<!--quoteo(post=1841896:date=Apr 22 2011, 04:48 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE (DiscoZombie @ Apr 22 2011, 04:48 AM) <a href="index.php?act=findpost&pid=1841896"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For a spoiler topic, not many spoilers up in here. I've got a lot of questions about the plot. So, in the first game, you beat GLaDOS, I guess the plant was mostly disabled but you were put back in hibernation? And we have no clue for how long? And you're the only test subject who survived? I guess you were already the only living test subject thanks to the neurotoxin? but then why was Wheatley acting like the deaths of the other ~10k test subjects a more recent thing when he wakes you? I guess we still have no clue whether any humans are left on earth?
I loved the journey through the past of Aperture but I didn't really get the timeline of that either. Was the portal gun their first invention or were the gels supposed to have come first? They apparently started having financial trouble, so how did they wind up making an even fancier and expansive facility? Caroline's personality was used as a seed for GLaDOS' AI I guess? Do we know what happened to Cave Johnson? I guess he just died?
Suffice to say the only things I know about the games are what I learned from playing them.<!--QuoteEnd--></div><!--QuoteEEnd-->
Cave died. His recording does say if he ever dies, he wants Caroline's personality shoved inside his computer, which is Glados, as you can tell from the similar robotic voice near the end.
I'm not 100% but I'm pretty sure the gel was the first invention, you wouldn't be buying moonrocks and creating gel to reach hard to get areas if you had the portal gun now, would you? ;)
MonkfishSonic-boom-inducing buttcheeks of terrifying speed!Join Date: 2003-06-03Member: 16972Members
<!--quoteo(post=1841901:date=Apr 22 2011, 06:23 AM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Apr 22 2011, 06:23 AM) <a href="index.php?act=findpost&pid=1841901"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Because the hug emote was my favourite, Rath confused friendliness with meekness. So he tried to murder me with a turret. With mine mighty Pimp Hand I took the turret from him and murdered him with it. Then I put the turret in front of the respawn tube and left it there until he had learned his lesson.
This is my fondest memory. It tastes of delicious irony and justice.<!--QuoteEnd--></div><!--QuoteEEnd-->
Stickman loves those turrets. He just wants to play with them all the time.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->"Back in 2008, when production on Portal 2 first began, developer Valve was creating a game without portals. Portal 2 was originally a prequel, set in the 1950s, utilizing a brand new gameplay mechanic that excited people at Valve.
The concept, codenamed F-Stop internally, lasted five months until it was canned. While Valve loved it, the testers hated it. They wanted portals in their Portal 2. They wanted Chell and GlaDOS, the pair of characters that made up the entire cast of the first game.
Unfortunately, the exciting new gameplay mechanic that never made it out of Valve is still being kept secret behind studio doors. Valve boss Gabe Newell has chosen not to disclose it. Perhaps they’ll use it for a future game in the franchise."
- from the ipad app and <a href="http://scrawlfx.com/2011/04/portal-2-was-originally-a-game-without-portals" target="_blank">http://scrawlfx.com/2011/04/portal-2-was-o...without-portals</a><!--QuoteEnd--></div><!--QuoteEEnd-->
TalesinOur own little well of hateJoin Date: 2002-11-08Member: 7710NS1 Playtester, Forum Moderators
So yeah, finished co-op. May have just had a good (random, non-troll) partner, but only took three hours. Still disappointingly short. No real synchronization needed, and the 'point at stuff mutely' communication novelty was ruined when I realized you can use T to chat normally. In fact, most of the challenges seemed like a fairly weak single-player puzzle with a second switch added in specifically to require two players to solve it.. the rest could have been done by one (and in a few cases, were, with the partner just following along).
Has a difficulty curve like the salt flats. What's the opposite of 'nintendo hard', again?
X_StickmanNot good enough for a custom title.Join Date: 2003-04-15Member: 15533Members, Constellation
<!--quoteo(post=1841955:date=Apr 22 2011, 02:16 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Apr 22 2011, 02:16 PM) <a href="index.php?act=findpost&pid=1841955"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm not 100% but I'm pretty sure the gel was the first invention, you wouldn't be buying moonrocks and creating gel to reach hard to get areas if you had the portal gun now, would you? ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
The portal gun is necessary to beat the gel test areas, and there's even a sign saying you need a... I can't remember what they called it, something like a "quantum linked portal device" to beat the test areas, and it shows a picture of a man with a huge backpack shooting portals. And one of the first things they noticed about the white gel, other than the fact that it's killing Cave, is that it's a great surface for portals.
So they've had portals since Cave's era at least, and pretty much definitely before the white gel (since according to the recordings Aperture was losing money before they bought the moon rocks to make the white gel, and they've had the portals since they were rich/powerful enough to entice astronauts into testing).
Portal 2 seems to have messed the Portal storyline up a bit since it contradicts some of the fluff from the first game and/or the ARG. But I guess only the games are canon.
<!--quoteo(post=1842055:date=Apr 23 2011, 01:23 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE (DiscoZombie @ Apr 23 2011, 01:23 AM) <a href="index.php?act=findpost&pid=1842055"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->oh god it's like the rebecca black of gaming<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.eurogamer.net/articles/digitalfoundry-portal2-face-off" target="_blank">Great DigitalFoundry graphical write up</a>. Really wish the <a href="http://www.thefinalhoursofportal2.com/" target="_blank">Final Hours of Portal 2</a> piece was up in some other kind of format.
Recently, I asked the tech boys why someone may not like this game. And to be honest with you, I can't say I was surprised by their answer; even I knew it to begin with. Makes me wonder why I even pay these guys. Anyway, their response was that these people are idiots.
Does everything the first one did, only better, and more of it. It looks better, plays more in-depth, contains more of the same excellent humour, and is a much longer game. Honestly my only complaint is that I'd have liked another 50 chapters.
Oh yeah and it has multiplayer I guess, don't really care though, SP is good.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
I miss the Aperture Science High Energy Pellets. I see how lasers have similar functions most of the time, but they had an element of timing that's not available with lasers. Also the ability to outrun them briefly and bank them off of walls was useful.
The HEP were probably removed because it makes it feel and look more Black Mesa'y; in which Aperture seems to be direct competition to.
That and it makes the game easier for those consolites, I mean, iJustine can barely understand what a portal is, when she gets to lasers she's going to be mindblown. Heck if she ever gets as far as the gel or the excursion funnel we may have a dangerous brain on our hands. I don't think she'll get that far, but it's nice to believe so.
Several times, her crosshair hovered over what she had to do, and even followed the exact path she would need to go. She took ages to figure out something that was obvious, and no im not talking about her video #2, as I can see how you get problems if you forget that you can go trough the orange portal and not only the blue (she did walk torugh it once, but didnt seem to realise what she did). But she couldnt figure out the images ("speedy thing goes in, speedy thing goes out"), and she had problems in #3 (I think it was 3), where she ignored 2 buttons entirely. She even looked at them once, and noticed a block at the other side of the room instead, inside a tube, behind dark glass, but yet didnt see the buttons closer to her, 2 of them...
TalesinOur own little well of hateJoin Date: 2002-11-08Member: 7710NS1 Playtester, Forum Moderators
Hmm. Playing on a console is points in favor of it not being a fake. Faith in humanity not being entirely hat-go-on-foot retarded means it HAS to be a fake, just trolling to get viewer numbers up.
Only thing I kept forgetting was that you can use an excursion funnel to propel yourself into the air, then cut it off to boost yourself through a portal with momentum.
Other than that I found the puzzles pleasingly complex but not irritatingly difficult.
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
edited April 2011
the characters were really annoying if you ask me, it was like a watching one of those crappy pixar or disney 3d animated movies :S sickly sweet. awww shucks kind of crap. even glados was way over the top. It was missing the creepiness that the original had
also thought that the end could have had some harder puzzles - like with everything combined - buttons, turrets, light bridges, vortex, cubes, balls, 3 of the goo's etc. like a couple of super complex ones.
some of it felt a little bit to "on rails" just so it could tell the story.
I just prefer the more mature and dark dialog of HL2
also with there was 4 player co-op were each player only has one portal. A yellow player, red player, blue player, purple player. so two people always have to follow each other. it would be awesome.
I can be a fine one to talk sometimes but jesus you lot on here are a bloody bunch of unsatisfied grumpy "game snobs" sometimes. It's too nice? It's too dumb?
I love you all, but hey, some of you all do over analyse and forget to enjoy all too often here :p
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
<!--quoteo(post=1842238:date=Apr 25 2011, 12:20 PM:name=JediYoshi)--><div class='quotetop'>QUOTE (JediYoshi @ Apr 25 2011, 12:20 PM) <a href="index.php?act=findpost&pid=1842238"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh yeah, if Pixar is known for anything, it's their crappy movies alright.<!--QuoteEnd--></div><!--QuoteEEnd-->
just cause they sell well doesn't mean they are good -yes 6 billion people can be wrong. :)
i'm absolutley a gaming and movie snob, happy to admit it and proud of it :D I want a perfect game - is that too much to ask for? :) infact i'd be happy to pay double or even triple for a perfect game or movie - rather than watching/playing 2-3 mediocre movies/games.
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
<!--quoteo(post=1842248:date=Apr 25 2011, 12:55 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Apr 25 2011, 12:55 PM) <a href="index.php?act=findpost&pid=1842248"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Up the three times the price you say, and all you ask in return is the absolute fulfilment of a metaphysical concept?
Truly you are a paragon of chairty.<!--QuoteEnd--></div><!--QuoteEEnd-->
well most games are nearly perfect, but usually for finacial reason they never reach perfection and just settle for "good enough", so going by that 3x price should be more than plenty.
not saying anythng about being charitable, i'm a snob that demands perfection! *slabs glove at game developers*
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
<!--quoteo(post=1842252:date=Apr 25 2011, 01:19 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Apr 25 2011, 01:19 PM) <a href="index.php?act=findpost&pid=1842252"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No they don't, they are just almost at the limit of what you can think of in five minutes.
If they were that much better, you'd still find something to complain about. Probably the fact that they charged three times the price.<!--QuoteEnd--></div><!--QuoteEEnd-->
you're probably right there is always something to improve on and i guess perfection doesn't exist and everyone has different ideas of what perfection is, but people don't even strive for it anymore, and they really should, in everything not just games.
anyway portal 2 was fun overall. valve games always are.
Comments
I loved the journey through the past of Aperture but I didn't really get the timeline of that either. Was the portal gun their first invention or were the gels supposed to have come first? They apparently started having financial trouble, so how did they wind up making an even fancier and expansive facility? Caroline's personality was used as a seed for GLaDOS' AI I guess? Do we know what happened to Cave Johnson? I guess he just died?
Suffice to say the only things I know about the games are what I learned from playing them.<!--QuoteEnd--></div><!--QuoteEEnd-->
Cave died. His recording does say if he ever dies, he wants Caroline's personality shoved inside his computer, which is Glados, as you can tell from the similar robotic voice near the end.
I'm not 100% but I'm pretty sure the gel was the first invention, you wouldn't be buying moonrocks and creating gel to reach hard to get areas if you had the portal gun now, would you? ;)
This is my fondest memory. It tastes of delicious irony and justice.<!--QuoteEnd--></div><!--QuoteEEnd-->
Stickman loves those turrets. He just wants to play with them all the time.
The concept, codenamed F-Stop internally, lasted five months until it was canned. While Valve loved it, the testers hated it. They wanted portals in their Portal 2. They wanted Chell and GlaDOS, the pair of characters that made up the entire cast of the first game.
Unfortunately, the exciting new gameplay mechanic that never made it out of Valve is still being kept secret behind studio doors. Valve boss Gabe Newell has chosen not to disclose it. Perhaps they’ll use it for a future game in the franchise."
- from the ipad app and <a href="http://scrawlfx.com/2011/04/portal-2-was-originally-a-game-without-portals" target="_blank">http://scrawlfx.com/2011/04/portal-2-was-o...without-portals</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Has a difficulty curve like the salt flats. What's the opposite of 'nintendo hard', again?
The portal gun is necessary to beat the gel test areas, and there's even a sign saying you need a... I can't remember what they called it, something like a "quantum linked portal device" to beat the test areas, and it shows a picture of a man with a huge backpack shooting portals. And one of the first things they noticed about the white gel, other than the fact that it's killing Cave, is that it's a great surface for portals.
So they've had portals since Cave's era at least, and pretty much definitely before the white gel (since according to the recordings Aperture was losing money before they bought the moon rocks to make the white gel, and they've had the portals since they were rich/powerful enough to entice astronauts into testing).
Portal 2 seems to have messed the Portal storyline up a bit since it contradicts some of the fluff from the first game and/or the ARG. But I guess only the games are canon.
<div align='center'>Typical valve playtester</div>
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/5lICcfdftF0"></param><embed src="http://www.youtube.com/v/5lICcfdftF0" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<div align='center'>This cheered me right up</div>
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/2bcKWtyUBp8"></param><embed src="http://www.youtube.com/v/2bcKWtyUBp8" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Hey, Rebecca Black has an excuse, she's only 13.
I'd call her the Sarah Palin of gaming.
Recently, I asked the tech boys why someone may not like this game. And to be honest with you, I can't say I was surprised by their answer; even I knew it to begin with. Makes me wonder why I even pay these guys. Anyway, their response was that these people are idiots.
Good job, boys.
Does everything the first one did, only better, and more of it. It looks better, plays more in-depth, contains more of the same excellent humour, and is a much longer game. Honestly my only complaint is that I'd have liked another 50 chapters.
Oh yeah and it has multiplayer I guess, don't really care though, SP is good.
That and it makes the game easier for those consolites, I mean, iJustine can barely understand what a portal is, when she gets to lasers she's going to be mindblown. Heck if she ever gets as far as the gel or the excursion funnel we may have a dangerous brain on our hands. I don't think she'll get that far, but it's nice to believe so.
Several times, her crosshair hovered over what she had to do, and even followed the exact path she would need to go. She took ages to figure out something that was obvious, and no im not talking about her video #2, as I can see how you get problems if you forget that you can go trough the orange portal and not only the blue (she did walk torugh it once, but didnt seem to realise what she did).
But she couldnt figure out the images ("speedy thing goes in, speedy thing goes out"), and she had problems in #3 (I think it was 3), where she ignored 2 buttons entirely. She even looked at them once, and noticed a block at the other side of the room instead, inside a tube, behind dark glass, but yet didnt see the buttons closer to her, 2 of them...
So yeah, I think she was bluffing :P.
Other than that I found the puzzles pleasingly complex but not irritatingly difficult.
even glados was way over the top.
It was missing the creepiness that the original had
also thought that the end could have had some harder puzzles - like with everything combined - buttons, turrets, light bridges, vortex, cubes, balls, 3 of the goo's etc. like a couple of super complex ones.
some of it felt a little bit to "on rails" just so it could tell the story.
I just prefer the more mature and dark dialog of HL2
also with there was 4 player co-op were each player only has one portal. A yellow player, red player, blue player, purple player. so two people always have to follow each other. it would be awesome.
I love you all, but hey, some of you all do over analyse and forget to enjoy all too often here :p
Oh yeah, if Pixar is known for anything, it's their crappy movies alright.
just cause they sell well doesn't mean they are good -yes 6 billion people can be wrong. :)
i'm absolutley a gaming and movie snob, happy to admit it and proud of it :D I want a perfect game - is that too much to ask for? :) infact i'd be happy to pay double or even triple for a perfect game or movie - rather than watching/playing 2-3 mediocre movies/games.
Truly you are a paragon of chairty.
Truly you are a paragon of chairty.<!--QuoteEnd--></div><!--QuoteEEnd-->
well most games are nearly perfect, but usually for finacial reason they never reach perfection and just settle for "good enough", so going by that 3x price should be more than plenty.
not saying anythng about being charitable, i'm a snob that demands perfection! *slabs glove at game developers*
If they were that much better, you'd still find something to complain about. Probably the fact that they charged three times the price.
If they were that much better, you'd still find something to complain about. Probably the fact that they charged three times the price.<!--QuoteEnd--></div><!--QuoteEEnd-->
you're probably right there is always something to improve on and i guess perfection doesn't exist and everyone has different ideas of what perfection is, but people don't even strive for it anymore, and they really should, in everything not just games.
anyway portal 2 was fun overall. valve games always are.