Natural Selection 2 News Update - Build 171 released
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Comments
Can't wait to try it out, alien armour upgrades work!?
God bless you peoples.
Very much Improved performance for me on my first game and locally. However I'm having difficultly loading any server running tram (just sit on a black screen).
One major bug I saw was the lighting didn't go out or change at all when a power node is destroyed.
Secondly, MAC/Drifters still get stuck on static map props. The most obvious is the door at marine start on tram. When a MAC is ordered through the door, it tries to cut a corner and ends up stuck on the side of the door and won't go through. Drifters routinely get stuck on one another or res nodes. It's still quite frustrating. MACs/Drifters need to recalculate their path if they get stuck, not just sit there.
Finally, the alien armor upgrades function, but as we discussed, it makes pretty much zero difference. A fade with level 0 armor had 60% health left from a point-blank shotgun blast. A level 3 armor fade has 61% health after one shotgun blast. In short, it makes no difference whatsoever to alien survivability. There's a whole thread about that, though, and I hope UWE reads it. 75 team resources and a hive colony to increase fade armor by 1% isn't worth it, and the rest of the lifeforms are far less than 1% improvement.
So besides the black screen bug which means I can't play at all, it works great. lol
Oh and the rifle sound bug is _still_ there.
Keep up the good work guys!
servers seem to be unstable and the light bug .. yeah well
the game does not feel smoother for me at all.. i dont know :/
but i hope this patch will, as you said be the start for better patches wich will
actually work.
i dont know anything about programming but said it has to translate the
code from lua to c++ when playing online or so? WHY ! why not just use one code? :S
I don't know if Skulk wallwalk has been changed, but it was really getting on my nerves this time. There's a lot of getting stuck on little things like stairs, and it still isn't really sticky enough for navigating complex geometry at high speeds(especially when trying to move up an overhang from below). Also I was constantly getting caught when trying to run around resource nodes.
As a side note, no matter how wallwalking is done I think mappers should be careful never to clutter up the area around a vent with complex geometry. It makes them much more difficult to see without referencing the map and makes it needlessly difficult to get in. Just put a hole in the wall and be done with it, you can pretty it up with little details that don't actually have collision.
One major bug I saw was the lighting didn't go out or change at all when a power node is destroyed.
Secondly, MAC/Drifters still get stuck on static map props. The most obvious is the door at marine start on tram. When a MAC is ordered through the door, it tries to cut a corner and ends up stuck on the side of the door and won't go through. Drifters routinely get stuck on one another or res nodes. It's still quite frustrating. MACs/Drifters need to recalculate their path if they get stuck, not just sit there.
Finally, the alien armor upgrades function, but as we discussed, it makes pretty much zero difference. A fade with level 0 armor had 60% health left from a point-blank shotgun blast. A level 3 armor fade has 61% health after one shotgun blast. In short, it makes no difference whatsoever to alien survivability. There's a whole thread about that, though, and I hope UWE reads it. 75 team resources and a hive colony to increase fade armor by 1% isn't worth it, and the rest of the lifeforms are far less than 1% improvement.
So besides the black screen bug which means I can't play at all, it works great. lol<!--QuoteEnd--></div><!--QuoteEEnd-->
pretty much summed up everything I wanted to say.
I can't connect to any servers, I just get the black screen, and I've already waited longer than usual amount.
as for alien armor, you said it pretty well. Either redesign how armor works or reduce the damage from the shotgun, its pretty clear it makes only slight difference, splitting hairs pretty much.
i thought max's deal was to replace luabind not luajit. ffi looks cool, but its in beta & would need to integrate with what uwe already has. the c++ obj on the stack feature should give much of the perf advantage of ffi. ffi would be nice to have for making efficient mods. maybe we can get both.
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=112484&st=20" target="_blank">http://www.unknownworlds.com/ns2/forums/in...12484&st=20</a>
And UWE, you just turned NS2 from a <b>Playable</b> game to an <b>unplayable</b> game.
It is so laggy and choppy. I seem to run uber speed as well. I was hoping to try out the alien armour upgrades and so on and so forth but I came across something worse.
Please fix this UWE
You make me cry :'(
I can see a huge improvement 170->171.
first attempt, game hangs at the black screen with the "press f1 for blah blah" red text in the corner before entering the ready room.
second attempt, can't get to the main menu.
third attempt, same as first.
[IAMCLAN] The Gorge's House: Client crashed on the fourth attempt.
Unkown Worlds: Crashed on the second attempt.
The Lunixmonster: Crashed on the third attempt.
Armory Chamber #2: Connected successfully (on the first attempt). After the game ended, I got hung up on the black screen right before the Ready Room. Console kept spitting this out:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->IDirect3DVertexBuffer::Lock failed (Ran out of memory).<!--c2--></div><!--ec2-->
The server I play on almost exclusively (#156 West) is still down, so I don't have an unbiased frame of reference to base the difference in performance on, but in the two servers I did manage to play on (Tram), performance was considerably worse. The game seems to run smoothly whilst absolutely nothing is happening, and then altogether freezes for seconds at a time when you really need it not to; like the server/client has to catch up. Never got any "Connection Problems..." message during these times.
When I did attempt to host a listen server and (using "cheats 1" to allow me to play alone) jumped in the Command Chair:
- None of the resources were displayed properly.
- I couldn't move the view with the mouse
- Using W,A,S,D moved the view in that direction indefinitely (doesn't stop when you release the key)
- Selecting a structure to be built drops the structure immediately (behind the build GUI). I was unable to indicate my desired location.
- The minimap showed nothing but static.
- The console was filled with some message about the HeightMapXY being nil (I didn't write it down, sorry).
Commanding was veritably impossible.
and I keep on getting the "Report Error" things, where it doesn't minimize NS2 but your mouse comes up and nothing happens.
One major bug I saw was the lighting didn't go out or change at all when a power node is destroyed.
Secondly, MAC/Drifters still get stuck on static map props. The most obvious is the door at marine start on tram. When a MAC is ordered through the door, it tries to cut a corner and ends up stuck on the side of the door and won't go through. Drifters routinely get stuck on one another or res nodes. It's still quite frustrating. MACs/Drifters need to recalculate their path if they get stuck, not just sit there.
Finally, the alien armor upgrades function, but as we discussed, it makes pretty much zero difference. A fade with level 0 armor had 60% health left from a point-blank shotgun blast. A level 3 armor fade has 61% health after one shotgun blast. In short, it makes no difference whatsoever to alien survivability. There's a whole thread about that, though, and I hope UWE reads it. 75 team resources and a hive colony to increase fade armor by 1% isn't worth it, and the rest of the lifeforms are far less than 1% improvement.
So besides the black screen bug which means I can't play at all, it works great. lol"
- Quovatis @ Apr 13 2011, 08:51 PM
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I cant play too... First time i startet 171 there was the menu on black screen. I tried to join a server nothing happend. Now i dont even see the menu...total blackscreen when i start the game... 171 broke my game.... ;(
Thanks!
And omg, the comm view is starting to show this really nice sleekness and ease of use through the lag and such - and skulk climbing feels similar but better than AvP climbing (especially in vents).
The potential this game has is unbelievable. I'm already fantasizing about the kinds of awesome maps that will hopefully come out after beta (because I don't like the beta maps, they're too gray and black, and lack any really interesting areas).
Cheers UW!
<img src="https://rapidshare.com/files/457288405/Foto0041.jpg" border="0" class="linked-image" />
this is all i get. I am sorry, but i dont understand this so much to know where the problem actually is. But there are many "not-found-things".
Thanks!<!--QuoteEnd--></div><!--QuoteEEnd-->
I do not see any images :(
<a href="http://rapidshare.com/files/457288404/Foto0040.jpg" target="_blank">1. Pic</a>
<a href="http://rapidshare.com/files/457288405/Foto0041.jpg" target="_blank">2. Pic</a>
No, we won't, because you're using rapidshare. As a general rule, don't directly post images from rapidshare, or you're going to burn through what little bandwidth they provide you with. Post links to images instead, so that only those who actually click the link take up the bandwidth.