PC Gaming isn't Dead!

spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
<div class="IPBDescription">At least according to EA</div>Authoritative Link:
<a href="http://www.gamasutra.com/view/news/27543/Dragon_Age_Producer_Dedicating_Resources_To_Distinguishing_PC_Console_Versions_Paid_Off.php" target="_blank">http://www.gamasutra.com/view/news/27543/D...ns_Paid_Off.php</a>

Turns out not doing stupid ports from console to PC and vice versa makes people buy the game. Whodathunk?
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Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Meh, PC is still my 99.99% gaming rig... I've got a Wii (with old-school emulators for console I also own) and a PSP... But I almost never even boot up the thing(s) for gaming...
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I don't believe it's dead in the first place, but this looks more like an isolated incident, not a trendsetting thing.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    This is one pointless article to which I can only reply with,

    <img src="http://www.cinemarts.com/itemimages/item_3906_1.jpg" border="0" class="linked-image" />
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    We'll always have an endless plethora of MMOs. Until the console manufacturers open up their restrictive "you have to do everything through us" online model, I don't think consoles are going to make for an attractive MMO market.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited March 2010
    Well, Steam and colleagues do the same thing tough. I think you mean lack of dedicated server support for games that clearly need it, is what you mean :P
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    Updating console titles is a long process that is not without it's costs. Most MMO's issue a patch every couple weeks. It just wouldn't work on a console at all unless you either got support for more frequent patching, or removed the need for it.
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    Well, the cries of "PC is dead!" have always had two main origins: a)Rampant piracy; b)Retail numbers.

    Both are fallacious, since piracy rates do not necessarily represent lost sales, and second because a whole chunk of games are traded second-hand or online today.

    So yeah. Elvis lives.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1759463:date=Mar 15 2010, 01:13 PM:name=Draco_2k)--><div class='quotetop'>QUOTE (Draco_2k @ Mar 15 2010, 01:13 PM) <a href="index.php?act=findpost&pid=1759463"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Both are fallacious, since piracy rates do not necessarily represent lost sales, and second because a whole chunk of games are traded second-hand or online today.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I can't see the actual effects of piracy or 2nd hand trade making any big impact if the product simply has too little first hand sales. Low piracy losses would actually mean there's even less potential market for the PC games.

    The interpretation of online sales is a big deal though, you're absolutely right on that.
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    We'll get to see it on a small scale soon enough with the CCP console-only MMO coming out this year.

    <a href="http://en.wikipedia.org/wiki/Dust_514" target="_blank">http://en.wikipedia.org/wiki/Dust_514</a>
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    So wait, they're just now figuring out that console porting to the PC is a bad thing?
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Marketing executives are a bit special like that.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I suppose making games for consoles (known hardware and all) is easier and cheaper?
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    <!--quoteo(post=1759487:date=Mar 15 2010, 08:20 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Mar 15 2010, 08:20 PM) <a href="index.php?act=findpost&pid=1759487"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I suppose making games for consoles (known hardware and all) is easier and cheaper?<!--QuoteEnd--></div><!--QuoteEEnd-->
    From what I've heard it's the exact opposite.

    PC development is, all things considered, an open platform, thus cheaper to develop for. You don't have to license SDKs if you don't want to. You don't have to give royalties for anyone for the privilege of making a game on their system.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited March 2010
    <!--quoteo(post=1759557:date=Mar 16 2010, 06:03 AM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Mar 16 2010, 06:03 AM) <a href="index.php?act=findpost&pid=1759557"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->From what I've heard it's the exact opposite.

    PC development is, all things considered, an open platform, thus cheaper to develop for. You don't have to license SDKs if you don't want to. You don't have to give royalties for anyone for the privilege of making a game on their system.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Conversely however you have to make it work on every possible hardware configuration, whereas on a console you get a specific configuration and that's all you need to test it on, and also the console manufacturer doesn't just take your money, they actually give you stuff to help develop on their platform. Testing on many hardware configurations and later support patches all cost money, so what consoles take in licensing fees they give back in reliability.

    Consoles are generally easier I think, at least in terms of development. You don't have to worry about hardware incompatibility and you can be sure of how the game will run, but they do have limitations on what you can make for them because all games need to be licensed. With PC you can make anything you like.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    Any idea how small are the smallest console developer teams? Licencing makes small games less viable, but is there any actual threshold?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1759571:date=Mar 16 2010, 08:59 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Mar 16 2010, 08:59 AM) <a href="index.php?act=findpost&pid=1759571"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->and also the console manufacturer doesn't just take your money, they actually give you stuff to help develop on their platform.<!--QuoteEnd--></div><!--QuoteEEnd-->
    In hindsight I guess this is kind of obvious, it's not like they'd go "NO ###### YOU, YOU CANT MAKE GAMES ON OUR PLATFORM"
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Things like Unity and UDK now allow you to create cross-platform games at a much more affordable price, reaching out to more indie developers than ever before.
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited March 2010
    <!--quoteo(post=1759571:date=Mar 16 2010, 07:59 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Mar 16 2010, 07:59 AM) <a href="index.php?act=findpost&pid=1759571"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Conversely however you have to make it work on every possible hardware configuration<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hardly the issue today that it was 12 years ago. Things have become pretty standardized. You only have two graphics chipsets to worry about (three if you decide to support the morons using Intel on-board) and sound solutions literally come packed up and ready to go.

    The biggest challenge is optimizing memory use and multi-threading, but that problem doesn't go away on 2001 Xbox 360 technology either.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->With PC you can make anything you like.<!--QuoteEnd--></div><!--QuoteEEnd-->

    On the other hand, since you can just fill a game with moronic moments a 9-year-old thought would be cool, actually making GAMES is a lot easier on consoles.

    Infinity Ward brainstorming sessions probably sound a lot like: "AND THEN IN THIS PART, A NUKE BLOWS UP, THROWING THE TRAIN YOU'RE ON THROUGH THE STATUE OF LIBERTY WHICH COLLAPSES ONTO THE AIRCRAFT CARRIER. THEN YOU JUMP INTO THE OPEN CANOPY OF AN F-35 AND DROP ALL YOUR BOMBS ONTO THE TERRORISTS AND YOU WIN"
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1759594:date=Mar 16 2010, 01:00 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Mar 16 2010, 01:00 PM) <a href="index.php?act=findpost&pid=1759594"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In hindsight I guess this is kind of obvious, it's not like they'd go "NO ###### YOU, YOU CANT MAKE GAMES ON OUR PLATFORM"<!--QuoteEnd--></div><!--QuoteEEnd-->

    Aaaactually some companies actually do. Nintendo in particular used to be quite strict with what you were allowed to make on their consoles.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1759642:date=Mar 16 2010, 08:42 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Mar 16 2010, 08:42 PM) <a href="index.php?act=findpost&pid=1759642"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On the other hand, since you can just fill a game with moronic moments a 9-year-old thought would be cool, actually making GAMES is a lot easier on consoles.

    Infinity Ward brainstorming sessions probably sound a lot like: "AND THEN IN THIS PART, A NUKE BLOWS UP, THROWING THE TRAIN YOU'RE ON THROUGH THE STATUE OF LIBERTY WHICH COLLAPSES ONTO THE AIRCRAFT CARRIER. THEN YOU JUMP INTO THE OPEN CANOPY OF AN F-35 AND DROP ALL YOUR BOMBS ONTO THE TERRORISTS AND YOU WIN"<!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://www.youtube.com/watch?v=9bt-1bv164I" target="_blank">http://www.youtube.com/watch?v=9bt-1bv164I</a>

    Wrong company.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    Did he just jump on a fighter jet during takeoff and hop into the cockpit? O.O

    And vault over a cruise missile :p
  • Corporal_FortierCorporal_Fortier Join Date: 2005-03-22 Member: 46079Members, Constellation
    <!--quoteo(post=1759866:date=Mar 18 2010, 01:50 PM:name=Cereal_KillR)--><div class='quotetop'>QUOTE (Cereal_KillR @ Mar 18 2010, 01:50 PM) <a href="index.php?act=findpost&pid=1759866"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Did he just jump on a fighter jet during takeoff and hop into the cockpit? O.O

    And vault over a cruise missile :p<!--QuoteEnd--></div><!--QuoteEEnd-->
    Oh yes he did!
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1759845:date=Mar 18 2010, 05:08 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Mar 18 2010, 05:08 PM) <a href="index.php?act=findpost&pid=1759845"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Aaaactually some companies actually do. Nintendo in particular used to be quite strict with what you were allowed to make on their consoles.<!--QuoteEnd--></div><!--QuoteEEnd-->
    But restricting content to follow some guideline isn't like outright demanding money from devs for the right to develop a game on the platform.
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    edited March 2010
    <!--quoteo(post=1759872:date=Mar 18 2010, 06:12 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Mar 18 2010, 06:12 PM) <a href="index.php?act=findpost&pid=1759872"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But restricting content to follow some guideline isn't like outright demanding money from devs for the right to develop a game on the platform.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I was under the impression that all console manufacturers charge developers to develop, or at the very least publish, games?
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    <!--quoteo(post=1759872:date=Mar 18 2010, 09:12 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Mar 18 2010, 09:12 PM) <a href="index.php?act=findpost&pid=1759872"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But restricting content to follow some guideline isn't like outright demanding money from devs for the right to develop a game on the platform.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Nintendo are even more despotic in that regard.

    Demanding money from developers and published games is what console companies do in general. It's why they sell consoles at a loss (well, Sony and Microsoft do).
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I guess you could call it demanding money, but they give something in return on top of the rights...
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited March 2010
    <!--quoteo(post=1759866:date=Mar 18 2010, 05:50 PM:name=Cereal_KillR)--><div class='quotetop'>QUOTE (Cereal_KillR @ Mar 18 2010, 05:50 PM) <a href="index.php?act=findpost&pid=1759866"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Did he just jump on a fighter jet during takeoff and hop into the cockpit? O.O

    And vault over a cruise missile :p<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, that's basically just cause, also known as 'walking out of the fireball: the game'.

    <!--quoteo(post=1759872:date=Mar 18 2010, 06:12 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Mar 18 2010, 06:12 PM) <a href="index.php?act=findpost&pid=1759872"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But restricting content to follow some guideline isn't like outright demanding money from devs for the right to develop a game on the platform.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No, it's in addition to it, the PS2 for example requires you to buy a license, but you're fairly free to develop what you like. Nintendo (at least they used to, don't know about now) also enforce strict guidelines as to content, as well as demanding a license fee.

    You'd probably get a development kit which helps you to understand the architecture and some of the development consoles which will play anything, but you can't just go and make a game and get a publisher, you need a license too.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1759642:date=Mar 16 2010, 08:42 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Mar 16 2010, 08:42 PM) <a href="index.php?act=findpost&pid=1759642"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On the other hand, since you can just fill a game with moronic moments a 9-year-old thought would be cool, actually making GAMES is a lot easier on consoles.

    Infinity Ward brainstorming sessions probably sound a lot like: "AND THEN IN THIS PART, A NUKE BLOWS UP, THROWING THE TRAIN YOU'RE ON THROUGH THE STATUE OF LIBERTY WHICH COLLAPSES ONTO THE AIRCRAFT CARRIER. THEN YOU JUMP INTO THE OPEN CANOPY OF AN F-35 AND DROP ALL YOUR BOMBS ONTO THE TERRORISTS AND YOU WIN"<!--QuoteEnd--></div><!--QuoteEEnd-->

    Uranub is the guy from Zero Punctuation, just with a sound synthesizer to make him sound British and pretends he's in Oz. I swear it :p
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    I hate to burst your bubble, but note Uranium's use of punctuation...
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--quoteo(post=1759916:date=Mar 18 2010, 10:32 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Mar 18 2010, 10:32 PM) <a href="index.php?act=findpost&pid=1759916"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, that's basically just cause, also known as 'walking out of the fireball: the game'.<!--QuoteEnd--></div><!--QuoteEEnd-->


    It better be in slowmotion though. Please tell me there's slowmo. And <a href="http://www.youtube.com/watch?v=NXbhfwHorlI" target="_blank">different angles</a> (sorry for crappy quality)
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