Bring Back the Minimap!

JirikiJiriki retired ns1 player Join Date: 2003-01-04 Member: 11780Members, NS1 Playtester, Squad Five Silver
<div class="IPBDescription">Yeah, please :/</div>Minimap was essential part of NS1. I head it was dropped from NS2 because they claimed maps were designed badly if you couldn't find around them without a minimap.

The thing is, you don't use minimap to find yourself around. Yes, maybe the first 10-30 times you play the map, but after that you use minimap for a lot of tactical stuff
<ul><li>You see what's happening, as in you get a tactical overview of the game</li><li>You can guess where you probably should go (eg. save/recap nodes, see someone needing help)</li><li>You can help others with the information from minimap</li><li>You can see aliens and structures you didn't notice before</li><li>You can intercept escaping lifeforms much more easily.</li><li>Motion tracking is 10 times better with the minimap.</li></ul>
The fact you can see what everyone's doing gives you a lot of information what to do in a specific situation. In Alien Swarm, you can even draw on the minimap which is a good thing. That's a feature I'd like to see in NS2. Commander can tell all this to players in theory but he can never tell as much to players as they could use minimap to its max potential.

<img src="http://i.imgur.com/LmTbl.jpg" border="0" class="linked-image" />

Comments

  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    I've never heard of the minimap being scraped...

    It might just not be implemented yet, just like the Fade and Onos.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1798379:date=Sep 13 2010, 10:38 AM:name=slayer20)--><div class='quotetop'>QUOTE (slayer20 @ Sep 13 2010, 10:38 AM) <a href="index.php?act=findpost&pid=1798379"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've never heard of the minimap being scraped...

    It might just not be implemented yet, just like the Fade and Onos.<!--QuoteEnd--></div><!--QuoteEEnd-->

    in fact i believe there's an option in builder to export the minimap file
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Yeah I think they're going to add it later Jiriki dude.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    lol...

    Now that that's err... established. Let's transform this thread into one talking about ideas for the minimap.
    Who wants to go first?
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1798388:date=Sep 13 2010, 12:29 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Sep 13 2010, 12:29 PM) <a href="index.php?act=findpost&pid=1798388"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->lol...

    Now that that's err... established. Let's transform this thread into one talking about ideas for the minimap.
    Who wants to go first?<!--QuoteEnd--></div><!--QuoteEEnd-->

    here's one, assuming the commander can still scan an area, have that scan automatically pull up the minimap on marines screens so they are forced to see and benefit from the commander's scan.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1798424:date=Sep 13 2010, 01:56 PM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Sep 13 2010, 01:56 PM) <a href="index.php?act=findpost&pid=1798424"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->here's one, assuming the commander can still scan an area, have that scan automatically pull up the minimap on marines screens so they are forced to see and benefit from the commander's scan.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No.

    I don't want the minimap to jump out and block my tracing of the Skulk.

    Unless say it's in the corner of my screen or something and only shows the scanned region, but then it might either be too small or hard to figure out where the scan was.

    Another way to avoid this is to add in Fog of War map information. i.e. even in areas you can't see, you still see buildings you saw last.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1798461:date=Sep 13 2010, 09:40 PM:name=spellman23)--><div class='quotetop'>QUOTE (spellman23 @ Sep 13 2010, 09:40 PM) <a href="index.php?act=findpost&pid=1798461"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No.

    I don't want the minimap to jump out and block my tracing of the Skulk.

    Unless say it's in the corner of my screen or something and only shows the scanned region, but then it might either be too small or hard to figure out where the scan was.

    Another way to avoid this is to add in Fog of War map information. i.e. even in areas you can't see, you still see buildings you saw last.<!--QuoteEnd--></div><!--QuoteEEnd-->

    i wasn't saying fullscreen, i meant bottom right corner. 5-15% total screen size
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Meh, just get an indicator onscreen. Something like pinging the map. You can then choose to have a look or not.

    Maybe the comm should be able to put some markers on the minimap as well -> "Look out big wall of lame around this corner"
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    Don't even need a visual indicator, can't you usually hear it when the ping goes off? (hence the "ping" nickname for scanning?)

    However, I'd be all for a true minimap in the corner of the screen appearing, then zooming in on the commander's scanned area. A miniature full-view would alert the player to look up if he can, then it can zoom in and pan to the specific location.
    If the Marine opens his minimap, he should also be able to see the data from the ping on his minimap. It disappears after the ping ends and the commander can't see it anymore himself.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1798618:date=Sep 14 2010, 11:49 PM:name=Deadzone)--><div class='quotetop'>QUOTE (Deadzone @ Sep 14 2010, 11:49 PM) <a href="index.php?act=findpost&pid=1798618"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't even need a visual indicator, can't you usually hear it when the ping goes off? (hence the "ping" nickname for scanning?)<!--QuoteEnd--></div><!--QuoteEEnd-->
    The ping sound is usually followed by commander facepalming at marines still not realizing there's a skulk right above the doorway. In general, I think awfully many people are still playing in loud environments with some bad speakers.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    +1 to OP, minimap is a must.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    Same here, minimap is needed and please did the same minimap like in Ns 1, because the minimap in NS2 as commander is horrible!!!!!
    how can you do that?
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    Would be nice whit a "simple" map ala ns1 but overlayed whit colours, just like the showcased topdown maps...
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2010
    @Deadzone

    Sound... I think Bacillus put it in perspective. Loud noise might negate the ping sound, WoW and LoL also have a visual effect on the map, it doesn't hurt to have both in there...

    Also zooming in on a small area of the map will probably make marines go like "<i>wtf is that area, I don't recognize it...</i>" Unless you know each and every corner and wall of the map and can associate it when shown a small part oft the minimap. I'd rather see a ping indicator originate on a zoomed out top right/left minimap, to then bring up the map and see what all this pinging is all about. Preferably by my own actions, not while I'm in the middle trying to knoife an Oni <img src="http://members.home.nl/m.borgman/ns-forum/smileys/biggrin.gif" border="0" class="linked-image" />
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1798695:date=Sep 15 2010, 01:55 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Sep 15 2010, 01:55 PM) <a href="index.php?act=findpost&pid=1798695"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->@Deadzone

    Sound... I think Bacillus put it in perspective. Loud noise might negate the ping sound, WoW and LoL also have a visual effect on the map, it doesn't hurt to have both in there...

    Also zooming in on a small area of the map will probably make marines go like "<i>wtf is that area, I don't recognize it...</i>" Unless you know each and every corner and wall of the map and can associate it when shown a small part oft the minimap. I'd rather see a ping indicator originate on a zoomed out top right/left minimap, to then bring up the map and see what all this pinging is all about. Preferably by my own actions, not while I'm in the middle trying to <b>axe</b> an Oni <img src="http://members.home.nl/m.borgman/ns-forum/smileys/biggrin.gif" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    fixed
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2010
    Yeah, but that negates the "that's not a knoife joke". I still think a marine without a knoife is weird, but this is a parallel future so who cares, maybe their <a href="http://www.existence-unknown.com/marbl_media/articles/1shot-comics/ns2-tsa-vs-dundee.jpg" target="_blank">Dundee</a> has an axe?
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