Development Blog Update - Tomorrow's engine test

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  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--quoteo(post=1763784:date=Apr 9 2010, 01:04 PM:name=Tekoppen)--><div class='quotetop'>QUOTE (Tekoppen @ Apr 9 2010, 01:04 PM) <a href="index.php?act=findpost&pid=1763784"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Same here.

    I was hoping I could download the maps just by connecting, but okay.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm going out on an assumptive limb here, but because currently the editor does not have a compiling system for creating a map file that is unable to be opened and altered in the editor, this particular feature doesn't exist. (publically at least, i'm assuming it already exists in house and the test maps will be untouchable)

    Essentially giving your map out to people at this point is giving them free reign of editing of your map, which some people may not be okay with for privacy, etc.

    Comprox, could you clarify this a bit if you know?
  • TekoppenTekoppen Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
    <!--quoteo(post=1763787:date=Apr 9 2010, 08:08 PM:name=NuTTeR)--><div class='quotetop'>QUOTE (NuTTeR @ Apr 9 2010, 08:08 PM) <a href="index.php?act=findpost&pid=1763787"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just gonna need the map creators to host their creations for download then install them ourselves.
    Right now though let's just concentrate on the lone epicness at hand!

    The epic maps can come after :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Your right!

    Long live the devs!
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    edited April 2010
    Can't wait for a marine dance party.
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    PLEASE FOR THE LOVE OF THE GAME, ANY CODERS HERE COULD MAKE A DEATHMATCH MOD WE CAN PLAY TOGETHER?
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    edited April 2010
    <!--quoteo(post=1763793:date=Apr 9 2010, 01:12 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Apr 9 2010, 01:12 PM) <a href="index.php?act=findpost&pid=1763793"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can't wait for a marine dance party.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Crap, I just realized now that if there's a bindable "Use" key I'm gonna have to spend hours on each map looking for a hidden Rave Room.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->PLEASE FOR THE LOVE OF THE GAME, ANY CODERS HERE COULD MAKE A DEATHMATCH MOD WE CAN PLAY TOGETHER?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hell, I'd be happy with a game of pistol-based tag.
  • NuTTeRNuTTeR Join Date: 2010-04-09 Member: 71227Members
    <!--quoteo(post=1763796:date=Apr 9 2010, 07:15 PM:name=Deadzone)--><div class='quotetop'>QUOTE (Deadzone @ Apr 9 2010, 07:15 PM) <a href="index.php?act=findpost&pid=1763796"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Crap, I just realized now that if there's a bindable "Use" key I'm gonna have to spend hours on each map looking for a hidden Rave Room.



    Hell, I'd be happy with a game of pistol-based tag.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Works for me. Gives us some "easter eggs" to look out for too!
  • PhasePhase Join Date: 2003-11-18 Member: 23149Members, Constellation
    <!--quoteo(post=1763795:date=Apr 9 2010, 11:15 AM:name=rammaj)--><div class='quotetop'>QUOTE (rammaj @ Apr 9 2010, 11:15 AM) <a href="index.php?act=findpost&pid=1763795"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->PLEASE FOR THE LOVE OF THE GAME, ANY CODERS HERE COULD MAKE A DEATHMATCH MOD WE CAN PLAY TOGETHER?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Of course you know that's one of the first or last things we'll try ;) I personally want to see the extent of what we (coders) can do in-game and what restrictions we have with their software. Can't wait for decoda :)
  • RazorRazor Join Date: 2010-02-23 Member: 70695Members
    <!--quoteo(post=1763796:date=Apr 9 2010, 02:15 PM:name=Deadzone)--><div class='quotetop'>QUOTE (Deadzone @ Apr 9 2010, 02:15 PM) <a href="index.php?act=findpost&pid=1763796"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Crap, I just realized now that if there's a bindable "Use" key I'm gonna have to spend hours on each map looking for a hidden Rave Room.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Why when you can open the map in spark?


    fans are such strange creatures
  • PhasePhase Join Date: 2003-11-18 Member: 23149Members, Constellation
    Will there be VOIP in the engine test?
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--quoteo(post=1763803:date=Apr 9 2010, 01:20 PM:name=Phase)--><div class='quotetop'>QUOTE (Phase @ Apr 9 2010, 01:20 PM) <a href="index.php?act=findpost&pid=1763803"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Will there be VOIP in the engine test?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Doubtful, unless Steamworks immediately integrates it. However SteamChat has VOIP, just create a chatroom and invite people you are playing with.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    <!--quoteo(post=1763789:date=Apr 9 2010, 11:09 AM:name=Cyanide)--><div class='quotetop'>QUOTE (Cyanide @ Apr 9 2010, 11:09 AM) <a href="index.php?act=findpost&pid=1763789"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm going out on an assumptive limb here, but because currently the editor does not have a compiling system for creating a map file that is unable to be opened and altered in the editor, this particular feature doesn't exist. (publically at least, i'm assuming it already exists in house and the test maps will be untouchable)

    Essentially giving your map out to people at this point is giving them free reign of editing of your map, which some people may not be okay with for privacy, etc.

    Comprox, could you clarify this a bit if you know?<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is correct for now, but may change in the future. They are hoping to add some kind of sv_download thing in the future though.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    <!--quoteo(post=1763805:date=Apr 9 2010, 11:22 AM:name=Cyanide)--><div class='quotetop'>QUOTE (Cyanide @ Apr 9 2010, 11:22 AM) <a href="index.php?act=findpost&pid=1763805"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Doubtful, unless Steamworks immediately integrates it. However SteamChat has VOIP, just create a chatroom and invite people you are playing with.<!--QuoteEnd--></div><!--QuoteEEnd-->

    There is no in game voice chat right now, but like Cyanide said, just create a room or such.
  • PhasePhase Join Date: 2003-11-18 Member: 23149Members, Constellation
    I prefer ventrilo, maybe I'll just include that in the server name if people can view that :)
  • AnthoniAnthoni Join Date: 2009-04-10 Member: 67129Members
    edited April 2010
    They should look into integrating Teamspeak 3 SDK. I don't know what the licensing costs are though.
    <a href="http://www.teamspeak.com/?page=teamspeak3sdk" target="_blank">http://www.teamspeak.com/?page=teamspeak3sdk</a>
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--quoteo(post=1763810:date=Apr 9 2010, 01:24 PM:name=Anthoni)--><div class='quotetop'>QUOTE (Anthoni @ Apr 9 2010, 01:24 PM) <a href="index.php?act=findpost&pid=1763810"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They should look into integrate Teamspeak 3. I don't know what the licensing costs are though.
    <a href="http://www.teamspeak.com/?page=teamspeak3sdk" target="_blank">http://www.teamspeak.com/?page=teamspeak3sdk</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    There's no need, Steamworks includes integrated VOIP as part of it's package.

    I'm sure it just hasn't been added to the engine test.
  • TekoppenTekoppen Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
    <!--quoteo(post=1763812:date=Apr 9 2010, 08:28 PM:name=Cyanide)--><div class='quotetop'>QUOTE (Cyanide @ Apr 9 2010, 08:28 PM) <a href="index.php?act=findpost&pid=1763812"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There's no need, Steamworks includes integrated VOIP as part of it's package.

    I'm sure it just hasn't been added to the engine test.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Same as the server browser.
  • Ns_PennyNs_Penny Join Date: 2010-04-04 Member: 71167Members
    Is the engine test out for download yet? Anyone know?
  • NuTTeRNuTTeR Join Date: 2010-04-09 Member: 71227Members
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
  • TekoppenTekoppen Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
    <!--quoteo(post=1763816:date=Apr 9 2010, 08:36 PM:name=Ns_Penny)--><div class='quotetop'>QUOTE (Ns_Penny @ Apr 9 2010, 08:36 PM) <a href="index.php?act=findpost&pid=1763816"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is the engine test out for download yet? Anyone know?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I recommend chacking the front page:
    <a href="http://www.unknownworlds.com/ns2/" target="_blank">http://www.unknownworlds.com/ns2/</a>
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    Anyone know where it will be available? We get an email message or something like that or just a link on the site?
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1763820:date=Apr 9 2010, 01:39 PM:name=Hellbilly)--><div class='quotetop'>QUOTE (Hellbilly @ Apr 9 2010, 01:39 PM) <a href="index.php?act=findpost&pid=1763820"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone know where it will be available? We get an email message or something like that or just a link on the site?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Site update. Twitter message. The usual.
  • PhasePhase Join Date: 2003-11-18 Member: 23149Members, Constellation
    It will probably be posted on the front page and then an email shortly later. (shortly being relative)
  • KazterKazter Join Date: 2003-08-12 Member: 19481Members, Constellation
    Charlie, Max, and Crew...

    Great idea making the Pre-Alpha/Engine Test integrated into Steamworks. It will help us spread the good word about your amazing game. It will hopefully be similar to when people place "Starcraft 2 Beta" in their Steam Library. That is to say, people will message and get curious. It will be free advertising that will help spread the word around and have all of our Steam Friends ask questions about the game.

    I've done it before with other games, especially ones people have never heard of and it works. It gets them involved and hopefully gets them playing future releases.

    As far as the Engine Testing actually goes, can we get some standard form of Bug Submission or Reporting Format? I am sure you are interested in seeing all of our DXDiagnostics and a formal write up of anything we encountered (ie. bugs, impressions, comments).

    -Brian
  • TekoppenTekoppen Join Date: 2008-02-05 Member: 63584Members, NS2 Playtester, Reinforced - Shadow, Subnautica Playtester
    <!--quoteo(post=1763820:date=Apr 9 2010, 08:39 PM:name=Hellbilly)--><div class='quotetop'>QUOTE (Hellbilly @ Apr 9 2010, 08:39 PM) <a href="index.php?act=findpost&pid=1763820"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone know where it will be available? We get an email message or something like that or just a link on the site?<!--QuoteEnd--></div><!--QuoteEEnd-->

    All the information how to find it and download it will be given to us with the release.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--quoteo(post=1763820:date=Apr 9 2010, 01:39 PM:name=Hellbilly)--><div class='quotetop'>QUOTE (Hellbilly @ Apr 9 2010, 01:39 PM) <a href="index.php?act=findpost&pid=1763820"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone know where it will be available? We get an email message or something like that or just a link on the site?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd assume they are going to do a mass e-mail, but it hasn't been confirmed. Keep refreshing the main site to find out. But I wouldn't expect it for around another 5 hours.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--quoteo(post=1763823:date=Apr 9 2010, 01:41 PM:name=Kazter)--><div class='quotetop'>QUOTE (Kazter @ Apr 9 2010, 01:41 PM) <a href="index.php?act=findpost&pid=1763823"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Charlie, Max, and Crew...

    Great idea making the Pre-Alpha/Engine Test integrated into Steamworks. It will help us spread the good word about your amazing game. It will hopefully be similar to when people place "Starcraft 2 Beta" in their Steam Library. That is to say, people will message and get curious. It will be free advertising that will help spread the word around and have all of our Steam Friends ask questions about the game.

    I've done it before with other games, especially ones people have never heard of and it works. It gets them involved and hopefully gets them playing future releases.

    As far as the Engine Testing actually goes, can we get some standard form of Bug Submission or Reporting Format? I am sure you are interested in seeing all of our DXDiagnostics and a formal write up of anything we encountered (ie. bugs, impressions, comments).

    -Brian<!--QuoteEnd--></div><!--QuoteEEnd-->

    Kazter, unfortunately it will appear as "ValveTestApp4920", for the time being.
  • PhasePhase Join Date: 2003-11-18 Member: 23149Members, Constellation
    edited April 2010
    <!--quoteo(post=1763823:date=Apr 9 2010, 11:41 AM:name=Kazter)--><div class='quotetop'>QUOTE (Kazter @ Apr 9 2010, 11:41 AM) <a href="index.php?act=findpost&pid=1763823"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As far as the Engine Testing actually goes, can we get some standard form of Bug Submission or Reporting Format? I am sure you are interested in seeing all of our DXDiagnostics and a formal write up of anything we encountered (ie. bugs, impressions, comments).<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm sure you can do all that in the exact place they told us to.

    <a href="http://getsatisfaction.com/unknownworlds/products/unknownworlds_natural_selection_2" target="_blank">http://getsatisfaction.com/unknownworlds/p...ral_selection_2</a>

    as stated in Flayra's thread <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=109234" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=109234</a>
  • MaviMavi Join Date: 2010-03-02 Member: 70803Members
    <!--quoteo(post=1763826:date=Apr 9 2010, 07:43 PM:name=Cyanide)--><div class='quotetop'>QUOTE (Cyanide @ Apr 9 2010, 07:43 PM) <a href="index.php?act=findpost&pid=1763826"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Kazter, unfortunately it will appear as "ValveTestApp4920", for the time being.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's even better, every friend in my friend list will be curious what am I playing.. :)
  • Ns_PennyNs_Penny Join Date: 2010-04-04 Member: 71167Members
    I think this game will take off well when its fully released. It was ground breaking years ago and im sure this version is gonna rock the socks off that. I remember when i first played it and i couldnt get my head round the fact that the commander was a player what a wicked idea though. I have to admit I usually always go marine so hope the marines kick ass in the new version and we should geta little taster of marine in the test is that right? :P
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