The Hive Should Be Able To Defend Itself

peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
edited December 2010 in Ideas and Suggestions
When marines surround the hive and start attacking it, why can't the hive fight back? It should have something like gas or tentacle whip attacks. Perhaps a self destruct mode? How about when the hive dies it releases a HUGE cloud of poisonous gas or umbra?

And the command chair too, it should be able to electrify itself. (I forgot to add that to the thread title).

Comments

  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited December 2010
    Wouldn't that be extremely annoying? Especially for aliens who are all melee based?

    Base defences are whips and sentries. Both of which are designed with weaknesses, sentries have a limited firing arc which aliens can get out of, and whips have a limited range which marines can stay out of. Having something you have to just tank damage from is kind of stupid.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1812464:date=Dec 2 2010, 12:59 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Dec 2 2010, 12:59 PM) <a href="index.php?act=findpost&pid=1812464"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wouldn't that be extremely annoying? Especially for aliens who are all melee based?

    Base defences are whips and sentries. Both of which are designed with weaknesses, sentries have a limited firing arc which aliens can get out of, and whips have a limited range which marines can stay out of. Having something you have to just tank damage from is kind of stupid.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This.

    It would be especially unfair for aliens since they're based of melee. If this would go live then everybody would just go lerk (except for perhaps one fade who kills marines) and spam spike until the comm is down.
  • xVisionsxVisions Join Date: 2009-07-03 Member: 68021Members
    I don't get why the hives are all built like on the ground... i always feel like they look 100x cooler hanging in the top of a room
  • intellixintellix Join Date: 2008-03-24 Member: 63950Members
    How about the hive spitting acid of some sort? Or at least it's blood being acid and if a Marine tries to knife the Hive, the blood burns and damages/kills him
  • loose444loose444 Join Date: 2010-12-05 Member: 75481Members
    The reason they sting is genetically induced. First it is for the protection of the hive. The guard bees will go on the attack. When they sting they give off a pheromone arousing the other field bees to battle. They leave the scent at the sting sight. The other bees know what to attack by smell. That is why the killer bees are so efficient. They follow the scent over great distances. When the other bees sting, they leave the same attack scent as the guards. The hive and the colony come first.
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  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    ###### off spam bot
  • RulgrokRulgrok Join Date: 2007-04-04 Member: 60559Members
    <!--quoteo(post=1813585:date=Dec 5 2010, 09:57 AM:name=loose444)--><div class='quotetop'>QUOTE (loose444 @ Dec 5 2010, 09:57 AM) <a href="index.php?act=findpost&pid=1813585"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The reason they sting is genetically induced. First it is for the protection of the hive. The guard bees will go on the attack. When they sting they give off a pheromone arousing the other field bees to battle. They leave the scent at the sting sight. The other bees know what to attack by smell. That is why the killer bees are so efficient. They follow the scent over great distances. When the other bees sting, they leave the same attack scent as the guards. The hive and the colony come first.
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    they're almost better posters than some members here
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2010
    <!--quoteo(post=1813605:date=Dec 5 2010, 04:37 PM:name=Rulgrok)--><div class='quotetop'>QUOTE (Rulgrok @ Dec 5 2010, 04:37 PM) <a href="index.php?act=findpost&pid=1813605"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->they're almost better posters than some members here<!--QuoteEnd--></div><!--QuoteEEnd-->
    One of the reasons I fear the continued existence of our species :P


    @ hive being able to poop out gas... That could be fun, but we already have crags an flying farts I mean Lerks. It is basically an egg-laying machine, which needs to be protected by the Khaara lifeforms/structures...


    I do think that for on death, it would be cool if it explodes in a gas/umbra mix so the marines have that epic moment of "GTFO IT'S GONNAH BLOW!!!"


    And obviously the CC needs to be able to turn into Ed-209 J/K
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    perhaps a researched timed attack that can be used by a commander. Basically hives in trouble, he clicks on hive then clicks on the attack the hive damages all marines near it.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    edited December 2010
    a hive must be able to protect itself, it either can be done automatically or made into an upgrade.

    some ideas:

    1.hive can be upgraded depending on the chambers active OR hive has its own special upgrades made
    2.while knifing the hive it would bleed acid, hurting the marines who are close to it
    3.the hive can use its own tentacles to attack anything within range

    a hive is alive and it should act as it is. Its the mother of the aliens and it should protect itself and her own eggs somehow.
    not only these options are reasonable but its something aliens needed since NS1.

    edit

    I understand this is still in beta stage but the hive itself needs to change its looks as well.
    it feels like its not real looking hive.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    edited December 2010
    Just because it's organic doesn't mean it should retaliate against threats, as cool as it would be to watch it slap Marines. Huge HP + damage aura isn't the best idea IMO.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    I didn't include numbers or damage but rather ideas to improve how the hive needs to be. The details can be discussed but so long everyone can agree the hive does require either what I've listed or what anybody else has in mind to make the hive more alive. These changes required since NS1, its time we handle it in the beta rather then later.

    Hive needs to protect itself, and her eggs. Of how its done, its up for debate, but I do believe the hive must be more to aliens then just be there.
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    Hives will be defending themselves, one word: Babblers.

    Yes, I realize this is a Tech3 ability of the crag, but just imagine 3+ crags spewing out babblers AND Umbra! Good luck to the marines in the room when that happens. ;)
  • liberatiliberati Join Date: 2010-12-06 Member: 75509Members
    I think it is a good idea for structures to be able to defend themselves. I think that having the CC being electrified would be a little over powered though since most aliens have melee only attacks. It would be cool if there was an upgrade that would allow some defensive mechanism maybe a weaker version of the sentry gun or maybe a completely different type of gun in general. Also make the gun repairable and destructible.
    Since I haven't seen what the babblers can do I am unsure but maybe a weaker version of the bablers that could be upgraded for the hive. They could be released on command. The hive could instead have whips or even a hydra type weapon. I think having gas on it would be a decent idea but wouldn't make sense since marines attack from a distance anyway.

    On the same topic what about the other buildings. How do you guys feel about other building having some sort of defensive mechanism for example turret type or whip type addons that would cost extra.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    You have defensive structures, they are the defenses, you don't need to put defenses on other structures when you have defensive structures to begin with.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    edited December 2010
    one hive: lesser hive protection
    two hives: medium hive protection
    three hives: full hive protection

    I haven't yet seen what blabbers can do but that is only with three hives active.
    Aliens require the hive to do more with just one hive, maybe nothing amazing but some sort of protection would be good start.
    but i do like the idea maybe with only hive one hive would deploy weaker versions of the blabbers, and they get stronger with more hives.

    Some ideas:
    either the hive itself would have its own special upgrades it can use or it can upgrade itself based on whatever chamber aliens choice to start with.

    some ideas already I've posted:
    while knifing the hive it would bleed acid, hurting the marines who are close to it
    the hive can use its own tentacles to attack anything within range
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    The Hive is a healer + spawn point, it doesn't need so many functions (in early game anyway). It's easy to hop in, place Whips, hop out, morph to Gorge, spam Hydras for your basic lesser Hive defense.
  • UnderwhelmedUnderwhelmed DemoDetective #?&#33; Join Date: 2006-09-19 Member: 58026Members, Constellation
    I think it's a ###### terrible idea to have the hive able to protect itself when it already provides a huge defender's advantage in healing and spawning aliens and serving as a location that aliens can MC into. Let the players learn to defend the hive. Strong static defenses kills fast-paced and fluid gameplay.
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