<!--quoteo(post=1862360:date=Jul 22 2011, 05:05 AM:name=Shilorius)--><div class='quotetop'>QUOTE (Shilorius @ Jul 22 2011, 05:05 AM) <a href="index.php?act=findpost&pid=1862360"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think someone should report in getsetisfaction that the developers need to put r_mode into the cheatcodes. I am pretty sure that tey don't reat this entire topic.. and If they do that the might miss that part.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree with the limiting of 1 lerk per team. Lerk gas is just absurd right now, fly in spore bomb and fly around, just destroys all marines. I hope everyone else agrees to this for the time being.
<!--quoteo(post=1862876:date=Jul 23 2011, 07:33 PM:name=Frhoe)--><div class='quotetop'>QUOTE (Frhoe @ Jul 23 2011, 07:33 PM) <a href="index.php?act=findpost&pid=1862876"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree with the limiting of 1 lerk per team. Lerk gas is just absurd right now, fly in spore bomb and fly around, just destroys all marines. I hope everyone else agrees to this for the time being.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1862957:date=Jul 24 2011, 12:24 AM:name=wulf 21)--><div class='quotetop'>QUOTE (wulf 21 @ Jul 24 2011, 12:24 AM) <a href="index.php?act=findpost&pid=1862957"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yes, temporarily until next build. I hope they'll fix it in some way so we can get rid of this additional rule again.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1
Besides, we are testing out the "anti r_mode unlit tool" on our server, which wulf 21 created. If it works well, I think we should add this as a requirement for clan matches, at least until r_mode is only aviable in cheatmodes again. Or what is your opinion on that?
<!--quoteo(post=1863024:date=Jul 24 2011, 07:21 AM:name=Shilorius)--><div class='quotetop'>QUOTE (Shilorius @ Jul 24 2011, 07:21 AM) <a href="index.php?act=findpost&pid=1863024"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Besides, we are testing out the "anti r_mode unlit tool" on our server, which wulf 21 created. If it works well, I think we should add this as a requirement for clan matches, at least until r_mode is only aviable in cheatmodes again. Or what is your opinion on that?<!--QuoteEnd--></div><!--QuoteEEnd-->
If the devs watch Basti's POV and think in some way that spores are balanced and going in the right direction in anyway, i'll be baffled lol.
Lerks are so hard and so powerful right now, fades aren't even needed. (and are even easier to kill)
Basti something was wrong with the video i could only see these dust clouds ;) lol just kidding man. Good job you played well, same with the rest of the HBZ team. Looking forward to playing you guys again soon. =)
edit: Thank you banny for recording as well. I speak a bit of french, and I could follow what you were saying, and found that you did a nice job. Definitely looking forward to the other halves. =)
ty but for those match I will post it in two version one with french comment and the other with no comment, what i'm gonna post on this thread it's no comment version, cause there is a majority of english speaker here.
@TrC I don't agree with that. Even if the hitboxes for the lerk were better, spores would still completely dominate the marines. Spores dmg needs to be reduced and also affect armor.
Oh, and thanks for your comment, about how the game had some sense. :) Glad you enjoyed it, we hope to play HBZ and other competitive teams more often. =)
What maybe wasn't apparent from the video is that the aliens took down the CC at marine start before the hive went down, but marines put an unbuilt CC at SA to buy the extra time to win.
<!--quoteo(post=1863334:date=Jul 25 2011, 05:17 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Jul 25 2011, 05:17 PM) <a href="index.php?act=findpost&pid=1863334"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What maybe wasn't apparent from the video is that the aliens took down the CC at marine start before the hive went down, but marines put an unbuilt CC at SA to buy the extra time to win.<!--QuoteEnd--></div><!--QuoteEEnd--> Yeah it's not very clear. Thanks for the clarification. A nice move from the marine commander ! And his marines sure can aim... Poor aliens.
@Banny: Have you considered using the minimap mod that NS2HD uses ?
vlncJoin Date: 2010-09-07Member: 73921Members, Squad Five Blue
edited July 2011
<!--quoteo(post=1863334:date=Jul 25 2011, 04:17 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Jul 25 2011, 04:17 PM) <a href="index.php?act=findpost&pid=1863334"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What maybe wasn't apparent from the video is that the aliens took down the CC at marine start before the hive went down, but marines put an unbuilt CC at SA to buy the extra time to win.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah that's good move from marine commander, now question is : can marine stay alive (I mean not loosing the round) with only one unbuilt CC.
Comments
+1
yep !
+1
Besides, we are testing out the "anti r_mode unlit tool" on our server, which wulf 21 created.
If it works well, I think we should add this as a requirement for clan matches, at least until r_mode is only aviable in cheatmodes again.
Or what is your opinion on that?
<a href="http://www.youtube.com/watch?v=H81y3VTF0XY" target="_blank">http://www.youtube.com/watch?v=H81y3VTF0XY</a>
MATCH 1
If it works well, I think we should add this as a requirement for clan matches, at least until r_mode is only aviable in cheatmodes again.
Or what is your opinion on that?<!--QuoteEnd--></div><!--QuoteEEnd-->
i'm agree with that !
<a href="http://www.youtube.com/watch?v=vFl-FEnTcos" target="_blank">http://www.youtube.com/watch?v=vFl-FEnTcos</a>
Lerks are so hard and so powerful right now, fades aren't even needed. (and are even easier to kill)
Basti something was wrong with the video i could only see these dust clouds ;) lol just kidding man. Good job you played well, same with the rest of the HBZ team. Looking forward to playing you guys again soon. =)
edit: Thank you banny for recording as well. I speak a bit of french, and I could follow what you were saying, and found that you did a nice job. Definitely looking forward to the other halves. =)
Thanks it was nice!
@Frhoe only thing that is "imbalanced" about lerk is hitboxes.
Oh, and thanks for your comment, about how the game had some sense. :) Glad you enjoyed it, we hope to play HBZ and other competitive teams more often. =)
<a href="http://www.youtube.com/watch?v=0N4T9e5F6SQ" target="_blank">http://www.youtube.com/watch?v=0N4T9e5F6SQ</a>
<a href="http://www.youtube.com/watch?v=U0aesAKl38A" target="_blank">http://www.youtube.com/watch?v=U0aesAKl38A</a>
<a href="http://www.youtube.com/watch?v=U0aesAKl38A" target="_blank">http://www.youtube.com/watch?v=U0aesAKl38A</a><!--QuoteEnd--></div><!--QuoteEEnd-->
What maybe wasn't apparent from the video is that the aliens took down the CC at marine start before the hive went down, but marines put an unbuilt CC at SA to buy the extra time to win.
It works great on frelge #1 and #2 :)
(Replays list updated)
ps : j'ai vu les liens sur youtube banny, je les rajoutent quand je rentre.
Yeah it's not very clear. Thanks for the clarification. A nice move from the marine commander ! And his marines sure can aim... Poor aliens.
@Banny: Have you considered using the minimap mod that NS2HD uses ?
Yeah that's good move from marine commander, now question is : can marine stay alive (I mean not loosing the round) with only one unbuilt CC.
Right now yes, but maybe not in futur build.