<!--quoteo(post=1826819:date=Jan 25 2011, 12:59 PM:name=Ryuu)--><div class='quotetop'>QUOTE (Ryuu @ Jan 25 2011, 12:59 PM) <a href="index.php?act=findpost&pid=1826819"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I thought it was just the Lua game code that was open source? Unless I've missed something, the actual engine is still proprietary isn't it?<!--QuoteEnd--></div><!--QuoteEEnd--> Yeah you're right. Could be more of a bad phrasing than an error though. Could also be an error. Who knows?
<!--quoteo(post=1826909:date=Jan 25 2011, 04:58 AM:name=louis cardinal)--><div class='quotetop'>QUOTE (louis cardinal @ Jan 25 2011, 04:58 AM) <a href="index.php?act=findpost&pid=1826909"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->rail gun? dont really get the picture because there are many types of "rail gun" in games, one of them that i know is this:
(relating to quake) slow firing weapon with a cool down time interval between shots that deals very high damage?<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't see how a railgun like that would be of much use in the environments of NS2 as a heavy-armoured marine (unless you were hiding in the ceiling like a Lerk).
<!--quoteo(post=1826915:date=Jan 25 2011, 05:22 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jan 25 2011, 05:22 AM) <a href="index.php?act=findpost&pid=1826915"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think railgun's just a cool name for a high-powered maybe semi-automatic rifle?<!--QuoteEnd--></div><!--QuoteEEnd-->
According to an <a href="http://en.wikipedia.org/wiki/Railgun" target="_blank">interesting entry in Wikipedia</a>, the Railgun (unlike the Quake variation) can theoretically reach a very high rate of fire:
"If it were possible to apply the technology as a rapid-fire automatic weapon, a railgun would have further advantages of increased rate of fire. The feed mechanisms of a conventional firearm must move to accommodate the propellant charge as well as the ammunition round, while a railgun would only need to accommodate the projectile. Furthermore, a railgun would not have to extract a spent cartridge case from the breech, meaning that a fresh round could be cycled almost immediately after the previous round has been shot."
Anyways, to get back on topic, hopefully this is the first of many blog postings of NS2 previews to come. Destructoid did a fine (although brief) job of reporting.
I can certainly imagine that. Possibly then, there'll be a balance using ammunition consumption as well as 'energy consumption' (which requires recharging); much like the minigun with its 'overheating' (which requires cooling down).
<!--quoteo(post=1826752:date=Jan 25 2011, 01:23 AM:name=F0x)--><div class='quotetop'>QUOTE (F0x @ Jan 25 2011, 01:23 AM) <a href="index.php?act=findpost&pid=1826752"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is really a X360 version of NS2 planned ?<!--QuoteEnd--></div><!--QuoteEEnd--> Yes. That they are looking into this is well known for... months. Maybe even a year or so. Really nothing new here so I really don't know what the fuzz is about. (Not directed to you asking, more other threads that popped up)
Nice preview! One thing that worries me however, after reading the comments below the article. People seem to think the game has very low system requirements. Not sure where they get this from, but if they enter beta with system specs like this, they'll end up with 1 fps at best.
<i>"Bloody hell, just play it on PC for god's sake.
System Requirements:
1.2 GHz Processor, 256MB RAM, a DirectX 9 level graphics card, Windows Vista/2000/XP, Steam, mouse, keyboard and an internet connection. The beta is not fully optimized so a more powerful system is recommended.
<!--quoteo(post=1827051:date=Jan 25 2011, 11:03 AM:name=TheLord)--><div class='quotetop'>QUOTE (TheLord @ Jan 25 2011, 11:03 AM) <a href="index.php?act=findpost&pid=1827051"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They might have to release it early if the xmas sale didn't bring in enough cash to continue developing until its really finished...
I really hope they don't bring it out too early, the reviews would be horrible... :/<!--QuoteEnd--></div><!--QuoteEEnd--> The holiday sale was great and our day-to-day sales are very good.
<!--quoteo(post=1827065:date=Jan 25 2011, 02:54 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Jan 25 2011, 02:54 PM) <a href="index.php?act=findpost&pid=1827065"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The holiday sale was great and our day-to-day sales are very good.<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't know why people continue to assume that UWE is on the verge of bankruptcy. I guess it's just a side effect of revealing the uglier stages of game development to the public. Players get pessimistic about the rough performance of the game and they project that attitude onto the game's long-term prospects.
The exosuit and weapons... Corey mentioned that an idea of using multiple weapons (dual wield, lets say) was considered. It really made me think of the exosuit from AVP2. This suit had a type of semi-auto railgun and flamethrower built in (also had rockets). Something like this I can see being very powerful for the marines if implemented.
It's good to hear that daily sales are steady -- I had this fear that the majority of players in NS2 would be only those who were committed fans of NS (or people who pre-orderd) and the player base would struggle. Like others said, it's nice to see readers' comments about excitement over the game -- all when this is their first time hearing of Natural Selection.
Good job and keep working hard! The more effort everyone puts in, the better it will be.
Comments
Yeah you're right. Could be more of a bad phrasing than an error though. Could also be an error. Who knows?
And then when I commented on this to one of the owners of Destructoid's Fan Facebook page he removed my comment and blocked me... twice.
BOOO DESTRUCTOID! Be warned if you register with them again -- make sure to use a throw away password since they don't have the best track record.
(relating to quake) slow firing weapon with a cool down time interval between shots that deals very high damage?
(relating to quake) slow firing weapon with a cool down time interval between shots that deals very high damage?<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't see how a railgun like that would be of much use in the environments of NS2 as a heavy-armoured marine (unless you were hiding in the ceiling like a Lerk).
According to an <a href="http://en.wikipedia.org/wiki/Railgun" target="_blank">interesting entry in Wikipedia</a>, the Railgun (unlike the Quake variation) can theoretically reach a very high rate of fire:
"If it were possible to apply the technology as a rapid-fire automatic weapon, a railgun would have further advantages of increased rate of fire. The feed mechanisms of a conventional firearm must move to accommodate the propellant charge as well as the ammunition round, while a railgun would only need to accommodate the projectile. Furthermore, a railgun would not have to extract a spent cartridge case from the breech, meaning that a fresh round could be cycled almost immediately after the previous round has been shot."
Anyways, to get back on topic, hopefully this is the first of many blog postings of NS2 previews to come. Destructoid did a fine (although brief) job of reporting.
Yes. That they are looking into this is well known for... months. Maybe even a year or so.
Really nothing new here so I really don't know what the fuzz is about.
(Not directed to you asking, more other threads that popped up)
<i>"Bloody hell, just play it on PC for god's sake.
System Requirements:
1.2 GHz Processor, 256MB RAM, a DirectX 9 level graphics card, Windows Vista/2000/XP, Steam, mouse, keyboard and an internet connection. The beta is not fully optimized so a more powerful system is recommended.
Such a big deal to run right."
</i>
:S
I really hope they don't bring it out too early, the reviews would be horrible... :/
I really hope they don't bring it out too early, the reviews would be horrible... :/<!--QuoteEnd--></div><!--QuoteEEnd-->
The holiday sale was great and our day-to-day sales are very good.
that's good to hear.
The exosuit and weapons... Corey mentioned that an idea of using multiple weapons (dual wield, lets say) was considered. It really made me think of the exosuit from AVP2. This suit had a type of semi-auto railgun and flamethrower built in (also had rockets). Something like this I can see being very powerful for the marines if implemented.
It's good to hear that daily sales are steady -- I had this fear that the majority of players in NS2 would be only those who were committed fans of NS (or people who pre-orderd) and the player base would struggle. Like others said, it's nice to see readers' comments about excitement over the game -- all when this is their first time hearing of Natural Selection.
Good job and keep working hard! The more effort everyone puts in, the better it will be.
I was really worried by the rushed beta, Zek - not by the current state of the game.