DI, so really, when is the real stuff coming?

ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
So I think it's probably about time we had an actual estimate on the time scale for full scale dynamic infestation. We've made do with this sloppy 2D low resolution texture for a while now. All I seem to see is silly little graphical updates, very small performance updates, and only very recently a slight shift in gameplay updates, which are probably the lowest priority of this unfinished game.

DI was the flagship advertisement campaign for NS2, as were dynamic environments which are less than promising; just cutting off the power in one room from a power node. It would be nice to have an honest reply, if you don't know when DI is honestly going to reach any sort of full scale implementation, I'd rather just see a community discussion around it.

Any ideas, anyone?
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Comments

  • zexzex Join Date: 2009-10-07 Member: 68978Members
    edited June 2011
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I'd rather just see a community discussion around it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    it is not clear what ur asking, can u rephrase the question?
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    edited June 2011
    If you want my 2 cents the current Croach implementation can work for NS2 1.0, the only change necessary is 1. adding a normal bump map and 2. modifying the decal transparency based on surface angle, because it is being planar-mapped from the top, it should be 100% transparent on vertical surfaces so that the ugly texture banding is invisible (and fading to transparency on curved/angular surfaces to make the effect blend in).
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    That's not what I asked.
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    I'm more curious when the fake volumetric lighting FX are coming back, they added light bloom so where did the volumetric stuff go?
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    <!--quoteo(post=1852690:date=Jun 14 2011, 09:59 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jun 14 2011, 09:59 PM) <a href="index.php?act=findpost&pid=1852690"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's not what I asked.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Like I said, your question was not clear.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    I would certainly want them to keep the dynamic aspect of DI/Croach, such as continuing to expand and change the environment even though they are outside of Hive or pustule range (but connected to infestation itself).

    Ex.

    1) Infestation should never stop growing, dynamically altering the environment on its own (albeit slowly)
    2) Pustules and Hives rapidly expand infestation to a certain range, then DI slowly grows outward (and fill in gaps, like the space around a tendril)
    3) Slight variation in thickness for added atmosphere
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1852692:date=Jun 14 2011, 10:00 PM:name=zex)--><div class='quotetop'>QUOTE (zex @ Jun 14 2011, 10:00 PM) <a href="index.php?act=findpost&pid=1852692"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Like I said, your question was not clear.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If you've followed NS2 for a long time you will know the current implementation of dynamic infestation is temporary. "When is the real stuff coming?", refers to the 3D infestation which should come off the floor, spread along walls, possibly even ceilings, that's how DI was initially sold. As a real changing environment, not as a texture based supporting feature.

    I apologise that some newer comers may not realise this and may not understand the initial question. I suggest you go back in time and view the original DI in an early pre-Spark engine BSP environment to see the initial expectation to be the foundations for fully fledged DI, below,

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/mMMiKKv7g7s"></param><embed src="http://www.youtube.com/v/mMMiKKv7g7s" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    <!--quoteo(post=1852696:date=Jun 14 2011, 10:06 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jun 14 2011, 10:06 PM) <a href="index.php?act=findpost&pid=1852696"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I suggest you go back in time<!--QuoteEnd--></div><!--QuoteEEnd-->

    Time travel aside, I am familiar with the proof-of-concept Croach they did. Surely you aren't asking the community what UW's plans are? How are we supposed to know? You asked the community for discussion about the future of Croach, so how was my post not addressing what you asked? I think the future of Croach, in NS2 1.0 at least, is going to look a lot like what I described.
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    edited June 2011
    One thing that the original Croach video shows is that there are 2 texture layers - one layer for the main mass, and one layer that grows a bit faster which is tentacles or veins. I think if the current placeholder Croach were changed to use 2 textures that grows in the same way as the proof of concept (except is 2D instead of 3D), plus the bump & opacity improvements I suggested, it would look perfectly acceptable for a 1.0 release. This is the method used in Starcraft 2 for Creep as far as I can tell.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Please stop using the word croach, it's awful in comparison to dynamic infestation.

    Secondly, you need to read more carefully before replying to something and making very little sense.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    A community discussion, which also includes the devs zex ;)


    Some more info on <u><b>Infestation</b></u> would be nice to have indeed...
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    <!--quoteo(post=1852700:date=Jun 14 2011, 10:15 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jun 14 2011, 10:15 PM) <a href="index.php?act=findpost&pid=1852700"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please stop using the word croach, it's awful in comparison to dynamic infestation.

    Secondly, you need to read more carefully before replying to something and making very little sense.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Croach is perfect, UW deserves kudos for coming up with it, and you need to phrase your posts more carefully if you're going to ask questions and not get touchy when people don't understand exactly whatever you meant to write and failed to communicate properly.
  • HanneslolHanneslol Join Date: 2011-03-21 Member: 87724Members
    I understood the question when I read the topic title and I also hate the word croach, infestation is what it is so why not call it that? I'd also very much like to see the '3d' infestation shown a while back.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited June 2011
    <!--quoteo(post=1852702:date=Jun 14 2011, 10:17 PM:name=zex)--><div class='quotetop'>QUOTE (zex @ Jun 14 2011, 10:17 PM) <a href="index.php?act=findpost&pid=1852702"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Croach is perfect, UW deserves kudos for coming up with it,<!--QuoteEnd--></div><!--QuoteEEnd-->

    Okay firstly, croach doesn't exist as a word. It's made up by UWE. Secondly it's far from perfect. Type it in to google and it thinks you mis-spelled crotch. Secondly croatch sounds nothing like infestation. Infestation looks gooey, you'd expect it to be soft and tissuey, the sounds associated with it are spongy and soft. Croach is a sharp word, with a crunching 'ch'. It has no connotation, connection or phonetic association in any form to it's actual meaning. It's about as perfect as the grammar in this reply.

    <img src="http://i.imgur.com/JsSer.png" border="0" class="linked-image" />
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->croach doesn't exist as a word<!--QuoteEnd--></div><!--QuoteEEnd-->

    Neither does "Onos," "Kharaa," "Lerk," but nobody ever said that was a problem. Google will autocorrect those words as well, uh oh, better change them!

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Croach is a sharp word, with a crunching 'ch<!--QuoteEnd--></div><!--QuoteEEnd-->

    "Infest" is a hard word, with a sharp 'T'. Come on, what kind of ridiculous criteria is that?

    But seriously, there's already a thread for Croach discussion, so why are you derailing your own thread here?
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    thanks thal. i had my own personal doubts about croach but your overanalysis has made it my personal meme. croach all the way
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited June 2011
    <!--quoteo(post=1852706:date=Jun 14 2011, 05:26 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jun 14 2011, 05:26 PM) <a href="index.php?act=findpost&pid=1852706"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Infestation looks gooey, you'd expect it to be soft and tissuey, the sounds associated with it are spongy and soft. Croach is a sharp word, with a crunching 'ch'. It has no connotation, connection or phonetic association in any form to it's actual meaning. It's about as perfect as the grammar in this reply.<!--QuoteEnd--></div><!--QuoteEEnd-->
    At the risk of further derailing this thread, I second this phonetic analysis.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->"Infest" is a hard word, with a sharp 'T'. Come on, what kind of ridiculous criteria is that?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Infest has a "T", but it's hardly sharp; the "ess" before it makes it more of an addition than a defining feature, and the fact that it is not emphasized and is at the end of the word, rather than at the start, gives it lower phonetic priority.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <i>Pot calling the kettle black?</i>

    <img src="http://i.imgur.com/dd69k.jpg" border="0" class="linked-image" />
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    If UWE decide to go with Croach I can live with it. It's only a name, after all. I still prefer Grout.... But Croach isn't the worst thing in the world.

    So for now, until said otherwise, we can wait for full Croach to be implemented. It works in-game as a game mechanic, and for a beta that's all we need.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1852712:date=Jun 14 2011, 10:35 PM:name=Supernorn)--><div class='quotetop'>QUOTE (Supernorn @ Jun 14 2011, 10:35 PM) <a href="index.php?act=findpost&pid=1852712"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><i>Pot calling the kettle black?</i>

    <img src="http://i.imgur.com/dd69k.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Nice passive aggression. I'll make due to make a complaint for a trolling post, would be nice to see that snipped.

    I'm pretty good at this word stuff though.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--quoteo(post=1852715:date=Jun 14 2011, 11:39 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jun 14 2011, 11:39 PM) <a href="index.php?act=findpost&pid=1852715"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nice passive aggression. I'll make due to make a complaint for a trolling post<!--QuoteEnd--></div><!--QuoteEEnd-->

    <i>Pot calling the kettle black 2: Kettling Harder</i>
  • ToothyToothy ir-regard-less Join Date: 2003-02-12 Member: 13447Members, Constellation
    The video linked with the early DI preview was from the spark engine, fyi.
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    edited June 2011
    <!--quoteo(post=1852700:date=Jun 14 2011, 06:15 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jun 14 2011, 06:15 PM) <a href="index.php?act=findpost&pid=1852700"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please stop using the word croach, it's awful in comparison to dynamic infestation.

    Secondly, you need to read more carefully before replying to something and making very little sense.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Please stop telling people which words to use, as they have every right to use whatever they want.

    Secondly, like he's said about 3 times your original post was highly unclear. And you seriously wonder why your threads digress so quickly?

    <!--quoteo(post=0:date=:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin)</div><div class='quotemain'><!--quotec-->I suggest you go back in time and view the original DI in an early pre-Spark engine BSP environment to see the initial <b><u><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->expectation<!--colorc--></span><!--/colorc--></u></b> to be the foundations for fully fledged DI, below,<!--QuoteEnd--></div><!--QuoteEEnd-->

    Expectations are bad for you. They invite disappointment.

    Who can say when it will be done? Community can't. If the Devs could, I imagine they would have already. So what's the point of this thread exactly?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    Just thought I'd get my 2 pence in before this Croach explodes everywhere.

    Point one: Has UWE officially named it Croach or merely suggested it? As far as I can tell it was briefly asked as a question and has spread like wildfire.

    Point zwei: Technically, the DI mechanic is implemented; its dynamic and its infestation. If people call it DI ingame it sounds a bit silly, as its a technical explanation for how the infestation works, not a key word used to describe a kharaa ability. "Infestation Creep" anyone?

    <b>C-C-Combo</b>

    point 2+1: Decals stretching across a surface does look a bit silly and bodged, but it works for the time being. I have a feeling it'll slowly progress towards the goal look/feel, especially how the mechanics are going to change soon (pustules, nipples, whatever you want to call them).




    Oh, and +1 for against Croach, Grout, Bogeys or any other silly sounding name.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited June 2011
    <!--quoteo(post=1852721:date=Jun 14 2011, 10:48 PM:name=KuBaN)--><div class='quotetop'>QUOTE (KuBaN @ Jun 14 2011, 10:48 PM) <a href="index.php?act=findpost&pid=1852721"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Secondly, like he's said about 3 times your original post was highly unclear. And you seriously wonder why your threads digress so quickly?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't understand why this statement was made though, it was quite easy to read and understand... It looked to me as some weird attempt to troll the thread.


    Which sadly succeeded...


    [edit]
    Also NS2HD powered

    <div align='center'><img src="http://farm6.static.flickr.com/5015/5459157934_f13b44d364_o.jpg" border="0" class="linked-image" /></div>
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    Aren't the screencaps on the right from the original Croach video? Also I don't appreciate being accused of trolling.
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    edited June 2011
    Funnily enough the word <i>Croach</i> is catching on and "infesting" the forum, no matter the hate towards the name.
    It's catching on people!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited June 2011
    <!--quoteo(post=1852728:date=Jun 14 2011, 10:57 PM:name=zex)--><div class='quotetop'>QUOTE (zex @ Jun 14 2011, 10:57 PM) <a href="index.php?act=findpost&pid=1852728"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Aren't the screencaps on the right from the original Croach video?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes. The "pre-spark BSP environment", around then I believe Spark was unnnamed and obviously at that point it ran a BSP level with different tech to date. At least, that's what has been claimed 2009ish onwards. As of 2006 and in the video it does say in Source. Judging on UWE's past announcements and honest replies to hot topics and development, it's hard on what and who to trust.

    Which actually begs the question, if it was done so well on such an early version of the engine, why has that prototype not even graced the game to date? Why are we left with a 2D ugly looking unrealistic and rather unglorified feature, if such a thing were to be ready in a prototype stage so early on?

    <!--quoteo(post=1852728:date=Jun 14 2011, 10:57 PM:name=zex)--><div class='quotetop'>QUOTE (zex @ Jun 14 2011, 10:57 PM) <a href="index.php?act=findpost&pid=1852728"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also I don't appreciate being accused of trolling.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The only suggestion I can add to this is to read posts thoroughly, if you can't understand my posts I suggest you brush up your reading comprehension. I say this because I'm not being cryptic or avoiding any point in a post, I'm being informative and descriptive and using all tools available to me, so much so even non-English speakers like Kouji can find it simple to understand.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1852728:date=Jun 14 2011, 10:57 PM:name=zex)--><div class='quotetop'>QUOTE (zex @ Jun 14 2011, 10:57 PM) <a href="index.php?act=findpost&pid=1852728"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Aren't the screencaps on the right from the original Croach video? Also I don't appreciate being accused of trolling.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The one on the bottom right might use the same map file as far as I can tell...
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