<!--quoteo(post=1796983:date=Aug 31 2010, 04:38 AM:name=Walfisch)--><div class='quotetop'>QUOTE (Walfisch @ Aug 31 2010, 04:38 AM) <a href="index.php?act=findpost&pid=1796983"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I missed the part where General Discussion was Ideas and Suggestions. Thanks for the point. You're a credit to the Constellation program.<!--QuoteEnd--></div><!--QuoteEEnd-->
I missed the part where youre a moderator, admin, or Dev and have the authority to tell us what we can or cannot post on these forums.
Oh wait thats right, youre not and you dont.
I do think people should be more worried about bug testing than balance right now, god knows some of the suggestions that have been made appear to have come from drooling keyboard munchers.
But assuming you can tell other people what to do? No mate. Just no.
My approach to criticism and/or suggestions is to generally ignore them, however even I can appreciate that they have utility.
If I suggest something, I don't expect anybody to just do what I say, I do however expect that somewhere along the line someone will be able to learn something useful from at least one suggestion. I occasionally have cause to ask people for suggestions and when they give them, I don't simply implement them, but I can think about what they want and see if it makes sense, and if I can put it in, and also if it might have some good results/applications in the end product.
By and large what I release at the end is composed of things I wanted myself, but quite often there are places where I can make a change which doesn't get in the way of what I want to do, and doesn't cause any problems, but which maybe improves the result slightly for some people. If such a thing is possible I will usually put it in, because there's no reason not to, and aside from my own amusement making games has no other function than to be enjoyable to others.
Besides it's always possible that someone will suggest something I hadn't thought of, I do little else but think but even I can't think of everything, it doesn't happen often but people have suggested some very good ideas to me over the years, granted with a team of people all suggesting ideas the chances of a good one coming from outside are smaller, but every little helps.
Saying that the community feels like they should have a say because they funded it is ridiculous. We pre ordered natural selection 2, as produced by unknown worlds studios, not the not the NS community. The devs are going to produce an amazing game, that's why so many people put their money on the line. However their is no reason for the community not to make suggestions, their might be one or two brilliant ideas among the masses. I do agree it's too early for the devs to worry about what the community wants though, they still have to finish making their game.
The problem isn't ideas and suggestions for <b>features</b>, it's ideas and suggestions for <b>changes to the current build</b>. Just see how it pans out before you suggest gameplay changes. Suggesting additional abilities or weapons (the keyword being additional) is fine, I'd say even encouraged.
Also, lmao @ all the people whining "YOU'RE NOT THE BOSS OF ME!".
It's a valid point, Harimau. The only people who should feel entitled to tell other forum members what they should or should not post is the Mods/Admins/Devs. Pretending you have that authority is, Im afraid, far worse than people making gameplay suggestions.
What authority? When did I, or the OP, ever pretend to exercise any authority? You are either deliberately misunderstanding us to serve your purpose, or you are deluded. What we have presented is an argument against suggesting current-build-gameplay-changes - an argument presented to the community at large. The fact that people, including yourself, are complaining "YOU'RE NOT THE BOSS OF ME! CHARLIE IS!" is misguided and hilarious.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited September 2010
Things like the following are just <b>common sense suggestions</b>, not "playing an authority figure"
"This doesn't belong in this forum..." "You should post this in "help section..." <i>-> NS1 mapping forum had a lot this</i> "You could have used search!" <i>-> usually followed by a few thread suggestions, if the poster bothered with this</i> "Read the stickies, it has info on this"
People that are new to this game can have a positive influence and therefore I encourage them to do a step forward with whatever ideas and suggestions they have.
With topics like this we can miss a chance to see someones idea come to life, even if it would never be implemented, it can give others an idea to implement it in whatever they will create for this game.
<!--quoteo(post=1797100:date=Sep 1 2010, 01:47 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Sep 1 2010, 01:47 PM) <a href="index.php?act=findpost&pid=1797100"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What authority? When did I, or the OP, ever pretend to exercise any authority? You are either deliberately misunderstanding us to serve your purpose, or you are deluded. What we have presented is an argument against suggesting current-build-gameplay-changes - an argument presented to the community at large. The fact that people, including yourself, are complaining "YOU'RE NOT THE BOSS OF ME! CHARLIE IS!" is misguided and hilarious.<!--QuoteEnd--></div><!--QuoteEEnd-->
The first post in this badly thought out thread was the OP trying to tell people what they can or cannot post. I choose to interpret it this way because both he and you have a history of trying to tell people what they should or should not think on these boards.
Had you actually bothered reading my post, I said support the core principal - that is, people should cut down the suggestions for current build gameplay changes - I just abhor the arrogant and idiotic way it was posted.
If the Mods or Devs want to tell people to pack it in, fair enough. But you and/or the OP trying to do it is "misguided and hilarious".
<!--quoteo(post=1797121:date=Sep 2 2010, 12:53 AM:name=Harathan)--><div class='quotetop'>QUOTE (Harathan @ Sep 2 2010, 12:53 AM) <a href="index.php?act=findpost&pid=1797121"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The first post in this badly thought out thread was the OP trying to tell people what they can or cannot post. I choose to interpret it this way because both he and you have a history of trying to tell people what they should or should not think on these boards.<!--QuoteEnd--></div><!--QuoteEEnd--> He did? We did? Maybe you just have a persecution complex.
<!--quoteo(post=1797121:date=Sep 2 2010, 12:53 AM:name=Harathan)--><div class='quotetop'>QUOTE (Harathan @ Sep 2 2010, 12:53 AM) <a href="index.php?act=findpost&pid=1797121"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If the Mods or Devs want to tell people to pack it in, fair enough.<!--QuoteEnd--></div><!--QuoteEEnd--> If you actually think about that, you'd know that for them to do such a thing would be incredibly stupid, and that they're not stupid enough to get involved in this sort of discussion. That would be bad PR. That leaves... us, the reasonable voices of the community, trying to deter gameplay change discussion that would only be detrimental to the development process and the end result of the game at large.
<!--quoteo(post=1797118:date=Sep 1 2010, 11:53 PM:name=mayer)--><div class='quotetop'>QUOTE (mayer @ Sep 1 2010, 11:53 PM) <a href="index.php?act=findpost&pid=1797118"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is no need to verbally attack each other :)
People that are new to this game can have a positive influence and therefore I encourage them to do a step forward with whatever ideas and suggestions they have.
With topics like this we can miss a chance to see someones idea come to life, even if it would never be implemented, it can give others an idea to implement it in whatever they will create for this game.<!--QuoteEnd--></div><!--QuoteEEnd--> This topic isn't against feature suggestions (they're encouraged), it's about gameplay-changes suggestions. People aren't letting current (or forthcoming) gameplay features run their course, to see how it plays out - they're shooting these features down before they're even triable.
<!--quoteo(post=1797129:date=Sep 1 2010, 06:05 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Sep 1 2010, 06:05 PM) <a href="index.php?act=findpost&pid=1797129"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That leaves... us, the reasonable voices of the community...<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh Harimau, youre a comedy genius. This has to win the award for funniest one liner of the decade.
There are reasonable voices in this comminity, certainly. You are definitely not among them.
"Reasonable voices" do not assume theirs is the only voice that benefits the community, nor do they compare submitting suggestions for a video game to the murder of millions of Jews in any context.
I'm sorry if my original post came off as arrogant or hot headed or know-it-all'ish or whatever. I dunno where I come off in the community as telling people what would or wouldn't work. My standpoint throughout every discussion is can we wait until all the elements come together to actually judge a finished product. I know the first line of my post was a little pushy, but that's only because my post would have been a lot more rant filled if I hadn't made my point crystal clear from the beginning (which I apparently did not.) I am not against new ideas which everyone seems to think, but since I've said it at least 5 times in 5 different posts I'll say it again with spacing and emphasis:
<u><i><b>Please do not make a new thread for a topic if it already exists. Yes, everyone wants to be heard and we hope that UWE will consider everything. Your post does not require a new thread</u></i></b> also my suggestion with less emphasis: <u>Can we at least wait until we have all the features so that we can judge the individual parts as a whole?</u>
Hell, I am so glad there has been 0 footage of fade blink. I know the community would be divided right down the center on what would happen before actually ever trying it out, and we'd be right back to where we were on the build issue. Just to put that bird to rest:
I was never against building. I just wanted to actually have a playable building concept. Mostly I was against marines dropping structures, and the confusion of peoples vocabulary when they wanted to be able to build vs build their own structures. Whatever, non-issue.
But no, I don't want to stifle ideas. Hell, I really could care less. I think it's stupid people are arguing over the sound changing near death when we haven't seen how it's actually implemented, but whatever, I'm apparently stupid for wanting to at least see their idea in form. My point is look at the bug reporting site: It's all gameplay suggestions and "I think you're doing this wrong." Last bug fix? 19 days ago. Join a game when there are actually players on. Guess what? Everyone just wants to harp on how they think fades are going to be over powered or that shotguns are unfair. It's an unplayable environment. It's not an untestable environment though. I want to test and would like others to feel like, if we can't contribute gameplay wise, we can contribute testing wise. Guess that was asking too much.
<!--quoteo(post=1797252:date=Sep 2 2010, 11:09 AM:name=Walfisch)--><div class='quotetop'>QUOTE (Walfisch @ Sep 2 2010, 11:09 AM) <a href="index.php?act=findpost&pid=1797252"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm sorry if my original post came off as arrogant or hot headed or know-it-all'ish or whatever. I dunno where I come off in the community as telling people what would or wouldn't work. My standpoint throughout every discussion is can we wait until all the elements come together to actually judge a finished product. I know the first line of my post was a little pushy, but that's only because my post would have been a lot more rant filled if I hadn't made my point crystal clear from the beginning (which I apparently did not.) I am not against new ideas which everyone seems to think, but since I've said it at least 5 times in 5 different posts I'll say it again with spacing and emphasis:
<u><i><b>Please do not make a new thread for a topic if it already exists. Yes, everyone wants to be heard and we hope that UWE will consider everything. Your post does not require a new thread</u></i></b> also my suggestion with less emphasis: <u>Can we at least wait until we have all the features so that we can judge the individual parts as a whole?</u>
Hell, I am so glad there has been 0 footage of fade blink. I know the community would be divided right down the center on what would happen before actually ever trying it out, and we'd be right back to where we were on the build issue. Just to put that bird to rest:
I was never against building. I just wanted to actually have a playable building concept. Mostly I was against marines dropping structures, and the confusion of peoples vocabulary when they wanted to be able to build vs build their own structures. Whatever, non-issue.
But no, I don't want to stifle ideas. Hell, I really could care less. I think it's stupid people are arguing over the sound changing near death when we haven't seen how it's actually implemented, but whatever, I'm apparently stupid for wanting to at least see their idea in form. My point is look at the bug reporting site: It's all gameplay suggestions and "I think you're doing this wrong." Last bug fix? 19 days ago. Join a game when there are actually players on. Guess what? Everyone just wants to harp on how they think fades are going to be over powered or that shotguns are unfair. It's an unplayable environment. It's not an untestable environment though. I want to test and would like others to feel like, if we can't contribute gameplay wise, we can contribute testing wise. Guess that was asking too much.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1
Much better worded mate. Tho I dont think you needed the gripe at the end.
/Sarcasm !<i>Wholly god don't everyone get all reasonable and start looking for a common middle ground now. This is the internet damn it and that ###### is strictly forbidden. Quick Harimau say something so that we can reignite this thread with the flames of internet hate. :P</i>!
*edit*: Sorry for the miss understanding mayer. I have added ever sarcasm indicator I can think of. Is there anything else I can do so that you don't continue to miss the obvious.
<!--quoteo(post=1797248:date=Sep 2 2010, 06:27 PM:name=Harathan)--><div class='quotetop'>QUOTE (Harathan @ Sep 2 2010, 06:27 PM) <a href="index.php?act=findpost&pid=1797248"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh Harimau, youre a comedy genius. This has to win the award for funniest one liner of the decade.
There are reasonable voices in this comminity, certainly. You are definitely not among them.
"Reasonable voices" do not assume theirs is the only voice that benefits the community, nor do they compare submitting suggestions for a video game to the murder of millions of Jews in any context.<!--QuoteEnd--></div><!--QuoteEEnd--> I lol'd. Obvious flamebait is obvious. And successful. It's super effective!
ChaosInc: I know you'd like more, but... my work here is done.
I skimmed the OP and even that was a waste of time.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I'm going to try to make the new Lerk flight pretty much identical to NS1. Anyone have any thoughts about what should be changed?<!--QuoteEnd--></div><!--QuoteEEnd--> Tweeted on the 17th. This is not an alpha test, it's a tech demo entering its design phase. Not only is it ridiculous to gripe that players want to influence the design of this game - it's ridiculous to suggest that anyone at this forum is unqualified to be on the dev team.
<!--quoteo(post=1797252:date=Sep 2 2010, 06:09 AM:name=Walfisch)--><div class='quotetop'>QUOTE (Walfisch @ Sep 2 2010, 06:09 AM) <a href="index.php?act=findpost&pid=1797252"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><u><i><b>Please do not make a new thread for a topic if it already exists. Yes, everyone wants to be heard and we hope that UWE will consider everything. Your post does not require a new thread</u></i></b> also my suggestion with less emphasis: <u>Can we at least wait until we have all the features so that we can judge the individual parts as a whole?</u><!--QuoteEnd--></div><!--QuoteEEnd-->
lol, welcome to the Internet man. People with too much time on their hands (me included) are going to always feel the need to make new threads for whatever is giving them grief. Suggesting something like this in the depths of another thread really nets you no result.
Hell, even the very first visible Sticky tells people go post on GetSatisfaction... what percentage of people do you think actually do that instead of just whining on these forums?
<!--quoteo(post=1797657:date=Sep 5 2010, 09:43 PM:name=einexile)--><div class='quotetop'>QUOTE (einexile @ Sep 5 2010, 09:43 PM) <a href="index.php?act=findpost&pid=1797657"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I skimmed the OP and even that was a waste of time.
Tweeted on the 17th. This is not an alpha test, it's a tech demo entering its design phase. Not only is it ridiculous to gripe that players want to influence the design of this game - it's ridiculous to suggest that anyone at this forum is unqualified to be on the dev team.<!--QuoteEnd--></div><!--QuoteEEnd--> focusedwolf
<!--quoteo(post=1797657:date=Sep 5 2010, 09:43 PM:name=einexile)--><div class='quotetop'>QUOTE (einexile @ Sep 5 2010, 09:43 PM) <a href="index.php?act=findpost&pid=1797657"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it's ridiculous to suggest that anyone at this forum is unqualified to be on the dev team.<!--QuoteEnd--></div><!--QuoteEEnd--> HAH HAHAHA HAHAHAHAHA HAHA HEHEHE HAHA HOHOHO HEH HHAH HAHAHA HAHAHAHAHAHAHA HAHAHAHA HAHAHA HAHA HAHAHAHAHAHAHAHAHA HEHEHEH HOLY CRAP HAHAHA HAHA HAHHOHAH HAH <b><u>Focusedwolf</u></b> HAH HAHA HAHAHA HUR WE SHULD ASK KOMMUNITY THEY NOES THINGS THEY PROBABLY BETTER THAN US AT EVERYTHING HAHA HAHAHA MY NAME IS EINEXILE AND I R BEST DEV EVAR HAHA HAHAHA TALK ABOUT INFLATED SELF WORTH HAHA HOLY HAHA Good laugh. That is all.
Internet person, i'm qualified more then definitely 85% of the people here. From the basic knowledge of using Photoshop (like i expect everyone here knows), to a little bit of time spent learning Maya, to the coding i've done over a period of several years in various versions of visual studio (in c# [first in windowforms and now in wpf], and C++, with some time spent in C++.Net for a special project where i had to bridge the gap between c++, DirectShow, and c#). Plus i have experience with using actual shotguns, rifles, pistols and it's fall! so that means shotguns, muzzle-loaders, deer killing time!!!1 And two ###### hard as hell humanities courses and a easy as pie Signals and Systems class, and something called "Intro to discrete event systems" whatever that is [i really don't care... cause last semester ftw! xD].
The fact that you believe that weapon proficiency is necessary to design a game destroys your whole argumentation. Designing a game is much more than coding it; it's the whole thinking process that's hard, figuring what should be in and what shouldn't be; how to implement them, etc. It's what separates a game like Splinter Cell: Pandora Tomorrow from a game like Splinter Cell: Double Agent.
Also, spurting out random words that sound advanced doesn't make you look smart.
ssjyodaJoin Date: 2002-03-05Member: 274Members, Squad Five Blue
weapon proficiency IS in fact necessary... though its not a sole requirement, see how he used quite a number of examples of other qualifications.
there are many talented people on these boards... hell, the dev team started out as just a simple mod team.. wait, don't most developers start out with just doing mods and growing. How many people that created a map for NS1, which by the way were provided by forum members, were eventually picked up by AAA companies and had to leave NS. I know I can think of a few off the top of my head. DarkAti and Kung Fu Squirrel both were taken and worked on Quake 4.
<!--quoteo(post=1797726:date=Sep 6 2010, 02:02 PM:name=ssjyoda)--><div class='quotetop'>QUOTE (ssjyoda @ Sep 6 2010, 02:02 PM) <a href="index.php?act=findpost&pid=1797726"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->weapon proficiency IS in fact necessary... though its not a sole requirement, see how he used quite a number of examples of other qualifications.
there are many talented people on these boards... hell, the dev team started out as just a simple mod team.. wait, don't most developers start out with just doing mods and growing. How many people that created a map for NS1, which by the way were provided by forum members, were eventually picked up by AAA companies and had to leave NS. I know I can think of a few off the top of my head. DarkAti and Kung Fu Squirrel both were taken and worked on Quake 4.<!--QuoteEnd--></div><!--QuoteEEnd--> <a href="http://kotaku.com/5626214/what-do-game-developers-know-about-real-guns" target="_blank">http://kotaku.com/5626214/what-do-game-dev...about-real-guns</a> So no, weapon proficiency isn't necessary. Thanks for playing the game. The door's over there. You can let yourself out.
<!--quoteo(post=0:date=Sep 6 2010, 05:29 PM:name=Focusedwolf)--><div class='quotetop'>QUOTE (Focusedwolf @ Sep 6 2010, 05:29 PM)</div><div class='quotemain'><!--quotec-->Internet person, i'm qualified more then definitely 85% of the people here. From the basic knowledge of using Photoshop (like i expect everyone here knows), to a little bit of time spent learning Maya, to the coding i've done over a period of several years in various versions of visual studio (in c# [first in windowforms and now in wpf], and C++, with some time spent in C++.Net for a special project where i had to bridge the gap between c++, DirectShow, and c#). Plus i have experience with using actual shotguns, rifles, pistols and it's fall! so that means shotguns, muzzle-loaders, deer killing time!!!1 And two ###### hard as hell humanities courses and a easy as pie Signals and Systems class, and something called "Intro to discrete event systems" whatever that is [i really don't care... cause last semester ftw! xD].<!--QuoteEnd--></div><!--QuoteEEnd-->
...what? So your example of how you're Dev material is because you know what just about anyone who spends a week on a subject knows, which qualifies you for Dev material. Wow, you bridged the gap between C++ C# and DirectShow? WOW. I mean, sure, directshow is a library that is available on both C# and C++, but since you put it together to make a semi-coherent sentence, WOW man. Just wow. Just for the icing on the cake, thanks for saying Humanities classes are hard. I would never have thought that anyone could use the word hard to define a humanities class. You are an inspiration to us all. You guys really think UWE just skate by on fairies and simple knowledge.
Anyways, thanks, I'll go back to using you as an example now.
Comments
Every forum has 13 topics about the same, and so is this topic.
Interesting gameplay changes is what UWE would like to know
but therefore not implementing it, or not yet.
I already made my suggestions in other topics and in defence of
alpha testing I just wait when we get to beta testing.
And who are you to tell other people what they can or can't say?
Just stop digging up old cows.
I missed the part where youre a moderator, admin, or Dev and have the authority to tell us what we can or cannot post on these forums.
Oh wait thats right, youre not and you dont.
I do think people should be more worried about bug testing than balance right now, god knows some of the suggestions that have been made appear to have come from drooling keyboard munchers.
But assuming you can tell other people what to do? No mate. Just no.
If I suggest something, I don't expect anybody to just do what I say, I do however expect that somewhere along the line someone will be able to learn something useful from at least one suggestion. I occasionally have cause to ask people for suggestions and when they give them, I don't simply implement them, but I can think about what they want and see if it makes sense, and if I can put it in, and also if it might have some good results/applications in the end product.
By and large what I release at the end is composed of things I wanted myself, but quite often there are places where I can make a change which doesn't get in the way of what I want to do, and doesn't cause any problems, but which maybe improves the result slightly for some people. If such a thing is possible I will usually put it in, because there's no reason not to, and aside from my own amusement making games has no other function than to be enjoyable to others.
Besides it's always possible that someone will suggest something I hadn't thought of, I do little else but think but even I can't think of everything, it doesn't happen often but people have suggested some very good ideas to me over the years, granted with a team of people all suggesting ideas the chances of a good one coming from outside are smaller, but every little helps.
Also, lmao @ all the people whining "YOU'RE NOT THE BOSS OF ME!".
"This doesn't belong in this forum..."
"You should post this in "help section..." <i>-> NS1 mapping forum had a lot this</i>
"You could have used search!" <i>-> usually followed by a few thread suggestions, if the poster bothered with this</i>
"Read the stickies, it has info on this"
They are quite valid suggestions.
<!--quoteo(post=1797100:date=Sep 1 2010, 03:47 PM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Sep 1 2010, 03:47 PM) <a href="index.php?act=findpost&pid=1797100"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"YOU'RE NOT THE BOSS OF ME! CHARLIE IS!"<!--QuoteEnd--></div><!--QuoteEEnd-->
Hehe what ever happened to Flay's member title "Evil Overlord" Compared to his "Game Director, Unknown Worlds Entertainment", which is sooo cliché <img src="http://members.home.nl/m.borgman/ns-forum/smileys/tongue.gif" border="0" class="linked-image" />
People that are new to this game can have a positive influence and therefore I encourage
them to do a step forward with whatever ideas and suggestions they have.
With topics like this we can miss a chance to see someones idea come to life,
even if it would never be implemented, it can give others an idea to implement
it in whatever they will create for this game.
The first post in this badly thought out thread was the OP trying to tell people what they can or cannot post. I choose to interpret it this way because both he and you have a history of trying to tell people what they should or should not think on these boards.
Had you actually bothered reading my post, I said support the core principal - that is, people should cut down the suggestions for current build gameplay changes - I just abhor the arrogant and idiotic way it was posted.
If the Mods or Devs want to tell people to pack it in, fair enough. But you and/or the OP trying to do it is "misguided and hilarious".
He did? We did? Maybe you just have a persecution complex.
<!--quoteo(post=1797121:date=Sep 2 2010, 12:53 AM:name=Harathan)--><div class='quotetop'>QUOTE (Harathan @ Sep 2 2010, 12:53 AM) <a href="index.php?act=findpost&pid=1797121"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If the Mods or Devs want to tell people to pack it in, fair enough.<!--QuoteEnd--></div><!--QuoteEEnd-->
If you actually think about that, you'd know that for them to do such a thing would be incredibly stupid, and that they're not stupid enough to get involved in this sort of discussion. That would be bad PR. That leaves... us, the reasonable voices of the community, trying to deter gameplay change discussion that would only be detrimental to the development process and the end result of the game at large.
<!--quoteo(post=1797118:date=Sep 1 2010, 11:53 PM:name=mayer)--><div class='quotetop'>QUOTE (mayer @ Sep 1 2010, 11:53 PM) <a href="index.php?act=findpost&pid=1797118"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is no need to verbally attack each other :)
People that are new to this game can have a positive influence and therefore I encourage
them to do a step forward with whatever ideas and suggestions they have.
With topics like this we can miss a chance to see someones idea come to life,
even if it would never be implemented, it can give others an idea to implement
it in whatever they will create for this game.<!--QuoteEnd--></div><!--QuoteEEnd-->
This topic isn't against feature suggestions (they're encouraged), it's about gameplay-changes suggestions. People aren't letting current (or forthcoming) gameplay features run their course, to see how it plays out - they're shooting these features down before they're even triable.
THEN we worry.
Oh Harimau, youre a comedy genius. This has to win the award for funniest one liner of the decade.
There are reasonable voices in this comminity, certainly. You are definitely not among them.
"Reasonable voices" do not assume theirs is the only voice that benefits the community, nor do they compare submitting suggestions for a video game to the murder of millions of Jews in any context.
<u><i><b>Please do not make a new thread for a topic if it already exists. Yes, everyone wants to be heard and we hope that UWE will consider everything. Your post does not require a new thread</u></i></b>
also my suggestion with less emphasis:
<u>Can we at least wait until we have all the features so that we can judge the individual parts as a whole?</u>
Hell, I am so glad there has been 0 footage of fade blink. I know the community would be divided right down the center on what would happen before actually ever trying it out, and we'd be right back to where we were on the build issue. Just to put that bird to rest:
I was never against building. I just wanted to actually have a playable building concept. Mostly I was against marines dropping structures, and the confusion of peoples vocabulary when they wanted to be able to build vs build their own structures. Whatever, non-issue.
But no, I don't want to stifle ideas. Hell, I really could care less. I think it's stupid people are arguing over the sound changing near death when we haven't seen how it's actually implemented, but whatever, I'm apparently stupid for wanting to at least see their idea in form. My point is look at the bug reporting site: It's all gameplay suggestions and "I think you're doing this wrong." Last bug fix? 19 days ago. Join a game when there are actually players on. Guess what? Everyone just wants to harp on how they think fades are going to be over powered or that shotguns are unfair. It's an unplayable environment. It's not an untestable environment though. I want to test and would like others to feel like, if we can't contribute gameplay wise, we can contribute testing wise. Guess that was asking too much.
<u><i><b>Please do not make a new thread for a topic if it already exists. Yes, everyone wants to be heard and we hope that UWE will consider everything. Your post does not require a new thread</u></i></b>
also my suggestion with less emphasis:
<u>Can we at least wait until we have all the features so that we can judge the individual parts as a whole?</u>
Hell, I am so glad there has been 0 footage of fade blink. I know the community would be divided right down the center on what would happen before actually ever trying it out, and we'd be right back to where we were on the build issue. Just to put that bird to rest:
I was never against building. I just wanted to actually have a playable building concept. Mostly I was against marines dropping structures, and the confusion of peoples vocabulary when they wanted to be able to build vs build their own structures. Whatever, non-issue.
But no, I don't want to stifle ideas. Hell, I really could care less. I think it's stupid people are arguing over the sound changing near death when we haven't seen how it's actually implemented, but whatever, I'm apparently stupid for wanting to at least see their idea in form. My point is look at the bug reporting site: It's all gameplay suggestions and "I think you're doing this wrong." Last bug fix? 19 days ago. Join a game when there are actually players on. Guess what? Everyone just wants to harp on how they think fades are going to be over powered or that shotguns are unfair. It's an unplayable environment. It's not an untestable environment though. I want to test and would like others to feel like, if we can't contribute gameplay wise, we can contribute testing wise. Guess that was asking too much.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1
Much better worded mate. Tho I dont think you needed the gripe at the end.
I apologize for my reaction, hell, I was one of the guys that
did not agree with the axe and the alien commander.
UWE will deliver us a good product and years of fun to come.
*edit*: Sorry for the miss understanding mayer. I have added ever sarcasm indicator I can think of. Is there anything else I can do so that you don't continue to miss the obvious.
*deleted*
[edit]
sarcasm... it's misleading... I don't like sarcastic people and definitely not in serious discussions.
There are reasonable voices in this comminity, certainly. You are definitely not among them.
"Reasonable voices" do not assume theirs is the only voice that benefits the community, nor do they compare submitting suggestions for a video game to the murder of millions of Jews in any context.<!--QuoteEnd--></div><!--QuoteEEnd-->
I lol'd. Obvious flamebait is obvious. And successful. It's super effective!
ChaosInc: I know you'd like more, but... my work here is done.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I'm going to try to make the new Lerk flight pretty much identical to NS1. Anyone have any thoughts about what should be changed?<!--QuoteEnd--></div><!--QuoteEEnd-->
Tweeted on the 17th. This is not an alpha test, it's a tech demo entering its design phase. Not only is it ridiculous to gripe that players want to influence the design of this game - it's ridiculous to suggest that anyone at this forum is unqualified to be on the dev team.
also my suggestion with less emphasis:
<u>Can we at least wait until we have all the features so that we can judge the individual parts as a whole?</u><!--QuoteEnd--></div><!--QuoteEEnd-->
lol, welcome to the Internet man.
People with too much time on their hands (me included) are going to always feel the need to make new threads for whatever is giving them grief. Suggesting something like this in the depths of another thread really nets you no result.
Hell, even the very first visible Sticky tells people go post on GetSatisfaction... what percentage of people do you think actually do that instead of just whining on these forums?
Tweeted on the 17th. This is not an alpha test, it's a tech demo entering its design phase. Not only is it ridiculous to gripe that players want to influence the design of this game - it's ridiculous to suggest that anyone at this forum is unqualified to be on the dev team.<!--QuoteEnd--></div><!--QuoteEEnd-->
focusedwolf
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<b><u>Focusedwolf</u></b>
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HUR WE SHULD ASK KOMMUNITY THEY NOES THINGS THEY PROBABLY BETTER THAN US AT EVERYTHING
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MY NAME IS EINEXILE AND I R BEST DEV EVAR
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Good laugh.
That is all.
Internet person, i'm qualified more then definitely 85% of the people here. From the basic knowledge of using Photoshop (like i expect everyone here knows), to a little bit of time spent learning Maya, to the coding i've done over a period of several years in various versions of visual studio (in c# [first in windowforms and now in wpf], and C++, with some time spent in C++.Net for a special project where i had to bridge the gap between c++, DirectShow, and c#). Plus i have experience with using actual shotguns, rifles, pistols and it's fall! so that means shotguns, muzzle-loaders, deer killing time!!!1 And two ###### hard as hell humanities courses and a easy as pie Signals and Systems class, and something called "Intro to discrete event systems" whatever that is [i really don't care... cause last semester ftw! xD].
Designing a game is much more than coding it; it's the whole thinking process that's hard, figuring what should be in and what shouldn't be; how to implement them, etc. It's what separates a game like Splinter Cell: Pandora Tomorrow from a game like Splinter Cell: Double Agent.
Also, spurting out random words that sound advanced doesn't make you look smart.
there are many talented people on these boards... hell, the dev team started out as just a simple mod team.. wait, don't most developers start out with just doing mods and growing. How many people that created a map for NS1, which by the way were provided by forum members, were eventually picked up by AAA companies and had to leave NS. I know I can think of a few off the top of my head. DarkAti and Kung Fu Squirrel both were taken and worked on Quake 4.
there are many talented people on these boards... hell, the dev team started out as just a simple mod team.. wait, don't most developers start out with just doing mods and growing. How many people that created a map for NS1, which by the way were provided by forum members, were eventually picked up by AAA companies and had to leave NS. I know I can think of a few off the top of my head. DarkAti and Kung Fu Squirrel both were taken and worked on Quake 4.<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://kotaku.com/5626214/what-do-game-developers-know-about-real-guns" target="_blank">http://kotaku.com/5626214/what-do-game-dev...about-real-guns</a>
So no, weapon proficiency isn't necessary. Thanks for playing the game. The door's over there. You can let yourself out.
<!--quoteo(post=0:date=Sep 6 2010, 05:29 PM:name=Focusedwolf)--><div class='quotetop'>QUOTE (Focusedwolf @ Sep 6 2010, 05:29 PM)</div><div class='quotemain'><!--quotec-->Internet person, i'm qualified more then definitely 85% of the people here. From the basic knowledge of using Photoshop (like i expect everyone here knows), to a little bit of time spent learning Maya, to the coding i've done over a period of several years in various versions of visual studio (in c# [first in windowforms and now in wpf], and C++, with some time spent in C++.Net for a special project where i had to bridge the gap between c++, DirectShow, and c#). Plus i have experience with using actual shotguns, rifles, pistols and it's fall! so that means shotguns, muzzle-loaders, deer killing time!!!1 And two ###### hard as hell humanities courses and a easy as pie Signals and Systems class, and something called "Intro to discrete event systems" whatever that is [i really don't care... cause last semester ftw! xD].<!--QuoteEnd--></div><!--QuoteEEnd-->
...what? So your example of how you're Dev material is because you know what just about anyone who spends a week on a subject knows, which qualifies you for Dev material. Wow, you bridged the gap between C++ C# and DirectShow? WOW. I mean, sure, directshow is a library that is available on both C# and C++, but since you put it together to make a semi-coherent sentence, WOW man. Just wow. Just for the icing on the cake, thanks for saying Humanities classes are hard. I would never have thought that anyone could use the word hard to define a humanities class. You are an inspiration to us all. You guys really think UWE just skate by on fairies and simple knowledge.
Anyways, thanks, I'll go back to using you as an example now.