The Post Your Screenshots Thread!

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  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Looking good Mendasp!
  • bunnabunna Join Date: 2005-04-16 Member: 48669Members, Constellation
    Awesome work shakewell, keep up the great work!
  • NicolayNicolay Join Date: 2009-09-18 Member: 68819Members
    edited November 2009
    Made something else instead of the sewer, because I didn't put any thought in it, here are some screenies:

    <img src="http://i186.photobucket.com/albums/x103/NicolayWijnen/cavepart1.jpg" border="0" class="linked-image" />
    <img src="http://i186.photobucket.com/albums/x103/NicolayWijnen/cavepart2-1.jpg" border="0" class="linked-image" />
  • zmozmo Join Date: 2009-02-27 Member: 66566Members
    <a href="http://img402.imageshack.us/i/hallway2n.jpg/" target="_blank"><img src="http://img402.imageshack.us/img402/9393/hallway2n.th.jpg" border="0" class="linked-image" /></a> My first attempt at a hallway. I'll have to lighten it up a bit.
  • huhuhhuhuh Join Date: 2005-01-07 Member: 33190Members
    <!--quoteo(post=1740412:date=Nov 26 2009, 03:04 AM:name=Allcars)--><div class='quotetop'>QUOTE(Allcars @ Nov 26 2009, 03:04 AM) <a href="index.php?act=findpost&pid=1740412"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So what do you guys think?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Where are these barriers please ? i've been looking for some ! Is it in props ?!
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1740507:date=Nov 26 2009, 02:39 PM:name=huhuh)--><div class='quotetop'>QUOTE(huhuh @ Nov 26 2009, 02:39 PM) <a href="index.php?act=findpost&pid=1740507"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Where are these barriers please ? i've been looking for some ! Is it in props ?!<!--QuoteEnd--></div><!--QuoteEEnd-->

    They're part of the "catwalk" prop set.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    wish i had a machine that as really up for this right now. oh well, when i get home...

    On the plus side ,I'm making thanksgiving dinner for 12 today so its not like i really have time for that anyway.


    You guys are looking good as always, will try to get something done today so I can join the cool club.
  • OroxOrox Join Date: 2005-01-07 Member: 33139Members, Constellation
    A first try :

    <img src="http://pix.wefrag.com/i/b/6/a/b/5/833555acc22fb2671d1606f78965acc.jpg" border="0" class="linked-image" />
  • NicolayNicolay Join Date: 2009-09-18 Member: 68819Members
    edited November 2009
    <!--quoteo(post=1740522:date=Nov 26 2009, 05:46 PM:name=Orox)--><div class='quotetop'>QUOTE(Orox @ Nov 26 2009, 05:46 PM) <a href="index.php?act=findpost&pid=1740522"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A first try :

    <img src="http://pix.wefrag.com/i/b/6/a/b/5/833555acc22fb2671d1606f78965acc.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Whoa, that look's nice, for a first try!
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    I'm a fan of shakewell's work

    I'd really like to see more of his work. Maybe a rounded area area
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    Very nice shakewell, I'm impressed.
  • KerotanKerotan Join Date: 2005-04-17 Member: 48692Members, Constellation
    I cant wait till a playable release of NS2 is available.. The amount of quality maps is going to be awwwwsome.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    How the hell do you make rocky terrain ? I am a bit mystified as there seems to be no dedicated tools for that like in most other engines.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    browsing the props. 1½ hours on this one.

    <img src="http://uffo.wanha.org/maps/ns2/ns2_venttitesti.jpg" border="0" class="linked-image" />
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    <!--quoteo(post=1740532:date=Nov 26 2009, 11:11 AM:name=Stakhanov)--><div class='quotetop'>QUOTE(Stakhanov @ Nov 26 2009, 11:11 AM) <a href="index.php?act=findpost&pid=1740532"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How the hell do you make rocky terrain ? I am a bit mystified as there seems to be no dedicated tools for that like in most other engines.<!--QuoteEnd--></div><!--QuoteEEnd-->

    They are meshes.
  • NicolayNicolay Join Date: 2009-09-18 Member: 68819Members
    <!--quoteo(post=1740532:date=Nov 26 2009, 06:11 PM:name=Stakhanov)--><div class='quotetop'>QUOTE(Stakhanov @ Nov 26 2009, 06:11 PM) <a href="index.php?act=findpost&pid=1740532"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How the hell do you make rocky terrain ? I am a bit mystified as there seems to be no dedicated tools for that like in most other engines.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You mean the props, or the texture?
    If props, Click Create Prop (A.K.A. The Chair.), and browse for: "Rock."

    If texture, Click Paint Tool (A.K.A. The Paint Can.), And browse for: "Rock."

    You will see all different types of rock, select one which you prefer.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    PS. Guys, with all this awesome stuff coming out and people with questions on how each other does things. #nsmapping has relaunched on Gamesurge, there is currently around 20 idlers of which the majority are playing around with spark.

    It would be particularly nice to see those in there who will stick around and help knowledge grow with the spark tools and those who are making some pretty awesome stuff so far.

    Oh and shakewell, drunkenmonkey, beautiful stuff. Just.. beautiful.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Nice atmosphere going there Uffo.
    Still playing with the editor myself as well. Unfortunately spot lights crash the editor for me :(
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Only meshes ? They seem rather limited to make natural looking caves , otherwise splitting edges one by one to make a smooth tunnel sounds like a lot of work. Is Spark simply not designed to handle round geometry ?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Hmm that somehow reminds of the entrance to the Viaduct hive uffo, which is good :P
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    I tried remaking a co_ map, just to see how Spark flies. Turns out she flies well.

    I made this from memory and I suspect I will go i and change at least the hive room (I never liked the old one).
    I also need all the ducts but since they start/end/contain so many props, I waited with those.

    All props and glory to the original creator, I just copied it =)

    See if you can guess which one it is!

    <img src="http://i219.photobucket.com/albums/cc129/ServiceStud/remake.jpg" border="0" class="linked-image" />

    Next up: More props! Textures and lighting is last... to the SPARKmobile!!
  • MotigMotig Join Date: 2008-10-23 Member: 65281Members
    Nice one Silverwing, I know exactly which one it is but I can't remember the name :( It's one of my favorites though! The layout looks pretty much the same to me!
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1740540:date=Nov 26 2009, 04:41 PM:name=Stakhanov)--><div class='quotetop'>QUOTE(Stakhanov @ Nov 26 2009, 04:41 PM) <a href="index.php?act=findpost&pid=1740540"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Only meshes ? They seem rather limited to make natural looking caves , otherwise splitting edges one by one to make a smooth tunnel sounds like a lot of work. Is Spark simply not designed to handle round geometry ?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Only meshes for the time being. A more robust displacement type editing tool has been on the editor wishlist for quite some time, and hopefully will make it in there. It hasn't been a priority because NS2 maps are indoors mostly, so there is not as much need for terrain editing.

    --Cory
  • GenomaxterGenomaxter Join Date: 2003-10-11 Member: 21597Members
    This is one of the Few almost complete rooms. Still need to add Wiring to the lights on the wall. I'm still messing with the lighting to try and get the performance I want, but i think I'll have to wait for an optimization patch. Its a complex room so I hope the pictures show the amount of detail in it.

    The Images are scaled down to 75% of the Original.

    <img src="http://i271.photobucket.com/albums/jj155/stackocakes/NSLevelScreenshot1.jpg" border="0" class="linked-image" />

    This is a View looking back and the first picture area. As you can see, there are other ways in and out of the by means of a sewer type system.
    <img src="http://i271.photobucket.com/albums/jj155/stackocakes/NSLevelScreenshot2.jpg" border="0" class="linked-image" />

    This is under the Large Vessel.
    <img src="http://i271.photobucket.com/albums/jj155/stackocakes/NSLevelScreenshot3.jpg" border="0" class="linked-image" />
  • MotigMotig Join Date: 2008-10-23 Member: 65281Members
    I like it, what are you going to do with the ceiling?
  • GenomaxterGenomaxter Join Date: 2003-10-11 Member: 21597Members
    until there is a performance boost.. Its kinda hard to do anything else to the room without my computer starting to jump pretty bad.
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    <!--quoteo(post=1740545:date=Nov 26 2009, 05:53 PM:name=Silverwing)--><div class='quotetop'>QUOTE(Silverwing @ Nov 26 2009, 05:53 PM) <a href="index.php?act=findpost&pid=1740545"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->See if you can guess which one it is!

    <img src="http://i219.photobucket.com/albums/cc129/ServiceStud/remake.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Pff co_faceoff one of the most played co maps
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    I have sent out messages to some people in this thread so CHEACK YOUR INBOX.
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    <a href="http://img522.imageshack.us/i/hallway1.jpg/" target="_blank"><img src="http://img522.imageshack.us/img522/4755/hallway1.th.jpg" border="0" class="linked-image" /></a>

    Whoever can guess where this hallway is from first gets a cookie :P
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