Old Tech Tree.
Papayas
Join Date: 2010-07-01 Member: 72219Members
<div class="IPBDescription">NS1</div>What happened to the old tech tree from NS1 that required you to choose your upgrades yourself. Or is that linked in with all of the gameplay?
For example, Aliens could choose if they wanted Celerity, Adren, Silence, Scent of fear and other things and the Marines could get... I forgot... Played aliens more anyway.
Back to the point; what happend to this system and why (If it was) was it removed?
For example, Aliens could choose if they wanted Celerity, Adren, Silence, Scent of fear and other things and the Marines could get... I forgot... Played aliens more anyway.
Back to the point; what happend to this system and why (If it was) was it removed?
Comments
Now I dislike the alien commander... It removed individual players and made them all the same :/
We need some sort of unique-ness to alien side again.
Although in a way, I almost feel like that is technically the way it should be seeing how as far as insects like bees are concerned. A worker bee is no different from the other thousands. As to a soldier may might customize some of his belongings.
I guess this means is just that NS1, made it interesting by having bit of a role reversal which worked out pretty nicely.
i just look at the changes from a mass effect point of view. marines are now specters while the aliens are the collectors.
<i>I'M ASSUMING DIRECT CONTROL OF THIS CRAG</i>
he makes a good point, insects are like a slave to the all mighty, especially ants
I hated in ns1 when upgrading as zulk, then you attack, die and start over again. etc etc .. over and over again, it slowers the gameplay. Was so annoying!
Just have a menu at the title screen where you can pre-select your most used upgrade choices, per class. And as they unlock ingame you'll spawn with them each time.
--Cory
Looking forward to purchasing devour Cory Thanks for the info :).<!--QuoteEnd--></div><!--QuoteEEnd-->
LoL
Cheeky!!!!
<!--quoteo(post=1846799:date=May 17 2011, 06:09 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ May 17 2011, 06:09 PM) <a href="index.php?act=findpost&pid=1846799"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, aliens will have upgrades again, and they are going to be in the alien buy menu. That menu is being reworked at the moment, and has been designed to allow for plenty of upgrades that the aliens can purchase. Getting upgrades back into the game is a high priority for us as it should add a lot to the alien side.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Starfish loves you!
So it was YOUR fault. LYNCH HIM!
KILL KILL KILL!!
I would rather the gorge be the commander again.
I'm just waiting for a stable version to come out to play combat mode.
I would rather the gorge be the commander again.
I'm just waiting for a stable version to come out to play combat mode.<!--QuoteEnd--></div><!--QuoteEEnd-->
Amen to that. It was hard enough finding a good marine comm... now BOTH sides have to have competent comms before the game can get off its feet.
Deus Ex: Human Revolution; It's in third person.
TF2: Completely new style
GTA3: 3D
Lara Croft and the Guardian of Light: Basically everything
Battlefield Bad Company 2: Hugely restricted movement, maps, vehicles, upgrades
I for one think the alien comm can work once its role is properly fleshed out. At the moment, you have two things to do at the start of the game, then it's just waiting for more team res. I think the alien comm is more likely to be swapped out, as the next progression is fairly linear right now
It wasn't and if you think it was you are the idiot.
Oh Snap!
Placing <i>everything</i> is the job of the gorge. . .
It's much closer to being a proper RTS role rather than being a real time babysitter role which is what the marine comm usually boils down to. I can get on with playing a simple yet enjoyable RTS game while the aliens get on with whatever it is they do, and if we're both good at it we win.
being gorge on NS1 would mean that you would miss out on certain things on the whole battlefield.
It also did not help when gorge ... and you didn't know the map ...you were screwed.
Plus lets not get into the fact that someone ELSE could go gorge and buy a hive while the marines were in that hive room.
the alien commander gives that top down view.
It's kind of hard to avoid it in an RTS.
And it helps that "what does this new map look like?" problem.
In NS 2.0 I have played as alien commander and gorge at the same time...because of the pluses to both.
The only thing I didn't like was ...it meant giving up the chair ...and someone would possibly jump in.
It would be neat if I could go gorge without giving up the chair ... but that sounds like a messy feature to portray and handling disconnects.
If you are truly bored as alien commander I think part of that is the headcount currently present on servers
The same thing happens for marine commander
The headcount is smaller (4 vs 4) so there is only one group fight at a time.
Once there are more fights occuring on the map at the same time the commander role will become less boring.
The recent bigger games (8 vs 8) have shown that a bit, with more constant commander chatter.
Besides keeping the upgrades flowing and the spells casting the most valuable thing you can do for your troops...is keep them informed
...and give them executive choices
This is not just 'go get em' but also hard choices like 'let it go'
Deus Ex: Human Revolution; It's in third person.
TF2: Completely new style
GTA3: 3D
Lara Croft and the Guardian of Light: Basically everything
Battlefield Bad Company 2: Hugely restricted movement, maps, vehicles, upgrades
<!--QuoteEnd--></div><!--QuoteEEnd-->
Owned. x5