PlasmaJoin Date: 2003-04-26Member: 15855Members, Constellation, Squad Five Blue
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Damn. Having a last-minute networking problem that's going to take some time to fix. Patching tomorrow morning<!--QuoteEnd--></div><!--QuoteEEnd--> noooo :p
<!--quoteo(post=1802765:date=Oct 26 2010, 05:54 AM:name=Crispix)--><div class='quotetop'>QUOTE (Crispix @ Oct 26 2010, 05:54 AM) <a href="index.php?act=findpost&pid=1802765"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Woot! Huge changelog for sure. Great job UWE. Hopefully the networking bug isn't too serious. I have class and DirectX stuff to work on tomorrow :(<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Max found and fixed the networking problem! We will test it a bit in the morning before releasing.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well I wouldn't worry too much about getting all the patch notes perfect. A list of what is not in the game yet or still buggy or experimental would probably be better.
That sure is a changelog! I know it's a pain to write those things up but you guys should probably sort the big new features to the top, i.e. the Crag, Flamethrower, power nodes, etc.
<!--quoteo(post=1802711:date=Oct 26 2010, 01:12 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Oct 26 2010, 01:12 PM) <a href="index.php?act=findpost&pid=1802711"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><ul><li>Added basic dedicated server web administration interface</li></ul><!--QuoteEnd--></div><!--QuoteEEnd-->
Dont let this kill your buzz, Im over the moon happy about NS2...
..but I really think a web admin interface is a mistake. It should be an RCON interface.
Rcon interface:
* is easier * works with many existing tools * does not need additional ports opened * does not need admins to learn new tools/commands * can be monitored with the same existing tools
(our clan uses hlsw to run our dod/cs/tf2/l4d servers and it would be perfect if NS2 just worked with that)
The unix 'build tools rather than applications' idea suggests that maybe you should implement the easiest thing and then build the more complex things with that. (Ie, its easier to write a script which listens to the web and controls the server via rcon than it is to write a server script which listens to rcon and controls the game over http).
Still got lots of NS2 love.... this isnt a big hissy fit, just a 'have a think about it, pleeeease'. ;-)
guys you are killing me! stop this patch-> no patch -> patch -> no patch->...
so am I getting it right that "Fix player warping"'s status is "Fixed player warping"? Why isn't it mentioned? Is this included in "Fixed hit registration problems (phew!)"?
<!--quoteo(post=1802788:date=Oct 26 2010, 12:45 AM:name=slayer.faith)--><div class='quotetop'>QUOTE (slayer.faith @ Oct 26 2010, 12:45 AM) <a href="index.php?act=findpost&pid=1802788"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dont let this kill your buzz, Im over the moon happy about NS2...
..but I really think a web admin interface is a mistake. It should be an RCON interface.<!--QuoteEnd--></div><!--QuoteEEnd-->
I use web interface on my trackmania servers along side RCON and admin Hud controls so i am sure there will be RCON commands included in the final or at least some genius will put one together.
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
<!--quoteo(post=1802788:date=Oct 26 2010, 05:45 PM:name=slayer.faith)--><div class='quotetop'>QUOTE (slayer.faith @ Oct 26 2010, 05:45 PM) <a href="index.php?act=findpost&pid=1802788"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dont let this kill your buzz, Im over the moon happy about NS2...
..but I really think a web admin interface is a mistake. It should be an RCON interface.
Rcon interface:
* is easier * works with many existing tools * does not need additional ports opened * does not need admins to learn new tools/commands * can be monitored with the same existing tools
(our clan uses hlsw to run our dod/cs/tf2/l4d servers and it would be perfect if NS2 just worked with that)
The unix 'build tools rather than applications' idea suggests that maybe you should implement the easiest thing and then build the more complex things with that. (Ie, its easier to write a script which listens to the web and controls the server via rcon than it is to write a server script which listens to rcon and controls the game over http).
Still got lots of NS2 love.... this isnt a big hissy fit, just a 'have a think about it, pleeeease'. ;-)<!--QuoteEnd--></div><!--QuoteEEnd-->
the whole point of a web admin console is so that you don't have to use 3rd party tools :) (also all of the games you mentioned are bascially hl2 mods, so of course they work with the same tool)
besides im sure there will be an rcon type thing anyway.
What time it is "Tomorrow morning" in UK ? is it something like 10/27/2010 at 2 AM as remember at that time most patches where released, but that i think usually was after 5 PM San Francisco time.
I'm confused.
<i>Edit</i> OK after calculating the timezones i came up with this: They said morning so i suppose they come in at work at 8 AM then they work on the patch for 2h, so patch at UK time should be around 7 - 9 PM
Comments
noooo :p
Good job, people.
OpenGL FTW!
and now...
...GIMMEGIMMEGIMMEGIMMEGIMMEGIMMEGIMMEGIMMEGIMME! :D
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Max found and fixed the networking problem! We will test it a bit in the morning before releasing.<!--QuoteEnd--></div><!--QuoteEEnd-->
Grats for getting the patch done, took a while but lets hope the alpha becomes playable.
Dont let this kill your buzz, Im over the moon happy about NS2...
..but I really think a web admin interface is a mistake. It should be an RCON interface.
Rcon interface:
* is easier
* works with many existing tools
* does not need additional ports opened
* does not need admins to learn new tools/commands
* can be monitored with the same existing tools
(our clan uses hlsw to run our dod/cs/tf2/l4d servers and it would be perfect if NS2 just worked with that)
The unix 'build tools rather than applications' idea suggests that maybe you should implement the easiest thing and then build the more complex things with that. (Ie, its easier to write a script which listens to the web and controls the server via rcon than it is to write a server script which listens to rcon and controls the game over http).
Still got lots of NS2 love.... this isnt a big hissy fit, just a 'have a think about it, pleeeease'. ;-)
so am I getting it right that "Fix player warping"'s status is "Fixed player warping"? Why isn't it mentioned? Is this included in "Fixed hit registration problems (phew!)"?
..but I really think a web admin interface is a mistake. It should be an RCON interface.<!--QuoteEnd--></div><!--QuoteEEnd-->
I use web interface on my trackmania servers along side RCON and admin Hud controls so i am sure there will be RCON commands included in the final or at least some genius will put one together.
..but I really think a web admin interface is a mistake. It should be an RCON interface.
Rcon interface:
* is easier
* works with many existing tools
* does not need additional ports opened
* does not need admins to learn new tools/commands
* can be monitored with the same existing tools
(our clan uses hlsw to run our dod/cs/tf2/l4d servers and it would be perfect if NS2 just worked with that)
The unix 'build tools rather than applications' idea suggests that maybe you should implement the easiest thing and then build the more complex things with that. (Ie, its easier to write a script which listens to the web and controls the server via rcon than it is to write a server script which listens to rcon and controls the game over http).
Still got lots of NS2 love.... this isnt a big hissy fit, just a 'have a think about it, pleeeease'. ;-)<!--QuoteEnd--></div><!--QuoteEEnd-->
the whole point of a web admin console is so that you don't have to use 3rd party tools :) (also all of the games you mentioned are bascially hl2 mods, so of course they work with the same tool)
besides im sure there will be an rcon type thing anyway.
Was so happy when Charlie said he was planning to implement it after the podcast17 interview.
Wonder if the scripting changes will help with 'gamemode' style mods rather than 'full mods'.
Seriously nice work UWE!
(Hope all the people complaining will actually acknowledge the amount of effort that has been done)
I'm confused.
<i>Edit</i> OK after calculating the timezones i came up with this: They said morning so i suppose they come in at work at 8 AM then they work on the patch for 2h, so patch at UK time should be around 7 - 9 PM
That works out at about 2 fixes a day.
Again, thats pretty awesome for such a small team.