Blocking can be really frustrating especially when an onos gets killed because of a skulk. Why cannot skulks and lerks simply run under the onos, between its legs? If you consider his size, its pretty logical!
<!--quoteo(post=1667382:date=Jan 14 2008, 07:10 AM:name=.trixX.)--><div class='quotetop'>QUOTE(.trixX. @ Jan 14 2008, 07:10 AM) <a href="index.php?act=findpost&pid=1667382"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Blocking can be really frustrating especially when an onos gets killed because of a skulk. Why cannot skulks and lerks simply run under the onos, between its legs? If you consider his size, its pretty logical!<!--QuoteEnd--></div><!--QuoteEEnd-->
I think the best fix to this would be to give the Onos a permanent knock back, similar to the one in their charge ability.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
I would like the idea except for the inclusion of vents. When multiple gorges can slip past each other to bilebomb from a vent you have a broken mechanic.
<!--quoteo(post=1667386:date=Jan 14 2008, 04:38 PM:name=Doppy)--><div class='quotetop'>QUOTE(Doppy @ Jan 14 2008, 04:38 PM) <a href="index.php?act=findpost&pid=1667386"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the best fix to this would be to give the Onos a permanent knock back, similar to the one in their charge ability.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thats the other extremity, if youre in a narrow corridor the size of an onos you simply wont be able to pass it... The main problem with my idea is that it doesnt give a solution for fades (or whatever new lifeforms will be in NS2 bigger than skulks,lerks,gorges) and the rines... Any ideas? =]
<!--quoteo(post=1667390:date=Jan 14 2008, 08:20 AM:name=Wyattx3)--><div class='quotetop'>QUOTE(Wyattx3 @ Jan 14 2008, 08:20 AM) <a href="index.php?act=findpost&pid=1667390"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I rather like how players on the same team in Team Fortress 2 interact.
You can walk through one another, but you can't stand inside each other, because it will push you away if your not moving.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1667424:date=Jan 15 2008, 06:38 AM:name=.trixX.)--><div class='quotetop'>QUOTE(.trixX. @ Jan 15 2008, 06:38 AM) <a href="index.php?act=findpost&pid=1667424"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The main problem with my idea is that it doesnt give a solution for fades (or whatever new lifeforms will be in NS2 bigger than skulks,lerks,gorges) and the rines... Any ideas? =]<!--QuoteEnd--></div><!--QuoteEEnd--> Ideally, the fade would be able to teleport ahead of the onos. (A decent blink, please?) So that covers all four that aren't onos.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
<!--quoteo(post=1667453:date=Jan 14 2008, 10:56 PM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Jan 14 2008, 10:56 PM) <a href="index.php?act=findpost&pid=1667453"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><awesome pic><!--QuoteEnd--></div><!--QuoteEEnd--> Please post that in the MSPaint thread so that all may appreciate it's glory.
<!--quoteo(post=1667531:date=Jan 15 2008, 11:17 AM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Jan 15 2008, 11:17 AM) <a href="index.php?act=findpost&pid=1667531"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please post that in the MSPaint thread so that all may appreciate it's glory.<!--QuoteEnd--></div><!--QuoteEEnd-->
Comments
Why cannot skulks and lerks simply run under the onos, between its legs? If you consider his size, its pretty logical!<!--QuoteEnd--></div><!--QuoteEEnd-->
I think the best fix to this would be to give the Onos a permanent knock back, similar to the one in their charge ability.
You can walk through one another, but you can't stand inside each other, because it will push you away if your not moving.
that would be logically and you can use the onos as cover for lerks
Thats the other extremity, if youre in a narrow corridor the size of an onos you simply wont be able to pass it...
The main problem with my idea is that it doesnt give a solution for fades (or whatever new lifeforms will be in NS2 bigger than skulks,lerks,gorges) and the rines...
Any ideas? =]
You can walk through one another, but you can't stand inside each other, because it will push you away if your not moving.<!--QuoteEnd--></div><!--QuoteEEnd-->
Definitely this. Same for marines as well.
I can see it now, VENT RUSH! A large groups of aliens all come spilling out of some tiny vent. hehe Funny times ahead.
Don't know much about it except when I see an ONOS coming, I am <b>SMART ENOUGH</b> to get out of the way. *cough*
I can't stop giggling... <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Any ideas? =]<!--QuoteEnd--></div><!--QuoteEEnd-->
Ideally, the fade would be able to teleport ahead of the onos. (A decent blink, please?)
So that covers all four that aren't onos.
rofl at pic genius
Please post that in the MSPaint thread so that all may appreciate it's glory.
There is an NS paint thread?