Number of Players for game to be balanced?
MagicElemental
Join Date: 2007-02-04 Member: 59871Members, Constellation
About how many players does the dev team consider balanced. For instance TF2 has to be modified in order to detect over 24 player server, because the devs felt anything over that was unbalanced. In NS one the aliens typically do better when there are less people on the server. First the marines have one less player and secondly the resource model is made for a large group. However much of that will be changed, I was curious what would be considered a balanced amount of players for NS2 maps.
Comments
If this was to be true in NS2 also that would be unfiar to the more casual players who like playing in larger rooms. I feel like there needs to be some scaled modification so that its even no matter how many people there are.
Basicly, don't worry about it, the Devs already have considered balancing the game for any number of players <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
What I hope is that there isn't a huge disparity between competitive and pub. Hopefully it's a clean smooth transition on up the skill grade. If a chasm forms, it makes the jump to competitive all that more difficult, effectively choking the pro scene, which eventually makes it so the pubs aren't inspired to get to that level, which in turn can cause stagnation and the slow painful death of pub.
Kinda like what is going on now for NS1.
So yes, the better competitive cooperative players may have a different experience than the lowly pubbers, and yes it will be impossible to balance perfectly. DotA has several characters that can pwn at low level, but are a liability at pro level (Riki for example), but everyone plays it because we can always get better, it's still pretty well balanced, and it's just plain fun.