aliens need their their flash light back
luns
Join Date: 2010-12-05 Member: 75502Members
as the title says, marines have their flash light which helps them, but aliens, referring to players, must try to see through the dark? how does that make sense? how does the dark help aliens if we the players can't hardly see through it at all.
as marine I like having my flash light in dark spots, but honestly as alien, i can't see through the darkness. why don't aliens have their alien flash light? I'm turning over the power nodes but it ruins MY vision in the darkness when fighting. i'm sorry if i sound like this but its becoming really annoying problem. Aliens need their flash light from ns1.
as marine I like having my flash light in dark spots, but honestly as alien, i can't see through the darkness. why don't aliens have their alien flash light? I'm turning over the power nodes but it ruins MY vision in the darkness when fighting. i'm sorry if i sound like this but its becoming really annoying problem. Aliens need their flash light from ns1.
Comments
I trade in hive sight for alien flash light any day, darkness suppose to be our ally not something I have to adjust y gamma to try to see marines. Its hard being sneaky honestly, really hard to see anything. And we have no walking button!!
Almost every room will be an action zone. Your hive is clearly defined by a tech point position, all alien elements will be surrounded by alien infestation so you know where they are and that they're functioning before you even have time to look over in that direction.
The way I see it, alien flashlight just highlights where your team mates are which isn't what you want to be doing. You want to highlight your prey, your enemy, gain your advantage over them.
The red dampened lighting right now doesn't give aliens a huge advantage like it should, both sides still see exactly the same thing and the lighting is still brighter than I expected and hoped for in all honesty. If that gets darkened quite a bit, you then have a better way to give cover for aliens, however we're still both using the same sets of eyes, being able to see your prey easier would be a much bigger advantage over them; and a much bigger advantage than knowing your friend is running out the room.
The way I see it, alien flashlight just highlights where your team mates are which isn't what you want to be doing. You want to highlight your prey, your enemy, gain your advantage over them.<!--QuoteEnd--></div><!--QuoteEEnd-->
alien flash light highlights the marines, so you can see them in the dark. So while fighting them in the darkness you can't ever not see them, they are highlighted, always. And they cannot hide in the darkness because they can be seen by aliens. I have no idea what you're talking about, i'm sorry.
this ability is MUST for every alien, marines have flash lights, and aliens have to adjust their gamma? this ability must be added.
Something more than fullbright model then please.
also para and hive sight should be a silouette like in left for dead :D
edit : cause you want to be able to see geometry as well as friends and enemies, but you don't want it to be fullbright or anything that would ruin the graphics and atmosphere
While i agree that aliens should have the advantage sight wise in powerless rooms, i don't think it negatively effects the aliens in any way the way it is right now.
Maybe when time allows it the aliens might get their own unique vision, kind of like the infected vision is in Left 4 Dead where if you ever turned on third person while infected you clearly saw you had a broad highlighted brightness, which combined with the outlines provided by the survivors made it easy to know their location. Right now the programmers and other designers defiantly have bigger priorities right now it seems likely they'l implement a feature like you are requesting sometime in development, just not right now because i would definitely prefer they work on making the game more playable and feature complete.
I concur. The old alien flashlight was functional but awful. I'd like to have aliens just have better vision in the dark, simple as that.
--Scythe--
The NS1 alien flashlight was awful though, can't wait to see what will be added.
--Cory
can you please explain how this would work? how will same dark rooms get brighter for aliens?
yup, this is what I'm talking about. darkness should be our friend, where we can be stealthy, sneaky and force marines to use flash lights. aliens should look into the dark rooms and see the marines easily.
i just wonder how will alien vision get brighten up in dark places but not marines.
Problem is that navigating dark areas is very difficult without night vision. NS1 wasn't nearly as dark as rooms without power are in NS2, and that's how aliens want the whole map to be. Aliens need to be able to see vents etc so running around in pitch blackness is not an option.
This was mentioned a while back in another thread and IMO is a great solution. Parasited marines and marines in line-of-sight could have an outline as in L4D.
<!--quoteo(post=1821895:date=Jan 5 2011, 09:28 PM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Jan 5 2011, 09:28 PM) <a href="index.php?act=findpost&pid=1821895"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The Infected in the L4D series can see perfectly in the dark. I wonder if that is what Cory had in mind.<!--QuoteEnd--></div><!--QuoteEEnd-->
This would work well too. I think the option above would look & work much better though. With the outline you wouldn't have to lose the atmosphere of the darkened room and it would be obvious to the alien(s) how hard it is for the marine to see (ie. completely dark room as opposed to red lighted room).
True, but once you learn the lay of the maps it's obvious where the vents and other hiding spots are. Sure, there will be a slight learning curve when you're first learning a map but that's half the fun.