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  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    An news on turrets being reverted to at least usable standards? (at least 600 hp, and make it so it actually can track a walking skulk, let a lone a running one?
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->After massive physics changes, it is now noticeably faster and I think all our "stuck" issues are resolved! Du-shan! Du-shan!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sounds amazing! Finaly no "stuck in each other"?!


    but
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->added an effect showing the Marine commander that an area is powered" (YES)<!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="https://dl.dropbox.com/u/2384494/Hugh%20Jizzed.gif" border="0" class="linked-image" />
  • Neil79Neil79 Join Date: 2012-07-06 Member: 153950Members
    edited August 2012
    Would be great if you guys @NS2 actually replied to my tweets!, Sent a number of tweets so far over the past two months and none of them replied to :(

    Must admit with the total difference in playability, performance e.t.c from the Rezzed event and no replies to any of my tweets i'm really getting dissapointed in my double purchase!, wish i'd saved my money beta or not!. My brother doesn't play it anymore, I've only played it every so often but it's put me off so much!
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->@Neil79<!--colorc--></span><!--/colorc-->
    <!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro-->ask here maybe you get an answear from devs or members<!--colorc--></span><!--/colorc-->
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    edited August 2012
    <!--quoteo(post=1966610:date=Aug 25 2012, 07:54 AM:name=Neil79)--><div class='quotetop'>QUOTE (Neil79 @ Aug 25 2012, 07:54 AM) <a href="index.php?act=findpost&pid=1966610"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the total difference in playability, performance e.t.c from the Rezzed event<!--QuoteEnd--></div><!--QuoteEEnd-->
    Such events always take place in controlled environments: fast LAN; zero latency; zero packet-drops; fast client-PCs; fast server; limited player-counts; constant server-restarts et cetera. It's a whole different ball-game in the real world.

    Also, Hugh's GIF definitively proves that guy is certified. Always suspected.
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    <!--quoteo(post=1966433:date=Aug 24 2012, 06:49 PM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Aug 24 2012, 06:49 PM) <a href="index.php?act=findpost&pid=1966433"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Am i correct to assume ns2 1.0 will be released but keep under beta status? Or are you planning to manage 2 versions of it, kinda like a regular and a "playtester" version? (similar to how valve does it, to get feedback and a place to play around with balance mechanics etc?)
    edit: Option 3 - maybe i am interpreting too much into it?

    I just cant think of why else you would suddenly change the name to beta, since it didnt need to have it in the name for years.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Because for instance it has never been for sale on steam. It will soon be probably, so new players who buy the game through steam, and not via naturalselecion2.com have to be 'informed' about it being a beta.

    I'd guess they are also going to market it much bigger than has been done untill now (via steam news etc.)
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    edited August 2012
    <!--quoteo(post=1966610:date=Aug 25 2012, 08:54 AM:name=Neil79)--><div class='quotetop'>QUOTE (Neil79 @ Aug 25 2012, 08:54 AM) <a href="index.php?act=findpost&pid=1966610"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Would be great if you guys @NS2 actually replied to my tweets!, Sent a number of tweets so far over the past two months and none of them replied to :(

    Must admit with the total difference in playability, performance e.t.c from the Rezzed event and no replies to any of my tweets i'm really getting dissapointed in my double purchase!, wish i'd saved my money beta or not!. My brother doesn't play it anymore, I've only played it every so often but it's put me off so much!<!--QuoteEnd--></div><!--QuoteEEnd-->

    The devs have been very busy, but your questions can be asked on here by those of us who are probably more than capable of answering them.

    If this is anything to do with performance or refunds, that is already answerable in the fact that this is a beta and if you purchased the game when they introduced their non-refund policy (due to time constraints being such a small team I believe) then you already have your answers.

    Lots of people on here used to play a lot of NS, and pre-ordered NS2 a very long time ago. I have also been waiting for some major improvements, but from the positive responses from both playtesters and devs that there are to be 'considerable' performance increases, I have high expectations. In fact this is the only time that I have heard so much positivity in regard to a large leap in performance from the devs who have always maintained that performance will be a gradual process. No doubt it will continue to be after this patch as well, but I am really looking forward to what they are so excited about.

    Please be patient and wait for the patch next week, if there are any other issues then post your specs and there are probably a few people who can advise you.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--quoteo(post=1966596:date=Aug 25 2012, 08:22 AM:name=player)--><div class='quotetop'>QUOTE (player @ Aug 25 2012, 08:22 AM) <a href="index.php?act=findpost&pid=1966596"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Famous last words. Don't put away those /stuck-mods yet folks.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It refers to the stuck issues that appeared as a result of the physics change, nothing else.
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    edited August 2012
    What specs did the computers at gamescom have? How did they keep them all cool like that when it takes quite a high overclock to run NS2 well on latest hardware?
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1966610:date=Aug 25 2012, 07:54 AM:name=Neil79)--><div class='quotetop'>QUOTE (Neil79 @ Aug 25 2012, 07:54 AM) <a href="index.php?act=findpost&pid=1966610"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Would be great if you guys @NS2 actually replied to my tweets!, Sent a number of tweets so far over the past two months and none of them replied to :(

    Must admit with the total difference in playability, performance e.t.c from the Rezzed event and no replies to any of my tweets i'm really getting dissapointed in my double purchase!, wish i'd saved my money beta or not!. My brother doesn't play it anymore, I've only played it every so often but it's put me off so much!<!--QuoteEnd--></div><!--QuoteEEnd-->
    NS2 gets a lot of @NS2 tweets, and its impossible to respond to them all. Especially if they are regarding concerns about performance, as we've posted a lot about the situation.

    I did write up a lengthy response to one of your posts sometime back, regarding the reasons why you saw a large difference between how the game was performing at Rezzed, and how it plays for you at home. We are hard at work on optimizations, and are making gains, some small, some larger, and we have a lot of information about the problem areas and lots of ideas for how to fix them. Unfortunately, there are very few large changes we can make at this time that will fix all the problems in a single patch, as the kind of refactoring necessary for a single huge increase could take months and really break the game in the process. But there are a lot of small but steady improvements to be gained, and that is the path we are on right now. There are far too many variables in optimization to make any promises about the kinds of performance gains you will see on your particular system, and when you will see them, which is why we can't respond to everyone who has concerns with any definitive answers.

    My advice would be to step away from the game if you are feeling frustrated and then come back at version 1.0, and you should notice the game running better for you.

    --Cory
  • PampelmusePampelmuse Join Date: 2005-04-06 Member: 47641Members
    <!--quoteo(post=1966693:date=Aug 25 2012, 12:15 PM:name=NeoRussia)--><div class='quotetop'>QUOTE (NeoRussia @ Aug 25 2012, 12:15 PM) <a href="index.php?act=findpost&pid=1966693"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What specs did the computers at gamescom have? How did they keep them all cool like that when it takes quite a high overclock to run NS2 well on latest hardware?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't know the exact specs, but they were alienware, that should answer it :P
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    edited August 2012
    <!--quoteo(post=1966697:date=Aug 25 2012, 01:38 PM:name=Pampelmuse)--><div class='quotetop'>QUOTE (Pampelmuse @ Aug 25 2012, 01:38 PM) <a href="index.php?act=findpost&pid=1966697"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't know the exact specs, but they were alienware, that should answer it :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    So what you are saying is; that they run worse than my computer and are three times as expensive?
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited August 2012
    Some good comp matches today. Was both painful and exhilarating to see Arc lose a round to a powernode rush.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1966697:date=Aug 25 2012, 06:38 PM:name=Pampelmuse)--><div class='quotetop'>QUOTE (Pampelmuse @ Aug 25 2012, 06:38 PM) <a href="index.php?act=findpost&pid=1966697"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't know the exact specs, but they were alienware, that should answer it :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Actually no, they were not alienware at Gamecom. They were made by Scan Computers and were i5 machines.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    edited August 2012
    <!--quoteo(post=1966718:date=Aug 25 2012, 10:13 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Aug 25 2012, 10:13 PM) <a href="index.php?act=findpost&pid=1966718"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Some good comp matches today. Was both painful and exhilarating to see Arc lose a match to a powernode rush.<!--QuoteEnd--></div><!--QuoteEEnd-->
    * lose a round.

    It shows part of the reason why power nodes are so problematic at the moment. While we made a few mistakes that allowed it to happen in the first place, it shouldn't be possible to win through a lucky rush like that. We had complete control of the game throughout the entire round, except for those 15 seconds it took them to kill the power node while we were spawncamping their last hive. It isn't difficult to prevent, but it shouldn't be a possibility in the first place, or at least not that easy. It's a cheap way to win and an annoying way to lose.

    GGs though!
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1966732:date=Aug 25 2012, 03:13 PM:name=fanatic)--><div class='quotetop'>QUOTE (fanatic @ Aug 25 2012, 03:13 PM) <a href="index.php?act=findpost&pid=1966732"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->* lose a round.

    It shows part of the reason why power nodes are so problematic at the moment. While we made a few mistakes that allowed it to happen in the first place, it shouldn't be possible to win through a lucky rush like that. We had complete control of the game throughout the entire round, except for those 15 seconds it took them to kill the power node while we were spawncamping their last hive. It isn't difficult to prevent, but it shouldn't be a possibility in the first place, or at least not that easy. It's a cheap way to win and an annoying way to lose.

    GGs though!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, but it was exciting as a spectator to actually see a round end in an unexpected way. Competitive NS2 spectating becomes boring and predictable after about the 7-8min mark because you can basically tell which team is going to win. Seeing an improbable victory really was a bit exhilarating.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    I agree, the end game is really predictable quite quickly... 90% of the time.
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    edited August 2012
    <!--quoteo(post=1966732:date=Aug 25 2012, 03:13 PM:name=fanatic)--><div class='quotetop'>QUOTE (fanatic @ Aug 25 2012, 03:13 PM) <a href="index.php?act=findpost&pid=1966732"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->* lose a round.

    It shows part of the reason why power nodes are so problematic at the moment. While we made a few mistakes that allowed it to happen in the first place, it shouldn't be possible to win through a lucky rush like that. We had complete control of the game throughout the entire round, except for those 15 seconds it took them to kill the power node while we were spawncamping their last hive. It isn't difficult to prevent, but it shouldn't be a possibility in the first place, or at least not that easy. It's a cheap way to win and an annoying way to lose.

    GGs though!<!--QuoteEnd--></div><!--QuoteEEnd-->


    Watching that predicament replay a few times I think I would say the loss was much more due to human error and less due to game balance revolving around p-nodes. Not trying to knock you guys at all, but that is what I see looking at it objectively.

    It's at 2:43 ish on <a href="http://www.twitch.tv/naturalselection2/b/329919238" target="_blank">this video</a> if anyone wants to rewatch that moment btw.

    If anything I think one thing that would be worth trying for marines is to be able to buy an upgrade for a power node to make it either more damage resistant or something similar to the NS1 Electrify RT (electrify p-node?). But I would say that a CC has to be present in a room to be able to upgrade a p-node... that would make marine main base more resistant to surprise rushes like this, especially when alien khams start getting better at using Enzyme with these 3-4 skulk rushes marines will have possibly too little time to react.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    edited August 2012
    <!--quoteo(post=1966733:date=Aug 25 2012, 11:19 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Aug 25 2012, 11:19 PM) <a href="index.php?act=findpost&pid=1966733"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, but it was exciting as a spectator to actually see a round end in an unexpected way. Competitive NS2 spectating becomes boring and predictable after about the 7-8min mark because you can basically tell which team is going to win. Seeing an improbable victory really was a bit exhilarating.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, I get that, and I'm sure it was exciting to spectate, but having something like that decide the outcome of an actual competition would be incredibly frustrating.

    <!--quoteo(post=1966741:date=Aug 26 2012, 12:17 AM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Aug 26 2012, 12:17 AM) <a href="index.php?act=findpost&pid=1966741"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Watching that predicament replay a few times I think I would say the loss was much more due to human error and less due to game balance revolving around p-nodes. Not trying to knock you guys at all, but that is what I see looking at it objectively.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It was definitely our own fault for allowing it to happen. I just think that the consequences are too harsh and too easy to bring about -- you make a few small errors and suddenly that's it, GG, almost no chance of recovery. It's not a new observation, since the powernodes have been like this for a while now, but it always leaves a sour taste in my mouth when it happens.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited August 2012
    Scrajm will be so mad at us that we lost a round because of a powernode :P
  • TweadleTweadle Join Date: 2005-02-03 Member: 39686Members, NS2 Map Tester
    Exciting but dumb.
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    Not exciting and dumb honestly... Would be more exciting to see moments of INDIVIDUAL skill that cause game changing outcome, not a somewhat cheap strategic choice. Would the beacon would have been able to complete in that situation, let alone if the 5th skulk was there? Dont see how you can support that kind of instant easy victory, especially when the marines dont have any kind of easy win like that.
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    edited August 2012
    <!--quoteo(post=1966741:date=Aug 25 2012, 07:17 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Aug 25 2012, 07:17 PM) <a href="index.php?act=findpost&pid=1966741"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If anything I think one thing that would be worth trying for marines is to be able to buy an upgrade for a power node to make it either more damage resistant or something similar to the NS1 Electrify RT (electrify p-node?)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think a powernode emp ability could be pretty cool, since it will be more effective against early rushes until adrenaline comes out.
  • EgoGamerEgoGamer Join Date: 2012-06-21 Member: 153536Members, Reinforced - Onos, WC 2013 - Supporter
    edited August 2012
    <!--quoteo(post=1966759:date=Aug 26 2012, 02:12 AM:name=NeoRussia)--><div class='quotetop'>QUOTE (NeoRussia @ Aug 26 2012, 02:12 AM) <a href="index.php?act=findpost&pid=1966759"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think a powernode emp ability could be pretty cool, since it will be more effective against early rushes until adrenaline comes out.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You could also just have the starting node be reinforced off the bat. Spawns with an nano shield which increases life by 100% (or whatever) but the nano shield cannot be repaired. Once the shield is chewed through it becomes a regular node.

    Hinders early game rushes on the node without effecting the rest of them.

    Though admittedly I don't like the idea much myself, it's a bit contrived. But it'd get the job done.

    herp a derp forgot to mention, awesome casts there Hugh and Wasabi. :)
  • TweadleTweadle Join Date: 2005-02-03 Member: 39686Members, NS2 Map Tester
    Yeah, when I say 'exciting', I don't mean to imply that any player with an ounce of competitive experience likes defending a win-button made out of glass.
  • Zomb3hZomb3h Join Date: 2011-01-27 Member: 79241Members, Reinforced - Shadow
    edited August 2012
    What about the power-node having an ability (on a cooldown) that pushes/shoves any Kharaa away from it?

    Some type of "electrical ZAP" that buys the commander enough time to beacon?

    Then again.

    Doesn't the nano-shield ability fulfill that role of buying time?

    Or perhaps an additional 1-time initial PUSH-back upon nano-shield activation to any Kharaa attacking it could work.

    I was thinking a stun [like early melee prototypes] to that nano-shield push-back could also enhance the effect, but would that be the same problem of "removing control from the player" like Onos Digest/Stomp does?
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    Yea not blasting anyone just saying im not sure why people like that option for aliens... I understand as a turtle breaker but not as a comeback from when youve basically lost a game. Im going to start a petition to add an airlock button that marines need to weld in the hive for 15-20 seconds that sucks the hive out of the map and kills it.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    It just goes to show how many more ways the marine team can quickly lose in comparison to the aliens.

    Alien loss scenarios:

    Killing the hive
    Being Res Locked

    Marine loss scenarios:

    Destroying the Command Station
    Being Res Locked (Very unlikely.)
    Failed Relocation
    Killing the marine team + Infantry Portals
    Killing the marine team + Base Power
    Having the base power node being destroyed without welders on hand.
    Having all the power nodes destroyed without welders on hand.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    <!--quoteo(post=1966756:date=Aug 26 2012, 03:05 AM:name=xDragon)--><div class='quotetop'>QUOTE (xDragon @ Aug 26 2012, 03:05 AM) <a href="index.php?act=findpost&pid=1966756"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dont see how you can support that kind of instant easy victory, especially when the marines dont have any kind of easy win like that.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Most spectators lack any insight how the game progresses and put very little value to gradual little things that add up and evolve into a key moments.

    So pretty much everything is up to caster hype and when the caster is clueless the spectators are...

    Powernodes add very little to the game and most of it is garbage.
  • Zomb3hZomb3h Join Date: 2011-01-27 Member: 79241Members, Reinforced - Shadow
    <!--quoteo(post=1966796:date=Aug 26 2012, 12:12 AM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Aug 26 2012, 12:12 AM) <a href="index.php?act=findpost&pid=1966796"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Powernodes add very little to the game and most of it is garbage.<!--QuoteEnd--></div><!--QuoteEEnd-->

    NS2 without power nodes = more turtling waiting to be invited.
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