Don't want to op en a new thread so: Why when you have full hp/armor as alien and you gestate a upgrade aliens lose armor? It is a thing that anoys me for ages.
<!--quoteo(post=1882747:date=Oct 30 2011, 10:14 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Oct 30 2011, 10:14 PM) <a href="index.php?act=findpost&pid=1882747"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't want to op en a new thread so: Why when you have full hp/armor as alien and you gestate a upgrade aliens lose armor? It is a thing that anoys me for ages.<!--QuoteEnd--></div><!--QuoteEEnd-->
ZeikkoJoin Date: 2007-12-16Member: 63179Members, Squad Five Blue, NS2 Map Tester
Yeah it makes me think they turned off the API access of the Pivotal tracker and now the PHP API client script tries to extract the data from the error message which is a string instead of an array.
<!--quoteo(post=1883092:date=Nov 1 2011, 11:47 AM:name=Zeikko)--><div class='quotetop'>QUOTE (Zeikko @ Nov 1 2011, 11:47 AM) <a href="index.php?act=findpost&pid=1883092"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah it makes me think they turned off the API access of the Pivotal tracker and now the PHP API client script tries to extract the data from the error message which is a string instead of an array.<!--QuoteEnd--></div><!--QuoteEEnd--> We didn't do it intentionally. I haven't gotten a chance to look into what's going on with it yet.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
<!--quoteo(post=1883123:date=Nov 1 2011, 01:53 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Nov 1 2011, 01:53 PM) <a href="index.php?act=findpost&pid=1883123"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We didn't do it intentionally. I haven't gotten a chance to look into what's going on with it yet.<!--QuoteEnd--></div><!--QuoteEEnd-->
its killing us! its one of my favorite parts of being a preorder-er... tracking your guys' technical details in a stalkerish-obsessive-fashion. :)
<!--quoteo(post=1883126:date=Nov 1 2011, 03:01 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Nov 1 2011, 03:01 PM) <a href="index.php?act=findpost&pid=1883126"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->its killing us! its one of my favorite parts of being a preorder-er... tracking your guys' technical details in a stalkerish-obsessive-fashion. :)
<!--quoteo(post=1883126:date=Nov 1 2011, 02:01 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Nov 1 2011, 02:01 PM) <a href="index.php?act=findpost&pid=1883126"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->@max: occlusion progressing?<!--QuoteEnd--></div><!--QuoteEEnd--> Occlusion is checked in. There are a few loose ends and some additional optimizations I want to make but it's basically done.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
<!--quoteo(post=1883267:date=Nov 2 2011, 11:17 AM:name=Max)--><div class='quotetop'>QUOTE (Max @ Nov 2 2011, 11:17 AM) <a href="index.php?act=findpost&pid=1883267"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Occlusion is checked in. There are a few loose ends and some additional optimizations I want to make but it's basically done.<!--QuoteEnd--></div><!--QuoteEEnd-->
i want you to you know
A) you are the man B) i am foaming at the mouth
none of this is sexual i promise. (hehe. but really.. awesome job cant wait !!)
PlasmaJoin Date: 2003-04-26Member: 15855Members, Constellation, Squad Five Blue
It checks the progress page every few minutes or so, it must have spotted the page working (and so its shown you the new progress tasks), but its broken again now.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Design task Rebalance hive cost (now 100) has appeared with status Accepted<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.play4dead.com/ns2/" target="_blank">On play4dead. </a> I don't know what to think of this, but it should stop Hives from going up and up in med-late game.
twilitebluebug stalkerJoin Date: 2003-02-04Member: 13116Members, NS2 Playtester, Squad Five Blue
edited November 2011
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Friction max speed fix<!--QuoteEnd--></div><!--QuoteEEnd--> Does anyone know what exactly this means?
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Rebalance hive cost (now 100)<!--QuoteEnd--></div><!--QuoteEEnd--> That sounds a bit drastic, having to save 3 minutes, on 3 Harvesters for (70 Tres) a "Hive Rush". I suppose it was an attempt at pendulum balancing. :)
IeptBarakatThe most difficult name to speak ingame.Join Date: 2009-07-10Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Design task Shade Ink Cloud has appeared with status Unstarted<!--QuoteEnd--></div><!--QuoteEEnd-->
Ooh, is that like the Haze ability the shade had in the prototype mod?
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Design task Shade passive (invisibility, disorientation) has appeared with status Unstarted<!--QuoteEnd--></div><!--QuoteEEnd-->
I assume this means a blending of invisibility and disorientation effects, which are just the things needed to make the Shade a powerful asset and great investment (not that it isn't already)
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Design task Nano-Shield (Commander Ability) has appeared with status Unstarted<!--QuoteEnd--></div><!--QuoteEEnd--> Colour me interested. Wonder what this is all about.
<!--quoteo(post=1883392:date=Nov 3 2011, 12:07 AM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Nov 3 2011, 12:07 AM) <a href="index.php?act=findpost&pid=1883392"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Colour me interested. Wonder what this is all about.<!--QuoteEnd--></div><!--QuoteEEnd-->
Marines carry an iPod Nano to protect their most important areas.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Design task Anti-AI stacking transitioned from Started to Delivered<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1883456:date=Nov 3 2011, 03:39 PM:name=Alchemda)--><div class='quotetop'>QUOTE (Alchemda @ Nov 3 2011, 03:39 PM) <a href="index.php?act=findpost&pid=1883456"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is that so canons cant stack on top of eachother?<!--QuoteEnd--></div><!--QuoteEEnd-->
Means MAC, ARC and Drifters can't be stacked anymore.
Will MAC mines be capable of being cloaked and if so, will aliens have some way of detecting and disarming them without setting them off? *cough* new gorge ability *cough*
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Technical task Upgrade to PhysX3<!--QuoteEnd--></div><!--QuoteEEnd-->Is there some reason or significant updates in PhysX? ... or its just common to UWE move to next version of 3'th party stuff when is available ?
.. as I remember Dushan uses the "PhysX Visual Debugger" in recent video ... is it the reason to move to 3.x ?
ZeikkoJoin Date: 2007-12-16Member: 63179Members, Squad Five Blue, NS2 Map Tester
<!--quoteo(post=1883714:date=Nov 4 2011, 08:48 PM:name=ZycaR)--><div class='quotetop'>QUOTE (ZycaR @ Nov 4 2011, 08:48 PM) <a href="index.php?act=findpost&pid=1883714"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is there some reason or significant updates in PhysX? ... or its just common to UWE move to next version of 3'th party stuff when is available ?
.. as I remember Dushan uses the "PhysX Visual Debugger" in recent video ... is it the reason to move to 3.x ?<!--QuoteEnd--></div><!--QuoteEEnd-->
Here are showcased some of the features of PhysX 3.0: <a href="http://physxinfo.com/news/5671/physx-sdk-3-0-has-been-released/" target="_blank">http://physxinfo.com/news/5671/physx-sdk-3...-been-released/</a> I am not an engine programmer but improved threading, double buffering distance based collision detection, new serialization API and vehicles are all good reasons to upgrade i think.
<!--quoteo(post=1883714:date=Nov 4 2011, 10:48 AM:name=ZycaR)--><div class='quotetop'>QUOTE (ZycaR @ Nov 4 2011, 10:48 AM) <a href="index.php?act=findpost&pid=1883714"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is there some reason or significant updates in PhysX? ... or its just common to UWE move to next version of 3'th party stuff when is available ?
.. as I remember Dushan uses the "PhysX Visual Debugger" in recent video ... is it the reason to move to 3.x ?<!--QuoteEnd--></div><!--QuoteEEnd--> The main reason we are switching is because it includes a feature we are using to help with the instancing. There may be some additional benefits too, we don't really know yet (the Visual Debugger is something we used with version 2 as well).
Comments
Why when you have full hp/armor as alien and you gestate a upgrade aliens lose armor?
It is a thing that anoys me for ages.
Why when you have full hp/armor as alien and you gestate a upgrade aliens lose armor?
It is a thing that anoys me for ages.<!--QuoteEnd--></div><!--QuoteEEnd-->
Bug that's been around for ages.
plus the twitter feed on that page dosent work probably same reason
We didn't do it intentionally. I haven't gotten a chance to look into what's going on with it yet.
its killing us!
its one of my favorite parts of being a preorder-er... tracking your guys' technical details in a stalkerish-obsessive-fashion.
:)
@max: occlusion progressing?
its one of my favorite parts of being a preorder-er... tracking your guys' technical details in a stalkerish-obsessive-fashion.
:)
@max: occlusion progressing?<!--QuoteEnd--></div><!--QuoteEEnd-->
...you are not touching yourself at the same time, right?
Occlusion is checked in. There are a few loose ends and some additional optimizations I want to make but it's basically done.
i want you to you know
A) you are the man
B) i am foaming at the mouth
none of this is sexual i promise.
(hehe. but really.. awesome job cant wait !!)
any hints as to the difference it has made?
<a href="http://www.play4dead.com/ns2/" target="_blank">On play4dead.
</a>
I don't know what to think of this, but it should stop Hives from going up and up in med-late game.
Does anyone know what exactly this means?
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Rebalance hive cost (now 100)<!--QuoteEnd--></div><!--QuoteEEnd-->
That sounds a bit drastic, having to save 3 minutes, on 3 Harvesters for (70 Tres) a "Hive Rush". I suppose it was an attempt at pendulum balancing. :)
Ooh, is that like the Haze ability the shade had in the prototype mod?
I assume this means a blending of invisibility and disorientation effects, which are just the things needed to make the Shade a powerful asset and great investment (not that it isn't already)
Ink Cloud sounds interesting indeed.
Colour me interested. Wonder what this is all about.
Marines carry an iPod Nano to protect their most important areas.
Is that so canons cant stack on top of eachother?
Means MAC, ARC and Drifters can't be stacked anymore.
exactly, and whips (all moveable AI units)
also would be nice to set top count of ARC per map to i.e. 7-10 pieces, to prevent server crash, when about 30 ARCs fire at once.
.. as I remember Dushan uses the "PhysX Visual Debugger" in recent video ... is it the reason to move to 3.x ?
.. as I remember Dushan uses the "PhysX Visual Debugger" in recent video ... is it the reason to move to 3.x ?<!--QuoteEnd--></div><!--QuoteEEnd-->
Here are showcased some of the features of PhysX 3.0: <a href="http://physxinfo.com/news/5671/physx-sdk-3-0-has-been-released/" target="_blank">http://physxinfo.com/news/5671/physx-sdk-3...-been-released/</a>
I am not an engine programmer but improved threading, double buffering distance based collision detection, new serialization API and vehicles are all good reasons to upgrade i think.
How about a lift? :D
.. as I remember Dushan uses the "PhysX Visual Debugger" in recent video ... is it the reason to move to 3.x ?<!--QuoteEnd--></div><!--QuoteEEnd-->
The main reason we are switching is because it includes a feature we are using to help with the instancing. There may be some additional benefits too, we don't really know yet (the Visual Debugger is something we used with version 2 as well).