Summit - Fully exploitable
Skumball
Join Date: 2003-02-28 Member: 14134Members
I've just come away from playing a game as aliens on Summit. Unfortunately the marine team had people exploiting the map layout by building turrets in the hive rooms but just outside the scenery. These turrets could fire on the hive and any alien entity but the aliens could not reach the turrets.
The positions were always up high and within the curve where the wall meets the ceiling. For example one position that they chose was directly left from alien start hive, across the bridge and up high where the dome starts to curve. Another place was in Surface Access hive, inside the wall up high immediately to the left of the hive.
Please get this fixed as it ruins the game for everyone.
The positions were always up high and within the curve where the wall meets the ceiling. For example one position that they chose was directly left from alien start hive, across the bridge and up high where the dome starts to curve. Another place was in Surface Access hive, inside the wall up high immediately to the left of the hive.
Please get this fixed as it ruins the game for everyone.
Comments
The positions were always up high and within the curve where the wall meets the ceiling. For example one position that they chose was directly left from alien start hive, across the bridge and up high where the dome starts to curve. Another place was in Surface Access hive, inside the wall up high immediately to the left of the hive.
Please get this fixed as it ruins the game for everyone.<!--QuoteEnd--></div><!--QuoteEEnd-->
summit needs more commanderinvisible work for sure, i'm sure psyko is working on it.
Then again, maybe I'm pessimistic.
perhaps there are holes somewhere where you can go outside the map, I mean with geometry this complex there's bound to be some problems...
The one with a broken tech point... "cover," right? I do believe that was the one.
Games that aren't fun makes griefing pointless.
Please don't exploit for the sake of 'getting their attention.'
It was me (sorry :B) - the game went for so long that we had around 100 sentrys placed, every possible research(at times 800 res) but aliens didnt want(were not able to) to finish it. (and my team was nearly empty)
So after i realized that arcs can pretty much go trough walls and on top of the map(siegemode => hive down) nearly everywhere(but they all fell out of the map at some point, and moving them was a pain in the ... so i stoped this) i tried if sentrys and powernodes work too - most ppl of my team left already because of the bad server performance - a lot ghosts remained.(exept 1-2 i think)
I guess ill mark the spots for psyko and send him a pm. (It works on every hive spot, main hive doesnt even need an powernode)
But its pretty hard to do in a real game, you need macs(pres is SO RARE even with 5 rts, i want the rt upgrades back!), then ninja them around the whole map, outmove/and confuse every alien that spots it until it doesnt follow it anymore (+ no hydras on its way, since you cant really dodge shots anymore as it seems) + every spot except one cant bug the mac outside so it stays vulnerable(aliens hear the welding sound, and can attack it) for the 5minutes it takes to build a sentry and a powernode trough the wall.
It took around 15-20min to kill a hive(1 sentry), since aliens placed over 9000 crags (1 single gorge healspraying every 5min would have healed the hives up, but no...) - they still didnt manage to finish us :(
(all you needed to do is 1 fade and 1-2 gorges + kill the mainbase powernode. (or at least gather and go all in, instead you only attacked our base one by one)
The only other possible outcome would have been a never ending game, or a server crash - since i had lots of res left to build 9000 more sentrys in our base. :D
PS: at the middle of the game a single fade managed to destroy the powernode, but he didnt tell did he? all marines down exept me, and not a single alien incomming. (repairing a powernode alone is not fast)
I'm not sure how much stuff I have to hide for commanders.
Of course, the most important thing is that it works flawlessly, but I assume newer players should be able to recognize the map locations from top-down and thus need as much geometry as possible that adds to visuals without distracting from gameplay.
Plus there is probably a lot that can be done with the engine to fix these issues. nobuild-flags for props, for example, if you have props that don't disturb commander actions, but should not interact with commanders (refuses buildings and spells).
Anyway, hiding more geometry is a rather quick thing to do, so I'll do that until a better solution is found.
More clipbrush types are incoming, but the waiting game is starting once more :P
[edit]
Oh and of course the nobuild brush
<a href="http://imgur.com/a/JCw4U" target="_blank">http://imgur.com/a/JCw4U</a>
At alien start, the marked one doesnt even need a powernode, but cant shoot the hive.
The geometry isn't complex. The problem is, the landscaping outside and the way the engine handles and renders it, requires a certain way for it to be built, which causes the problems.