Shattered Horizon

DreadDread Join Date: 2002-07-24 Member: 993Members
<div class="IPBDescription">Zero gravity Combat</div>Shattered Horizon is availlable on Steam. Zero gravity combat on an asteroid belt orbiting earth. Seems like a fun way to spend your time while waiting for NS.

Trailer:
<a href="http://www.gametrailers.com/video/raid-on-shattered-horizon/58508" target="_blank">http://www.gametrailers.com/video/raid-on-...d-horizon/58508</a>

Sorry for the messy link. Those buttons don't seem to work on opera, and I can't remember the correct form for linking.

The game site and more trailers, pics etc.:
<a href="http://www.shatteredhorizon.com/media/trailers/" target="_blank">http://www.shatteredhorizon.com/media/trailers/</a>

Also, it's not too expensive:
€19.95 / $19.95 / £14.95
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Comments

  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    by the way i just seen this before your post and came here specifically to make a post about it

    HOLY ###### THIS GAMES GOING TO ROCK

    seriously WOW

    devs if you play this game i have a feeling its going to delay NS2

    but all those waiting for NS2 damn this will kill some time

    these new guys future mark studios seams like a bit of a dark horse the odds dont seam that good but ###### me the game is going to break faces watch the trailer you will order asap. they have gotten their ###### together and this looks like a success

    <a href="http://www.shatteredhorizon.com/" target="_blank">http://www.shatteredhorizon.com/</a>
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    OMG THERE CAN BE NO SOUND IN VACUUM! There, it's said now.

    Also, there seems to be quite a lot of hovaring without flapping in this game.
  • RobRob Unknown Enemy Join Date: 2002-01-24 Member: 25Members, NS1 Playtester
    Oh my God, it's Ender's Game.
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    <!--quoteo(post=1736052:date=Nov 4 2009, 10:31 PM:name=Retales)--><div class='quotetop'>QUOTE (Retales @ Nov 4 2009, 10:31 PM) <a href="index.php?act=findpost&pid=1736052"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->OMG THERE CAN BE NO SOUND IN VACUUM! There, it's said now.

    Also, there seems to be quite a lot of hovaring without flapping in this game.<!--QuoteEnd--></div><!--QuoteEEnd-->
    If there is dark matter all throughout space, then there sure is sound is space/vacuum. But we wouldn't be able to pick it up with just our ears.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Then how would you pick it up?
  • RobRob Unknown Enemy Join Date: 2002-01-24 Member: 25Members, NS1 Playtester
    If you listen in to the beginning, it talks about "loading files for sound simulation."

    I'm guessing their suits would cobble together multiple information sources like muzzle flashes, image recognition, forces on the suit from explosions, etc to create what the fight <i>might</i> sound like. This would probably keep people sane, but also it would help with orienting yourself.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    For a $20 that looks rather purdy.

    I will be picking this up. Thanks :D
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    I just got unsold:

    DX10 only.

    I will might pick this up when I upgrade to W7 (aka, no time soon)...

    Too bad.
  • RobRob Unknown Enemy Join Date: 2002-01-24 Member: 25Members, NS1 Playtester
    <!--quoteo(post=1736101:date=Nov 4 2009, 11:57 AM:name=Thansal)--><div class='quotetop'>QUOTE (Thansal @ Nov 4 2009, 11:57 AM) <a href="index.php?act=findpost&pid=1736101"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just got unsold:

    DX10 only.

    I will might pick this up when I upgrade to W7 (aka, no time soon)...

    Too bad.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Damnation!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Requires more recoil movement :P
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--quoteo(post=1736119:date=Nov 4 2009, 12:59 PM:name=Rob)--><div class='quotetop'>QUOTE (Rob @ Nov 4 2009, 12:59 PM) <a href="index.php?act=findpost&pid=1736119"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Damnation!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Seriously.

    The sad thing is that I am now seriously considering switching from XP to Win7, something I almost never do (early adoption of an OS just doesn't fly with me).

    but, I can get it for $30 through school, my GF's laptop runs Vista, I have been seriously pondering trying to convince her to upgrade to W7, and it would make sense to upgrade my main computer and her's at the same time...
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2009
    Shattered Horizon requires DirectX 10 on Windows Vista or Windows 7. There is no support for Windows XP or DirectX 9.

    support for a larger audience is key to success, bad design!
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--quoteo(post=1736125:date=Nov 4 2009, 01:18 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Nov 4 2009, 01:18 PM) <a href="index.php?act=findpost&pid=1736125"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Shattered Horizon requires DirectX 10 on Windows Vista or Windows 7. There is no support for Windows XP or DirectX 9.

    support for a larger audience is key to success, bad design!<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm giving them the benefit of the doubt here and assuming that some factor of DX10 was required for their key game elements, and that implementing said feature when using DX9 would have been impossible/so time consuming that they would not be able to release in a reasonable time frame (they are an indy company after all). Bug Rayden about it, one of his projects required DX10 for some physics thingy.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2009
    Still... guns in space, which seem like guns that use some kind of blasting powder to fire without oxygen in space... And they don't even have nanites <strike>to blame it on</strike> hide behind :P
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--quoteo(post=1736136:date=Nov 4 2009, 01:45 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Nov 4 2009, 01:45 PM) <a href="index.php?act=findpost&pid=1736136"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Still... guns in space, which seem like guns that use some kind of blasting powder to fire without oxygen in space... And they don't even have nanites <strike>to blame it on</strike> hide behind :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Actually, a standard gun would work in space. The simplest way of thinking about it is this: A bullet is a closed environment, the external atmosphere actually has very little impact on the ignition and combustion of the propellant (as it is a mechanical strike, not fire, that triggers the blasting cap).
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2009
    Still wouldn't it need surrounding oxygen to actually trigger the explosion. I don't think a bullet is airtight Same reason why a gun wouldn't fire for very long underwater (unless it was a Glock :P)
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    That post is so wrong I hardly know where to start. Gunpowder is self-oxidizing, it doesn't need athmospheric oxygen for combustion. And why would a Glock fire under water? The barrel's still full of water that needs to be displaced by the bullet (a far, FAR denser material than athmospheric air). Worst case scenario the gun could blow apart in your hands.
  • RobRob Unknown Enemy Join Date: 2002-01-24 Member: 25Members, NS1 Playtester
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/b6WUSnALoRc"></param><embed src="http://www.youtube.com/v/b6WUSnALoRc" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited November 2009
    I stand corrected. Is there actually water in the barrel though, or is he holding it at that downward angle to avoid that?
    And gunpowder still contains its own oxidizer. There's nothing at all that would prevent a firearm from firing in a vacuum.
  • RobRob Unknown Enemy Join Date: 2002-01-24 Member: 25Members, NS1 Playtester
    Ah, who can say? In any case, it's pretty much useless to do that. Your bullet would probably go two feet and who knows what kind of damage your doing to the gun. But these Glock owners like to show people how reliable their pistols are.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2009
    Modern guns are tough enough to be fired underwater, but most jam due to water not allowing the bullet to be ejected also the bullet does not have enough umph to do anything deadly <a href="http://en.wikipedia.org/wiki/MythBusters_%282006_season%29#Guns_Fired_Underwater" target="_blank">myth confirmed</a>! Water kills bullets :P

    It seems a gun could very well fire in space due to an oxidizer being locked chemically inside the bullet casing/gunpowder. But the question is, can that small amount of burnable oxygen produce enough of an "explosion" when there isn't any atmospheric oxygen to help expand this explosion to force the bullet out of the barrel?


    [edit]
    Aw you guys done and outpost me :(


    To add to the Mythbuster test, they made sure no air was present in the gun. But water does contain air and this explosion could perhaps burn that, to force the bullet out due to sheer heat. That's why I am not sure it could work in space, to give the bullet that deadly speed... I would think the vacuum of space would violently suck out the oxygen that was released from the explosion and put a brake on the bullet... We need Adam and Jamie in space :D

    [edit2]
    Or lets just say they are using railguns with a flare on it to make it look cool!
  • PhiXXPhiXX Join Date: 2008-10-22 Member: 65274Members
    If an explosion works in space, guns will work in space...

    The oxygen is already in the gunpowder. When it reacts, much gas is produced, which expands quickly -> propels the projectile out of the barrel.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    Depending on the explosion, they don't work in space.

    It just happens that the type of self contained explosion of a bullet does work. The reason why the vacuum wouldn't mess it up is the same reason why it works in the first place. The path of least resistance isn't to go around the bullet, it is to propel the bullet ahead of the discharging gas. So yes, the vacuum would suck the gas out, but it would also suck the slug out.

    I also really doubt that a bullet's explosion is 'burning' the O2 in water AHEAD of the slug (As it can't reach it). Simply that bullets are damn powerful and can displace enough water to fire, just not all that well.
  • PhiXXPhiXX Join Date: 2008-10-22 Member: 65274Members
    <!--quoteo(post=1736185:date=Nov 4 2009, 10:13 PM:name=Thansal)--><div class='quotetop'>QUOTE (Thansal @ Nov 4 2009, 10:13 PM) <a href="index.php?act=findpost&pid=1736185"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    Depending on the explosion, they don't work in space<!--QuoteEnd--></div><!--QuoteEEnd--> Yeah ofc, a gasoline explosion wouldn't work, it contains no oxidizer. I was talking about "real" explosives...
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    Soooo how about that shattered horizon... Is it actually shattered or just a little cracked?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1736185:date=Nov 4 2009, 11:13 PM:name=Thansal)--><div class='quotetop'>QUOTE (Thansal @ Nov 4 2009, 11:13 PM) <a href="index.php?act=findpost&pid=1736185"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I also really doubt that a bullet's explosion is 'burning' the O2 in water AHEAD of the slug (As it can't reach it).<!--QuoteEnd--></div><!--QuoteEEnd-->
    I ment the O2 in the firing chamber/ejection port. Hence why that might pull the bullet back into the gun of vacuum sucks the air out :P
  • PhiXXPhiXX Join Date: 2008-10-22 Member: 65274Members
    This little underpressure is nothing compared to the overpressure resulting of the expanding gases. Also, as you can see in the glock firing underwater video, he fires 2 shots, so no air in the chamber needed. In fact, you have to make sure no air is in the chamber/barrel.
    It's all said here: <a href="http://wiki.answers.com/Q/Will_a_glock_shoot_underwater" target="_blank">http://wiki.answers.com/Q/Will_a_glock_shoot_underwater</a>
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    The oxygen in the firing chamber is negligible, and completely irrelevant for the firing of the gun. If you fired a gun in an athmosphere of inert gases (nitrogen, any noble gas), the result would be exactly the same. All the oxygen required for the combustion is contained in the gunpowder. This also holds true for high explosives such as TNT or C4, making these equally vacuum-capable - though with the caveat that they would only really be useful for shaped-charge warheads, as space simply doesn't conduct shockwaves very well.
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    Anyone here remember that game "Shattered Horizon"?

    Played about 30mins today. This 6 degrees of fredom thing makes games too chaotic IMO. Getting popped from anywhere on the map is part of the appeal but makes things a bit too hectic.

    And the game does not look that great. 40% of it is the black void of space, 40% of it is a large grey asteroid. No need to have such high sys reqs.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    edited November 2009
    <!--quoteo(post=1736190:date=Nov 4 2009, 10:34 PM:name=locallyunscene)--><div class='quotetop'>QUOTE (locallyunscene @ Nov 4 2009, 10:34 PM) <a href="index.php?act=findpost&pid=1736190"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Soooo how about that shattered horizon... Is it actually shattered or just a little cracked?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well I'd think that in space, the horizon as we know it doesn't really hold much meaning. However, the moon looks like it's missing a large chunk.
    Earth has apparently gained a planetary ring in the process.

    edit:

    Also, there is no sound in space. There are, however, "audio simulation files", which are pre-loaded into your suit apparently.
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