Shattered Horizon

13

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1736777:date=Nov 9 2009, 01:52 AM:name=Thansal)--><div class='quotetop'>QUOTE (Thansal @ Nov 9 2009, 01:52 AM) <a href="index.php?act=findpost&pid=1736777"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As I said before:
    It is almost 100% about getting the drop on the other guy by positioning. your movement is slow, you can't dodge for ######, and hitting people is easy.

    honestly, save your cash unless you are really interested in messing about in zero g.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Odd, from the trailer you seem to have quite some maneuverability using your in-suite thrusters :/
  • RobRob Unknown Enemy Join Date: 2002-01-24 Member: 25Members, NS1 Playtester
    <!--quoteo(post=1736777:date=Nov 8 2009, 07:52 PM:name=Thansal)--><div class='quotetop'>QUOTE (Thansal @ Nov 8 2009, 07:52 PM) <a href="index.php?act=findpost&pid=1736777"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As I said before:
    It is almost 100% about getting the drop on the other guy by positioning. your movement is slow, you can't dodge for ######, and hitting people is easy.

    honestly, save your cash unless you are really interested in messing about in zero g.<!--QuoteEnd--></div><!--QuoteEEnd-->

    But see, that seems like the very reason you would want to play this game. If you have to maneuver to make the kill, then strategy has a chance to grow and it's not all about your skills with the mouse and keyboard.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--quoteo(post=1736840:date=Nov 9 2009, 10:44 AM:name=Rob)--><div class='quotetop'>QUOTE (Rob @ Nov 9 2009, 10:44 AM) <a href="index.php?act=findpost&pid=1736840"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But see, that seems like the very reason you would want to play this game. If you have to maneuver to make the kill, then strategy has a chance to grow and it's not all about your skills with the mouse and keyboard.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh, the reason I thought it wasn't all that good is that it is like playing CS on dust 24/7. It's interesting for a little while, but ultimately boring and repetitive, not necessarily because there is anything inherently wrong, just that there isn't enough variety.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    i asked steam support for a refund , the game looks pretty, runs smooth on maximum details and resolution though..but it makes me horribly motion sick and caused some nausea after playing it for just 40 minutes. kinda reminded me at playing descent back in the days.. friend of mine told me the motion sickness would go away if you just focus onto some static spots on your screen, but that did never work for me :p shattered horizon was also quite boring, i do not really get all the hype around this game, i thing futuremark just made a playable benchmark with it , so peoples could compare their silly framerates and brag about it :p
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    And did you get your refund? Because I guess I can do with one day of zero g shooting. But not more, and definitely not for 40 bucks.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1736880:date=Nov 9 2009, 05:02 PM:name=sheena_yanai)--><div class='quotetop'>QUOTE (sheena_yanai @ Nov 9 2009, 05:02 PM) <a href="index.php?act=findpost&pid=1736880"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i asked steam support for a refund , the game looks pretty, runs smooth on maximum details and resolution though..but it makes me horribly motion sick and caused some nausea after playing it for just 40 minutes. kinda reminded me at playing descent back in the days..<!--QuoteEnd--></div><!--QuoteEEnd-->
    You got motion sick playing Descent so you decided you'd buy a game much like that?
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--quoteo(post=1737014:date=Nov 11 2009, 01:19 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE (TychoCelchuuu @ Nov 11 2009, 01:19 AM) <a href="index.php?act=findpost&pid=1737014"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You got motion sick playing Descent so you decided you'd buy a game much like that?<!--QuoteEnd--></div><!--QuoteEEnd-->


    yesh, because im that kind of hype ######, i thought it would not be THAT bad... and back in the days ive played descent even with the VFX1 VR hmd it was bundled with.. i thought without the 3d effect it would not cause any troubles. but my brain is dumb, and gets so easily fooled by some silly computer graphics.. im curious if there is any research data to this computer game motion sickness thing and why it is happening to only a small percentage of gaming persons..
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Probably the same reason only some people get seasick.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--quoteo(post=1737104:date=Nov 11 2009, 07:03 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE (TychoCelchuuu @ Nov 11 2009, 07:03 AM) <a href="index.php?act=findpost&pid=1737104"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Probably the same reason only some people get seasick.<!--QuoteEnd--></div><!--QuoteEEnd-->
    yeah...but i do not get sea sick.. also , to get seasick it needs actual physical motion...you dont get seasick from watching a video of a boat ride
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    I postulate that video games (specifically FPS games) have helped minimize if not eliminate motion sickness for me. Woohoo!

    Also, this means I can sleep, play GameBoy, read, and other sorts of things on long car rides through the California mountains/hills. Bonus!
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    The theory I've heard, though I think it remains unverified, is that game-induced motion-sickness is due to a discrepancy between the eyes (which perceive heavy motion) and the inner ear (which perceives no motion). This leads your brain to "assume" that the inner ear is malfunctioning, which could be a symptom of poisoning, which in turn causes nausea and vomiting.
    This also doesn't account for why games only make some people motion-sick.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1737197:date=Nov 11 2009, 08:59 AM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Nov 11 2009, 08:59 AM) <a href="index.php?act=findpost&pid=1737197"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The theory I've heard, though I think it remains unverified, is that game-induced motion-sickness is due to a discrepancy between the eyes (which perceive heavy motion) and the inner ear (which perceives no motion). This leads your brain to "assume" that the inner ear is malfunctioning, which could be a symptom of poisoning, which in turn causes nausea and vomiting.
    This also doesn't account for why games only make some people motion-sick.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Maybe most peoples' brains are sad and want to die instead of vomiting up the poison.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    The only game that's ever given me motion sickness that was so bad I had to turn off all the lights and lie down for a bit was The Wonderful End Of The World.

    Explain *that*, with all your "science."
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    Hey! This game got two (2) _FREE_ dlc:s that include 4 new maps and a bunch of new guns. Both of which there were not enough. I dig when developers keep adding content, even if they don't have to. But i guess this usually only applies to indie developers. And did i mention the DLC:s are free?
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    also, free weekend.

    also, I STILL AM ON XP AND CAN'T PLAY. =p
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    just tried it out briefly before bed. I'm amazed I managed to break even in k/d but I think I got on a good team. I will try it some more tomorrow. I didn't really get particularly disoriented but I played Descent a lot when I was a young'un.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    I bought it, joined a server and went 24/4 on my first round. I did similarly well in the rounds that followed. Either I'm awesome or everyone else sucks.

    The game trades complexity in positioning and gunplay for complexity in movement. When you fire your jetpack you light up like a bulb making you an easy target for anyone. If you're just floating through the void, not shooting and not thrusting, you're pretty hard to spot. Sit somewhere dark and pick people off, or set yourself up on a good trajectory and then stop thrusting. You'll continue in that direction and you can just concentrate on claiming lives.

    --Scythe--
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Silent running helps even more with staying undiscovered as it allows you to move without lighting up, to the point that people would fly right by me and never notice until I shot them in the back. However, this also turns off most of the sound and the entire HUD, which means I never knew where the objective was. And yet I was happily floating around because I wasn't about to turn myself back into a flashbulb and get myself shot when I could be stealthy like this. Specious game design.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    which weapons are the good weapons? I've only run with the assault rifle so far. Is it best to stick with the ones that say they're better when you're airborne?
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    <!--quoteo(post=1773433:date=Jun 6 2010, 12:00 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE (DiscoZombie @ Jun 6 2010, 12:00 AM) <a href="index.php?act=findpost&pid=1773433"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->which weapons are the good weapons? I've only run with the assault rifle so far. Is it best to stick with the ones that say they're better when you're airborne?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I've been using almost exclusivly the assault rifle. I tried the rail gun and hated it. Incredible sway even when standing on solid ground, doesn't do much more damage... bleh.

    --Scythe--
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited June 2010
    I dunno about the SMG, but the shotgun lacks range which makes it unsuitable for most of the combat in the game. The machine gun has a lot of recoil and is fairly inaccurate, and hitting anything with the rail-gun when you're not anchored (which you can't be when you're in silent-running) is very hard. So for silent running at least the assault rifle seems the best choice.

    As for the excessive sway of the railgun, that's if you're moving or zooming in. If you stand still for a few moments after zooming in, the sway will disappear entirely and your reticule will become stationary.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    I'm still getting used to how much you need to lead targets. I played around with the machine gun and it's pretty good for spraying and praying while anchored, but the assault rifle definitely seems to be the most well-balanced gun. I'm so used to conserving ammo, I need to get used to the fact that I have 60 bullets per clip and infinite clips. After a few more games, I seem to maintain at least a 2 to 1 k/d. We NS players must have a real advantage, what with all our wall walking experience.

    is silent running really necessary? I think you don't really light up if you're not thrusting, and you don't show up on the enemy's radar until someone shoots you anyway.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited June 2010
    Next post was supposed to be an edit of this one. Guess I pres wrong butan.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    The game manual says the following under "Radar":

    Opponents appear on the radar and on your HUD when they are spotted by you or
    your teammates, or when they fire their weapon within a certain range.


    And under "Spotting Enemies":

    You can spot an opponent by holding your crosshairs on him for a short period. After being spotted, the opponent
    is marked on your HUD with red brackets surrounding the astronaut. If the opponent moves out of your line of
    sight, you lose his location after a couple of seconds. Spotting information is shared between you and your
    teammates who are within 50 meters of your position.


    And finally under "Silent Running":

    Silent running limits your rocket pack thrusters
    to a low power mode, making it harder for opponents to see your movements. You no longer appear on radar
    and since your suit electronics are off, EMP grenades have no effect on you either.


    So here's the question: Does silent running suppress your appearance on radar entirely? The chapter on silent running seems to suggest that, while "Radar" and "Spotting Enemies" don't specifically mention whether manual spotting or weapons fire will mark someone on silent running on the radar.
    My guess is that silent running suppresses your presence on radar entirely, as that is in line with my experiences in the game. Combine that with not lighting yourself up and you're close to invisible as long as you stay out of sunlight.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1773491:date=Jun 5 2010, 01:52 PM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Jun 5 2010, 01:52 PM) <a href="index.php?act=findpost&pid=1773491"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So here's the question: Does silent running suppress your appearance on radar entirely? The chapter on silent running seems to suggest that, while "Radar" and "Spotting Enemies" don't specifically mention whether manual spotting or weapons fire will mark someone on silent running on the radar.
    My guess is that silent running suppresses your presence on radar entirely, as that is in line with my experiences in the game. Combine that with not lighting yourself up and you're close to invisible as long as you stay out of sunlight.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I would guess yes and the only way to spot them is visual contact based on friends and videos (I haven't played).

    Also, you lose some stuff like the simulated sounds and auto-correcting thrusters to help balance. Oh, and I thought it also killed your own radar and HUD stuff too.

    Still, if I played, I don't think I'd ever not be running silent. Space ninja!
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    It does kill everything, yes. HUD, sound (you still get muffled firing sounds though), thrusters are weaker, no auto-correction... But yeah, it turns you into a space ninja. Who doesn't know where the objective is and is therefore semi-useless to his team. Like I said, specious.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    yeah, I think the hardest thing in silent running is telling bad guys from good guys. particularly bad if you're on a friendly fire server. but I can see its use, especially if you never show up on radar...
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1773539:date=Jun 6 2010, 06:57 AM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Jun 6 2010, 06:57 AM) <a href="index.php?act=findpost&pid=1773539"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It does kill everything, yes. HUD, sound (you still get muffled firing sounds though), thrusters are weaker, no auto-correction... But yeah, it turns you into a space ninja. Who doesn't know where the objective is and is therefore semi-useless to his team. Like I said, specious.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The objective is right where you left it, man. It's not like it floats around. If you have something scientists call "the ability to remember where things are" you can just float towards it the way you previously would have.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    That assumes I knew where it was in the first place, or where it goes when the objective changes. I also don't know if there are enemies near the objective because I can't see them on my HUD. The point is that this is sort of like the Cloak & Dagger in TF2: It's very easy to think "I'm helping!" when you're actually doing nothing useful.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    And you're not informed if the point is capped and the next one becomes active. You could be sitting there stealthily defending a defunct point.

    --Scythe--
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