<!--quoteo(post=1752619:date=Feb 12 2010, 04:18 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Feb 12 2010, 04:18 PM) <a href="index.php?act=findpost&pid=1752619"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Isn't this game kind of like Tribes?<!--QuoteEnd--></div><!--QuoteEEnd--> Think more in terms of Team Fortress.
Also, good news everybody! The Conquest mode is free-to-play until end of March.
Necroing this thread because I have been playing this for the last week. Definitely the most fun game I've played in a while. The pvp is a really cool, fresh experience.
They're offering free trials now and I'd recommend trying it to just about anyone who likes shooters. Go go go. <a href="http://www.globalagendagame.com/freetrial/" target="_blank">http://www.globalagendagame.com/freetrial/</a>
It seems like everything's instanced. The "large-scale" PvP is basically a complicated form of clan matchmaking, and the biggest matches are 16v16. This isn't an MMO, it's just an MO.
Guild wars isn't competitive, it has a massive pve only portion, the PVP section is like maybe 10% of the game if that.
Guild wars is overwhelmingly cooperative, you need to do large amounts of PVE in order to do the PVP because buying everything with balthazar points or whatever they're called would take forever and involve huge amounts of grinding in the very limited number of arenas.
In fact the reason I like guildwars is because I never ever have to play PVP if I don't want to.
<!--quoteo(post=1767460:date=Apr 17 2010, 02:46 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Apr 17 2010, 02:46 AM) <a href="index.php?act=findpost&pid=1767460"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->[...]In fact the reason I like guildwars is because I never ever have to play PVP if I don't want to.<!--QuoteEnd--></div><!--QuoteEEnd--> That part of your post is completely valid. The rest not so much. You could say "the reason I like Guild Wars is because I never ever have to play PvE if I don't want to" and be just as right.
The PvP part of the game may not have as many or as big areas as the PvE part, but the strategical and tactical depth is what keeps people going back to it. The two-class system, the high number of skills but limited room on your skill bar, the interaction between group members, these serve to keep the game endlessly variable.
Unlocking everything with Balthazar faction points is certainly time-consuming, but so is unlocking it through PvE. Buying all the skills takes a massive amount of money. There are roughly 1250 skills in the game. If we assume you can get around 250 of those at low or no cost, that's still 1000 skills that you need to buy at a price of one platinum each. That's more money than most players have ever made. And we haven't even gone into items yet, all of which can only be unlocked through random drops. You could go for a very, very long time without seeing that +30 health staff head. And good luck finding a random drop of a superior health rune. I've never had one, but I can still use it in any PvP build I make because I unlocked it with Balthazar faction points. The fastest way to unlock <u>everything</u> seems to be a mix of PvE and PvP, but going strictly PvE or PvP will also get you there eventually. Which one of the slower methods is less slow can be debated. Also, while unlocking everything through PvP takes a long time, unlocking everything needed for one specific build takes only a few games. And then you use that build for a while and voila, you've got enough points to unlock stuff for a new build, and so on and so forth.
I do agree that GW is overwhelmingly cooperative though. The game is all about working together, no matter what you do. Well, there's "solo" playing with AI henchmen in both PvE and PvP (though to a much lesser degree in PvP), but playing together with other humans will always get you further.
<!--quoteo(post=1767460:date=Apr 17 2010, 01:46 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Apr 17 2010, 01:46 AM) <a href="index.php?act=findpost&pid=1767460"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Guild wars isn't competitive<!--QuoteEnd--></div><!--QuoteEEnd--> I don't care, ArenaNet called it a CORPG first, not me.
<!--quoteo(post=1767520:date=Apr 17 2010, 12:23 PM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Apr 17 2010, 12:23 PM) <a href="index.php?act=findpost&pid=1767520"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That part of your post is completely valid. The rest not so much. You could say "the reason I like Guild Wars is because I never ever have to play PvE if I don't want to" and be just as right.
The PvP part of the game may not have as many or as big areas as the PvE part, but the strategical and tactical depth is what keeps people going back to it. The two-class system, the high number of skills but limited room on your skill bar, the interaction between group members, these serve to keep the game endlessly variable.
Unlocking everything with Balthazar faction points is certainly time-consuming, but so is unlocking it through PvE. Buying all the skills takes a massive amount of money. There are roughly 1250 skills in the game. If we assume you can get around 250 of those at low or no cost, that's still 1000 skills that you need to buy at a price of one platinum each. That's more money than most players have ever made. And we haven't even gone into items yet, all of which can only be unlocked through random drops. You could go for a very, very long time without seeing that +30 health staff head. And good luck finding a random drop of a superior health rune. I've never had one, but I can still use it in any PvP build I make because I unlocked it with Balthazar faction points. The fastest way to unlock <u>everything</u> seems to be a mix of PvE and PvP, but going strictly PvE or PvP will also get you there eventually. Which one of the slower methods is less slow can be debated. Also, while unlocking everything through PvP takes a long time, unlocking everything needed for one specific build takes only a few games. And then you use that build for a while and voila, you've got enough points to unlock stuff for a new build, and so on and so forth.
I do agree that GW is overwhelmingly cooperative though. The game is all about working together, no matter what you do. Well, there's "solo" playing with AI henchmen in both PvE and PvP (though to a much lesser degree in PvP), but playing together with other humans will always get you further.<!--QuoteEnd--></div><!--QuoteEEnd-->
Some things are easier to get with faction points, but mostly the quickest way to get anything is to play through all the campaigns and get all the skills using skill point rewards from missions, and then do any other high XP quests or whatever, and then unlock maybe things like perfect weapon addons with points, things you have to grind in order to get.
My point is that the weighting is massively in favour of the PvE, because four campaigns is a lot of work to go through before it starts to get inefficient, whereas pvp goes at the same rate all the time, and rapidly gets boring (although I admit I have played the kurzick defence mission about a hundred fifty times, can't remember what for though, think it was faction points to get a manyshot skill or something). The PvP is certainly interesting but I can't imagine that it would be advertised considering the fairly low amount of content made for it compared to the rest of the game.
Mostly the quickest way to get anything is to buy it with Balthazar faction points. If you need a specific elite that can only be captured at the end of a campaign (and yes, that has happened several times), I guarantee you that it'll be faster to just pay 3000 faction for it than to go through the entire campaign. Buying skills does not just cost you skill points, it also costs you money. A lot of money, as I've mentioned before. But the fastest way to get a regular (non-elite) skill is usually to buy it from a skill trainer. Which is why, as I said, the fastest way to get everything is a mix of PvE and PvP.
Your perception of the weighting is entirely subjective. PvP gets boring quickly for you perhaps because you aren't that into it, but a lot of people have spent a lot of time having a lot of fun in PvP. The rock-paper-scissors-like metagame is what keeps it interesting, because there's never an optimal build. And the challenge of coming up with team builds rather than just individual builds and then learning to work together to maximize the chaos and destruction you can cause ups the fun factor again. The PvP you've played (I believe you're talking about Fort Aspenwood, the one where the Luxon attack the Kurzick fort with siege turtles) is far less intriguing because you just get dumped in a random team. It's also the least efficient way to get Kurzick/Luxon faction.
The PvP part of the game is just as important as the PvE. It may not have 50 different maps to play on (but then, neither does Team Fortress 2, a game that is exclusively about PvP), but what it lacks in breadth it makes up for in depth.
Comments
Think more in terms of Team Fortress.
Also, good news everybody! The Conquest mode is free-to-play until end of March.
They're offering free trials now and I'd recommend trying it to just about anyone who likes shooters. Go go go.
<a href="http://www.globalagendagame.com/freetrial/" target="_blank">http://www.globalagendagame.com/freetrial/</a>
During the short time span I did get to try it, it jumped from and to being very fun and very boring, which was rather... Confusing.
At the moment I value my hardware high enough not to press on.
PvP, pretty epic. Alliance v Alliance, uber epic
PvE stinks......
PvP, pretty epic. Alliance v Alliance, uber epic
PvE stinks......<!--QuoteEnd--></div><!--QuoteEEnd-->
PvE always sucks. What'd you expect? :p
PvE in many MMOs is passable. It's horrendous in GA.
<a href="http://video.google.com/videoplay?docid=4842494207275815332&ei=VSzGS7PvKIHhlQfDk9mKAw&q=tigersmith+v1&hl=en#" target="_blank">http://video.google.com/videoplay?docid=48...h+v1&hl=en#</a>
Guild wars is overwhelmingly cooperative, you need to do large amounts of PVE in order to do the PVP because buying everything with balthazar points or whatever they're called would take forever and involve huge amounts of grinding in the very limited number of arenas.
In fact the reason I like guildwars is because I never ever have to play PVP if I don't want to.
That part of your post is completely valid. The rest not so much. You could say "the reason I like Guild Wars is because I never ever have to play PvE if I don't want to" and be just as right.
The PvP part of the game may not have as many or as big areas as the PvE part, but the strategical and tactical depth is what keeps people going back to it. The two-class system, the high number of skills but limited room on your skill bar, the interaction between group members, these serve to keep the game endlessly variable.
Unlocking everything with Balthazar faction points is certainly time-consuming, but so is unlocking it through PvE. Buying all the skills takes a massive amount of money. There are roughly 1250 skills in the game. If we assume you can get around 250 of those at low or no cost, that's still 1000 skills that you need to buy at a price of one platinum each. That's more money than most players have ever made. And we haven't even gone into items yet, all of which can only be unlocked through random drops. You could go for a very, very long time without seeing that +30 health staff head. And good luck finding a random drop of a superior health rune. I've never had one, but I can still use it in any PvP build I make because I unlocked it with Balthazar faction points.
The fastest way to unlock <u>everything</u> seems to be a mix of PvE and PvP, but going strictly PvE or PvP will also get you there eventually. Which one of the slower methods is less slow can be debated. Also, while unlocking everything through PvP takes a long time, unlocking everything needed for one specific build takes only a few games. And then you use that build for a while and voila, you've got enough points to unlock stuff for a new build, and so on and so forth.
I do agree that GW is overwhelmingly cooperative though. The game is all about working together, no matter what you do. Well, there's "solo" playing with AI henchmen in both PvE and PvP (though to a much lesser degree in PvP), but playing together with other humans will always get you further.
I don't care, ArenaNet called it a CORPG first, not me.
The PvP part of the game may not have as many or as big areas as the PvE part, but the strategical and tactical depth is what keeps people going back to it. The two-class system, the high number of skills but limited room on your skill bar, the interaction between group members, these serve to keep the game endlessly variable.
Unlocking everything with Balthazar faction points is certainly time-consuming, but so is unlocking it through PvE. Buying all the skills takes a massive amount of money. There are roughly 1250 skills in the game. If we assume you can get around 250 of those at low or no cost, that's still 1000 skills that you need to buy at a price of one platinum each. That's more money than most players have ever made. And we haven't even gone into items yet, all of which can only be unlocked through random drops. You could go for a very, very long time without seeing that +30 health staff head. And good luck finding a random drop of a superior health rune. I've never had one, but I can still use it in any PvP build I make because I unlocked it with Balthazar faction points.
The fastest way to unlock <u>everything</u> seems to be a mix of PvE and PvP, but going strictly PvE or PvP will also get you there eventually. Which one of the slower methods is less slow can be debated. Also, while unlocking everything through PvP takes a long time, unlocking everything needed for one specific build takes only a few games. And then you use that build for a while and voila, you've got enough points to unlock stuff for a new build, and so on and so forth.
I do agree that GW is overwhelmingly cooperative though. The game is all about working together, no matter what you do. Well, there's "solo" playing with AI henchmen in both PvE and PvP (though to a much lesser degree in PvP), but playing together with other humans will always get you further.<!--QuoteEnd--></div><!--QuoteEEnd-->
Some things are easier to get with faction points, but mostly the quickest way to get anything is to play through all the campaigns and get all the skills using skill point rewards from missions, and then do any other high XP quests or whatever, and then unlock maybe things like perfect weapon addons with points, things you have to grind in order to get.
My point is that the weighting is massively in favour of the PvE, because four campaigns is a lot of work to go through before it starts to get inefficient, whereas pvp goes at the same rate all the time, and rapidly gets boring (although I admit I have played the kurzick defence mission about a hundred fifty times, can't remember what for though, think it was faction points to get a manyshot skill or something). The PvP is certainly interesting but I can't imagine that it would be advertised considering the fairly low amount of content made for it compared to the rest of the game.
Your perception of the weighting is entirely subjective. PvP gets boring quickly for you perhaps because you aren't that into it, but a lot of people have spent a lot of time having a lot of fun in PvP. The rock-paper-scissors-like metagame is what keeps it interesting, because there's never an optimal build. And the challenge of coming up with team builds rather than just individual builds and then learning to work together to maximize the chaos and destruction you can cause ups the fun factor again. The PvP you've played (I believe you're talking about Fort Aspenwood, the one where the Luxon attack the Kurzick fort with siege turtles) is far less intriguing because you just get dumped in a random team. It's also the least efficient way to get Kurzick/Luxon faction.
The PvP part of the game is just as important as the PvE. It may not have 50 different maps to play on (but then, neither does Team Fortress 2, a game that is exclusively about PvP), but what it lacks in breadth it makes up for in depth.