Faulty equipment

DirrrtyDog[SA]DirrrtyDog[SA] Join Date: 2007-09-04 Member: 62162Members, Constellation
edited September 2007 in Ideas and Suggestions
Greets.

It's probably been discussed many times over, but here's an idea I've thought about a while back.

In an effort to make this Sci-Fi game a bit more realistic (by this I mean something more realistic than some of the plugins I've seen in 3.2 servers...). You're a marine. You're a marine with a JP. You get jumped/biten/gored/swiped by an alien. You die. What then? Your weapons drop to the floor. That's not all you were carrying!

What about the JetPack? May have gotten a hit or 3, then again it may not have. May have been damaged, then again it may not have... What would happen if the JP was dropped to the ground along with the weapons... What if a damaged JP was picked up by another marine, and he tried to use it? What would happen then?!

Many possibilities...
- Works fine.
- Don't work at all.
- Shoots up uncontrollably, then explodes - killing the wearer, and damaging other(s) close by.
- Recharges only to half.
- Straight out explodes.

Then again... it's just an idea that I had...

Comments

  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    This would be annoying.

    I dont want to see Randomness in NS2.

    Mmmhmm. sorry if that sounds snappy and rude.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited September 2007
    <!--quoteo(post=1648621:date=Sep 11 2007, 11:58 AM:name=DirrrtyDog[SA])--><div class='quotetop'>QUOTE(DirrrtyDog[SA] @ Sep 11 2007, 11:58 AM) <a href="index.php?act=findpost&pid=1648621"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->

    - Shoots up uncontrollably, then explodes - killing the wearer, and damaging other(s) close by.
    - Straight out explodes.<!--QuoteEnd--></div><!--QuoteEEnd-->
    ROFL - yeah i dunno, it sounds fun, but maybe only if there was a very very small chance of that happening, but would love to see it happen to someone else. I guess its better than losing the jetpack altogether.

    What if the jetpack had its own hitpoints / tiny chance to be damaged while wearing it, or perhaps when the jetpacker is killed - it shoots off randomly and insanely like a deflating balloon! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> - it wouldn't do any damage or change gameplay at all, but would be an awesome death animation!

    why not for H.A. aswell the death animation could be that the H.A. keeps walking for 1-3 seconds before it finally falls to its knees and then falls over to die.

    sorry to hijack the thread btw <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    EDIT - some grammer
  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    Yeah i agree with the above two posts, but i also think it is a good idea that all equipment (jp's and ha's) should be left after a player dies.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--quoteo(post=1648648:date=Sep 10 2007, 11:23 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Sep 10 2007, 11:23 PM) <a href="index.php?act=findpost&pid=1648648"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What if the jetpack had its own hitpoints / tiny chance to be damaged while wearing it, or perhaps when the jetpacker is killed - it shoots off randomly and insanely like a deflating balloon! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> - it wouldn't do any damage or change gameplay at all, but would be an awesome death animation!

    why not for H.A. aswell the death animation could be that the H.A. keeps walking for 1-3 seconds before it finally falls to its knees and then falls over to die.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I like the idea of better death animations for marines wearing equipment. but I would rather see the jet packer burst into flames than shoot off like a balloon.
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    <!--quoteo(post=1648649:date=Sep 11 2007, 03:28 AM:name=Kalopsia)--><div class='quotetop'>QUOTE(Kalopsia @ Sep 11 2007, 03:28 AM) <a href="index.php?act=findpost&pid=1648649"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah i agree with the above two posts, but i also think it is a good idea that all equipment (jp's and ha's) should be left after a player dies.<!--QuoteEnd--></div><!--QuoteEEnd-->

    i think this may work for a jetpack, but not for HA. once a HA dies, he would have taken so much dammage that the armor is ripped to shreads, and wouldnt be very useful anymore.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1648649:date=Sep 11 2007, 01:28 PM:name=Kalopsia)--><div class='quotetop'>QUOTE(Kalopsia @ Sep 11 2007, 01:28 PM) <a href="index.php?act=findpost&pid=1648649"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah i agree with the above two posts, but i also think it is a good idea that all equipment (jp's and ha's) should be left after a player dies.<!--QuoteEnd--></div><!--QuoteEEnd-->

    i dont think HA should be... generally if you die with HA, youve lost all your armor points = your armor was destroyed
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1648651:date=Sep 11 2007, 01:32 PM:name=Hybridclaw)--><div class='quotetop'>QUOTE(Hybridclaw @ Sep 11 2007, 01:32 PM) <a href="index.php?act=findpost&pid=1648651"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like the idea of better death animations for marines wearing equipment. but I would rather see the jet packer burst into flames than shoot off like a balloon.<!--QuoteEnd--></div><!--QuoteEEnd-->

    itd get old, FAST

    not to mention itll have ragdolls, so itll be cool seeing a jp'er die midair, then just slam into a wall, and then fall to the ground.
  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    <!--quoteo(post=1648653:date=Sep 11 2007, 01:42 PM:name=Buzzou)--><div class='quotetop'>QUOTE(Buzzou @ Sep 11 2007, 01:42 PM) <a href="index.php?act=findpost&pid=1648653"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i think this may work for a jetpack, but not for HA. once a HA dies, he would have taken so much dammage that the armor is ripped to shreads, and wouldnt be very useful anymore.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah good point thats true, i didn't think of that.
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    Hey there dog. First SA member I've seen here.
    I like the idea of JP charging to 1/2 of what it was before. As for the HA comment, obviously it can be regenerated with a welder. What if any time you pick up used armor, it's at 0. Or however much the user has at the moment.
  • DirrrtyDog[SA]DirrrtyDog[SA] Join Date: 2007-09-04 Member: 62162Members, Constellation
    <!--quoteo(post=1648699:date=Sep 11 2007, 06:55 AM:name=hookeyed)--><div class='quotetop'>QUOTE(hookeyed @ Sep 11 2007, 06:55 AM) <a href="index.php?act=findpost&pid=1648699"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey there dog. First SA member I've seen here.
    I like the idea of JP charging to 1/2 of what it was before. As for the HA comment, obviously it can be regenerated with a welder. What if any time you pick up used armor, it's at 0. Or however much the user has at the moment.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Greets Hook.

    As for the HA bit, it should be easy to make it so that when you pick up a HA from the ground, it is at 0, but you can only weld it back to 75% of it's original total, then if dropped and picked up again, it's at 0 again, and can only get welded to 50% of it's original, then 25%, then it's useless. An armor can only be mended so many time before it is useless, IMO...

    <!--quoteo(post=0:date=:name=Stars)--><div class='quotetop'>QUOTE(Stars)</div><div class='quotemain'><!--quotec-->This would be annoying.

    I dont want to see Randomness in NS2.

    Mmmhmm. sorry if that sounds snappy and rude.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You don't want randomness in NS2? There will always be randomness. A pack of marines could be heading to a hive and have a lone skulk decimate them, or an onos could be taken down by a single marine with a knife... What you're saying is that you don't want something random to happen without you having a chance to have some control over it? In that case, you do! Just don't pick up every little thing you see on the floor...

    As far as being rude, not at all.. You're entitled an opinion, as is everyone else on this forum, and it is a place to discuss NS2.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    Randomly die? Please no, to get a jp all you need to do it walk on it, what if u do it by mistake then it blows up as you "jump" (which triggers jetpack)?

    Doubtful functionality sounds awesome though. Just make it break/disable if it flies around uncontrollably, or else it might be used as a cheap dodge or escape option.
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    Probably would be funny if the animations were entretaining and it didn't happen very often, otherwise you would get bored of them and after a while they would seem annoying. Now, there could be certain added animations which would affect the fights, such as tanks blowing up if a skulk gets at them while they are flying, or if the guy gets hit when flying he bursts into flames. It would add a little comedy, and if the marines all were "nuts to butts" in a vent about to train a hive, and a JP tank exploded, that would change the game a little.

    HA trains were often thought of as impossible to fight against without fades and onos's, but if HAs are dropping armor that somehow magically is good again after being ripped through for the next guy to pick up and use, well.... wouldn't that make them unstappable?

    I guess rare comedic animations from certain kills would give bonuses to players who pull them off, and could add something new, but if over used or overdone [reusable armor], it would get old, fast.
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    After giving it some thought, I would either want the idea fully incorporated with hit locations for attacks, so you could damage weapons, head armor, chest armor, arm armor, leg armor, modules on the armor. Hit locations on Kharaa too. Make em dizzy, make em limp, make things malfunction, etc.

    OR

    Not at all. Have universal hits, universal uses for items.

    To have something in between just invites headaches for which ever side is forced to take the location based damage and results.
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    Would be funny for a while. Then annoying.
  • BCSephBCSeph Join Date: 2005-02-24 Member: 42384Members, Constellation
    The more randomness in NS2, the worse it is for comp players.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1648863:date=Sep 12 2007, 10:23 AM:name=BCSeph)--><div class='quotetop'>QUOTE(BCSeph @ Sep 12 2007, 10:23 AM) <a href="index.php?act=findpost&pid=1648863"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The more randomness in NS2, the worse it is for comp players.<!--QuoteEnd--></div><!--QuoteEEnd-->

    exactly.

    i dont see why people think this is a good idea.
  • DirrrtyDog[SA]DirrrtyDog[SA] Join Date: 2007-09-04 Member: 62162Members, Constellation
    <!--quoteo(post=1648872:date=Sep 11 2007, 08:40 PM:name=Stars)--><div class='quotetop'>QUOTE(Stars @ Sep 11 2007, 08:40 PM) <a href="index.php?act=findpost&pid=1648872"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->exactly.

    i dont see why people think this is a good idea.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Possibly because some people are not into competitive play, some people actually play the game for what it is, a game.
    Might be better off left as a server side plugin instead of full implementation on NS2 in this case.

    See, I can be open minded, why can't you?
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    At first i thought this was a silly idea, but it isn't that bad, considering how annoying jetpackers can be sometimes, especially in some rooms, it can be hard for skulks to get to marines, and if a marine does get hit, well are jetpacks just made out of some invincble material?

    Just throwing out ideas, but how about the jetpack itself only blows, deals like 10-30 dmg to the marine making him vulnerable to an attack, or you hear a noise and the jetpack just fails and doesnt work until a buddy welds you up.

    As for Heavy armor and Jetpacks being picked up when marines die.... Heavy armor, no First of all when a marine dies, the suit doesnt just plop off all nice and neat, its still on the dead marine, you'd have to pick off the pieces and then stick them back on, not to mention it'd be heavily damage, and most likely un- usable/repairable. Jetpacks, same thing could apply but then again theyre smaller and could be taken off and used quickly so its possible, but maybe it can't be used until you are welded up.

    This isn't an oh my gosh dumb idea, if taken some thought, it could even improve gameplay and promote team work.
  • iKossuiKossu Join Date: 2002-12-30 Member: 11593Members
    <!--quoteo(post=1648775:date=Sep 11 2007, 08:51 PM:name=CanadianWolverine)--><div class='quotetop'>QUOTE(CanadianWolverine @ Sep 11 2007, 08:51 PM) <a href="index.php?act=findpost&pid=1648775"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->After giving it some thought, I would either want the idea fully incorporated with hit locations for attacks, so you could damage weapons, head armor, chest armor, arm armor, leg armor, modules on the armor. Hit locations on Kharaa too. Make em dizzy, make em limp, make things malfunction, etc.

    OR

    Not at all. Have universal hits, universal uses for items.

    To have something in between just invites headaches for which ever side is forced to take the location based damage and results.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's the way for this one imo. If a HA gets killed by bitten through chest and another player picks up the armor, chest armor is 0 and that part can't be welded. This would also require an armor indicator to HUD that displays amount of armor on different parts of it. So, like CanadianWolverine wrote they either make things this way or like it's now. And my guess is things stay the same.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1649517:date=Sep 15 2007, 03:03 AM:name=DirrrtyDog[SA])--><div class='quotetop'>QUOTE(DirrrtyDog[SA] @ Sep 15 2007, 03:03 AM) <a href="index.php?act=findpost&pid=1649517"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    Possibly because some people are not into competitive play, some people actually play the game for what it is, a game.
    Might be better off left as a server side plugin instead of full implementation on NS2 in this case.

    See, I can be open minded, why can't you?<!--QuoteEnd--></div><!--QuoteEEnd-->

    This forum is for suggestions to the core game.

    Of course a lot of extra stuff will be done in serverside LUA plugins.

    :] Im very open minded.
  • DirrrtyDog[SA]DirrrtyDog[SA] Join Date: 2007-09-04 Member: 62162Members, Constellation
    <!--quoteo(post=0:date=:name=DirrrtyDog[SA])--><div class='quotetop'>QUOTE(DirrrtyDog[SA])</div><div class='quotemain'><!--quotec-->
    Possibly because some people are not into competitive play, some people actually play the game for what it is, a game.
    Might be better off left as a server side plugin instead of full implementation on NS2 <u>in this case</u>.<!--QuoteEnd--></div><!--QuoteEEnd-->As I said.


    <!--quoteo(post=1649846:date=Sep 16 2007, 09:51 AM:name=Stars)--><div class='quotetop'>QUOTE(Stars @ Sep 16 2007, 09:51 AM) <a href="index.php?act=findpost&pid=1649846"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This forum is for suggestions to the core game.

    Of course a lot of extra stuff will be done in serverside LUA plugins.

    :] Im very open minded.<!--QuoteEnd--></div><!--QuoteEEnd-->Hummm... kinky, but too much information ;)
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