New Marine Armor

BlackHawkBlackHawk Join Date: 2008-06-17 Member: 64467Members
<div class="IPBDescription">Jetpacks,Heavy Armor and ?</div>I've seen plenty of Topics talking about new aliens, but what about new Marine armor? Jetpacks and heavy armor are cool in there own light, but what about somthing new? Even if it's only one new armor I would like it so share what you have for ideas here.
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Comments

  • FraxinusFraxinus Join Date: 2008-03-02 Member: 63783Members, Constellation
    look at the concept art on the NS2 site. And reread through some of the news posts.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    edited July 2008
    <!--quoteo(post=1682663:date=Jul 6 2008, 04:41 PM:name=birdsITPx89)--><div class='quotetop'>QUOTE(birdsITPx89 @ Jul 6 2008, 04:41 PM) <a href="index.php?act=findpost&pid=1682663"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->look at the concept art on the NS2 site. And reread through some of the news posts.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Instead of being vague you could actually point him to the <a href="http://www.unknownworlds.com/ns2/news/2008/05/unknown_worlds_podcast_24_ns2_first_prototypes" target="_blank">NS2 prototypes</a> podcast which talks about an <a href="http://www.unknownworlds.com/images/news/NS2_marine_mockup.jpg" target="_blank">exoskeleton</a>.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=103337&st=0&start=0" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t=0&start=0</a>

    How about a phase suit? the commander can teleport anyone wearing a phase suit to anywhere, without a phase gate <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    im not a fan of many armors and aliens, becouse the more things are in, the less usefull will become single things.

    for instance:
    normal marine = fast, can wear good armor, default, have many possible ways to play .
    Jetpack = fast, normal armor, flexible, and hard to hit.
    HA = strong, slower, but great protection, but not so flexible, however, in lategame, whitout it you lose.

    we cover fast, and flexible, normalo, and a slow strong one.

    what do we need additionaly?
    nothing.
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    im not a fan of many armors and aliens, becouse the more things are in, the less usefull will become single things.

    for instance:
    normal marine = fast, can wear good armor, default, have many possible ways to play .
    Jetpack = fast, normal armor, flexible, and hard to hit.
    HA = strong, slower, but great protection, but not so flexible, however, in lategame, whitout it you lose.

    we cover fast, and flexible, normalo, and a slow strong one.

    what do we need additionaly?
    nothing.

    i just think we shouldnt make the game overcomplicated by adding tousends of new (and useless ) stuff.
  • FraxinusFraxinus Join Date: 2008-03-02 Member: 63783Members, Constellation
    <!--quoteo(post=1682674:date=Jul 6 2008, 07:19 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Jul 6 2008, 07:19 PM) <a href="index.php?act=findpost&pid=1682674"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Instead of being vague you could actually point him to the <a href="http://www.unknownworlds.com/ns2/news/2008/05/unknown_worlds_podcast_24_ns2_first_prototypes" target="_blank">NS2 prototypes</a> podcast which talks about an <a href="http://www.unknownworlds.com/images/news/NS2_marine_mockup.jpg" target="_blank">exoskeleton</a>.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's not my fault if people don't <img src="style_emoticons/<#EMO_DIR#>/lerk.gif" style="vertical-align:middle" emoid="::lerk::" border="0" alt="lerk.gif" /> more before posting. Why should I cater to them?
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1682819:date=Jul 8 2008, 06:47 PM:name=birdsITPx89)--><div class='quotetop'>QUOTE(birdsITPx89 @ Jul 8 2008, 06:47 PM) <a href="index.php?act=findpost&pid=1682819"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's not my fault if people don't <img src="style_emoticons/<#EMO_DIR#>/lerk.gif" style="vertical-align:middle" emoid="::lerk::" border="0" alt="lerk.gif" /> more before posting. Why should I cater to them?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I posted mostly because the bits about the exoskeleton aren't in the concept art gallery; it's only in that one news post. He might have thought you misunderstood his suggestion if he went to the concept gallery looking for new marine armor and did not find anything.
  • FraxinusFraxinus Join Date: 2008-03-02 Member: 63783Members, Constellation
    <!--quoteo(post=1682836:date=Jul 8 2008, 09:47 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Jul 8 2008, 09:47 PM) <a href="index.php?act=findpost&pid=1682836"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I posted mostly because the bits about the exoskeleton aren't in the concept art gallery; it's only in that one news post. He might have thought you misunderstood his suggestion if he went to the concept gallery looking for new marine armor and did not find anything.<!--QuoteEnd--></div><!--QuoteEEnd-->

    yeah but its also in the newsposts.
  • BlackHawkBlackHawk Join Date: 2008-06-17 Member: 64467Members
    I did hear the podcast about marine armor, what I didin't hear was a defined new armor, all they said was maybe something new to replace the HA. This was topic was more my own curiosity to see what armors ppl want. You really don't have to be a smart @$$ and post what the devs have said.
  • DeadmanDieingDeadmanDieing Join Date: 2004-02-23 Member: 26811Members, Constellation
    the only thing i would want is maybe a stealth kind of suit, one that is immune to Scent of fear, with maybe the option to stealth, and or climb walls but not cielings. but while climbing can't use any weapons.
  • DOGFISHHEADDOGFISHHEAD Join Date: 2008-05-01 Member: 64194Members
    How about a suit of armor that has special melee options (sword, punch, kick), but lets the user jump higher and possibly move quicker. Or something like an expensive backpack for vanilla marines that can have the option of being a pre built phase gate or turret factory.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Hmm, well my interpretation of that mock-up is that you'll have three. The Jetpack, similar in function to the NS1 Jetpack. The Exoskeleton, to replace the Heavy Armour in NS1 (which was felt to be too clunky). And the Plasteel, which looks to be the regular unaugmented armour of a regular marine, as in the light armour in NS1.

    And I agree with darktimes on making just a few types, and letting them keep their versatility, rather than over-specialising; because unless a player has the ability to switch armours mid-combat, having extremely specialised armours which have a rock-paper-scissors relation to alien lifeforms, would be bad for the player on the field.
  • La ChupacabraLa Chupacabra Join Date: 2008-02-25 Member: 63729Members
    I always thought it would be cool to have a armor which would grant some special (supportive?) ability - engineer-like, medic-like, portable-motion-tracking-device-marine-like <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    for example (it's not the best one, I am not sure if I would like to see flamethrower work like that in NS2, but it is good at illustrating the "your armor = your role in a squad" correlation) : flamethrower suit, protects you from the heat (and spores too with a gas mask?) and since you have to carry the flammable gas/liquid on your back it can not be worn at the same time with a HA

    or a guy with a motion tracking device on his back, he would also maintain the connection with the commander console, allowing the comm to phase ammo and med in some radius around that guy

    the point is just to have a marine squad which would not look all the same, but with different people having some extra functions, which are not completely required for sucess, but can be usefull
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    A "Phase suit" might be cool, but it must be difficult or impossible to build with it or else the comm can just give two dudes the suits, have them zap into the hive, build a PG and zerg rush it within seconds.
  • SekerSeker Join Date: 2007-03-06 Member: 60259Members
    i got 2

    1: the DIVING suit....for marines to go underwater for some longer time (with gasmask/airmask)
    2: the Anti-heatvision suit ....against all aliens who are ALWAYS on flashlight ^^

    and for skulks a octo-like-cloak on the infestation <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    oh and i would love it if ns2 is a bit more "open"
    in ns are a lot entitys of GLDsource engine cut out
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    More tactical gadgest would be better than a new armor. Infared technology and others. Things that would bring variation to the game. And I don't want to offend or upset anyone, but the phaste suit is a really.... really..... bad idea. One of the worst I've heard, but thats just my opinion.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    silly suggestion...

    bikini "armor" for the new female marines

    <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • BlackHawkBlackHawk Join Date: 2008-06-17 Member: 64467Members
    <!--quoteo(post=1683502:date=Jul 15 2008, 01:15 PM:name=ChromeAngel)--><div class='quotetop'>QUOTE(ChromeAngel @ Jul 15 2008, 01:15 PM) <a href="index.php?act=findpost&pid=1683502"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->silly suggestion...

    bikini "armor" for the new female marines

    <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    lol <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    metal bra? futuristic-style.
    now with better heat insulation.
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    edited July 2008
    I know we are all a bit bored with out NS2 to play at the moment, but chances are getting better this thread will derail faster then a rail-car collision with a Onos. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    I think the fem fatale of NS2 looks smokin in the reg armor of the concept art as is, but still get this fantastic image in my head of a shower scene in Starship Troopers... <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> Dizzy FTW <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1683587:date=Jul 16 2008, 09:42 AM:name=CanadianWolverine)--><div class='quotetop'>QUOTE(CanadianWolverine @ Jul 16 2008, 09:42 AM) <a href="index.php?act=findpost&pid=1683587"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><smoking wreck of topic next to the silhouette of a gigantic roaring onos><!--QuoteEnd--></div><!--QuoteEEnd-->
    I like the idea of a power armor that is able of holding more powerful weapons, or holds a shield at the loss of a primary weapon.
  • La ChupacabraLa Chupacabra Join Date: 2008-02-25 Member: 63729Members
    edited July 2008
    <!--quoteo(post=1683595:date=Jul 16 2008, 03:12 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Jul 16 2008, 03:12 PM) <a href="index.php?act=findpost&pid=1683595"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like the idea of a power armor that is able of holding more powerful weapons<!--QuoteEnd--></div><!--QuoteEEnd-->

    good idea to make a heavy armor and exoskeleton two different things:

    while Heavy Armor would gave you better protection thanks to much more armor (and gas mask protecting from spores) the exoskeleton could differ by giving the player (primarly, apart from smaller armor bonus) strength/agility boosts, e.g:

    - smaller recoil when firing machineguns and heavy machineguns (stronger grip on the gun when shooting),
    - melee damage (and attack speed?) bonus
    - 1/2 higher jumps
    - no gas mask - no spore protection!
    and as locallyunscene suggested:
    - able of holding more powerful weapons


    and what I'm not sure really:
    - faster shotty pomping/nade luncher realoading?
    - faster running?

    So some people would rather go for a heavy armor to play as a typical "tank", some would go for ultimate mobility by picking JPs and the "in the middle" option would be an exoskeleton.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited July 2008
    the HA in NS1 already was a powered exoskeleton, though - but whose primary function was to provide more armour (hence, heavy armour). so the reason they're calling it an exoskeleton in NS2 must mean it'll serve a different function, or at least differ in other ways to the HA in NS1. i think they (as in, Flayra) hinted at that in the relevant podcast.
  • La ChupacabraLa Chupacabra Join Date: 2008-02-25 Member: 63729Members
    <!--quoteo(post=1683805:date=Jul 18 2008, 11:32 AM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Jul 18 2008, 11:32 AM) <a href="index.php?act=findpost&pid=1683805"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the HA in NS1 already was a powered exoskeleton, though - but whose primary function was to provide more armour (hence, heavy armour). so the reason they're calling it an exoskeleton in NS2 must mean it'll serve a different function, or at least differ in other ways to the HA in NS1. i think they (as in, Flayra) hinted at that in the relevant podcast.<!--QuoteEnd--></div><!--QuoteEEnd-->
    yep,

    what I was proposing was to make 2 different types of armors, but with different benefits, rather than change HA into ES
  • FraxinusFraxinus Join Date: 2008-03-02 Member: 63783Members, Constellation
    <!--quoteo(post=1683805:date=Jul 18 2008, 05:32 AM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Jul 18 2008, 05:32 AM) <a href="index.php?act=findpost&pid=1683805"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the HA in NS1 already was a powered exoskeleton, though - but whose primary function was to provide more armour (hence, heavy armour). so the reason they're calling it an exoskeleton in NS2 must mean it'll serve a different function, or at least differ in other ways to the HA in NS1. i think they (as in, Flayra) hinted at that in the relevant podcast.<!--QuoteEnd--></div><!--QuoteEEnd-->

    yeah they didn't like the idea of more armor for less mobility.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    yeah, I don't, either. bring on the SAAs and the Iron Mans, I say.
  • Dalin SeivewrightDalin Seivewright 0x0000221E Join Date: 2007-10-20 Member: 62685Members, Constellation
    <!--quoteo(post=1683502:date=Jul 15 2008, 12:15 PM:name=ChromeAngel)--><div class='quotetop'>QUOTE(ChromeAngel @ Jul 15 2008, 12:15 PM) <a href="index.php?act=findpost&pid=1683502"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->silly suggestion...

    bikini "armor" for the new female marines

    <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Fear not!
    Since NS2 should be almost fully customizable, someone would have released bikini models/skins within days of NS2's release.
  • Disco StuDisco Stu Join Date: 2008-08-26 Member: 64905Members
    Soz - this is only my 2nd post so I may not have all the details from not <img src="style_emoticons/<#EMO_DIR#>/lerk.gif" style="vertical-align:middle" emoid="::lerk::" border="0" alt="lerk.gif" /> ing enough on the site.
    However...

    If the idea of NS2 is be chronologically advanced from the present (i.e. it's a sequel not a remake), then wouldn't the TSA have developed some sort of tech to combat the kharaa in the form of a body armour?

    As the kharaa feature a bacteria(-like) organism would an anti-septic coating do anything? Something like an atomic pine-o-fresh that causes damage over time to nearby aliens.

    The kharaa also have a predisposition towards attacks that involve mastication (they bite you). Surely an armour that tastes bad or causes injury when ingested would have been developed. Perhaps the chilli armour with a 3000000 scoville rating. Or simply a poisoned surface with arcenic, cyanide or some other fast acting ugly - surely they would have found some chemicals that the kharaa are susceptible to.

    If the bio solution doesn't work - how about an armour with inbuilt capacitors that discharge their electricity when the surface is damaged. Would only work for a charge or two - perhaps it may only daze the creatures rather than kill them allowing for some chance at retalliation.

    Just some ideas...
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    i agree that ns2 is a sequel,

    but why add torns to the armor? it could wound youre mates too, especialy when youre in a small corridor
    why poison? when the armor is biten through, it goes in YOUR organism.

    the HA in ns1 was stratigical usefull, it protect them, but its main weakness was it speed. it was just too slow to be flexibile
    also it was small enough to fit in an onos --> bad

    1.
    the engieers could either buff the strenght and armor of it, and enables them to fight physicaly against a onos.
    <a href="http://villeart.com/temp/Finished/exoskeleton.jpg" target="_blank">http://villeart.com/temp/Finished/exoskeleton.jpg</a>
    this suit would cost more, but its protect around 5 times better as the NS one, and its huge enough to fit some very big modules who enables it to move rater quickly

    i would love the ability to pack a alien and throw it into the next wall. or just hold it. (especialy hold fades. hehe )
    also, maybe it can wield or upgrade wielded weapons, so that the hand will be replaced by a shotgun, which is auto. or a 4 barreled hmg.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    Did I actually catch <a href="http://www.unknownworlds.com/cache/thumbnails/NS2_marine_mockup_800x499.jpg" target="_blank">'Gorge Suit'</a> in the list of upgradeables in the ns2 mockup?

    I think a phase suit would be a neat idea, but incredibly bad balance-wise.

    I was thinking more of a type of support suit. It's primary function would be support, and thus its weapon slots would be completely different from that of a normal marine. It would make you look big and bulky, but you could dispense ammo, health packs, and catalysts (if upgraded) as well as repair armor (though it wouldn't have a 'welder'). This would take up its first weapon slot.

    In the second slot would be some sort of sonic boom weapon which would cause all adjacent aliens and humans to go violently flying across the room. Nearby allies on the contrary would only been pushed back somewhat and beyond 3 meters it wouldn't do anything. Damage would be weak, but enough to kill a damaged skulk. It would take 10 seconds to recharge and have unlimited uses. Webbing within close proximity is completely obliterated.

    In the third slot would be a machine centered around a crystal-like material. It'd have to be built, but when built, a spherical force field will activate. Both enemies and allies alike must push through at a slower speed and ALL projectiles fired from the outside which strike it do not affect those on the inside and vice versa. So lets say while it wouldn't be a great place to stage a direct assault on a hive, it would allow your team to potentially build siege weapons while marines on the outside shoot all aliens trying to enter. I think that this machien would be very fragile and could withstand no more damage than a turret could handle. Due to its delicate nature, force fields do not work well with phase gates, meaning nobody can phase in a phase gate within 8 meters of a force field (perhaps allow force fields to be disabled by the comm to allow phasing?).

    In the fourth slot, they'd have a gravity gun (much like the one in half-life 2) so they could reposition buildings or launch fellow marines to high places, etc.).
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