Red Orchestra is only $5 this weekend
TychoCelchuuu
Anememone Join Date: 2002-03-23 Member: 345Members
in Off-Topic
<div class="IPBDescription">So buy it you mooks</div><a href="http://storefront.steampowered.com/v/index.php?area=app&AppId=1200" target="_blank">For about the price of lunch, you too can own your very own tactical shooter</a>! Red Orchestra is one of the best realistic first person shooters ever. You play as a Russian or German in World War II, on everything from gigantic tank maps to close-in urban fighting to everything in between. All the aiming is done via iron sights and you can rest your gun on any surface to steady your aim. It's a great mix of teamwork, fast action, and tactical gameplay. There are three mods out for it so far, one which adds Romanians, one which adds the North African theater and the British, and one which adds the Normandy theater, which is Americans and British. It's so cheap that there's really no point in not checking it out. My SteamID is TychoCelchuuu if anyone wants to play with me.
Comments
The map has trenches. I liked that map. Sealing the enemy's advance off with artillery and moving the men in from to flank. Awesome bayoneting action.
fake edit: this one <a href="http://www.redorchestragame.com/images/08-02-06/full/shot0107.jpg" target="_blank">http://www.redorchestragame.com/images/08-...ll/shot0107.jpg</a>
Yes, yes, I was just trying classes and vehicles out without getting screamed at or dying after 3 seconds in combat. I just played a MP session in some field map, it was pretty hard getting anywhere with heavy machineguns deployed at defenders side, combined with snipers and arty spamm shaking your view even if it lands 100m away, effectively screwing attackers any chance to counter snipe key mgs and snipers (with what, 10 second reload on arty?). Eventually our own arty officer got his hand out of his arse and started bombing back so we could advance. The full auto guns (except hmgs deployed) had pathetic accuracy on any range longer then 20m but I guess it makes single shot rifles a bit more useful. Overall it was decent, havn't tried tank battles yet so more on that later.
Also, what's up with the gigantic green tracer bolts from tank MGs and HMGs? It looks plain silly.
Edit: Abrah explains same map I played, I hope there are better ones, I didn't feel the map was broad enough to flank properly.
--Scythe--
According to their website, this sale is to celebrate D-Day and also the release of a mod for Red Orchestra that introduces new games new maps, and new teams.
<a href="http://www.darkesthourgame.com/" target="_blank">http://www.darkesthourgame.com/</a>
According to their website, this sale is to celebrate D-Day and also the release of a mod for Red Orchestra that introduces new games new maps, and new teams.
<a href="http://www.darkesthourgame.com/" target="_blank">http://www.darkesthourgame.com/</a><!--QuoteEnd--></div><!--QuoteEEnd-->
It's worth it, people still play it, it's nto horribly outdated and not fun, and you wouldn't be better off playing Hostile Intent unless corridors are the only place you can have fun.
The new mod is pretty fun but apparently any map with Americans has a bug where it makes people's game crash (it's happened to me). So I prefer <a href="http://www.carpathiancrosses.com/" target="_blank">Carpathian Crosses</a> for now.
After that, I grabbed a Panzerfaust and had fun alternately instagibbing tanks and getting instagibbed by snipers.
Overall, it's not a bad game. I don't know how it compares to DoD/:S, but it's pretty fun.
--Scythe--
Also, what's up with the gigantic green tracer bolts from tank MGs and HMGs? It looks plain silly.
Edit: Abrah explains same map I played, I hope there are better ones, I didn't feel the map was broad enough to flank properly.<!--QuoteEnd--></div><!--QuoteEEnd-->
Green tracers are there because the Russians used green tracers during World War II, not yellow. They look crappy because it's on an 'outdated' game engine.
The SMGs are not woefully inaccurate when compared to another shooter than employs SMGs. Why do you think an SMG should reliably hit a target at a great distance? I like how you said "I guess it makes single shot rifles a bit more useful" because, well, yeah, thats how it was "back then." If you wanted to shoot someone from afar you wouldn't grab an MP40 or Thompson. You'd grab a rifle. It's not as though the game intentionally made SMGs terribly inaccurate, they just followed history.
Artillery reload time is somewhat brief, but you also only get a set number of artillery strikes. If your officer blows them all in the beginning of the game, then you're SOL for late game, when an artillery strike might just be what you need to get out of a rut.
The map you played on does actually have a decent amount of room to flank by (and, in my opinion, is the best RO map out there). As Germans it's a bit hard to make some headway into the frontal trench. However, if you crawl through the grass on the east or west side of the map you can literally swing around to the rear of your opponents without breaking a sweat. It'll take some time, though, because you have to crawl. If you run you'll get picked off.
RO plays at a rather slow pace. Don't take it too quickly. Overthink everything you do. Don't ever be caught out of cover. Don't pointlessly wander around like you may do on some other FPS's, because that'll get you shot. If you want to get from A to B, hop between cover on your way there.
Must be a server setting then, or you get 50-ish of them, we never had a moment without one side raining artillery down.
<!--quoteo(post=1680550:date=Jun 8 2008, 08:30 PM:name=Haze)--><div class='quotetop'>QUOTE(Haze @ Jun 8 2008, 08:30 PM) <a href="index.php?act=findpost&pid=1680550"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->RO plays at a rather slow pace. Don't take it too quickly. Overthink everything you do. Don't ever be caught out of cover. Don't pointlessly wander around like you may do on some other FPS's, because that'll get you shot. If you want to get from A to B, hop between cover on your way there.<!--QuoteEnd--></div><!--QuoteEEnd-->
I just came from some city map, sovjet was suposed to capture a objective and germans defend. It was rediculous how easily it was for defenders to just sit still and pick off any of us sovjets when we try to approach, less u are a good twitcher and can scan a whole area faster then a still sitting enemy who aims at your corner. Maybe I just sucked cause I got to have a nagat rifle while all the cool dudes ran around with full autos and sprayed anyone with ease. Abrah didn't ###### so I guess I just suck, not that I know what the crap I did wrong. Go slowly forward and run from cover to cover and take quick peaks, I get shot by none I see. Try to shoot back and they get you first cause of their superior positioning. Run and throw grenades at their general direction, get killed by mgs and single shooters. Run around the furthest way and crawl as much as possible to get around, get raped by counter-assaulting full auto assault infantry. I blame ######ty map and superior enemy team.
The big maps are ponderous, yes, but the smaller ones can be incredibly fast paced.
And Svenpa, that's when you need smoke grenades. All the defenders in the world can't see through a cloud of smoke, which is when you charge with bayonets.
Even if it's only $6 and the game itself is good, no amount of incentives will make me want to play with idiots like that again.
Can you recommend some good servers? (Euro here)
is pretty good.
Even if it's only $6 and the game itself is good, no amount of incentives will make me want to play with idiots like that again.
Can you recommend some good servers? (Euro here)<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm sorry, but Tycho is temporarily absent, and will be unable to answer your post. I have been provided with a Tycho module, and given the task of covering for him.
*ahem*
Oh, so you've taken a representative sample of the entire RO community and played several games with them? Your analysis is faulty and not representative of the subject demographic. I find your approach flawed and your methodology laughable.
Took me a long time to get a kill, and it ended up being a friendly.
Finally managed to flank some people and pick them off for a few, then I found some guy oblivious to me so I decided I would try and melee him out (I was out of ammo). That was a BAD idea. For what ever reason my riffle refused to attach my bayonet (yes, it was working earlier, then it stopped responding) so I figured I would full on smack him with the butt, well, that didn't do anything. So I climbed on top of his prone form and hammered at him for about 5 seconds as he attempted to get out from under me, and then sprayed me with a FA.
So, either riffle butt does NOTHING or you can't hit people that are prone with it.
I will play a bit more latter I guess.
For $5, it entertained me longer then a movie would and thus was a fine purchase.
Oh, right:
WTF is up with the server browser?
Filter out the pointless servers (full/no players/PW) and I am left with a list that looks like this:
1/30
3/30
2/15
42/40 <-- WTH?
25/30
so I click on the 25/30 and it suddenly becomes 32/20 (or somethign equally strange)
Seriously, wth is up with the server browser? it makes NO sense.
Wow. Just had the most awesome tank battle in the mod Darkest Hour. Me and a guy flanked 5 allied tanks in our StuG, took them all out at 400m thanks to our strong frontal armor, low profile and their weak rear/side armor. Awesome.
And to damage someone with the butt of the rifle you have to hold down the attack key and sprint at them, really. Or hope they've already been shot up. Really without a bayonet you have to business being in a melee fight. Just shoot him. If the bayonet would not attach it's possible that you picked a gun that doesn't have a bayonet.
I urge you to stick with it; it's definitely a game that gets better once you figure out how everything works. Like Abrah said, some of the best moments are when everything comes together, and that's tough to do when you're struggling with how the game functions.
It makes sense since the class is always full and I've only had one opportunity to try it on a tank map. It worked wonders on anything not moving at a fair distance, 1km and more you have to compensate a bit too much though.
I also had my first moment where two of us shot each other at the same time.
I played a bit more, managed to pick up a sniper rifle (as the class was always full) and emptied my single clip, getting a kill every shot....
The fact that there seem to be very few vanilla servers (and no way to filter for them) is kinda annoying as I don't really feel like downloading an entire mod when I just want to hop on and play.
Meh, for $5 I don't feel let down, but glad I didn't buy it before.
I'm going to say I feel disappointed. Not enough so that I feel let down as I knew it would probably suck when I spent the 5$... But yeah.
The saddest thing... Hostile Intent appears to be a dead mod now. The website is gone, and the client no longer seems to run properly. (Downloaded from moddb)
Now that was a fun game... Much more action packed and awesome, with iron sights and tactics and all. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
The saddest thing... Hostile Intent appears to be a dead mod now. The website is gone, and the client no longer seems to run properly. (Downloaded from moddb)
Now that was a fun game... Much more action packed and awesome, with iron sights and tactics and all. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Sounds like you would like insurgency but it ain't a ww2 game, if that was the case with HI.