Alien blocking

.trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members
Blocking can be really frustrating especially when an onos gets killed because of a skulk.
Why cannot skulks and lerks simply run under the onos, between its legs? If you consider his size, its pretty logical!

Comments

  • DoppyDoppy Join Date: 2006-11-15 Member: 58624Members, Reinforced - Supporter
    <!--quoteo(post=1667382:date=Jan 14 2008, 07:10 AM:name=.trixX.)--><div class='quotetop'>QUOTE(.trixX. @ Jan 14 2008, 07:10 AM) <a href="index.php?act=findpost&pid=1667382"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Blocking can be really frustrating especially when an onos gets killed because of a skulk.
    Why cannot skulks and lerks simply run under the onos, between its legs? If you consider his size, its pretty logical!<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think the best fix to this would be to give the Onos a permanent knock back, similar to the one in their charge ability.
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    I rather like how players on the same team in Team Fortress 2 interact.

    You can walk through one another, but you can't stand inside each other, because it will push you away if your not moving.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    I would like the idea except for the inclusion of vents. When multiple gorges can slip past each other to bilebomb from a vent you have a broken mechanic.
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    the best method is i think from trixx

    that would be logically and you can use the onos as cover for lerks
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members
    edited January 2008
    <!--quoteo(post=1667386:date=Jan 14 2008, 04:38 PM:name=Doppy)--><div class='quotetop'>QUOTE(Doppy @ Jan 14 2008, 04:38 PM) <a href="index.php?act=findpost&pid=1667386"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the best fix to this would be to give the Onos a permanent knock back, similar to the one in their charge ability.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats the other extremity, if youre in a narrow corridor the size of an onos you simply wont be able to pass it...
    The main problem with my idea is that it doesnt give a solution for fades (or whatever new lifeforms will be in NS2 bigger than skulks,lerks,gorges) and the rines...
    Any ideas? =]
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    <!--quoteo(post=1667390:date=Jan 14 2008, 08:20 AM:name=Wyattx3)--><div class='quotetop'>QUOTE(Wyattx3 @ Jan 14 2008, 08:20 AM) <a href="index.php?act=findpost&pid=1667390"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I rather like how players on the same team in Team Fortress 2 interact.

    You can walk through one another, but you can't stand inside each other, because it will push you away if your not moving.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Definitely this. Same for marines as well.
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    edited January 2008
    <!--quoteo(post=1667424:date=Jan 14 2008, 04:38 PM:name=.trixX.)--><div class='quotetop'>QUOTE(.trixX. @ Jan 14 2008, 04:38 PM) <a href="index.php?act=findpost&pid=1667424"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Any ideas? =]<!--QuoteEnd--></div><!--QuoteEEnd-->

    I can see it now, VENT RUSH! A large groups of aliens all come spilling out of some tiny vent. hehe Funny times ahead.

    Don't know much about it except when I see an ONOS coming, I am <b>SMART ENOUGH</b> to get out of the way. *cough*
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    <img src="http://img156.imageshack.us/img156/9748/lerksquashei9.png" border="0" class="linked-image" />
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    <!--quoteo(post=1667453:date=Jan 14 2008, 10:56 PM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Jan 14 2008, 10:56 PM) <a href="index.php?act=findpost&pid=1667453"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://img156.imageshack.us/img156/9748/lerksquashei9.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    I can't stop giggling... <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1667424:date=Jan 15 2008, 06:38 AM:name=.trixX.)--><div class='quotetop'>QUOTE(.trixX. @ Jan 15 2008, 06:38 AM) <a href="index.php?act=findpost&pid=1667424"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The main problem with my idea is that it doesnt give a solution for fades (or whatever new lifeforms will be in NS2 bigger than skulks,lerks,gorges) and the rines...
    Any ideas? =]<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ideally, the fade would be able to teleport ahead of the onos. (A decent blink, please?)
    So that covers all four that aren't onos.
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    duck you maybe (as fade)

    rofl at pic genius
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1667453:date=Jan 14 2008, 10:56 PM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Jan 14 2008, 10:56 PM) <a href="index.php?act=findpost&pid=1667453"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><awesome pic><!--QuoteEnd--></div><!--QuoteEEnd-->
    Please post that in the MSPaint thread so that all may appreciate it's glory.
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    <!--quoteo(post=1667531:date=Jan 15 2008, 11:17 AM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Jan 15 2008, 11:17 AM) <a href="index.php?act=findpost&pid=1667531"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please post that in the MSPaint thread so that all may appreciate it's glory.<!--QuoteEnd--></div><!--QuoteEEnd-->

    There is an NS paint thread?
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    NSPaint Thread{<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=103362" target="_blank">link</a>}
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