Distinction between Armor/Weapon 1, 2, and 3

FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
<div class="IPBDescription">Sounds, Models, Tracers</div>Topic is pretty self-explanatory. Weapon 1, 2, and 3 being "exactly the same but does more damage" is a little <i>too</i> old school.

In an ideal world, changing the weapon model for each marine weapon tech upgrade would make the best distinction.
In a world with limited time and budget, changing weapon sounds, tracer colors, flame color, etc could be a faster and easier way to provide this distinction.

For armor, nothing other than a model and viewmodel upgrade really fit the bill.

<b>Why do this:</b>

It exposes the strategy element of the game. Players, even new players, will know when they are in the late game and missing weapon upgrades, being aware of a possible tactical mistake. Upgraded weapons in the early game will be noticed too as players bring lvl 2 weapons to bear on Skulks and Lerks. Aliens will also be aware of weapon and armor upgrades.

This makes the game more new-player friendly, and makes weapon and armor upgrades a lot more satisfying.

An extension of this is to change weapon upgrades to be more or different than just "does more damage". Make rifle-butts harder, flame thrower ammo consumption lower, shotgun more accurate at range, improved pistol reload speed, etc.

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