The patch(fix) is up! Downloading now!

24

Comments

  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    just got into a game, had the same problem where i couldn't initially get into the game but restarted gameoverlay.exe and that fixed it. also, when i got into the game aliens couldn't spawn because there were no eggs?
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    Big servers ruining the ns experience?!

    Sounds like ns1 all over again :D
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I like the new melee animation (marines) And I can now run it on medium settings again (not going to cause it does not give me optimum fps :P)
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--quoteo(post=1804387:date=Nov 3 2010, 11:57 PM:name=######beard the Pirate)--><div class='quotetop'>QUOTE (######beard the Pirate @ Nov 3 2010, 11:57 PM) <a href="index.php?act=findpost&pid=1804387"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->spammy caps lock rant<!--QuoteEnd--></div><!--QuoteEEnd-->

    The problem is that the server sends a lot of crap down when you first connect, which prevents it from sending any world updates. Which is why it seems nothing is responding when you first connect. After a minute or two this seems to disappear.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    Massive performance increase. It's actually sort of playable now, if there's not too many players. If more players join it will have short freezes every couple of seconds, with the periods of freezes getting longer the more players join.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    power node effect added, no performance but rr lag dissappeared also fade blink removed.
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    edited November 2010
    major preformece increase for me here getting up to 18-24fps running on medium settings ( cant remember the resulotion ) compared to 12fps before the patch.
    system
    q6600 quad core 2.4ghz
    4gb ram and
    hd5850 1gb graphic card
    allso when i join the game freezes for couple of seconds and then i can walk in the readyroom, allso a short freeze when am on the mainmenu before i could see the background and the buttons.
  • MartinMartin Join Date: 2010-07-27 Member: 73229Members
    All NSArmory servers are updated and capped at 10 players max, have fun guys.
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    Just had a game with Max :)

    It's kinda playable now yay!!

    Can't wait for more patches..
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1804378:date=Nov 3 2010, 03:38 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Nov 3 2010, 03:38 PM) <a href="index.php?act=findpost&pid=1804378"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nope but it just tuned to delivered in the progress tracker<!--QuoteEnd--></div><!--QuoteEEnd-->
    I really hope that fixes it... It's the one thing that really just makes it impossible for me to play NS2.
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    Not exactly playable on my laptop yet though but it's getting there. Not sure what to think about the rubberbanding, gravity defying tricks I did playing as a marine though.
    Also, removing the Fade Blink was just mean, I had a lot of fun playing around with that :(
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Better than 152, my fps has gone back up to about 40 fps, where it was locked to 25 fps pretty much before.

    I can actually move on a server now! Yay!

    Also seems 'smoother' :)
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    So is this thread a Build Alpha 153 update thread now? :P

    Most people are enjoying this patch, and patches are gonna be more recent now I can tell :D From the looks of it, by the end of February(January if were lucky) there will be a number of patches released and the Devs will be focusing on the in-game stuff rather then optimizations.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Just had my first proper playable game. 14 players, slightly laggy especially skulk leap, but MUCH better. Server did crash...but that's ok. Keep those optimisations coming guys!
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Sounds nice, and has the hitchiness of some alien buildings (Crag & Hydra) been fixed?
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    <!--quoteo(post=1804411:date=Nov 4 2010, 02:19 AM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Nov 4 2010, 02:19 AM) <a href="index.php?act=findpost&pid=1804411"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sounds nice, and has the hitchiness of some alien buildings (Crag & Hydra) been fixed?<!--QuoteEnd--></div><!--QuoteEEnd-->

    It appears to have been fixed from what I've seen.
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    I switched on fraps after a few test rounds and wanted to record one. Unfortunately the server crashed, but well at least 5 minutes of footage :)

    <a href="http://www.youtube.com/watch?v=oUrirjFYiv8" target="_blank">http://www.youtube.com/watch?v=oUrirjFYiv8</a>
  • KarbaKarba Join Date: 2006-09-23 Member: 58040Members, Constellation, Reinforced - Gold
    same reference place on ns2_tram:

    - build 151: 25 fps
    - build 152: 26 fps
    - build 153: 16 fps

    <img src="http://www.paranerdos.com/wp-content/plugins/lmbbox-smileys/smileys/wp/icon_smile_facepalm.gif" border="0" class="linked-image" />
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    I joined a server and immediatelly I found a bug (had console on while joining :D).

    It seems as if when you are still loading or something, Client.GetLocalPlayer() returns nil, as someone said something, and I got the error:
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->bla bla chat.lua:line 115 attemp to index global 'player' (nil value)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Or similar (It is about line 115 in chat.lua, where player is a nil value), we really need to be able of copy stuff from console.

    I also noticed that in line 103 of chat.lua, it does:
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->player = Client.GetLocalPlayer()<!--QuoteEnd--></div><!--QuoteEEnd-->
    when it seems like it could do:
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->local player = Client.GetLocalPlayer()<!--QuoteEnd--></div><!--QuoteEEnd-->
    The difference is global/local variables, and local vars is usually better to use, as otherwise you might cause issues with something actually using global vars (and that local is less laggy as its removed after you exit the scope, but for a single variable thats hardly noticeable).


    I also had to readd my lil mod for getting chat printed in console :P. But that is simple (Print(message) around line 121)
  • OngreOngre Join Date: 2009-02-05 Member: 66309Members
    Patch is awesome ! The lights on the map is so much darker and better. Still servers lags and game feels smoother. Why UW didn't tell anything about this patch twit/blogpost ?
  • nadylinadyli Join Date: 2007-11-01 Member: 62791Members, Squad Five Blue
    edited November 2010
    Really nice progress... I especially liked what you did for the power node effects (keep up the good for on the dynamic side of the game). Now if we only could get stable playable fps (around 50 should be fine for alpha?) and fixing keys getting stuck (already delivered) there should be lots of good games being played which of course would increase the feedback you guys get.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Occlusion is tighter I guess. It is so tight I have seen glitches on it as well. Moving around a corner as skulk/lerk speeds and the world was not drawn yet :P
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Also I like the new VFX for the near-death fuzziness and redness. Like it a lot.
  • Stele007Stele007 Join Date: 2004-07-23 Member: 30063Members
    edited November 2010
    Very dramatic improvements in commander mode. I can select things with no problem, and sometimes the hot keys actually work! When there were only 4-6 people in the server, it felt like a real game (albeit a "build stuff then hope out of the commander's chair to fend off the occasional skulk" game). The invisible and blank icons certainly are annoying, but what is done looks great.

    Player movement finally feels "right" as does shooting. I don't know how laggy it is, but it certainly doesn't feel terrible anymore (until too many people join). Definitely going to need more work to hold the critical mass of people required for play, but this is a big stride toward it.

    Edit: Actually, upon further testing the building hotkeys work fine except for the essential B for Build
  • CerebralCerebral Join Date: 2003-06-25 Member: 17689Members
    Things are improving rapidly for me. I still have the problem with the freeze up when I first join a game and get to the ready room but once things stabilize everything is running quite well. My FPS isn't great but then again I have a pretty old rig at this point. I can at least shoot/bite things though now and no one is warping around like they were before. Nice work!
  • Baron_Bad_EggBaron_Bad_Egg Join Date: 2004-07-09 Member: 29823Banned
    can neither join a server nor create my own. it either times out, doesn't authenticate or just says connection failed. sorry but...i really feel like having fourty more bucks in my pocket... maybe my rig can't play this.
  • DihardDihard Join Date: 2002-12-02 Member: 10365Members, Constellation
    <!--quoteo(post=1804425:date=Nov 3 2010, 08:41 PM:name=Baron_Bad_Egg)--><div class='quotetop'>QUOTE (Baron_Bad_Egg @ Nov 3 2010, 08:41 PM) <a href="index.php?act=findpost&pid=1804425"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->can neither join a server nor create my own. it either times out, doesn't authenticate or just says connection failed. sorry but...i really feel like having fourty more bucks in my pocket... maybe my rig can't play this.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I can't connect either, but my computer can definitely handle it. I can't even start my own server; it says that it failed to connect. I wouldn't worry about your computer being too slow quite yet...
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    Yes the alpha is actually now getting fun to play.
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    Managed to temporarily remove myself from the scoreboard by doing this:

    As a Skulk; attack a Power Node with Bite and as you're holding MOUSE1 (to bite) then hold TAB to bring up the scores.

    Maybe it was a one-off, I shall attempt to recreate it in my next game.

    (My name reappeared after getting some points from Parasite/killing a Marine.)
  • Lemming JesusLemming Jesus Join Date: 2010-04-13 Member: 71385Members
    It's better. Not playable, but you can at least move around on a server of four or so.
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