The Post Your Screenshots Thread!

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  • XtofXtof Join Date: 2003-04-15 Member: 15514Members
    Hello Folks,
    Thought I would show some pics... I have never mapped before, and I have been fooling around with Sparks to see what I could make. In this "map" I have tried different stuff, one of the things is the lightning (which is pretty important to have a good feel).
    The First 6 screenshots are the ones before I have changed the lighting. In the last two pictures you can see that I have changed the colour to blue in that hallway, that in order to obtain a darker feel. I just think that the yellow in that part was too birght.
    <img src="http://img29.imageshack.us/img29/1015/stardust008overview.jpg" border="0" class="linked-image" />
    <img src="http://img686.imageshack.us/img686/3241/stardust004.jpg" border="0" class="linked-image" />
    <img src="http://img22.imageshack.us/img22/9059/stardust001.jpg" border="0" class="linked-image" />
    <img src="http://img21.imageshack.us/img21/9163/stardust003.jpg" border="0" class="linked-image" />
    <img src="http://img4.imageshack.us/img4/9059/stardust001.jpg" border="0" class="linked-image" />
    <img src="http://img6.imageshack.us/img6/5515/stardust006.jpg" border="0" class="linked-image" />
    <img src="http://img22.imageshack.us/img22/2006/stardust007.jpg" border="0" class="linked-image" />
    <img src="http://img4.imageshack.us/img4/5515/stardust006.jpg" border="0" class="linked-image" />

    Any comment is very much appreciated. I know I have seen some incredible work overhere by some very gifted mappers.
    Greetings,
    XtOf

    PS: Can someone tell me how I can change the size of my images, I know that the forum does it for me, but can I do it manually?
  • huhuhhuhuh Join Date: 2005-01-07 Member: 33190Members
    red-blue combo is nice but it's wayyy too dark imo, add some mural white light to make stuff a bit clearer ?
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    <img src="http://application.denofgeek.com/images/m/corridors/Alien2.jpg" border="0" class="linked-image" />

    This one is literally taken from ns_bast vent on the left side of the map don't remember where but there was a vent whit red walls like in this picture
  • LordHorusNLLordHorusNL Join Date: 2009-08-31 Member: 68658Members
    edited November 2009
    Had some time to try the editor last night and made a quick little scene. The editor is nice but because of the missing functions it can get pretty frustrating at times, cant wait for new updates.

    Having worked with Source for years it felt really familiar and i'm pretty impressed.

    <img src="http://i234.photobucket.com/albums/ee232/LordHorusNL/NS2_Doodle_1.jpg" border="0" class="linked-image" />

    <img src="http://i234.photobucket.com/albums/ee232/LordHorusNL/NS2_Doodle_2.jpg" border="0" class="linked-image" />

    Not done yet, but i will probably move on and start working on a full custom map.
  • DuskstalkerDuskstalker Join Date: 2007-09-18 Member: 62351Members
    My first attempt at mapping :)

    <a href="http://img265.imageshack.us/i/sewer.jpg/" target="_blank"><img src="http://img265.imageshack.us/img265/3789/sewer.th.jpg" border="0" class="linked-image" /></a>
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    edited November 2009
    Ok, took everyone's advice, made some changes!
    <a href="http://img412.imageshack.us/img412/584/shot11.jpg" target="_blank"><img src="http://img412.imageshack.us/img412/584/shot11.th.jpg" border="0" class="linked-image" /></a><a href="http://img257.imageshack.us/img257/1180/shot12.jpg" target="_blank"><img src="http://img257.imageshack.us/img257/1180/shot12.th.jpg" border="0" class="linked-image" /></a><a href="http://img339.imageshack.us/img339/68/shot13.jpg" target="_blank"><img src="http://img339.imageshack.us/img339/68/shot13.th.jpg" border="0" class="linked-image" /></a><a href="http://img412.imageshack.us/img412/9743/shot14.jpg" target="_blank"><img src="http://img412.imageshack.us/img412/9743/shot14.th.jpg" border="0" class="linked-image" /></a><a href="http://img412.imageshack.us/img412/3397/shot15y.jpg" target="_blank"><img src="http://img412.imageshack.us/img412/3397/shot15y.th.jpg" border="0" class="linked-image" /></a><a href="http://img20.imageshack.us/img20/6672/shot16d.jpg" target="_blank"><img src="http://img20.imageshack.us/img20/6672/shot16d.th.jpg" border="0" class="linked-image" /></a><a href="http://img412.imageshack.us/img412/3198/shot17.jpg" target="_blank"><img src="http://img412.imageshack.us/img412/3198/shot17.th.jpg" border="0" class="linked-image" /></a>

    Any tips, advice, would be greatly appreciated. This is from my second round, added some new props, redid the map's lighting, hoping it's a lot better!
  • borgkingborgking Join Date: 2009-11-24 Member: 69504Members
    someone wants a diving tour?
    <img src="http://borgkinghome.bo.funpic.de/images/ns2editor05.JPG" border="0" class="linked-image" />
    yes I know the window glass texure looks broken , but I hope UWE will add semi-transparent textures later...
  • MarshalTTMarshalTT Join Date: 2005-01-08 Member: 33799Members
    I like it! Very nice!

    <!--quoteo(post=1740912:date=Nov 27 2009, 12:49 PM:name=LordHorusNL)--><div class='quotetop'>QUOTE(LordHorusNL @ Nov 27 2009, 12:49 PM) <a href="index.php?act=findpost&pid=1740912"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Had some time to try the editor last night and made a quick little scene. The editor is nice but because of the missing functions it can get pretty frustrating at times, cant wait for new updates.

    Having worked with Source for years it felt really familiar and i'm pretty impressed.

    <img src="http://i234.photobucket.com/albums/ee232/LordHorusNL/NS2_Doodle_1.jpg" border="0" class="linked-image" />

    <img src="http://i234.photobucket.com/albums/ee232/LordHorusNL/NS2_Doodle_2.jpg" border="0" class="linked-image" />

    Not done yet, but i will probably move on and start working on a full custom map.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    Lordhorus, how can you have a res node on a thin metal platform raised above nothingness? WHERE WILL THE RES COME FROM? ;)
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    another ye olde generic room

    <img src="http://uffo.wanha.org/maps/ns2/ns2_tests2.jpg" border="0" class="linked-image" />

    <img src="http://uffo.wanha.org/maps/ns2/ns2_tests3.jpg" border="0" class="linked-image" />

    <img src="http://uffo.wanha.org/maps/ns2/ns2_tests4.jpg" border="0" class="linked-image" />
  • Tom HoenTom Hoen Join Date: 2009-07-02 Member: 68004Members
    <img src="http://img691.imageshack.us/img691/5748/kaytavadoom1.jpg" border="0" class="linked-image" />
    <img src="http://img512.imageshack.us/img512/8523/kaytavadoom2.jpg" border="0" class="linked-image" />
    <img src="http://img145.imageshack.us/img145/4320/kaytavadoom3.jpg" border="0" class="linked-image" />
    <img src="http://img512.imageshack.us/img512/1886/kaytavadoom4.jpg" border="0" class="linked-image" />
    Yes it looks like someting out of Doom 3. Maybe little bit too dark.

    Btw, awsome work everyone! We got talent in here forums.
  • LordHorusNLLordHorusNL Join Date: 2009-08-31 Member: 68658Members
    <!--quoteo(post=1740942:date=Nov 27 2009, 07:51 PM:name=Kalabalana)--><div class='quotetop'>QUOTE(Kalabalana @ Nov 27 2009, 07:51 PM) <a href="index.php?act=findpost&pid=1740942"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lordhorus, how can you have a res node on a thin metal platform raised above nothingness? WHERE WILL THE RES COME FROM? ;)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Dammit man dont try to confuse me with your logic!!
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    <!--quoteo(post=1740954:date=Nov 27 2009, 08:17 PM:name=LordHorusNL)--><div class='quotetop'>QUOTE(LordHorusNL @ Nov 27 2009, 08:17 PM) <a href="index.php?act=findpost&pid=1740954"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dammit man dont try to confuse me with your logic!!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Maps should look and feel realistic ! It takes me very long to make map as i like to make them realistic i think of a detail and i think why and what that think does there.
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    edited January 2011
    <!--quoteo(post=1740952:date=Nov 27 2009, 01:05 PM:name=Tom Hoen)--><div class='quotetop'>QUOTE (Tom Hoen @ Nov 27 2009, 01:05 PM) <a href="index.php?act=findpost&pid=1740952"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes it looks like someting out of Doom 3. Maybe little bit too dark.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nah I think it looks fine.
  • ixinixin Join Date: 2009-07-01 Member: 67988Members
    edited November 2009
    <img src="http://i45.tinypic.com/257j9fd.jpg" border="0" class="linked-image" />
    <img src="http://i48.tinypic.com/24wwx6o.jpg" border="0" class="linked-image" />

    I know I've been showing corridors the whole time - meh. There's a door on the right end where I will be starting to make different heights and stuff like that :D

    Also for those guys who think the far ends look dark in every pic you see - it's less dark when you're closer up to it.
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    <!--quoteo(post=1740942:date=Nov 27 2009, 06:51 PM:name=Kalabalana)--><div class='quotetop'>QUOTE(Kalabalana @ Nov 27 2009, 06:51 PM) <a href="index.php?act=findpost&pid=1740942"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lordhorus, how can you have a res node on a thin metal platform raised above nothingness? WHERE WILL THE RES COME FROM? ;)<!--QuoteEnd--></div><!--QuoteEEnd-->


    Nanites. Or put a pipe under it.
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    <!--quoteo(post=1740968:date=Nov 27 2009, 01:53 PM:name=ixin)--><div class='quotetop'>QUOTE(ixin @ Nov 27 2009, 01:53 PM) <a href="index.php?act=findpost&pid=1740968"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know I've been showing corridors the whole time - meh. There's a door on the right end where I will be starting to make different heights and stuff like that :D

    Also for those guys who think the far ends look dark in every pic you see - it's less dark when you're closer up to it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hey that looks cool! Doesn't seem too dark to me though, but you could always throw in an omni at 450 radius and .2 intensity.
  • ixinixin Join Date: 2009-07-01 Member: 67988Members
    Yeah I did, got 5 omni's with 1.5 intens that are "strategicly placed" (rofl - in realtime? No way :P) which gives off this result, without it it would be uber dark :P
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    <img src="http://img264.imageshack.us/img264/2931/korridior.png" border="0" class="linked-image" />

    just making a mess, but at least it's a fun and ns'y mess
  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    Great work LordHorusNL; those pics look amazing.
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    edited January 2011
  • OngreOngre Join Date: 2009-02-05 Member: 66309Members
    edited November 2009
    Since the forum down my post was delete ... So I'm reposting my "changing-room" for the workers in the refinery. I'm quite proud of it !

    <img src="http://img682.imageshack.us/img682/2180/testpieza4.jpg" border="0" class="linked-image" />


    <a href="http://img301.imageshack.us/i/testpieza5.jpg/" target="_blank"><img src="http://img301.imageshack.us/img301/9161/testpieza5.th.jpg" border="0" class="linked-image" /></a>
    <a href="http://img682.imageshack.us/i/testpieza6.jpg/" target="_blank"><img src="http://img682.imageshack.us/img682/7045/testpieza6.th.jpg" border="0" class="linked-image" /></a>

    Edit : The editor is amazing !
  • MotigMotig Join Date: 2008-10-23 Member: 65281Members
    Doesn't look like a very safe changing room with that open vent! :)
  • OngreOngre Join Date: 2009-02-05 Member: 66309Members
    <!--quoteo(post=1741047:date=Nov 28 2009, 12:52 AM:name=Disorder)--><div class='quotetop'>QUOTE(Disorder @ Nov 28 2009, 12:52 AM) <a href="index.php?act=findpost&pid=1741047"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Doesn't look like a very safe changing room with that open vent! :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I guess you got a point there ! :D
  • phoenixbbsphoenixbbs Join Date: 2003-02-10 Member: 13379Members, Constellation, NS2 Playtester, Subnautica Playtester
    Open vent ? - ahh you mean the laundry chute... yeah, I suppose if the base happened by a million to one chance be overrun by blood thirsty aliens it might post a threat, but lets be realistic, whoever heard of that happening off-world... we're alone in the universe - right ?
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    Hope I don't offend too many fans ... lol

    Wanted to see what I could do with it .. planned on doing the whole thing, but I've lost interest.

    <a href="http://img690.imageshack.us/i/ff1kq.jpg/" target="_blank"><img src="http://img690.imageshack.us/img690/6837/ff1kq.th.jpg" border="0" class="linked-image" /></a>
    <a href="http://img228.imageshack.us/i/ff2a.jpg/" target="_blank"><img src="http://img228.imageshack.us/img228/6374/ff2a.th.jpg" border="0" class="linked-image" /></a>
    <a href="http://img163.imageshack.us/i/ff3i.jpg/" target="_blank"><img src="http://img163.imageshack.us/img163/9674/ff3i.th.jpg" border="0" class="linked-image" /></a>
    <a href="http://img268.imageshack.us/i/ff4e.jpg/" target="_blank"><img src="http://img268.imageshack.us/img268/7003/ff4e.th.jpg" border="0" class="linked-image" /></a>

    did the best I could with what was available.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1740946:date=Nov 27 2009, 06:55 PM:name=uffo)--><div class='quotetop'>QUOTE(uffo @ Nov 27 2009, 06:55 PM) <a href="index.php?act=findpost&pid=1740946"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->another ye olde generic room

    <img src="http://uffo.wanha.org/maps/ns2/ns2_tests2.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    I really like that vent. Vents that don't look like deliberate vents are awesome, this is defined by the structure of the room as vents usually are, rather than being clearly made to be a square vent.
  • HivelordHivelord Join Date: 2003-06-21 Member: 17567Members, Reinforced - Shadow
    Resnode room.

    <a href="http://img526.imageshack.us/i/smallroom1.jpg/" target="_blank"><img src="http://img526.imageshack.us/img526/2408/smallroom1.jpg" border="0" class="linked-image" /></a>

    <a href="http://img694.imageshack.us/i/smallroom2.jpg/" target="_blank"><img src="http://img694.imageshack.us/img694/6692/smallroom2.jpg" border="0" class="linked-image" /></a>


    <a href="http://img134.imageshack.us/i/smallroom5.jpg/" target="_blank"><img src="http://img134.imageshack.us/img134/1435/smallroom5.jpg" border="0" class="linked-image" /></a>
  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    I like what you did with the resnode, looks great.
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    edited November 2009
    I think the res node room could use a little more variation. Too much dark metal : \

    Looks ace otherwise.

    EDIT: Variation in color.
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