Dual Update for Soldier and Demo

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Comments

  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1744663:date=Dec 22 2009, 04:11 PM:name=DiscoZombie)--><div class='quotetop'>QUOTE (DiscoZombie @ Dec 22 2009, 04:11 PM) <a href="index.php?act=findpost&pid=1744663"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As a medic, I hate the pickax. Following a soldier around, healing him, he's killing stuff, I'm getting assists and charging my uber... then he decides to whip out his pickax and suddenly I have nothing to do. You might argue that a smart soldier wouldn't take out his pickax if he had a personal healer. well, there aren't many smart soldiers out there, and even the smart ones are generally out for their own glory and will take out their pick and charge someone given the chance. so if you want a downside to the pick, there's that, and it can be a pretty big one. I definitely don't prioritize soldiers as my heal targets anymore.<!--QuoteEnd--></div><!--QuoteEEnd-->

    indeed.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2009
    "Which requires a fail team filled with failure" wouldn't that be a double negative making it an unstoppable team J/K

    I do have to say that the spy has a lot of trouble on maps where there isn't all that much room to manouvre though due to the demo/soldier player horde atm...

    Either you teammates are on top of you and the explosion hit you as well making you flicker and then a big target :P

    Or just the sheer amount of explosions make you flicker and a big target as well...


    But this is just a current event complaint, which will die down over the next few days/weeks. The deadringer can help in this case to some extend, but the ringer sound is loud enough to make a team go into a frenzy of spykilling spam :P
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    <!--quoteo(post=1744749:date=Dec 23 2009, 06:38 PM:name=Thansal)--><div class='quotetop'>QUOTE (Thansal @ Dec 23 2009, 06:38 PM) <a href="index.php?act=findpost&pid=1744749"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I must play on some of these crazy Euro servers you people do.

    I have seen spawn camping once, and that was because we were fairly easily curbstomping the other team in the first place. However even there we were backed up fairly quickly due to needing to reload/out of ammo/whatever (we didn't die, but we would have had we stayed). I can't mention the server size, but I assume it was 24 or 30.

    I mean, to be spawn camped you have to be pushed back into your spawn, which requires there to be no ubers at round start (or built up inside spawn), which requires a fail team filled with failure. Either that or the other team is simply god awful amazing, managing to juggle/stun ubers so they can't do anything, etc etc.

    I can understand the fact that it is unpleasant to have pipes/rockets being poured into your spawn, but there are so many counters to it, that I don't really get the complaint.
    simple counter:
    2 ubers, one on an assault class (soldier, demo, pyro, whatever), and one on a heavy. any one that stand outside of your spawn will get rocked in the face by an uber heavy, and any one that runs away will be chased by an uber team (and hopefully the rest of the team).<!--QuoteEnd--></div><!--QuoteEEnd-->


    Two ubers can't clear away an entire team, especially on some maps. An uber'd heavy can't run fast enough to actually get anywhere before the uber runs out, and an uber'd pyro just means everyone runs away and comes back later. The ubers don't last forever. And if the uber'd guys stop to try and kill everything near the spawn, they'll just run out of the uber even further away from the main defence team than they would've if they'd just ran.


    And no. I'm not saying it's impossible to get out of the spawn. I never did. All I said was, the combination of the direct hit and the demo's shield makes breaking out of a spawn camping session even harder than it was to begin with. And since most spawn camping sessions begin because the spawn camping team are significantly better than the team being spawn camped to begin with, it leads to very annoying situations.


    It also doesn't really require an "amazing" team to juggle an uber. A single moderately skilled pyro can juggle a heavy/medic by himself until the uber's all gone.




    Also, speaking of the spy, I seem to be noticing the dead ringer and decloaking sounds more than I used to. Anyone else noticed that?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1744740:date=Dec 23 2009, 05:00 PM:name=X_Stickman)--><div class='quotetop'>QUOTE (X_Stickman @ Dec 23 2009, 05:00 PM) <a href="index.php?act=findpost&pid=1744740"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And yes I am talking about 24-30 player pubs, because I cba going into those "pro" 6 on 6 games to throw my e-penis at people I don't know.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't know if it's just you although I generally play Scout even on those 24-32 man spammy pubs. I generally don't die to that spam, more so if there is an SG the other side. I now fail to see what you're complaining about really. If you go on a 30 man server you're going to get a lot of spam.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    <!--quoteo(post=1744762:date=Dec 23 2009, 10:49 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Dec 23 2009, 10:49 PM) <a href="index.php?act=findpost&pid=1744762"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't know if it's just you although I generally play Scout even on those 24-32 man spammy pubs. I generally don't die to that spam, more so if there is an SG the other side. I now fail to see what you're complaining about really. If you go on a 30 man server you're going to get a lot of spam.<!--QuoteEnd--></div><!--QuoteEEnd-->


    You seem to be consistently missing my point. My point was *never* that the spam is bad. The server I play on is a 30 player server that only does payload maps and dustbowl. The chokepoints on those maps are the spammiest things in game. I'm aware of that. It's fun.

    What I *am* saying is that the demomen carrying out the spam are now harder to move than they were before. That's it. That is the extent of my "complaint."
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