Old Tech Tree.

PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
<div class="IPBDescription">NS1</div>What happened to the old tech tree from NS1 that required you to choose your upgrades yourself. Or is that linked in with all of the gameplay?

For example, Aliens could choose if they wanted Celerity, Adren, Silence, Scent of fear and other things and the Marines could get... I forgot... Played aliens more anyway.

Back to the point; what happend to this system and why (If it was) was it removed?

Comments

  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    short answer: alien commander
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    Oh yeah :(

    Now I dislike the alien commander... It removed individual players and made them all the same :/
    We need some sort of unique-ness to alien side again.
  • SiniStarRSiniStarR Join Date: 2010-04-13 Member: 71380Members
    Funny, it seems that Marines and Aliens have switch roles in NS2. Marines can customize to a degree by picking weapons and aliens are pretty much static except when evolving at which point they become static once more.

    Although in a way, I almost feel like that is technically the way it should be seeing how as far as insects like bees are concerned. A worker bee is no different from the other thousands. As to a soldier may might customize some of his belongings.

    I guess this means is just that NS1, made it interesting by having bit of a role reversal which worked out pretty nicely.
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    <!--quoteo(post=1846720:date=May 17 2011, 04:49 AM:name=SiniStarR)--><div class='quotetop'>QUOTE (SiniStarR @ May 17 2011, 04:49 AM) <a href="index.php?act=findpost&pid=1846720"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Although in a way, I almost feel like that is technically the way it should be seeing how as far as insects like bees are concerned. A worker bee is no different from the other thousands. As to a soldier may might customize some of his belongings.<!--QuoteEnd--></div><!--QuoteEEnd-->

    i just look at the changes from a mass effect point of view. marines are now specters while the aliens are the collectors.




    <i>I'M ASSUMING DIRECT CONTROL OF THIS CRAG</i>
  • assbdaassbda Join Date: 2011-05-02 Member: 96737Members
    edited May 2011
    <!--quoteo(post=1846720:date=May 17 2011, 08:49 PM:name=SiniStarR)--><div class='quotetop'>QUOTE (SiniStarR @ May 17 2011, 08:49 PM) <a href="index.php?act=findpost&pid=1846720"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Although in a way, I almost feel like that is technically the way it should be seeing how as far as insects like bees are concerned. A worker bee is no different from the other thousands. As to a soldier may might customize some of his belongings.<!--QuoteEnd--></div><!--QuoteEEnd-->

    he makes a good point, insects are like a slave to the all mighty, especially ants
  • OPIEOPIE Join Date: 2002-11-12 Member: 8343Members
    The concept of the old tech tree is still there. It's just the commander controls your armor and melee upgrades. When all the features are implemented Aliens will be able to choose upgrades, what specifically I don't know.
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    I think this new idea for NS2 will be much better.

    I hated in ns1 when upgrading as zulk, then you attack, die and start over again. etc etc .. over and over again, it slowers the gameplay. Was so annoying!
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    It would be fine if you could have upgrade loadouts that are there when you spawn.

    Just have a menu at the title screen where you can pre-select your most used upgrade choices, per class. And as they unlock ingame you'll spawn with them each time.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    As far as I know, Aliens will still be able to chose their own upgrades. Look at the evolve menu, they will be there. There will now be two different upgrade paths: one from the commander and one from the players.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Yeah, aliens will have upgrades again, and they are going to be in the alien buy menu. That menu is being reworked at the moment, and has been designed to allow for plenty of upgrades that the aliens can purchase. Getting upgrades back into the game is a high priority for us as it should add a lot to the alien side.

    --Cory
  • [Spec]Ice[Spec]Ice Join Date: 2011-05-13 Member: 98614Members
    Looking forward to purchasing devour Cory Thanks for the info :).
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    edited May 2011
    <!--quoteo(post=1846825:date=May 17 2011, 07:49 PM:name=[Spec]Ice)--><div class='quotetop'>QUOTE ([Spec]Ice @ May 17 2011, 07:49 PM) <a href="index.php?act=findpost&pid=1846825"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    Looking forward to purchasing devour Cory Thanks for the info :).<!--QuoteEnd--></div><!--QuoteEEnd-->

    LoL
    Cheeky!!!!


    <!--quoteo(post=1846799:date=May 17 2011, 06:09 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ May 17 2011, 06:09 PM) <a href="index.php?act=findpost&pid=1846799"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, aliens will have upgrades again, and they are going to be in the alien buy menu. That menu is being reworked at the moment, and has been designed to allow for plenty of upgrades that the aliens can purchase. Getting upgrades back into the game is a high priority for us as it should add a lot to the alien side.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Starfish loves you!
  • chrisfoosechrisfoose Join Date: 2011-05-13 Member: 98657Members
    I don't like the alien commander much either.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    i actually like the alien commander (suggested it even for NS1 for 3.0 :P )
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1847683:date=May 21 2011, 07:10 PM:name=Schimmel)--><div class='quotetop'>QUOTE (Schimmel @ May 21 2011, 07:10 PM) <a href="index.php?act=findpost&pid=1847683"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i actually like the alien commander (suggested it even for NS1 for 3.0 :P )<!--QuoteEnd--></div><!--QuoteEEnd-->
    So it was YOUR fault. LYNCH HIM!
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    <!--quoteo(post=1847692:date=May 21 2011, 04:41 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ May 21 2011, 04:41 AM) <a href="index.php?act=findpost&pid=1847692"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So it was YOUR fault. LYNCH HIM!<!--QuoteEnd--></div><!--QuoteEEnd-->
    KILL KILL KILL!!
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    I hate the alien commander too, its so boring. I only play it if no one else does. And its not often that someone will play it.

    I would rather the gorge be the commander again.

    I'm just waiting for a stable version to come out to play combat mode.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1847978:date=May 22 2011, 09:43 PM:name=Codeine)--><div class='quotetop'>QUOTE (Codeine @ May 22 2011, 09:43 PM) <a href="index.php?act=findpost&pid=1847978"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hate the alien commander too, its so boring. I only play it if no one else does. And its not often that someone will play it.

    I would rather the gorge be the commander again.

    I'm just waiting for a stable version to come out to play combat mode.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Amen to that. It was hard enough finding a good marine comm... now BOTH sides have to have competent comms before the game can get off its feet.
  • _Thresh__Thresh_ Join Date: 2008-01-11 Member: 63385Members
    edited May 2011
  • IactoIacto Join Date: 2010-11-23 Member: 75209Members
    <!--quoteo(post=1847998:date=May 23 2011, 08:44 AM:name=_Thresh_)--><div class='quotetop'>QUOTE (_Thresh_ @ May 23 2011, 08:44 AM) <a href="index.php?act=findpost&pid=1847998"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->give me one example of a successor [across anything] that's changed a major model element and been successful doing so.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Deus Ex: Human Revolution; It's in third person.
    TF2: Completely new style
    GTA3: 3D
    Lara Croft and the Guardian of Light: Basically everything
    Battlefield Bad Company 2: Hugely restricted movement, maps, vehicles, upgrades

    I for one think the alien comm can work once its role is properly fleshed out. At the moment, you have two things to do at the start of the game, then it's just waiting for more team res. I think the alien comm is more likely to be swapped out, as the next progression is fairly linear right now
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    <!--quoteo(post=1847998:date=May 23 2011, 08:44 AM:name=_Thresh_)--><div class='quotetop'>QUOTE (_Thresh_ @ May 23 2011, 08:44 AM) <a href="index.php?act=findpost&pid=1847998"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you think it wasn't major part of the NS1 game model you're an idiot.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It wasn't and if you think it was you are the idiot.

    Oh Snap!
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    Maybe placing infestation pustules should be the job of the gorge.
  • jkflipflopjkflipflop Join Date: 2010-10-13 Member: 74423Members
    <!--quoteo(post=1848024:date=May 23 2011, 07:43 AM:name=NurEinMensch)--><div class='quotetop'>QUOTE (NurEinMensch @ May 23 2011, 07:43 AM) <a href="index.php?act=findpost&pid=1848024"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Maybe placing infestation pustules should be the job of the gorge.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Placing <i>everything</i> is the job of the gorge. . .
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited May 2011
    I like alien comm, it's probably the most fun I have on either side, it's annoying when the team sucks but otherwise it's a pleasantly different commanding experience from marine comm, marine comm is just tedious as you need marines to do everything, alien comm is interesting because you can do quite a bit without aliens.

    It's much closer to being a proper RTS role rather than being a real time babysitter role which is what the marine comm usually boils down to. I can get on with playing a simple yet enjoyable RTS game while the aliens get on with whatever it is they do, and if we're both good at it we win.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    I like the alien comm...
    being gorge on NS1 would mean that you would miss out on certain things on the whole battlefield.
    It also did not help when gorge ... and you didn't know the map ...you were screwed.
    Plus lets not get into the fact that someone ELSE could go gorge and buy a hive while the marines were in that hive room.

    the alien commander gives that top down view.
    It's kind of hard to avoid it in an RTS.
    And it helps that "what does this new map look like?" problem.

    In NS 2.0 I have played as alien commander and gorge at the same time...because of the pluses to both.
    The only thing I didn't like was ...it meant giving up the chair ...and someone would possibly jump in.
    It would be neat if I could go gorge without giving up the chair ... but that sounds like a messy feature to portray and handling disconnects.

    If you are truly bored as alien commander I think part of that is the headcount currently present on servers
    The same thing happens for marine commander

    The headcount is smaller (4 vs 4) so there is only one group fight at a time.
    Once there are more fights occuring on the map at the same time the commander role will become less boring.
    The recent bigger games (8 vs 8) have shown that a bit, with more constant commander chatter.

    Besides keeping the upgrades flowing and the spells casting the most valuable thing you can do for your troops...is keep them informed
    ...and give them executive choices

    This is not just 'go get em' but also hard choices like 'let it go'
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1848002:date=May 23 2011, 06:09 PM:name=Iacto)--><div class='quotetop'>QUOTE (Iacto @ May 23 2011, 06:09 PM) <a href="index.php?act=findpost&pid=1848002"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--QuoteBegin-'Thresh'+--><div class='quotetop'>QUOTE ('Thresh')</div><div class='quotemain'><!--QuoteEBegin-->give me one example of a successor [across anything] that's changed a major model element and been successful doing so.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Deus Ex: Human Revolution; It's in third person.
    TF2: Completely new style
    GTA3: 3D
    Lara Croft and the Guardian of Light: Basically everything
    Battlefield Bad Company 2: Hugely restricted movement, maps, vehicles, upgrades
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Owned. x5
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