Petrified Source-Based Mod
remi
remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
in Off-Topic
<div class="IPBDescription">Upcoming Playtest!</div><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Can you last until dawn? In Petrified, a Source-powered multiplayer game, a band of humans is pitted against an array of statues possessed by evil Watchers—the protectors of the graveyard. A few are coming close when no mortal is looking, looking to steal souls and swell their own numbers. As a statue, you can enjoy the thrill of the hunt waiting for the right time to strike. As a human you’ll be running around a chilling landscape that never moves yet constantly changes, and when you have finally realized which statues are real and which are fake, it may be too late!<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.moddb.com/mods/petrified" target="_blank">http://www.moddb.com/mods/petrified</a>
This is my senior project at Worcester Polytechnic Institute. I am the project lead and one of the two programmers. We have a team of three people (two programmers, one artist) and we have been working on this game for about 4 months. The first two solely on design, the second two solely in implementation.
We are starting our final week of implementation (after a month long winter break) and in the next two weeks we will be doing a playtest/beta!
You can check out our design document (what was produced in the first two months) here: <a href="http://petrifiedmod.com/CDR.pdf" target="_blank">http://petrifiedmod.com/CDR.pdf</a>
What do you think? What questions do you have? Are you interested in playtesting?
If you like it, go make a post on the forums in moddb and track our mod!
<a href="http://www.moddb.com/mods/petrified" target="_blank">http://www.moddb.com/mods/petrified</a>
This is my senior project at Worcester Polytechnic Institute. I am the project lead and one of the two programmers. We have a team of three people (two programmers, one artist) and we have been working on this game for about 4 months. The first two solely on design, the second two solely in implementation.
We are starting our final week of implementation (after a month long winter break) and in the next two weeks we will be doing a playtest/beta!
You can check out our design document (what was produced in the first two months) here: <a href="http://petrifiedmod.com/CDR.pdf" target="_blank">http://petrifiedmod.com/CDR.pdf</a>
What do you think? What questions do you have? Are you interested in playtesting?
If you like it, go make a post on the forums in moddb and track our mod!
Comments
Yup. We've been designing this since August 2008, though I hatched the idea about a year before that.
The difference is not just more serious and atmospheric though, there also many gameplay differences. There were some problems in suicide survival that I think our design fixes.
For example, in suicide survival if you saw something move, you would know not to take your eye off it, and that player would essential be screwed. In Petrified, Watcher (statue) players have the ability to switch which statue they are controlling, so as a Mortal even if you know a statue just moved, you have no way of knowing if a player is in it. As a result, you must consider every statue you see to be a threat. It helps make it scarier as well as make the game more fun for the Watcher players.
Another thing in suicide survival.. if you wanted to be sneaky, you couldn't move very quickly and so it was hard to take advantage of the opportunity when a human turned around. In Petrified, statues move by teleportation. They can only teleport when they aren't being looked at so if you look away and look back, the statues around you might all just have moved closer, but you will never see any of them move. This also helps to add to the atmosphere by making it so you can't judge how long it will take for a statue to get close to you.
<!--quoteo(post=1698069:date=Jan 20 2009, 06:42 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ Jan 20 2009, 06:42 PM) <a href="index.php?act=findpost&pid=1698069"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So a more serious take on Box Wars?<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm not sure what box wars is, is that similar to suicide survival?
It proved too casual though, plus there was gamebreaking crap like camping on top of a sniper rifle, sitting perfectly still, aimed at one of the entrances... noone would ever know unless they had memorized the maps.
Sounds like your game won't have the same problems that mod did.
Oh I remember that game. That was a pretty silly/stupid game. I think Suicide Survival is much more similar to Petrified than Box Wars.
Hmm. Good point, I will forward this to him as he will be working on a revised version of this animation in the next week or two. I think as long as the parabolic aspect of it is pretty steep that could work, otherwise it will look really slow and weak.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->On the animation you have there, try getting some more realistic finger movements in, also try to get the swing to seem more forceful, so it actually looks like hes trying to hurt or kill someone.<!--QuoteEnd--></div><!--QuoteEEnd-->
This guy posted on our moddb page... He really has no tact. He just seems to say things as if he's ordering us around rather than offering his opinion. He posted something before which was even sillier, and I am letting out my frustration a little here instead. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
For your entertainment, here is his other comment: <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Give the statue's the ability to make a normal statue where ever they are pointing. But limit the ability to once per life. This will give the statue's a better chance.<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh one thing, please remove the glow layer effect from the menu screens "Petrified".
Looking forward to playing it <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Indeed we have. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I don't remember where it was when I asked your help testing, I don't think anything really worked.
Now full rounds can be played. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Plus I got voice communication working yesterday, fixed the lack of footstep sounds, and fixed some other stuff. Productive day/night for me.
Today/tomorrow I plan to get a much nicer HUD working.
I hate working with the Source engine but working on a game like this is pretty exciting. Our advisor even asked to give a presentation on our project at some meeting thing that includes the college's provost and I believe the board of trustees. Our project might become the poster-child for the IMGD program!
there a beta testing session planned?
EDIT: nvm, read moddb page.
<strike>alas what?</strike>
I get a 'F' for reading comprehension. Totally missed the words "If I had more time"
mm... delicious pudding.
The pudding is a lie!
Oh wait...
On a more serious note, this might actually tickle my fancy <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Well the forums are not my own, they are just moddb. If you would like you can just PM me here though with the following:
Name
Contact Information (AIM/MSN/Steam Username)
Computer Stats (CPU, GFX Card, Internet Connection)
When you are normally free / how reliable you think you will be
<!--quoteo(post=1698151:date=Jan 21 2009, 04:48 PM:name=Sub_zer0)--><div class='quotetop'>QUOTE(Sub_zer0 @ Jan 21 2009, 04:48 PM) <a href="index.php?act=findpost&pid=1698151"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It some what reminds me of a dr.who episode don't blink. Was there some impression there?<!--QuoteEnd--></div><!--QuoteEEnd-->From our FAQ:<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><b>This reminds of me of that episode from Dr. Who with the staute assassins.</b>
That may or may not be a coincidence.
The original idea was inspired by the episode "Blink" of Doctor Who, written by Steven Moffat. We have taken that single concept and greatly expanded on it while taking it in a different direction from Doctor Who.
We consider this mod to be an original game, not a Doctor Who tribute.<!--QuoteEnd--></div><!--QuoteEEnd-->
We're starting our playtests next week, if you were interested and haven't been invited to the steam group, reply with a link to your steam profile page (or at least your steam name/id). <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
This is gonna be awesome.
<a href="http://steamcommunity.com/id/svenpa" target="_blank">http://steamcommunity.com/id/svenpa</a>
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Available Mo-Do 1800-2300
Location Central Europe
The only thing you lead is the world in lack of star wars knowledge.
Then explain how I am in the Steam group without posting my SteamID! You can't, can you? It's like a microcosm for your attempts to explain anything ever about Star Wars.
I watched every star wars fil at least once and I know for sure, that the death start doesnt have a stupid red stanta-claus hat!
So the only thing that can possibly explain your avatar is your missing knowledge regarding starwars lore.