Shattered Horizon
<div class="IPBDescription">Zero gravity Combat</div>Shattered Horizon is availlable on Steam. Zero gravity combat on an asteroid belt orbiting earth. Seems like a fun way to spend your time while waiting for NS.
Trailer:
<a href="http://www.gametrailers.com/video/raid-on-shattered-horizon/58508" target="_blank">http://www.gametrailers.com/video/raid-on-...d-horizon/58508</a>
Sorry for the messy link. Those buttons don't seem to work on opera, and I can't remember the correct form for linking.
The game site and more trailers, pics etc.:
<a href="http://www.shatteredhorizon.com/media/trailers/" target="_blank">http://www.shatteredhorizon.com/media/trailers/</a>
Also, it's not too expensive:
€19.95 / $19.95 / £14.95
Trailer:
<a href="http://www.gametrailers.com/video/raid-on-shattered-horizon/58508" target="_blank">http://www.gametrailers.com/video/raid-on-...d-horizon/58508</a>
Sorry for the messy link. Those buttons don't seem to work on opera, and I can't remember the correct form for linking.
The game site and more trailers, pics etc.:
<a href="http://www.shatteredhorizon.com/media/trailers/" target="_blank">http://www.shatteredhorizon.com/media/trailers/</a>
Also, it's not too expensive:
€19.95 / $19.95 / £14.95
Comments
HOLY ###### THIS GAMES GOING TO ROCK
seriously WOW
devs if you play this game i have a feeling its going to delay NS2
but all those waiting for NS2 damn this will kill some time
these new guys future mark studios seams like a bit of a dark horse the odds dont seam that good but ###### me the game is going to break faces watch the trailer you will order asap. they have gotten their ###### together and this looks like a success
<a href="http://www.shatteredhorizon.com/" target="_blank">http://www.shatteredhorizon.com/</a>
Also, there seems to be quite a lot of hovaring without flapping in this game.
Also, there seems to be quite a lot of hovaring without flapping in this game.<!--QuoteEnd--></div><!--QuoteEEnd-->
If there is dark matter all throughout space, then there sure is sound is space/vacuum. But we wouldn't be able to pick it up with just our ears.
I'm guessing their suits would cobble together multiple information sources like muzzle flashes, image recognition, forces on the suit from explosions, etc to create what the fight <i>might</i> sound like. This would probably keep people sane, but also it would help with orienting yourself.
I will be picking this up. Thanks :D
DX10 only.
I will might pick this up when I upgrade to W7 (aka, no time soon)...
Too bad.
DX10 only.
I will might pick this up when I upgrade to W7 (aka, no time soon)...
Too bad.<!--QuoteEnd--></div><!--QuoteEEnd-->
Damnation!
Seriously.
The sad thing is that I am now seriously considering switching from XP to Win7, something I almost never do (early adoption of an OS just doesn't fly with me).
but, I can get it for $30 through school, my GF's laptop runs Vista, I have been seriously pondering trying to convince her to upgrade to W7, and it would make sense to upgrade my main computer and her's at the same time...
support for a larger audience is key to success, bad design!
support for a larger audience is key to success, bad design!<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm giving them the benefit of the doubt here and assuming that some factor of DX10 was required for their key game elements, and that implementing said feature when using DX9 would have been impossible/so time consuming that they would not be able to release in a reasonable time frame (they are an indy company after all). Bug Rayden about it, one of his projects required DX10 for some physics thingy.
Actually, a standard gun would work in space. The simplest way of thinking about it is this: A bullet is a closed environment, the external atmosphere actually has very little impact on the ignition and combustion of the propellant (as it is a mechanical strike, not fire, that triggers the blasting cap).
And gunpowder still contains its own oxidizer. There's nothing at all that would prevent a firearm from firing in a vacuum.
It seems a gun could very well fire in space due to an oxidizer being locked chemically inside the bullet casing/gunpowder. But the question is, can that small amount of burnable oxygen produce enough of an "explosion" when there isn't any atmospheric oxygen to help expand this explosion to force the bullet out of the barrel?
[edit]
Aw you guys done and outpost me :(
To add to the Mythbuster test, they made sure no air was present in the gun. But water does contain air and this explosion could perhaps burn that, to force the bullet out due to sheer heat. That's why I am not sure it could work in space, to give the bullet that deadly speed... I would think the vacuum of space would violently suck out the oxygen that was released from the explosion and put a brake on the bullet... We need Adam and Jamie in space :D
[edit2]
Or lets just say they are using railguns with a flare on it to make it look cool!
The oxygen is already in the gunpowder. When it reacts, much gas is produced, which expands quickly -> propels the projectile out of the barrel.
It just happens that the type of self contained explosion of a bullet does work. The reason why the vacuum wouldn't mess it up is the same reason why it works in the first place. The path of least resistance isn't to go around the bullet, it is to propel the bullet ahead of the discharging gas. So yes, the vacuum would suck the gas out, but it would also suck the slug out.
I also really doubt that a bullet's explosion is 'burning' the O2 in water AHEAD of the slug (As it can't reach it). Simply that bullets are damn powerful and can displace enough water to fire, just not all that well.
Depending on the explosion, they don't work in space<!--QuoteEnd--></div><!--QuoteEEnd--> Yeah ofc, a gasoline explosion wouldn't work, it contains no oxidizer. I was talking about "real" explosives...
I ment the O2 in the firing chamber/ejection port. Hence why that might pull the bullet back into the gun of vacuum sucks the air out :P
It's all said here: <a href="http://wiki.answers.com/Q/Will_a_glock_shoot_underwater" target="_blank">http://wiki.answers.com/Q/Will_a_glock_shoot_underwater</a>
Played about 30mins today. This 6 degrees of fredom thing makes games too chaotic IMO. Getting popped from anywhere on the map is part of the appeal but makes things a bit too hectic.
And the game does not look that great. 40% of it is the black void of space, 40% of it is a large grey asteroid. No need to have such high sys reqs.
Well I'd think that in space, the horizon as we know it doesn't really hold much meaning. However, the moon looks like it's missing a large chunk.
Earth has apparently gained a planetary ring in the process.
edit:
Also, there is no sound in space. There are, however, "audio simulation files", which are pre-loaded into your suit apparently.