Distinction between Armor/Weapon 1, 2, and 3
Freemantle
Join Date: 2002-06-16 Member: 783Members
<div class="IPBDescription">Sounds, Models, Tracers</div>Topic is pretty self-explanatory. Weapon 1, 2, and 3 being "exactly the same but does more damage" is a little <i>too</i> old school.
In an ideal world, changing the weapon model for each marine weapon tech upgrade would make the best distinction.
In a world with limited time and budget, changing weapon sounds, tracer colors, flame color, etc could be a faster and easier way to provide this distinction.
For armor, nothing other than a model and viewmodel upgrade really fit the bill.
<b>Why do this:</b>
It exposes the strategy element of the game. Players, even new players, will know when they are in the late game and missing weapon upgrades, being aware of a possible tactical mistake. Upgraded weapons in the early game will be noticed too as players bring lvl 2 weapons to bear on Skulks and Lerks. Aliens will also be aware of weapon and armor upgrades.
This makes the game more new-player friendly, and makes weapon and armor upgrades a lot more satisfying.
An extension of this is to change weapon upgrades to be more or different than just "does more damage". Make rifle-butts harder, flame thrower ammo consumption lower, shotgun more accurate at range, improved pistol reload speed, etc.
In an ideal world, changing the weapon model for each marine weapon tech upgrade would make the best distinction.
In a world with limited time and budget, changing weapon sounds, tracer colors, flame color, etc could be a faster and easier way to provide this distinction.
For armor, nothing other than a model and viewmodel upgrade really fit the bill.
<b>Why do this:</b>
It exposes the strategy element of the game. Players, even new players, will know when they are in the late game and missing weapon upgrades, being aware of a possible tactical mistake. Upgraded weapons in the early game will be noticed too as players bring lvl 2 weapons to bear on Skulks and Lerks. Aliens will also be aware of weapon and armor upgrades.
This makes the game more new-player friendly, and makes weapon and armor upgrades a lot more satisfying.
An extension of this is to change weapon upgrades to be more or different than just "does more damage". Make rifle-butts harder, flame thrower ammo consumption lower, shotgun more accurate at range, improved pistol reload speed, etc.
Comments
especially on armor!
+1