Why kind of physic effects will be in NS2?
FocusedWolf
Join Date: 2005-01-09 Member: 34258Members
I think we need to address this first... Crysis, from what i've read does not use Physx or Havok... instead they run all physic calculations through the CPU using their own home brew physic engine. And if my CPU can run them... then no doubt everyone on this forum can.
But for everyone that isn't a Crytek programmer, it makes sense why it would be appealing to use some pre-made physic engine/tools that you simply license and that would accelerate the development of the game.
The majoirity of the people who will be getting NS2, have played NS1... and therefore took part in a steam hardware survey.
<a href="http://store.steampowered.com/hwsurvey/" target="_blank">http://store.steampowered.com/hwsurvey/</a>
NVIDIA 65.38%
ATI 27.26%
INTEL 4.91%
OTHER 2.25%
NVIDIA is the majority by a land slide. So it would make sense that the NS2 devs use Physx, but i have no idea what the licensing costs are v.s. using some other physics package.
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Which brings us to my question. Why kind of physic effects will be in NS2?
Obviously if it's something basic then the game doesn't even need to use a physics package. But something tells me from reading this twitter update: "The PhysX Visual Debugger is really cool. Just run it while you're running your game to see its view of the world", that the devs are doing something that is more dependent on such premade software.
So i'm happy to see the devs are experimenting with something which my brand new NVIDIA card can consume, and i wouldn't be saddened if (like crysis) that the physics can be run through your CPU... (just don't listen to ATI customers because they are the bloody minority! xD)
Overall my only wish is that NS2 looks damn good.... i mean >= to Crysis at a minimum :)
But for everyone that isn't a Crytek programmer, it makes sense why it would be appealing to use some pre-made physic engine/tools that you simply license and that would accelerate the development of the game.
The majoirity of the people who will be getting NS2, have played NS1... and therefore took part in a steam hardware survey.
<a href="http://store.steampowered.com/hwsurvey/" target="_blank">http://store.steampowered.com/hwsurvey/</a>
NVIDIA 65.38%
ATI 27.26%
INTEL 4.91%
OTHER 2.25%
NVIDIA is the majority by a land slide. So it would make sense that the NS2 devs use Physx, but i have no idea what the licensing costs are v.s. using some other physics package.
-----------------------------------
Which brings us to my question. Why kind of physic effects will be in NS2?
Obviously if it's something basic then the game doesn't even need to use a physics package. But something tells me from reading this twitter update: "The PhysX Visual Debugger is really cool. Just run it while you're running your game to see its view of the world", that the devs are doing something that is more dependent on such premade software.
So i'm happy to see the devs are experimenting with something which my brand new NVIDIA card can consume, and i wouldn't be saddened if (like crysis) that the physics can be run through your CPU... (just don't listen to ATI customers because they are the bloody minority! xD)
Overall my only wish is that NS2 looks damn good.... i mean >= to Crysis at a minimum :)
This discussion has been closed.
Comments
Arg i cannot believe i said "Why kind of physic effects will be in NS2?"... tired over here lol.
So... how is asking "What kind of physic effects will be in NS2?" and quoting the steam hardware survey for unbiased information regarding the majority of NS1/NS2 steam players... starting a "GPU flame war"?
I think it's obvious you can't add anything constructive to this thread... so i guess that means you wish to start such a "war"...
In short, for now I super support using PhysX. Once I build a new computer and get a CPU that's faster than 2.0GHz, then maybe I'll change my mind.
NS2 is an online game that, as far as I know, aims to deliver the same good experience for every player. Now, not everybody is going to be able to enjoy the visuals/graphics on the top settings. This is due to the simple fact that some people still run old hardware. But UWE should at least do what they can not to make aspects of the game brand spesific. Stay clear of propriatary solutions, and it will be good. Now I'm sure some will jump to the conclusion that I have an ATI graphics card, and that this is the reason behind this post. Well, yes and no. I'm allready thinking about buying the next generation of Nvidia's graphics card. But I still think that ATI buyers shouldn't be punished for going with the "little guy".
(both my computers have nvidia so not bitter about it). Also considering ATI is the only ones at the moment with dx11 cards on the market. Considering dx11 is looking to standardise the physics.
Best not to make it propriety.
Pretty sure max has already confirmed that they are just using the software side of it though.
Byebye, ignored