Preorder the Orange Box Now

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  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    edited September 2007
    TF2 IS OUT I REPEAT TF2 IS OUT! Seal all enterances and exits. Lock all stores in the mall. Cancel the 3-ring circus. Secure all animals in the zoo...!

    Edit: but apparently it doesn't run. Oh well.
  • arcticaarctica Shindiggery innit Join Date: 2005-02-18 Member: 41646Members
    <!--quoteo(post=1650189:date=Sep 18 2007, 01:38 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Sep 18 2007, 01:38 AM) <a href="index.php?act=findpost&pid=1650189"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->TF2 IS OUT I REPEAT TF2 IS OUT! Seal all enterances and exits. Lock all stores in the mall. Cancel the 3-ring circus. Secure all animals in the zoo...!

    Edit: but apparently it doesn't run. Oh well.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I lol'd when my friend kept spamming it, trying to run. "Somethin' fisheh" I thought.
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    Gawd... what the hell. You'd expect them to atleast check stuff like.. oh well "is the game running, at all?"...
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    *is sensible and waits for the reviews knowing that preordering wont get me the finally product any sooner. lol

    althought its pretty certain that it will be good - valve have never made a bad game.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    <!--quoteo(post=1650194:date=Sep 18 2007, 02:59 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Sep 18 2007, 02:59 AM) <a href="index.php?act=findpost&pid=1650194"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->valve have never made a bad game.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Oh, them's fightin' words.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    <!--quoteo(post=1650195:date=Sep 18 2007, 12:00 AM:name=MedHead)--><div class='quotetop'>QUOTE(MedHead @ Sep 18 2007, 12:00 AM) <a href="index.php?act=findpost&pid=1650195"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh, them's fightin' words.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh, them's fightin' words.
  • arcticaarctica Shindiggery innit Join Date: 2005-02-18 Member: 41646Members
    They forgot to ship the .exe apparently :U
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    <!--quoteo(post=1650196:date=Sep 18 2007, 03:04 AM:name=T_h_e_m)--><div class='quotetop'>QUOTE(T_h_e_m @ Sep 18 2007, 03:04 AM) <a href="index.php?act=findpost&pid=1650196"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh, them's fightin' words.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, but you're the 'Man' now. You're one of *them*, Them.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    edited September 2007
    for added hilarity:
    <a href="http://www.theqclan.com/forums/viewtopic.php?p=80249#80249" target="_blank">here</a>

    TF2 is updating again
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    Supposedly it works now, from what I read in another forum.
  • arcticaarctica Shindiggery innit Join Date: 2005-02-18 Member: 41646Members
    Works, but all the servers are deliciously full.
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    aye both my 24 man servers fileld up within 10 seconds lol
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    And the servers are quite laggy right now.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Deliver screens you pre-orderers!
  • LuukasLuukas Join Date: 2004-01-03 Member: 25009Members
    edited September 2007
    Only took one so far, since the FOV - for some reason - annoys me to no end.

    <img src="http://img440.imageshack.us/img440/5822/tf2lulzvb8.jpg" border="0" class="linked-image" />
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Love this game but it is now 5 am so I should get some sleep.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    Really well polished.
    I think I'll get into this more than any previous TF game.



    And the demoman has a happy face pelvic thrust...
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    dislike: respawn timer

    like: everything else

    still getting used to: no grenades

    anyone notice how the scout's billy club is overpowered? he can zip right up to you and 2 shot you in the face if you're not careful
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    <!--quoteo(post=1650241:date=Sep 18 2007, 02:09 PM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Sep 18 2007, 02:09 PM) <a href="index.php?act=findpost&pid=1650241"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->dislike: respawn timer

    like: everything else<!--QuoteEnd--></div><!--QuoteEEnd-->

    /signed

    The respawn timer is way to long on some occasions.

    I love how I can own like 25 people if I position the SG in the right place. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    Something they "may" need to tone down:

    Heavys and Medics. (Can be though, but easy to conter with a spy killing the medic or the heavy or both. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />)
    Dispenser Liferegenrate (Spy helps again really, sapper and it's gone)
    Spies using sapper... I mean, common, you've used it on my turre(n)t, I removed it, you put it on there again... for like 2 minutes, just cause I can't hit you, when your dancing arround my SG... give it a 2 sec cooldown at least.

    What sould be buffed (imho):

    Scouts, I tear through them pretty quick, maybe up the double jump a bit..

    Well, haven't played that many classes yet but thats what I think of it right now.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    edited September 2007
    I only played for about 15 minutes before work but I think I could definitely get into it. the engy interface is nice - seeing a display of all your deployables so you know their status is rad. the build/destroy menus are a little clunky though IMO. I don't like having to press Q to exit out of them if I hit 4 or 5 by mistake. kinda sad that the engy doesn't have a railgun, but the shotgun and pistol are powerful enough.

    cloaked spies seem really easy to see, at least in daylight. the FF spy cloak is a little more subtle. maybe it's meant to be used more as a standing-still invis thing.

    do you have to do anything to trigger the alleged situational soundbites? I heard one guy say 'you're all right, doc' but that's all I've heard so far, and I don't know if they're automatic depending on what's going on, or if you have to press a key.

    also, I thought one of the good things about the camera showing your killer when you die was supposed to be that you could taunt and have your victim see it... but the killer cam is a freeze-frame, so they can't see you taunt, right?

    the taunts do look situational though - when my engy killed someone with the pistol and then taunted, he blew away the smoke from the barrel >:D

    also, 2fort never looked so good.
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    I'm loving the spy, can't stop playing as one. I hope he doesn't get nerfed too soon.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    99.98...100% woohoo
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    So far I have played good rounds as Scout, HWG, and Medic.

    The medic ubercharge is wonderful fun when you stack it on top of a HWG or good soldier <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    The Scout really is fun. tracking a scout that is constantly moving is actualy really hard to do, and lets scout stay alive even against heavy classes like HWG and soldier.

    The HWG is rather standard and uninteresting. Point, Click, Kill. It is fun having a Medic following you around though <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    edited September 2007
    <!--quoteo(post=1650257:date=Sep 18 2007, 06:39 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Sep 18 2007, 06:39 AM) <a href="index.php?act=findpost&pid=1650257"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->do you have to do anything to trigger the alleged situational soundbites? I heard one guy say 'you're all right, doc' but that's all I've heard so far, and I don't know if they're automatic depending on what's going on, or if you have to press a key.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Both. Obviously there is still the voice menu thats in most valve games at this point, but there is also the same system they used to make Alyx and other NPCs talk during battles in HL2. When certain requirements or conditions are met, your character has a chance to call out a certain soundbyte.

    As for the actual game, I'm really really enjoying the soldier.. Which is weird as that was the only class from TF and TFC that I absolutely could not stand
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I'm enjoying Pyro quite a bit. Soldier and Heavy are fun to me as well.
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    I'm loving the game. Been playing for a few hours.

    Love the Soldier, Engi and Spy. Still need to spend more time with other classes.

    Not experienced a single bug, lag or anything to hinder gameplay. Surprisingly smooth and polished.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1650201:date=Sep 18 2007, 02:13 AM:name=MedHead)--><div class='quotetop'>QUOTE(MedHead @ Sep 18 2007, 02:13 AM) <a href="index.php?act=findpost&pid=1650201"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, but you're the 'Man' now. You're one of *them*, Them.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Valve's never made a bad game. I'm not one of *them* so it counts when I say it.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    <!--quoteo(post=1650257:date=Sep 18 2007, 06:39 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Sep 18 2007, 06:39 AM) <a href="index.php?act=findpost&pid=1650257"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->cloaked spies seem really easy to see, at least in daylight. the FF spy cloak is a little more subtle. maybe it's meant to be used more as a standing-still invis thing.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Cloaked spies are 100% invisible unless they get shot or bump into someone/something from the enemy team.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1650246:date=Sep 18 2007, 06:03 AM:name=Tyrain)--><div class='quotetop'>QUOTE(Tyrain @ Sep 18 2007, 06:03 AM) <a href="index.php?act=findpost&pid=1650246"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Spies using sapper... I mean, common, you've used it on my turre(n)t, I removed it, you put it on there again... for like 2 minutes, just cause I can't hit you, when your dancing arround my SG... give it a 2 sec cooldown at least.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If you can't hit him, thats your problem, not a problem with the class.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    <!--quoteo(post=1650302:date=Sep 18 2007, 02:31 PM:name=T_h_e_m)--><div class='quotetop'>QUOTE(T_h_e_m @ Sep 18 2007, 02:31 PM) <a href="index.php?act=findpost&pid=1650302"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Cloaked spies are 100% invisible unless they get shot or bump into someone/something from the enemy team.<!--QuoteEnd--></div><!--QuoteEEnd-->
    seriously? I thought they shimmer such that you can see their outline while moving. or is that just how friendly spies appear?

    if enemy spies really are completely invisible even when moving, that's pretty nuts and I've gotta start spying.
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