Showing and Distributing Upgrades

spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
edited March 2010 in Ideas and Suggestions
<div class="IPBDescription">oh, they just got Armor 1</div>So, little thought.

First, what if upgrades changed the look of the Marine/Alien model. It could be subtle, but if an observer wanted to, they could figure out why one is different from the other. For example, a Carapace Skulk might have a darker or added texture to their back, or a Marine with Motion Tracking as an eye piece or special lights on their helmet. While mostly an aesthetic change, it can also help tip other players off on what you have. Perhaps you need to realize that Onos you're following has adrenaline or celerity. Granted you might be able to tell due to the movespeed, but this would give a better reinforcement. Or it can indicate that Alien in the corner has cloaking. Or, let you know the Marines have better weapons now and you should be a little more careful.

Secondly, for Marines, it may be a little unrealistic for them to suddenly gain the upgrades. Perhaps they only gain it once they respawn or if they take a little time to say hug the Armory or some other building, maybe even a new one. If a building is made to help Marines change their loadout, this would be a perfect location to also apply the upgrades. As it is, you're spraying with a Lv0 LMG and suddenly it becomes a Lv1 LMG?

So, to summarize:<ul><li>Small visual indicators of upgrades applied</li><li>Marines should not automatically receive upgrades while they are in the field</li></ul>
Comment and criticize.

EDIT: People apparently haven't read the rest of the thread. The distribution of upgrades idea appears to be bad in the mind of most, and is thus either expanded to get from other things (like an armory/IP/comm chair in the Tech Point/etc.) so you don't have to wait for respawn, or dropped entirely.
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Comments

  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    Errghhuuuuaaahhhhegh...

    Yeah I guess it's a good idea to have ups only work on respawn... I don't know, I really like the mechanic of getting armor 1 in the field and being able to attack harder afterward.

    But yeah, your idea makes sense. The graphical thing is definitely cool.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    It's not unrealistic to suddenly gain upgrades, it's teh nanites!

    I agree though that it might be nice to have marines gain new upgrades only after respawning or at least upgrading by using the arms lab or something.

    I once also posted this idea, but in combination with the upgrades costing res per spawn depending of their quality, which is now, with personal res income, even more viable. For instance a marine has to pay 1 res per 2 upgrade points, which means he pays 1 res to spawn with WU1/AU1 (or WU2/AU0) or 3 res to spawn with WU3/AU3.
    This was an idea to fight the overpowered arms lab on big servers and to stop loosing marines with no res from prolonging the endgame by camping in base with WU3/AU3 and plenty IPs.
    Depending on the ideas the Devs have for NS2, this might not be necessary anymore.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    edited September 2008
    I agree with the nanites explaining the upgrading whenever necessary. Even nowadays you could probably upgrade your LMGs software on the fly.

    As for the gameplay it depends on the rest of the tech. It's nice to have some field upgrades for early map control and survival and pickup upgrades on the base for quick kamikaze pushes and such. In general the more you can variate your style of play, the better. It's really nice to be able to play one definite strat on one round and then decide to switch to a whole different approach depending on the oppositing team, the map and your team's strengts.

    Visual indicators sound cool.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    making the marines have to pay for spawn=bad bad bad bad.

    i love the fact to see the diffrence in marine armor and alien stuff.
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    i love seeing upgrades on the marines, so that a good alien team can see what tactic the comm uses.
  • UnderwhelmedUnderwhelmed DemoDetective #?&#33; Join Date: 2006-09-19 Member: 58026Members, Constellation
    Good idea. The more information that the other team is able to glean, the better they can adapt to it. I think it would add more depth to gameplay.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1687434:date=Sep 5 2008, 10:00 AM:name=ryknow69)--><div class='quotetop'>QUOTE(ryknow69 @ Sep 5 2008, 10:00 AM) <a href="index.php?act=findpost&pid=1687434"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->making the marines have to pay for spawn=bad bad bad bad.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm sorry. Apparently you misunderstood me.

    I am saying they need to spawn or re-outfit in order to receive upgrades. If you're in the field and Armor 1 finishes, in NS you magically gain Armor 1. In this system, you would have to run back to base or get a re-outfit building, or simply die and respawn to gain the upgrade. It's not perfect, but a bit more realistic. Kinda like in CoH where your units have to be in your own territory to upgrade.
  • TinCanTinCan Join Date: 2006-12-11 Member: 59010Members
    <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro-->Kinda like in CoH where your units have to be in your own territory to upgrade. <!--colorc--></span><!--/colorc-->

    Or like Hand Grenades in NS
  • t0x1kw4st3t0x1kw4st3 Join Date: 2008-04-27 Member: 64167Members
    Truth is information is all too critical. Knowing the marine has +0 or +1 upgrade can be the difference in losing a skulk in 5 or 7 bullets. It can also be the difference between a skulk upgrading Carapace or Celerity.

    Information as to the opponents strategy is key to countering it. So, I vote YES on making information easier to recognize.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Necroing this...

    I think this topic of discussion should continue since the idea sounds great for balance and informational purposes for strategic opportunities.
  • invader Ziminvader Zim Join Date: 2007-09-20 Member: 62376Members
    as a side note in Medival totalwar 2 when units are trained in a provence with an armour upgrade they recieve an upgraded Skin. although i dont know whether this ideas ever been used in FPS but i like it.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    it has, in some other horror action soldier game, the idea can give marine's knowladge of what the aliens are doing upgrade wise, and gives alien's knowledge of how far up the tech tree, or how nubbish, the comm is
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1687415:date=Sep 5 2008, 12:11 AM:name=pSyk0mAn)--><div class='quotetop'>QUOTE(pSyk0mAn @ Sep 5 2008, 12:11 AM) <a href="index.php?act=findpost&pid=1687415"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's not unrealistic to suddenly gain upgrades, it's teh nanites!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Agreed. It would be cool to have a little animation, like some new armor plates sliding down the marine's neck/shoulder/chest/ etc when the upgrade completes to go along with a new look.
    <!--quoteo(post=1687434:date=Sep 5 2008, 06:00 AM:name=ryknow69)--><div class='quotetop'>QUOTE(ryknow69 @ Sep 5 2008, 06:00 AM) <a href="index.php?act=findpost&pid=1687434"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->making the marines have to pay for spawn=bad bad bad bad.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think this should stay in competitive mode and out of default casual NS2.
  • NicksaerianNicksaerian Join Date: 2008-10-15 Member: 65207Members, Constellation
    An idea to solve the realism vs field upgrading... perhaps make the ability to get upgrades in the field something that is researchable by the comm? Name it "Nanite Armor" or something.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Instead of an upgrade, I was thinking some sort of building would be nice to gain the upgrades.

    It can double as a refitting station to switch out weapons and get the most recent upgrades.

    Another interesting point would be diverging techs such that you customize weapons/armor, but one isn't strictly better than the other. So, hot swapping in the field using this station might actually be worth it.
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    edited October 2008
    <!--quoteo(post=1691768:date=Oct 29 2008, 07:20 PM:name=spellman23)--><div class='quotetop'>QUOTE(spellman23 @ Oct 29 2008, 07:20 PM) <a href="index.php?act=findpost&pid=1691768"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Instead of an upgrade, I was thinking some sort of building would be nice to gain the upgrades.

    It can double as a refitting station to switch out weapons and get the most recent upgrades.

    Another interesting point would be diverging techs such that you customize weapons/armor, but one isn't strictly better than the other. So, hot swapping in the field using this station might actually be worth it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I really like this notion, I have had similar thoughts in the past.

    What if it was something you step into, say, stepping back into the infantry portal, you get zapped back to the "drop" ship that originally got those silly nanite powered cyborg clone marines there in the first place, then play around with the appropriate interface for switching out your gear to what the Commander has managed to convince Marine Command to be appropriated for nanite blueprint construction and then jump back out the infantry portal.

    Heck, they use "beacons", portals, and gates already - why not go back the other way to kinda step into the armory?
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1691777:date=Oct 30 2008, 02:16 AM:name=CanadianWolverine)--><div class='quotetop'>QUOTE(CanadianWolverine @ Oct 30 2008, 02:16 AM) <a href="index.php?act=findpost&pid=1691777"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What if it was something you step into, say, stepping back into the infantry portal, you get zapped back to the "drop" ship that originally got those silly nanite powered cyborg clone marines there in the first place, then play around with the appropriate interface for switching out your gear to what the Commander has managed to convince Marine Command to be appropriated for nanite blueprint construction and then jump back out the infantry portal.

    Heck, they use "beacons", portals, and gates already - why not go back the other way to kinda step into the armory?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I like. My only concern is what if we want to change stuff in the field.

    Granted, it might be more sound that you need to respawn/warp back logically, but I recall a comment that during the DoW production they originally tried to only allow upgrades when near their own bases, but then a bug snuck in allowing upgrades wherever and people liked that much more.

    Anyways, I'm good either way. Just trying to consider what others might like.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    I'd go for a system that either requires you to respawn or would require you to weld to full armor. We can call armor 1 electronic defense or something which gives you the upgrade in the field. This is there for making armor1 an actually viable upgrade off the bat, while all of your marines are in perfect positions around the map. (taking down RTs etc...)
  • Konohas Perverted HermitKonohas Perverted Hermit Join Date: 2008-09-26 Member: 65075Members
    edited October 2008
    Well if the Marine's armor is Nanorobotics I could understand them receiving a signal like a radio pulse, or something that tells them how to rework and upgrade their structure to preform better. However I do not think this would apply to the weapon's damage in the field. Marines that spawn or respawn should get these damage upgrades as it'd be something physical that would be replaced not Nanorobotic. Further more for when the signal is sent out to upgrade the Nanorobotics' programming that pulse should be visible by both teams as like a scanner sweep, that would be transmitted from first the Arms Laboratory to the Observatory and then out into the field emanated from Marine start or wherever the closest Arms Lab/Observatory were, then proceeding into the field and bouncing off any other Observatories in the field. This Upgrade Sweep could possibly be blocked by Aliens, lets say by Alien Structures such as the Hive which would most likely absorb any signal not allowing it to emit further near that location (unless there was an Observatory right at the Hive, Hive would need to be constructed too boot (would help against spawn campers)), Chambers wouldn't allow the signal to pass through them same with Resource Nodes, and finally Dynamic Infestation would block the signal set in it's direction not allowing it to go to any Marines or Observatories on the other side of it. Point of Origin would be needed as a reference point for these "blocks".
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    edited October 2008
    double post accident
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Abit off-topic, but ehh.

    The refit station doesn't sound so cool.... once you think about it.

    An IP is sorta a phase gate, but is a Reciever, costing massive power to send, but can send great distances without fear of body disconstruction. Phase Gates are more power conserving but require a nanite grid and go only as far as the nanite grid goes.

    Having the IP upgraded in NS2, since NS1 was when TSA made contact with the Kharra, and NS2 is '<i>ALL OUT WAR</i>' 10 years later, an upgraded IP wouldn't hurt. A marine can enter it, like a phase gate, and it'd send you to a room, this room can't be entered by aliens, and is suppossed to be aboard what ever frigate/destroyer/carrier/<i>ship</i>, the TSA has floating near by. You can get your upgrades there by (Insert someone's Idea Here) and you can Teleport back by the IP on the ship.

    You can take it further by making the marines start in this room, and teleport to the main map by the one IP already made <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />

    But back to main topic of the topic, having the upgrade's showing on the aliens and marines could be useful, like seeing a skulk with red eyes=Scent of Fear? Marine with bulkier armor, and Leg armor=Armor 2
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1691812:date=Oct 30 2008, 04:39 PM:name=Konohas Perverted Hermit)--><div class='quotetop'>QUOTE(Konohas Perverted Hermit @ Oct 30 2008, 04:39 PM) <a href="index.php?act=findpost&pid=1691812"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...Further more for when the signal is sent out to upgrade the Nanorobotics' programming that pulse should be visible by both teams as like a scanner sweep, that would be transmitted from first the Arms Laboratory to the Observatory and then out into the field emanated from Marine start or wherever the closest Arms Lab/Observatory were, then proceeding into the field and bouncing off any other Observatories in the field. This Upgrade Sweep could possibly be blocked by Aliens...<!--QuoteEnd--></div><!--QuoteEEnd-->

    This relay system sounds kinda cool. A little complicated, and perhaps annoying to code, but cool. So, perhaps the upgrades propagate into the field over time without having to refit (cover the full map corner to corner in 15-30seconds), but if you're too deep into Alien territory the signal might not make it. Obs relays could help speed things up.

    Upon consideration, I guess the refit stations aren't such a great idea.

    As far as a special room, my guess is instead you can simply bring up a UI to refit anytime, and the next chance you get it is applied. So, while camping in the field, you might fiddle with your setup, then the next time you spawn or go to an IP you get those settings applied. Warping back might be a little much. Also, while in the spawn queue, the standard system of changing settings would apply.

    aNytiMe's idea is pretty neat too. Maybe in certain special cases the upgrade can be applied instantly. They may have to take more time to research and only give slight advantage. Another idea would be it unlocks a higher tier of armor. So, getting Armor1 would activate everyone's armor to Armor1, giving a slight boost to everyone in the field. Plus, there's now a slot to add even more armor. However, to change slots, you need to get back to a IP.

    Aliens are still the hard one. Carapace might be a different textured back, but how do you show Celerity?
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    look at starcraft 2's zergling with upgraded speed,

    bulkier back legs, longer front legs,

    carapace can also add a scale design to the alien's skin
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Ok. I can go with that.

    Something I just realized is my tiered armor idea is starting to sound like different tank chassis or something. Perhaps instead armor is two-fold. Part of it is the inner core armor and there's shields. Shields are small in comparison, and have a slow regeneration rate. So, on an Armor upgrade, the shield upgrade will propagate, but the inner armor needs to be built. So, weld the player up or get into a IP to swap out. This gives a boost while still in the field, but the full boost requires a refit.

    That's another interesting point. Welding to refit. Hm.... This goes back to the refit stations. My original idea was so it also replaces weapons and lets you swap out your weapon setup. It's pretty useless for just armor swapping. I'm not sure welding to refit weapons, though makes as much sense. Unless somehow the welder gets the new specs that were propagated?
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1691812:date=Oct 30 2008, 04:39 PM:name=Konohas Perverted Hermit)--><div class='quotetop'>QUOTE(Konohas Perverted Hermit @ Oct 30 2008, 04:39 PM) <a href="index.php?act=findpost&pid=1691812"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->However I do not think this would apply to the weapon's damage in the field.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well if armor structure can be improved, why can't the efficiency of the nano-gunpowder in the guns? So essentially weapons 1 = +P, weapons 2 = +P+ etc...
  • NeXuZNeXuZ Join Date: 2003-08-12 Member: 19594Members
    i really like this idea and someone said it not OP..

    that the armor should have small animations that pops out a few armor plates here and there.

    This is kinda in a way i when with my egg idea after a few posts.

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=105018" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=105018</a>

    And to see what upgrades an alien has would be grate then you can think quick on your feet and tell how the ailens are doind.

    I mean in NS1 you can tell by what weapon and JP/Heavyarmor when humans have upgrades, the aliens are there attacks, but that is effect by the amount og hives right? (sry litte rusty in my NS knowllage)

    But see this kind of animation would bring the game more to life and give the modder something uniqe to mod with.

    Call it like "Armor Morphing" or something like that.


    Anyway i on this idea.
  • Konohas Perverted HermitKonohas Perverted Hermit Join Date: 2008-09-26 Member: 65075Members
    <!--quoteo(post=1691888:date=Oct 31 2008, 04:26 AM:name=aNytiMe)--><div class='quotetop'>QUOTE(aNytiMe @ Oct 31 2008, 04:26 AM) <a href="index.php?act=findpost&pid=1691888"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well if armor structure can be improved, why can't the efficiency of the nano-gunpowder in the guns? So essentially weapons 1 = +P, weapons 2 = +P+ etc...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I am going with the assumption that Nanorobotics, on armor would only reform to make a more structurally sound shape such as Oval for no armor, Rectangle for armor 1, Square for armor 2, and Triangle for armor 3. Rather then them being able to build and recombine atoms into an industrial material of combat readiness. So for that assumption it seems they wouldn't be able to do anything for weapons. That'd have to be done as an equipment change either through spawning or the use of an Armory.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    refitting station can't switch out weapons, the armory does that for ya.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1691916:date=Oct 31 2008, 05:03 PM:name=Konohas Perverted Hermit)--><div class='quotetop'>QUOTE(Konohas Perverted Hermit @ Oct 31 2008, 05:03 PM) <a href="index.php?act=findpost&pid=1691916"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am going with the assumption that Nanorobotics, on armor would only reform to make a more structurally sound shape such as Oval for no armor, Rectangle for armor 1, Square for armor 2, and Triangle for armor 3. Rather then them being able to build and recombine atoms into an industrial material of combat readiness. So for that assumption it seems they wouldn't be able to do anything for weapons. That'd have to be done as an equipment change either through spawning or the use of an Armory.<!--QuoteEnd--></div><!--QuoteEEnd-->
    So the nanosteel particles are arranged in ovals, rectangles, squares and triangles? This isn't any simpler (it would in fact be much harder, because the "gunpowder" might as well be some kind of a futuristic gas producing aqueous solution) than altering the chemical structure of gunpowder.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    yea, the circle square ya de da didnt make sense at all to me =/
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