Mabinogi Heroes

GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
edited January 2009 in Off-Topic
<div class="IPBDescription">An MMO that will blow your mind</div>Mabinogi Heroes is a korean MMO that's aiming for a korean release 2009, sadly I don't know when (or even if) it's headed our way but it's amazing.
It's made with the source engine and... well... I'll let this vid do the talking (I highly recommend pasting the URL seeing as it failed to be a link and watching it in High Quality).

<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/ajQrStt-ud8"></param><embed src="http://www.youtube.com/v/ajQrStt-ud8" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<div align="center">http://uk.youtube.com/watch?v=ajQrStt-ud8</div>

This isn't a game you look at screenshots of, you have to see it in motion.
I've been screaming for something with combat this kinetic!

- You can pickup environmental objects and either beat enemies to death with them or throw them
- Kinetic impacts: hits make enemies flinch or send them flying. You can even pound them into walls.
- Real Collision: Swinging a big weapon actually carves a nice big swathe in the enemies! You can even dodge enemy attacks!
- Physics! Chain up your enemies with your chainguns! You can even push heavy boulders onto wooden structures to take advantage of...
- Destructable Environments: wood shatters. Gravestones crumble. Cut bridge supports to make it fall. While not red faction this is likely the most destruction you've seen in an online game.
- Different creatures: you can clearly see in the vid that they aren't just the same monster with different spells and hitpoints; they move differently and attack in genuinely different ways. Now those look like boss fights!
- No Tank and Spank: Just good old action! Your stats won't save your rear if you don't learn to play :p

I'll admit, I've just been researching and watching every vid I can find so I've not played it personally but I'm totally psyched!!! XD

This could be the first game I've felt this much promise in since PSO and Rakion.

A trailer showing other stuff about the game can be found here: <a href="http://www.gametrailers.com/player/44481.html" target="_blank">http://www.gametrailers.com/player/44481.html</a>
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Comments

  • gamakungamakun Join Date: 2007-11-20 Member: 62971Members, Constellation
    I just hope it isn't too complex with all the action (in a sense where bodies are flying everywhere). Overall it looks pretty awesome, I am keeping a eye open for this.
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    From just that video and what you've said, this could very well be the first MMO that would ever interest me enough I'd consider an actual monthly fee <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
    It's pretty much all the things I'd been hoping for in an MMO.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Reasons why this will suck:

    Serverside physics, needed to maintain constancy between clients, will mean physics will be highly dumbed down.

    Destructible environments? You mean there are some props that break if you hit them.

    Wielding objects from the environment? You mean there are some props that you can pick up.

    Latency. You can't even vaguely begin to do fast-paced, close-quarters, physics-based melee combat when two people both have 400ms ping to the server.

    System requirements. The majority of people that play MMOs have crappy hardware. Their work laptop crappy.

    Source engine means loading screens every minute of travel in one direction. One of WoW's main drawcards is the lack of a loading screen between zones.

    Creature differences? Really?

    Remember Fury? That was an attempt at an action MMO.

    --Scythe--
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Um... scythe... PSO had decent close combat that included knockback and it was playable without any issues whatsoever over 56k modem on the dreamcast :p

    I haven't seen any indicators of PvP notably but I'm all for coop if it's well done which it looks fine in those videos for :3

    As for your complaints about destruction and props and whatnot; it's the first online game I've seen with as many breakable/interactable props in the environment as a single player game. As an added bonus what I've read indicates that you're able to pick up debris from things that have broken and use them as weapons too :o

    Quite frankly though, I'm surprised you' can be so negative about a game in which you can clearly see it's possible to have some people chain down a monster while their friends beat it death with TREES XD
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    What worries me more is that it's korean. It'll be a grindfest <i>par excellence.</i> What good is it that there are supposedly genuinely different enemies if you'll be killing the same enemy six hundred times before being able to progress to the next one?

    Also, the name sounds like four syllables randomly strung together. Kind of like when you were kids and you made some stuff up and had to give it a name so you'd just take the first syllable from each of your names and you'd end up with this grody "lemonade" (more of a liquid health hazard really) called Gonijo, you know? That's kind of the vibe I get off this name.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Silly lolfighter: <a href="http://en.wikipedia.org/wiki/Mabinogion" target="_blank">http://en.wikipedia.org/wiki/Mabinogion</a>
    :3

    As for the 'grind' all I want from an MMO is the game itself to be fun so that levelling is just something that happens in the background. I'm hoping this will be no more a grind than playing counterstrike or TF2 was :3
    That's why I loved PSO, Gunz and Rakion: I was there to play the game, not level up. I think that's the model all MMOs should aim for really :D

    For those still curious this is the only other remaining trailer vid I've found for it: <a href="http://www.gt.tv/player/44483.html" target="_blank">http://www.gt.tv/player/44483.html</a>
    Seems it was shown at Gstar 2008 (big korean gaming event) and was supposedly well recieved... sadly, while I can find one or two of the usual shaky-cam play vids I've not seen any english comments from people who've had hands-on with it. Not that I was expecting to but it would've been nice :p
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    So it's a celtic mythology-themed game?
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    edited January 2009
    If themed means it makes subtle passing references then I guess so :3
    It takes it's name and one or two things (like the goddess of war and death; Morrigan) from old celtic/welsh/irish paganistic lore but I'm not sure if that's all. If it's based in the same world as their open world MMO, Mabinogi, as people claim then the connection to the myths is there but tenuous.

    On an interesting note I stumbled across a thread where someone who can read korean was chatting about their discoveries!
    Seems that armour is 'realistic' in that it protects you from a couple of hits before breaking. Rather than constantly hunting for the 'uber loot' you tend to re-equip yourself with normal equipment to replace it as it gets smashed off you which is kinda cool. There's no faffing about with repairs or picking it back up when it flies off; you just go buy a new one. It's a model I've always thought would be cool to see, personally, because it essentially means that to get better armour CONSISTENTLY you need to fight well enough in the nastier but more rewarding places to keep your income matching your usage. I tend to be good at dodging stuff in games that let me so that's fine by me ;D
    I'm not sure if that applies to weapons too, but if it did that'd be awesome! One thing I loved back when I played condemned is that you never fought all the way with a single weapon because they'd eventually break or run out of ammo, requiring you to scavenge a new one.

    Also devCAT, the developers behind the game, have a history of making games where levels and stats aren't a big deal; their previous titles emphasise players over uber loots and big numbers. This makes smile. Like this: :3
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    It does look very satisfying (visceral?), but what about it makes it a MMO? I mean, more than Guild Wars or PSO, which were more like multiplayer-focused hack-and-slash games.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--quoteo(post=1697859:date=Jan 17 2009, 02:52 PM:name=Geminosity)--><div class='quotetop'>QUOTE(Geminosity @ Jan 17 2009, 02:52 PM) <a href="index.php?act=findpost&pid=1697859"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On an interesting note I stumbled across a thread where someone who can read korean was chatting about their discoveries!
    Seems that armour is 'realistic' in that it protects you from a couple of hits before breaking. Rather than constantly hunting for the 'uber loot' you tend to re-equip yourself with normal equipment to replace it as it gets smashed off you which is kinda cool.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Does this work with clothes too? :D~
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    lol LF.

    As for it being an MMO I have no idea what networking model it really uses. I see people use the term MMO so I just use that myself but I'll admit that seeing it makes me suspect it'll be more like guild wars/PSO in structure (though not gameplay).

    I've seen one or two screenshots of larger areas that look like they hint at being social areas but it's hard to say for sure.

    If I find out anything regarding that stuff I'll be sure to post here about it though :3
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    I'd like it to work but Korean + Scythe's concerns.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Korean? What's that got to do with it? :/
    Rakion's korean and it's easily the best online PvP game I've played... I'd be playing it right now if the company handling the english version weren't a bunch of complete idiots who've done a great job of slowly destroying the net code to the point where it's unplayable -.-
    I hear the original korean version of Rakion run by net marble still runs well, meanwhile the english one has you jumping through hoops to find the right ports and even then all the garbage they've added on themselves to try and stop hackers makes it chug.

    Oop... Rakion rant. Sorry, I just really liked that game :p

    Judge not a game by it's origin, but by it's own merits... unless it's from china; they've got a long way to go XD
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    The difference between Eastern and Western culture is extreme in games- even if a game is translated well I still find my self :rollingeyes: at how they express theirselves.

    The only Korean game I've ever liked was Guild Wars- and then I found out later AreanNet have their own American branch developing it.

    Even mainstream Asian stuff is weird to me- Final Fantasy X for example- 2/3rds of the way into the game you're told "Sin is your dad" yet there's no explanation of how a person can be transformed into this thousand year old death-dealing genocidal cloud the size of a city, you just have to take it on good faith. Stuff tends to not get explained it just happens. Lets them be more creative but a logical process goes out the window and I struggle to accept things without an explanation.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--quoteo(post=1697867:date=Jan 17 2009, 06:08 PM:name=sherpa)--><div class='quotetop'>QUOTE(sherpa @ Jan 17 2009, 06:08 PM) <a href="index.php?act=findpost&pid=1697867"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Even mainstream Asian stuff is weird to me- Final Fantasy X for example- 2/3rds of the way into the game you're told "Sin is your dad" yet there's no explanation of how a person can be transformed into this thousand year old death-dealing genocidal cloud the size of a city, you just have to take it on good faith.<!--QuoteEnd--></div><!--QuoteEEnd-->
    No, they explain that part later on too. Not the "how" of course, but then again it's never explained how Superman's powers work either and we just take that and run with it. They do explain the "why" though.

    Refresher in case you've just forgotten:
    <span style='color:#000000;background:#000000'>Sin's nature is cyclical. Only the "final summoning" can defeat Sin, a process that is fatal for the summoner. Furthermore, the final summoning is not a specific being like Shiva or Bahamut, but an individual one for each summoner - one of his/her guardians. And finally, Sin's defeat is not ultimate - the spirit inside Sin (Yevon?) posesses the final summoning, turning it into the next Sin.
    The previous Sin was defeated by Yuna's father, with Tidus' father (one of Yuna's father's guardians) acting as the final summoning. Hence Tidus' father is now Sin.</span>
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I'm hoping this will be no more a grind than playing counterstrike or TF2 was :3<!--QuoteEnd--></div><!--QuoteEEnd-->

    Bah. Ever since they added unlockable crap TF2 has been too much grind for me. Its pretty, but its still the same old MMO formula so I'm gonna pass.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Same old MMO formula skulk? wha?

    No 'phat lewt' due to a system of destroyable items, emphasis on player skill and an enjoyable game rather than a 'grind-em-up' ladder of time and kinetic combat with physics. I don't know if this game even HAS character levels.

    Where'd you get the same old MMO formula from? o.O

    ...you did watch the vids, including the gametrailer link right? :s
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    So they have a decent animator and modeler on the design team. This tells us nothing of gameplay. Honestly, odds are that all their gameplay "features" will just end up being gimmicks and it will just be another grindfest, pretty, but still a grindfest.
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->..you did watch the vids, including the gametrailer link right? :s<!--QuoteEnd--></div><!--QuoteEEnd-->
    I watched the embedded vid, thats how I knew it was pretty.

    And I'm with Xyth, 99/100 chance it will be a grindfest because thats what MMO seems to mean.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Wow, with such optimism I bet you two are the highlight of a party :p

    Seriously though; in order to be a grind it basically has to be a game where you play something you don't really enjoy to gain rewards you want. If you think what you see in the videos doesn't look fun then hey, it might very well be a grind to you. Me? I see a game I'd buy to try out if it was a single player, nevermind multiplayer.

    If those vids were exactly the same as they are now but it had been made by western developers and was essentially a single player game with online multiplayer included ala diablo rather than an 'MMO' would you still be going "I bet it'll be a grind"?
    I can't help but suspect you wouldn't.

    the funny thing is, for all we know it may very well be heavily instanced and so use a similar online model to diablo. Like I say, I only use MMO because I've seen the term used around it and don't know what the network model is. If terminology sparks some kind of Bias then I don't know what to say.

    However... If you don't like what you see without adding those elements in then fair enough. Everyone has their own tastes and opinions :3
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->If those vids were exactly the same as they are now but it had been made by western developers and was essentially a single player game with online multiplayer included ala diablo rather than an 'MMO' would you still be going "I bet it'll be a grind"?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I wouldn't know, I've never played diablo. But my suspicion is that if there is any form of stats that you can enhance, then yes it will be a grind. I've seen very very few instances where this wasn't the case. And even then it only worked because the game was single player only.

    It could work if stats were fixed and only skill differentiated player A's character from player B's identically configured character, but I'm not getting my hopes up that that is the case.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    Hell, as I see it now I'll be happy as long as most of the cool things to do (chain, kick in wall/ground etc) isn't quicktime events.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--quoteo(post=1697848:date=Jan 17 2009, 04:28 AM:name=Scythe)--><div class='quotetop'>QUOTE(Scythe @ Jan 17 2009, 04:28 AM) <a href="index.php?act=findpost&pid=1697848"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Reasons why this will suck:

    Serverside physics, needed to maintain constancy between clients, will mean physics will be highly dumbed down.

    Destructible environments? You mean there are some props that break if you hit them.

    Wielding objects from the environment? You mean there are some props that you can pick up.

    Latency. You can't even vaguely begin to do fast-paced, close-quarters, physics-based melee combat when two people both have 400ms ping to the server.

    System requirements. The majority of people that play MMOs have crappy hardware. Their work laptop crappy.

    Source engine means loading screens every minute of travel in one direction. One of WoW's main drawcards is the lack of a loading screen between zones.

    Creature differences? Really?

    Remember Fury? That was an attempt at an action MMO.

    --Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->

    Instead of that big list, you could have just said:

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Reasons why this will suck:

    It's a Korean MMO<!--QuoteEnd--></div><!--QuoteEEnd-->
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    edited January 2009
    omg racism abounds! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> I do agree that most Korean MMO's are grindfests, though. Still, I've had a ton of fun with some of them. Played Ragnarok Online quite a bit back in '01, and we had fun with Maple Story, for what it was... gunbound was some good fun, too. GunZ was a pretty darn fun multiplayer action game with RPG progression, which is what this looks like it will be. Mabinogi definitely looks promising, and I will be cautiously optimistic. I will never get hyped about an online game though, because in my experience that is the only surefire way to be disappointed. Cautiously optimistic is the way to go <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    generally speaking, Korean online games offer a lot of fun for the price ($0).
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    I've been playing Demigod recently. It's still in Beta and it shows so I won't link it yet, but it's a cross between Diablo and RTS. The combat is pretty fun so far.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <a href="http://www.youtube.com/watch?v=2yyWIdD4f0M&fmt=18" target="_blank">Dragon Nest</a>
    This looks kind of like PSO except with more everything.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    A game about beating up cutesy livestock. o_o
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Livestock? I didn't really see any creatures apart from the giant minotaurs crashing through walls.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited January 2009
    Well, the video has a bad case of "flash scenes so fast that it's impossible to get any sort of impression of the game or even see wtf is going on," but I THINK I spotted both chickens and cows. Especially the sound effects indicated chickens.


    Edit: IN FACT, that whole thing makes me suspicious. It's kind of the video equivalent of "myspace angles": Why don't you show us more? Would we realise how drab and lackluster the offering is?
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