another key to press. In a combat I use all WASD keys plus the spacebar to get a unpredictable movement but max control, using all 5 fingers of my left hand to do the same as with 4 plus mouse. Don't know if this is good from an ergonomical side of gameplay.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1895798:date=Jan 19 2012, 08:15 AM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Jan 19 2012, 08:15 AM) <a href="index.php?act=findpost&pid=1895798"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am just getting scared about another key to press. In a combat I use all WASD keys plus the spacebar to get a unpredictable movement but max control, using all 5 fingers of my left hand to do the same as with 4 plus mouse. Don't know if this is good from an ergonomical side of gameplay.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I can see that being a problem, so I won't be adding universal Crouch-to-dive.

    The aim of my design was to keep Lerk control simple, so each action would translate to a specific movement. In your scenario, since you're looking downward anyway, you only need to press forward + hold jump to dive, or flap a few times to accelerate.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited February 2012
    Lerk Mod version 2.9 released! (based on build 195)

    Link: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113997&view=findpost&p=1824885" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1824885</a>

    Stay tuned for video.

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/T7FxJiAHMlY"></param><embed src="http://www.youtube.com/v/T7FxJiAHMlY" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
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