<!--quoteo(post=1831343:date=Feb 11 2011, 04:06 PM:name=NS2HD)--><div class='quotetop'>QUOTE (NS2HD @ Feb 11 2011, 04:06 PM) <a href="index.php?act=findpost&pid=1831343"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've made up for my failure lads, 118 has been replaced and is now playing to its full length. Also, 119 is up!<!--QuoteEnd--></div><!--QuoteEEnd--> Sigh... just as I go over my monthly download cap and my internet gets shaped...
<!--quoteo(post=1831346:date=Feb 11 2011, 09:20 AM:name=WatchMaker)--><div class='quotetop'>QUOTE (WatchMaker @ Feb 11 2011, 09:20 AM) <a href="index.php?act=findpost&pid=1831346"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm noticing a lot of the concept art shows really large and spacious rooms, even the hallways seem either wide or tall. Why does tram feel so claustrophobic?<!--QuoteEnd--></div><!--QuoteEEnd--> Maybe because it's tram tunnels? ;)
<!--quoteo(post=1831395:date=Feb 11 2011, 08:15 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Feb 11 2011, 08:15 AM) <a href="index.php?act=findpost&pid=1831395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sigh... just as I go over my monthly download cap and my internet gets shaped...<!--QuoteEnd--></div><!--QuoteEEnd-->
i would rage if comcast tried to pull something like that in america. instead they just deliver crappy service to everyone during peak bandwidth usage.
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<!--quoteo(post=1831346:date=Feb 11 2011, 08:20 AM:name=WatchMaker)--><div class='quotetop'>QUOTE (WatchMaker @ Feb 11 2011, 08:20 AM) <a href="index.php?act=findpost&pid=1831346"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm noticing a lot of the concept art shows really large and spacious rooms, even the hallways seem either wide or tall. Why does tram feel so claustrophobic?<!--QuoteEnd--></div><!--QuoteEEnd-->
Because each of the maps are quite different from one another, in size, layout and theme. As development has moved on, it's been really interesting to see how different the look each map has become while still using the same art set. A lot of the really huge rooms in the concepts are in the Refining map (including the lerks and lava falls one). In fact some of the rooms have turned out -too- big, and I'm now having to pull them in a bit.
Thanks for all the great comments, guys. Glad you like the concept art. There's a lot more that was created but I've just been too busy to print it out, and we haven't really figured out a great solution for hanging it all up around the office.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1831465:date=Feb 11 2011, 06:45 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Feb 11 2011, 06:45 PM) <a href="index.php?act=findpost&pid=1831465"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks for all the great comments, guys. Glad you like the concept art. There's a lot more that was created but I've just been too busy to print it out, and we haven't really figured out a great solution for hanging it all up around the office.
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<!--quoteo(post=1831488:date=Feb 11 2011, 08:06 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Feb 11 2011, 08:06 PM) <a href="index.php?act=findpost&pid=1831488"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Once the game is released and all that fun stuff you should totally make a Natural Selection 2 artbook that people could buy.<!--QuoteEnd--></div><!--QuoteEEnd-->
We have actually talked about the possibility of doing this at some point. It's so far off right now that we haven't gone much further than "that would be a cool thing to do", but it would be great if we could pull it off.
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
<!--quoteo(post=1831518:date=Feb 12 2011, 07:08 AM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ Feb 12 2011, 07:08 AM) <a href="index.php?act=findpost&pid=1831518"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We have actually talked about the possibility of doing this at some point. It's so far off right now that we haven't gone much further than "that would be a cool thing to do", but it would be great if we could pull it off.<!--QuoteEnd--></div><!--QuoteEEnd--> a task for the PR person :P
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1831517:date=Feb 11 2011, 09:00 PM:name=DJPenguin)--><div class='quotetop'>QUOTE (DJPenguin @ Feb 11 2011, 09:00 PM) <a href="index.php?act=findpost&pid=1831517"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->actually, if you guys wouldn't mind whipping up some wallpaper, it would solve my current TF2 Halloween desktop problem.<!--QuoteEnd--></div><!--QuoteEEnd--> Not desktop backgrounds dammit :D
They need to wallpaper their office with artwork so solve their artwork space issue
Comments
Sigh... just as I go over my monthly download cap and my internet gets shaped...
Maybe because it's tram tunnels? ;)
i would rage if comcast tried to pull something like that in america. instead they just deliver crappy service to everyone during peak bandwidth usage.
Because each of the maps are quite different from one another, in size, layout and theme. As development has moved on, it's been really interesting to see how different the look each map has become while still using the same art set. A lot of the really huge rooms in the concepts are in the Refining map (including the lerks and lava falls one). In fact some of the rooms have turned out -too- big, and I'm now having to pull them in a bit.
--Cory
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Wallpaper man, wallpaper!
actually, if you guys wouldn't mind whipping up some wallpaper, it would solve my current TF2 Halloween desktop problem.
We have actually talked about the possibility of doing this at some point. It's so far off right now that we haven't gone much further than "that would be a cool thing to do", but it would be great if we could pull it off.
a task for the PR person :P
Not desktop backgrounds dammit :D
They need to wallpaper their office with artwork so solve their artwork space issue