Unknown Worlds Update - Decoda page online

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan FranciscoSuper Administrators, NS2 Developer, Subnautica Developer Join Date: 2002-01-22 Member: 3Posts: 6,943 admin
Please post comments on the topic Unknown Worlds Update - Decoda page online here
Charlie Cleveland
Game Director, Unknown Worlds Entertainment

Comments

  • DarknsDarkns Members, Constellation Join Date: 2004-09-05 Member: 31402Posts: 134
    ...what update? tounge.gif
    Maybe I'm not looking in the right places, but I couldn't find a link to it on the main UW page.
    http://www.unknownworlds.com/decoda/ seems to work, but the FAQ and Forum for it are messed up.
    Co-Leader of clan X-Fall
    Developer on ModNS (Darkness)
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San FranciscoSuper Administrators, NS2 Developer, Subnautica Developer Join Date: 2002-01-22 Member: 3Posts: 6,943 admin
    All fixed. You don't miss anything, eh?
    Charlie Cleveland
    Game Director, Unknown Worlds Entertainment
  • QuaunautQuaunaut The longest seven days in history... Members, Constellation, Reinforced - Shadow Join Date: 2003-03-21 Member: 14759Posts: 7,221 Advanced user
    edited September 2007
    QUOTE
    Plug and play. It requires no code changes and supports Lua 4.0 and later. It supports Company of Heroes, World of Warcraft, etc. and will work with your creation too.


    Bwuh-wuh-wuh-what?

    Flayra, I think its time I finally send that ring off so we won't feel so guilty when I start having your babies.

    Edit: Oh, and it seems that if you go to navigate the rest of the forums from that site, you retain the --decoda logo where UWE's should be.
    image
    __________Artist: asuka111 | The Flood | www.quaunaut.com
  • DarknsDarkns Members, Constellation Join Date: 2004-09-05 Member: 31402Posts: 134
    edited September 2007
    I get the impression that this is going to be a free download; is this the case? I can't remember it being mentioned anywhere.
    In either case, the WoW support should be very popular indeed. smile-fix.gif

    [edit]If it's going to have copy protection, it's probably not free. tounge.gif
    Any idea on the price range?
    Post edited by Unknown User on
    Co-Leader of clan X-Fall
    Developer on ModNS (Darkness)
  • aeroripperaeroripper NS1 Playtester, Forum Moderators, Constellation Join Date: 2005-02-25 Member: 42471Posts: 2,420 mod
    edited September 2007
    Do you think you'll pull in a lot of extra cash as an added revenue source from licensing this to people\companies? Is there big demand for something like Decoda for other LUA developers? I'm not too familiar with it, other than it sound handy that you can make changes to the script in real-time.
  • QuaunautQuaunaut The longest seven days in history... Members, Constellation, Reinforced - Shadow Join Date: 2003-03-21 Member: 14759Posts: 7,221 Advanced user
    I think this is just the "Official" LUA editor for NS2, as he has already told us about how lots of the gameplay coding will be LUA, and thusly easily malleable.
    image
    __________Artist: asuka111 | The Flood | www.quaunaut.com
  • CoolCookieCooksCoolCookieCooks Pretty Girl Members, NS1 Playtester, Contributor, Constellation Join Date: 2003-05-18 Member: 16446Posts: 5,602
    I like how you include secret goodies in the screenshot Charlie. It seems the pistol, machine gun and shotty will be making a return along with commander mode :]
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Members Join Date: 2003-09-21 Member: 21094Posts: 4,507
    QUOTE(CoolCookieCooks @ Sep 7 2007, 06:42 AM) »
    I like how you include secret goodies in the screenshot Charlie. It seems the pistol, machine gun and shotty will be making a return along with commander mode :]

    omg and resource nodes and players too! We can still spawn!!!
    image
  • ThaldarinThaldarin Alonzi! Members, Constellation Join Date: 2003-07-15 Member: 18173Posts: 6,132
    So call me dense and all but this is like a basic level UI modding tool? Or is it more?
  • GwahirGwahir Members, Constellation Join Date: 2002-04-24 Member: 513Posts: 4,272
    If I were to hazard a semi-informed guess, I would say that this can modify any part of NS2 that is opened to LUA scripting. Who knows how much or how little that is.
    QUOTE
    Sanity is just a weird form of madness.
  • DarknsDarkns Members, Constellation Join Date: 2004-09-05 Member: 31402Posts: 134
    QUOTE(Gwahir @ Sep 7 2007, 04:22 PM) »
    If I were to hazard a semi-informed guess, I would say that this can modify any part of NS2 that is opened to LUA scripting. Who knows how much or how little that is.

    Most of the game, apparently. tounge.gif

    From Prosumers and Natural Selection 2:
    QUOTE(Flayra)
    [...]
    We are then treating the game more as a library or API, with most of NS-specific code implemented in this scripting language. This includes things like setting up the tech tree (including costs, research times, dependencies), spawning (wave spawn, spawning at structures, etc.), the resource model and even how all the structures work. Here's some example code that shows how armories currently work in NS2:
    [...]
    Co-Leader of clan X-Fall
    Developer on ModNS (Darkness)
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Members Join Date: 2003-09-21 Member: 21094Posts: 4,507
    So charlie, are you all going to aim to make ns more modable i hope? You know how i love my custom stuff <3
    image
  • JNighthawkJNighthawk Members Join Date: 2002-11-11 Member: 8160Posts: 188
    I'm definitely planning on buying this. It would have helped me *so* much about a year ago. Most of our gameplay logic was in Lua code, so it would have been very helpful if we could have had real-time debugging for our scripts.
    DJ Hirko
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