More... more like... Wii ON U, am I right? Because Nintendo is going to pee on you, get it?
Also, discuss what? You haven't even posted a link to anything. You haven't made an initial case. You have provided nothing TO discuss except a name that consists of a previous console with an extra letter at the end.
I get- and agree- that they should aim for what Nintendo calls the "hardcore" audience (CoD, Halo fans etc)... but surely having a controller that's totally different to the PS3/Xbox360 means the aforementioned titles can't get the same version released on the Wii U?
NolSinklerOn the ClorfJoin Date: 2004-02-15Member: 26560Members, Constellation
Fine. I'll make a post that is more than four words. Clearly the distinction between the hardware and the controller is that the controller merely streams content from the hardware wirelessly. <a href="http://wii.ign.com/articles/117/1173582p1.html" target="_blank">Check it out yo.</a>
<!--quoteo(post=1850499:date=Jun 7 2011, 07:14 PM:name=sherpa)--><div class='quotetop'>QUOTE (sherpa @ Jun 7 2011, 07:14 PM) <a href="index.php?act=findpost&pid=1850499"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I get- and agree- that they should aim for what Nintendo calls the "hardcore" audience (CoD, Halo fans etc)... but surely having a controller that's totally different to the PS3/Xbox360 means the aforementioned titles can't get the same version released on the Wii U?<!--QuoteEnd--></div><!--QuoteEEnd-->
That seems silly given that you essentially said 'they should try to take a share of the market that every other games studio in the world is currently vying for instead of capitalising further on their essentially uncontested 'casual' market'.
Why? It's going to be more difficult, less sustainable, and playing against their current strengths.
<!--quoteo(post=1850501:date=Jun 7 2011, 11:16 AM:name=NolSinkler)--><div class='quotetop'>QUOTE (NolSinkler @ Jun 7 2011, 11:16 AM) <a href="index.php?act=findpost&pid=1850501"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fine. I'll make a post that is more than four words. Clearly the distinction between the hardware and the controller is that the controller merely streams content from the hardware wirelessly.<!--QuoteEnd--></div><!--QuoteEEnd-->
No, the confusion was from them only using the name Wii U in reference to the controller and not as the name for the console itself. They didn't even say, "here's the new console named the Wii U, and here's its controller", just "here's the Wii U" and only focusing on the titles and controller.
<!--quoteo(post=1850504:date=Jun 7 2011, 07:26 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jun 7 2011, 07:26 PM) <a href="index.php?act=findpost&pid=1850504"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That seems silly given that you essentially said 'they should try to take a share of the market that every other games studio in the world is currently vying for instead of capitalising further on their essentially uncontested 'casual' market'.
Why? It's going to be more difficult, less sustainable, and playing against their current strengths.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think Nintendo said they feel they've already saturated the "casual" market. I'm not sure of the Wii's longevity and I doubt they could pull the same marketing ploy. I can't see the casuals being interested in an upgraded version of their console.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1850517:date=Jun 7 2011, 07:09 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jun 7 2011, 07:09 PM) <a href="index.php?act=findpost&pid=1850517"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It all still looks too gimmicky to me.<!--QuoteEnd--></div><!--QuoteEEnd--> Super gimmicky?
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
<!--quoteo(post=1850516:date=Jun 7 2011, 03:06 PM:name=sherpa)--><div class='quotetop'>QUOTE (sherpa @ Jun 7 2011, 03:06 PM) <a href="index.php?act=findpost&pid=1850516"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think Nintendo said they feel they've already saturated the "casual" market. I'm not sure of the Wii's longevity and I doubt they could pull the same marketing ploy. I can't see the casuals being interested in an upgraded version of their console.<!--QuoteEnd--></div><!--QuoteEEnd-->
Combine that with the fact that everyone is on the casual market now, they have to cater to the more hardcore gamers as well.
My one problem is that I look at it and my first thought is "Hey, look, it's the Jaguar 2!"
<!--quoteo(post=1850499:date=Jun 7 2011, 09:14 AM:name=sherpa)--><div class='quotetop'>QUOTE (sherpa @ Jun 7 2011, 09:14 AM) <a href="index.php?act=findpost&pid=1850499"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I get- and agree- that they should aim for what Nintendo calls the "hardcore" audience (CoD, Halo fans etc)... but surely having a controller that's totally different to the PS3/Xbox360 means the aforementioned titles can't get the same version released on the Wii U?<!--QuoteEnd--></div><!--QuoteEEnd-->
That can be solved by allowing the "Classic Controller" to be used for those games.
<a href="http://www.youtube.com/watch?v=4e3qaPg_keg" target="_blank">Trailer</a> - The regular Wii remote was used so I assume the classic controller will work on the "Wii U". (The updated version of the classic controller is basically a Playstation controller).
In terms of specs, apparently the "Wii U" is better than PS3 "but" for some reason there may be no hard drive (just 8 Gig flash memory). While 8 gig is a decent amount, they could do more with hard drive support.
<a href="http://en.wikipedia.org/wiki/Wii_U" target="_blank">Wii U</a> on wikipedia.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Combine that with the fact that everyone is on the casual market now, they have to cater to the more hardcore gamers as well.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yep - Both the Xbox 360 "Kinect" and PS3 "Playstation Move" were just recently released in late 2010 (not to be "captain obvious" but since no one mentioned these by name yet >.>).
<!--quoteo(post=1850577:date=Jun 7 2011, 09:53 PM:name=Petco)--><div class='quotetop'>QUOTE (Petco @ Jun 7 2011, 09:53 PM) <a href="index.php?act=findpost&pid=1850577"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In terms of specs, apparently the "Wii U" is better than PS3 "but" for some reason there may be no hard drive (just 8 Gig flash memory). While 8 gig is a decent amount, they could do more with hard drive support.<!--QuoteEnd--></div><!--QuoteEEnd-->
The Wii had SD drives. Maybe they're going to allow USB drives to work now?
<!--quoteo(post=1850607:date=Jun 7 2011, 04:02 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jun 7 2011, 04:02 PM) <a href="index.php?act=findpost&pid=1850607"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The Wii had SD drives. Maybe they're going to allow USB drives to work now?<!--QuoteEnd--></div><!--QuoteEEnd-->
The way it's set up now, to free up space for digitally distributed games if you're out of memory, you had to off load your stuff onto an SD card (at which point it would only become playable again if it were transported back onto the Wii).
I think if they want to be serious about online stuff, they'll get accounts working as it is on the 360/PS3 where purchases are tied to accounts and they won't have to worry about where stuff is located before playing it.
Here's a vid of some of the demo stuff they were showing to the press in private: <a href="http://www.viddler.com/explore/engadget/videos/2847/" target="_blank">http://www.viddler.com/explore/engadget/videos/2847/</a>
Just think though... in Metroid, to scan stuff, you could just hold up the controller and look through it at the TV at what you want to scan. Same for batman's detective mode so you wouldn't just use it aaaaall the time :p Aliens Colonial Marines with the motion tracker in your hands!!!
Slap it on the wii zapper thingy and you've got yourself a game of silent scope too or the 'game gun' that redneck guy made way back XD
I think this is Nintendo f***ing with Microsoft and Sony. Like "Hahaha you idiots were dumb enough to waste millions trying to copy gimmicky useless motion controls, let's see what half-assed stupid crap you come up for this one!"
<!--quoteo(post=1850617:date=Jun 7 2011, 11:17 PM:name=Geminosity)--><div class='quotetop'>QUOTE (Geminosity @ Jun 7 2011, 11:17 PM) <a href="index.php?act=findpost&pid=1850617"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the Wii-U is full of potential.
Here's a vid of some of the demo stuff they were showing to the press in private: <a href="http://www.viddler.com/explore/engadget/videos/2847/" target="_blank">http://www.viddler.com/explore/engadget/videos/2847/</a>
Just think though... in Metroid, to scan stuff, you could just hold up the controller and look through it at the TV at what you want to scan. Same for batman's detective mode so you wouldn't just use it aaaaall the time :p Aliens Colonial Marines with the motion tracker in your hands!!!<!--QuoteEnd--></div><!--QuoteEEnd-->
You said 'full of potential' and then described three ways to use it that are essentially fundamentally completely identical to each other. Using the WiiMote as a tennis racket, golf club, and baseball bat aren't three different applications, it's one - using it as a piece of sporting equipment.
WiiMotes, Kinect, and Move were 'full of potential' until each respective company realized that there was a fine line between ImaginationLand and what it takes to actually make good games. The Milo demo for Kinect is a good example - it was Peter Molyomnomnomyeaux going 'Here's what you could do with Kinect if this were 40 years in the future and not on a ###### console', and even still - Milo wasn't a game. Milo was <b>cool</b> but it wasn't a game, unless you want to spend all day hanging out with a virtual pre-pubescent truant.
Nintendo nailed the casual market because the Wii was something amazingly new, and then it turned out the only thing you could do with it is play gimmicky stupid little games - so they ended up with a tidal wave of titles that did anything they could to utilize the Wiimote which means.... cooking games. And silly little toys.
The market for non-casual games didn't actually go anywhere though, and fact of the matter is that there's almost no use whatsoever for any of these control gimmicks in the gaming market of Ass Effect or Gears of Bore - you *could* make it do stuff, but is it something that adds to the experience, or is something that you can't do without a control? The idiot flailing around during the Kinect demo of Ghost Recon at E3 is a good example - I could wave my hands around like I just don't care to make my gun shuffle parts, I could raise my hand to zoom in, and I could stand like I'm ready to get my ass kicked by Mike Tyson to aim... or I could just use a controller or even better a keyboard and a mouse. Same result, less stupid.
There's always going to be a market of optimists who will think that everything is the latest and greatest 'coolness', and this is why in respect to gaming motion controls, 3D, and now touchscreens exploded on the scene and are all fading into uselessness as fast as they arrived. 3D was hip and cool for a while and then we stopped hearing about it because it turns out nobody cares - the technology was no better than it was twenty years ago.
Nothing hammers this point home more than Microsoft's entire E3 conference - every single other word out of their mouth was 'Kinect', and it's because Microsoft wasted so much money on a gadget that didn't even need to exist, they are absolutely <i>dying</i> to try to find reasons to make it relevant, to justify to people why they should buy one. Microsoft can't afford to write off the Kinect, and this is why they want to find any reason to use it.
Saying to nobody in particular 'Xbox, movies!' 'Xbox, latest!' 'Xbox, Harry Potter and the Deathly Hallows!' might be a use for it... but it's not a very good one - after all voice recognition has been around for years and it doesn't work now for the reason it didn't then - it's iffy at best, and it's less awkward, faster, and more efficient to just use a damn remote. Trying to pretend that you get to 'talk' in Mass Effect was a nice touch, and then it turns out that it's just the Kinect voice recognition picking the thing you said to pick.
The Kinect started off with a semi-"hardcore" (I hate that term) appeal, as everyone thought about it as if it were some sort of goddamn Star Trek virtual reality thing.
I guess that's true if your Holosim fantasy is to dance in a virtual club.
The Kinect as a gaming device is pretty useless but the technology that went into it is impressive and Microsoft may still find other applications for it, so it is not just a right off.
<!--quoteo(post=1850738:date=Jun 7 2011, 10:52 PM:name=Scythe)--><div class='quotetop'>QUOTE (Scythe @ Jun 7 2011, 10:52 PM) <a href="index.php?act=findpost&pid=1850738"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How the ###### do you play golf with that thing? That's what the wii is to 60% of its userbase, a wii golf machine.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's not meant to replace the regular Wiimotes which will probably be still used as a primary controller for the Wii U. They've already said they're not planning on selling the Wii U controller seperately, it'll just be bundled with the console.
<a href="http://www.zeldadungeon.net/2011/06/20-minutes-of-direct-feed-footage-of-skyward-sword/" target="_blank">http://www.zeldadungeon.net/2011/06/20-min...-skyward-sword/</a> Zelda, at least, looks to be pretty great.
I only described two ways to use the controller and they're both different. One is giving you a virtual window into the world you can swivel about and look through, the aliens one is an example of it being used for additional information.
Also, if you think you can navigate 3 tiers of microsoft's sluggish menus before I can say "kinnect flubber" then I'd call that wishful thinking. Voice commands are great for quickly getting to options in deep or wide menu systems and the kinnect's voice recognition is pretty spot on. I use it whenever I can and my only frustration so far has been that they don't let you use it often.
As for 'holosim dance fantasies', my kinnect has been more than worth it for dance central alone and Dance Central 2 is gonna be awesome!!! :D It's fun. That's all there is to it. It's not a 'holodeck' thing but an excuse to enjoy yourself and not feel like a lazy slob while you're doing it. Doesn't hurt that this is all without having to get dressed up for a night on the town and having it all at a volume your delicate ears can comfortably handle though :3
The 'lol paedophile' milo remarks got kinda old an long time ago but it's nice to see that old stalwart of those who can't imagine how even rudimentary NPCs on half the scale of milo could make something like mass effect downright amazing.
As for 'hardcore titles' failing on the wii, the lack of HD and graphical grunt really hurt it, not the controls really. Most people praise Resident Evil 4 on the wii as being the best version and the difference between the metroid primes on the pad and the metroid primes on the wii-mote is pretty impressive. Hell, the accuracy one of my friends has in red-steel's multiplayer with those wii-motes put my controller-sniping antics to shame and I'm a darn good shot.
The long and short of it is, these tools are the precursors to the direction we're going to go. They're a little primitive and clunky at the moment (especially the wii) and the devs are still finding their feet but the tech is going to get more precise, smaller and easier to use and the devs will learn with each mistake. There'll come a day when you can't imagine playing your FPS or driving games without head tracking, or playing silent scope in your home without the second screen on your gun acting as a magnified view.
It's easy to become part of the great 'internet hate machine' but if you go in unclouded by prejudice you'll often find these things are better than you expect and it's easy to see not only where they COULD go but where they ARE going. I'm looking forward to TGS where they'll be showing the kinnect titles being worked on by the japanese developers, such as steel battallion and some lunatic title from the man responsible for no more heroes. I'm sure as hell looking forward to the Wii-U as well... as a small example, the RTS vs FPS game Ubisoft is making for it looks interesting already (RTS tactical map player on the wii-u pad, others fight their RTS legions in FPS mode on the TV using wii-motes and nunchucks.)
One of the advantages of keyboards & mice and controllers is that you use the same input device for everything. Up until the Wii that was the default case. Yes, some people bought steering wheels and pedals for racing games and joysticks and yokes for flight sims, but that was always an enthusiast minority.
I can't imagine there'll come a day when the majority of people will want to stand up in front of their screen, plastic gun in hand, to play an fps. Also, whenever you develop cross-platform, you develop to the lowest common denominator. If one console puts a screen in yo controller so you can watch yo controller while yo control and the other consoles and the PC don't, that feature goes unused. The indy developers in particular aren't going to shrink their market - they've got no contract to compel them to make their game exclusive to one console, so why should they shoot themselves in the foot?
In the short run I'm sure there'll be a rush on the Wiiu to be the first to have a game that makes good use of the screen-in-controller to cash in on the hype and excitement. In the long run it'll be relegated to gimmick status, and the most use the screen will get is as a gameboy substitute when your bromite wants to watch baseball.
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<!--quoteo(post=1851428:date=Jun 9 2011, 09:29 PM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Jun 9 2011, 09:29 PM) <a href="index.php?act=findpost&pid=1851428"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The indy developers in particular aren't going to shrink their market - they've got no contract to compel them to make their game exclusive to one console, so why should they shoot themselves in the foot?<!--QuoteEnd--></div><!--QuoteEEnd--> Do you mean third-party developers? Because it doesn't matter if indie's aren't contractually tied to one console or not, the time cost alone of writing a cross-platform game is still beyond most what most Indie studios can manage... Plus, the indie market is really tiny on the consoles anyways, comparatively. Indies just don't get to play in the same market without getting a publisher... but if they have a publisher they're not really independent, are they?
True enough. Indie developers were a poor example since they're mainly confined to the PC anyway. More open platform, more readily accessible. Less risk.
Third-party developers then. What you see often enough is that they develop for the Xstation and the Playbox, and to some extent for the PC (more often than not: add mouse support, call it a day). Then for the Wii they add some quick motion control gimmick (which often clashes horribly with the rest of the game) and nerf the graphics into the ground in order to wring an acceptable performance out of the hardware.
I don't see how Wiiu is going to change that trend.
Comments
What's the distinction between the new hardware and the controller
edit:
<img src="http://i.imgur.com/rtewj.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/Kyolg.jpg" border="0" class="linked-image" />
<img src="http://h5.abload.de/img/untitled-1h886r8gc.jpg" border="0" class="linked-image" />
Also, discuss what? You haven't even posted a link to anything. You haven't made an initial case. You have provided nothing TO discuss except a name that consists of a previous console with an extra letter at the end.
That seems silly given that you essentially said 'they should try to take a share of the market that every other games studio in the world is currently vying for instead of capitalising further on their essentially uncontested 'casual' market'.
Why? It's going to be more difficult, less sustainable, and playing against their current strengths.
No, the confusion was from them only using the name Wii U in reference to the controller and not as the name for the console itself. They didn't even say, "here's the new console named the Wii U, and here's its controller", just "here's the Wii U" and only focusing on the titles and controller.
Why? It's going to be more difficult, less sustainable, and playing against their current strengths.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think Nintendo said they feel they've already saturated the "casual" market. I'm not sure of the Wii's longevity and I doubt they could pull the same marketing ploy. I can't see the casuals being interested in an upgraded version of their console.
Super gimmicky?
Combine that with the fact that everyone is on the casual market now, they have to cater to the more hardcore gamers as well.
My one problem is that I look at it and my first thought is "Hey, look, it's the Jaguar 2!"
That can be solved by allowing the "Classic Controller" to be used for those games.
<a href="http://www.youtube.com/watch?v=4e3qaPg_keg" target="_blank">Trailer</a> - The regular Wii remote was used so I assume the classic controller will work on the "Wii U". (The updated version of the classic controller is basically a Playstation controller).
In terms of specs, apparently the "Wii U" is better than PS3 "but" for some reason there may be no hard drive (just 8 Gig flash memory). While 8 gig is a decent amount, they could do more with hard drive support.
<a href="http://en.wikipedia.org/wiki/Wii_U" target="_blank">Wii U</a> on wikipedia.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Combine that with the fact that everyone is on the casual market now, they have to cater to the more hardcore gamers as well.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yep - Both the Xbox 360 "Kinect" and PS3 "Playstation Move" were just recently released in late 2010 (not to be "captain obvious" but since no one mentioned these by name yet >.>).
The Wii had SD drives. Maybe they're going to allow USB drives to work now?
The way it's set up now, to free up space for digitally distributed games if you're out of memory, you had to off load your stuff onto an SD card (at which point it would only become playable again if it were transported back onto the Wii).
I think if they want to be serious about online stuff, they'll get accounts working as it is on the 360/PS3 where purchases are tied to accounts and they won't have to worry about where stuff is located before playing it.
Here's a vid of some of the demo stuff they were showing to the press in private: <a href="http://www.viddler.com/explore/engadget/videos/2847/" target="_blank">http://www.viddler.com/explore/engadget/videos/2847/</a>
Just think though... in Metroid, to scan stuff, you could just hold up the controller and look through it at the TV at what you want to scan. Same for batman's detective mode so you wouldn't just use it aaaaall the time :p
Aliens Colonial Marines with the motion tracker in your hands!!!
Slap it on the wii zapper thingy and you've got yourself a game of silent scope too or the 'game gun' that redneck guy made way back XD
--Scythe--
<!--quoteo(post=1850617:date=Jun 7 2011, 11:17 PM:name=Geminosity)--><div class='quotetop'>QUOTE (Geminosity @ Jun 7 2011, 11:17 PM) <a href="index.php?act=findpost&pid=1850617"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the Wii-U is full of potential.
Here's a vid of some of the demo stuff they were showing to the press in private: <a href="http://www.viddler.com/explore/engadget/videos/2847/" target="_blank">http://www.viddler.com/explore/engadget/videos/2847/</a>
Just think though... in Metroid, to scan stuff, you could just hold up the controller and look through it at the TV at what you want to scan. Same for batman's detective mode so you wouldn't just use it aaaaall the time :p
Aliens Colonial Marines with the motion tracker in your hands!!!<!--QuoteEnd--></div><!--QuoteEEnd-->
You said 'full of potential' and then described three ways to use it that are essentially fundamentally completely identical to each other. Using the WiiMote as a tennis racket, golf club, and baseball bat aren't three different applications, it's one - using it as a piece of sporting equipment.
WiiMotes, Kinect, and Move were 'full of potential' until each respective company realized that there was a fine line between ImaginationLand and what it takes to actually make good games. The Milo demo for Kinect is a good example - it was Peter Molyomnomnomyeaux going 'Here's what you could do with Kinect if this were 40 years in the future and not on a ###### console', and even still - Milo wasn't a game. Milo was <b>cool</b> but it wasn't a game, unless you want to spend all day hanging out with a virtual pre-pubescent truant.
Nintendo nailed the casual market because the Wii was something amazingly new, and then it turned out the only thing you could do with it is play gimmicky stupid little games - so they ended up with a tidal wave of titles that did anything they could to utilize the Wiimote which means.... cooking games. And silly little toys.
The market for non-casual games didn't actually go anywhere though, and fact of the matter is that there's almost no use whatsoever for any of these control gimmicks in the gaming market of Ass Effect or Gears of Bore - you *could* make it do stuff, but is it something that adds to the experience, or is something that you can't do without a control? The idiot flailing around during the Kinect demo of Ghost Recon at E3 is a good example - I could wave my hands around like I just don't care to make my gun shuffle parts, I could raise my hand to zoom in, and I could stand like I'm ready to get my ass kicked by Mike Tyson to aim... or I could just use a controller or even better a keyboard and a mouse. Same result, less stupid.
There's always going to be a market of optimists who will think that everything is the latest and greatest 'coolness', and this is why in respect to gaming motion controls, 3D, and now touchscreens exploded on the scene and are all fading into uselessness as fast as they arrived. 3D was hip and cool for a while and then we stopped hearing about it because it turns out nobody cares - the technology was no better than it was twenty years ago.
Nothing hammers this point home more than Microsoft's entire E3 conference - every single other word out of their mouth was 'Kinect', and it's because Microsoft wasted so much money on a gadget that didn't even need to exist, they are absolutely <i>dying</i> to try to find reasons to make it relevant, to justify to people why they should buy one. Microsoft can't afford to write off the Kinect, and this is why they want to find any reason to use it.
Saying to nobody in particular 'Xbox, movies!' 'Xbox, latest!' 'Xbox, Harry Potter and the Deathly Hallows!' might be a use for it... but it's not a very good one - after all voice recognition has been around for years and it doesn't work now for the reason it didn't then - it's iffy at best, and it's less awkward, faster, and more efficient to just use a damn remote. Trying to pretend that you get to 'talk' in Mass Effect was a nice touch, and then it turns out that it's just the Kinect voice recognition picking the thing you said to pick.
The Kinect started off with a semi-"hardcore" (I hate that term) appeal, as everyone thought about it as if it were some sort of goddamn Star Trek virtual reality thing.
I guess that's true if your Holosim fantasy is to dance in a virtual club.
It's not meant to replace the regular Wiimotes which will probably be still used as a primary controller for the Wii U. They've already said they're not planning on selling the Wii U controller seperately, it'll just be bundled with the console.
Zelda, at least, looks to be pretty great.
<!--quoteo(post=1850581:date=Jun 7 2011, 03:03 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jun 7 2011, 03:03 PM) <a href="index.php?act=findpost&pid=1850581"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Say, that's a mighty big controller you've got there...<!--QuoteEnd--></div><!--QuoteEEnd-->
You touch my Wii U?!
I only described two ways to use the controller and they're both different. One is giving you a virtual window into the world you can swivel about and look through, the aliens one is an example of it being used for additional information.
Also, if you think you can navigate 3 tiers of microsoft's sluggish menus before I can say "kinnect flubber" then I'd call that wishful thinking. Voice commands are great for quickly getting to options in deep or wide menu systems and the kinnect's voice recognition is pretty spot on. I use it whenever I can and my only frustration so far has been that they don't let you use it often.
As for 'holosim dance fantasies', my kinnect has been more than worth it for dance central alone and Dance Central 2 is gonna be awesome!!! :D
It's fun. That's all there is to it. It's not a 'holodeck' thing but an excuse to enjoy yourself and not feel like a lazy slob while you're doing it. Doesn't hurt that this is all without having to get dressed up for a night on the town and having it all at a volume your delicate ears can comfortably handle though :3
The 'lol paedophile' milo remarks got kinda old an long time ago but it's nice to see that old stalwart of those who can't imagine how even rudimentary NPCs on half the scale of milo could make something like mass effect downright amazing.
As for 'hardcore titles' failing on the wii, the lack of HD and graphical grunt really hurt it, not the controls really. Most people praise Resident Evil 4 on the wii as being the best version and the difference between the metroid primes on the pad and the metroid primes on the wii-mote is pretty impressive. Hell, the accuracy one of my friends has in red-steel's multiplayer with those wii-motes put my controller-sniping antics to shame and I'm a darn good shot.
The long and short of it is, these tools are the precursors to the direction we're going to go. They're a little primitive and clunky at the moment (especially the wii) and the devs are still finding their feet but the tech is going to get more precise, smaller and easier to use and the devs will learn with each mistake. There'll come a day when you can't imagine playing your FPS or driving games without head tracking, or playing silent scope in your home without the second screen on your gun acting as a magnified view.
It's easy to become part of the great 'internet hate machine' but if you go in unclouded by prejudice you'll often find these things are better than you expect and it's easy to see not only where they COULD go but where they ARE going. I'm looking forward to TGS where they'll be showing the kinnect titles being worked on by the japanese developers, such as steel battallion and some lunatic title from the man responsible for no more heroes. I'm sure as hell looking forward to the Wii-U as well... as a small example, the RTS vs FPS game Ubisoft is making for it looks interesting already (RTS tactical map player on the wii-u pad, others fight their RTS legions in FPS mode on the TV using wii-motes and nunchucks.)
in a nutshell? Lighten up!!! :3
Don't you mean WiiUp
Also Super Wii > Wii U...
I can't imagine there'll come a day when the majority of people will want to stand up in front of their screen, plastic gun in hand, to play an fps. Also, whenever you develop cross-platform, you develop to the lowest common denominator. If one console puts a screen in yo controller so you can watch yo controller while yo control and the other consoles and the PC don't, that feature goes unused. The indy developers in particular aren't going to shrink their market - they've got no contract to compel them to make their game exclusive to one console, so why should they shoot themselves in the foot?
In the short run I'm sure there'll be a rush on the Wiiu to be the first to have a game that makes good use of the screen-in-controller to cash in on the hype and excitement. In the long run it'll be relegated to gimmick status, and the most use the screen will get is as a gameboy substitute when your bromite wants to watch baseball.
Do you mean third-party developers? Because it doesn't matter if indie's aren't contractually tied to one console or not, the time cost alone of writing a cross-platform game is still beyond most what most Indie studios can manage... Plus, the indie market is really tiny on the consoles anyways, comparatively. Indies just don't get to play in the same market without getting a publisher... but if they have a publisher they're not really independent, are they?
Third-party developers then. What you see often enough is that they develop for the Xstation and the Playbox, and to some extent for the PC (more often than not: add mouse support, call it a day). Then for the Wii they add some quick motion control gimmick (which often clashes horribly with the rest of the game) and nerf the graphics into the ground in order to wring an acceptable performance out of the hardware.
I don't see how Wiiu is going to change that trend.