Development Blog Update - Lab specimen concepts

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
edited August 2007 in NS2 General Discussion
Please post comments on the topic Development Blog Update - Lab specimen concepts <a href="http://www.unknownworlds.com/ns2/news/2007/08/lab_specimen_concepts" target="_blank">here</a>
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Comments

  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    Giant Skulks! :O

    Love the new website and that concept is brilliant =)
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
    edited August 2007
    Onos in a jar! But yea, on a more serious note, how about some that are broken open, with glass on the outside? It didn't mention that, but I see it being pretty cool for the atmosphere.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I always enjoy seeing new artwork. Cory does a great job helping to define what NS should look like.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Nice work, it's exciting to see this coming along.

    Charlie, I just tried to import the RSS manually and got this error,
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Could not open <a href="http://www.unknownworlds.com/blog/index.xml" target="_blank">http://www.unknownworlds.com/blog/index.xml</a> to locate channels.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Not sure if this is the place to post it, but we've had no issues with receiving your feeds until the site conversion.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    I love it, interactive environments FTW.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1645911:date=Aug 27 2007, 04:49 PM:name=Depot)--><div class='quotetop'>QUOTE(Depot @ Aug 27 2007, 04:49 PM) <a href="index.php?act=findpost&pid=1645911"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nice work, it's exciting to see this coming along.

    Charlie, I just tried to import the RSS manually and got this error,

    Not sure if this is the place to post it, but we've had no issues with receiving your feeds until the site conversion.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That feed doesn't exist anymore. The new feed is here:

    <a href="http://www.unknownworlds.com/ns2/news/atom.xml" target="_blank">http://www.unknownworlds.com/ns2/news/atom.xml</a>

    Unlike this old one, this one includes all of the news posts too. NS has a separate news feed (http://www.unknownworlds.com/ns/news/atom.xml).
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--quoteo(post=1645920:date=Aug 27 2007, 08:45 PM:name=Max)--><div class='quotetop'>QUOTE(Max @ Aug 27 2007, 08:45 PM) <a href="index.php?act=findpost&pid=1645920"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That feed doesn't exist anymore. The new feed is here:

    <a href="http://www.unknownworlds.com/ns2/news/atom.xml" target="_blank">http://www.unknownworlds.com/ns2/news/atom.xml</a>

    Unlike this old one, this one includes all of the news posts too. NS has a separate news feed (http://www.unknownworlds.com/ns/news/atom.xml).<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ok, IPB boards won't import atom.xmls. Is there anyway you could export this via the AdminCP / Management / RSS Management / RSS Export Manager?
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    edited August 2007
    wow! that concept art looks great! cant wait to see how the kharaa will study the TSA.... marines in eggs?

    <!--quoteo(post=1645909:date=Aug 27 2007, 11:47 PM:name=ZeroFate)--><div class='quotetop'>QUOTE(ZeroFate @ Aug 27 2007, 11:47 PM) <a href="index.php?act=findpost&pid=1645909"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Onos in a jar! But yea, on a more serious note, how about some that are broken open, with glass on the outside? It didn't mention that, but I see it being pretty cool for the atmosphere.<!--QuoteEnd--></div><!--QuoteEEnd-->

    good idea, it would be nice to see a few where the skulks have broken out and ecaped...

    or broken <u>in</u> to rescue their trapped buddies...
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <u><b>amazing! </b></u><img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> I hope that type of thick atmosphere can be recreated in game - without limiting the visibility too much (why would TSA make facilities that are so dark they give kharaa an advantage)

    i love the new cleaner look of the concept art, especially when i know its going to have infestation growing all over it sooner or later <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    It makes sense to have the living / office areas clean and pleasant, then having the areas where the real work gets done look gritty - so its a like a gradual change of moods that represent level of danger - near marine spawn, or upper levels of a facility are clean and sterile looking, quiet sound except for some computer sounds here and there, and as you move down into the heart of the facility it starts to get gritty and the atmosphere gets tense, machines and steam pipes are noisy. Then you start to see the infestation and you know you are nearing a hive location.
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    If you guys look closer, one of the specimen containers is broken. Next to the onos.

    This one really excites me, since I've been planning a map based on a survey and analysis ship that crashed. Glad to know I'm following the spirit of NS2.

    Is there any chance of getting one or two other container models? Something cylindrical, perhaps. A (controllable?) magnification apparatus hanging off it would be cool. If at all possible.
  • cerberus414cerberus414 Join Date: 2005-05-07 Member: 51098Members, Constellation, Reinforced - Shadow
    Dude, that looks sick (In a good way). My god, NS2 keeps getting better and better.
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    I love it, as usual. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    Was quite happily surprised to get an e-mail about this aswell ^^
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    man i love these concepts you all do, their so easy to model and yet have so much detail ^_^
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Very nice work there and I want the nstr2 now, please!
  • XeZoXeZo Join Date: 2006-11-14 Member: 58597Members, Reinforced - Shadow
    pfft >_>

    You can't stop the kharaa with a overgrown bulb.

    <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" />



    Anyways, I loved it! It looks awesome and the sketch were awesome like all the other things you guys made! =D
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    Nice concepts and Cory art really rocks.
  • moosemanvanalgaemoosemanvanalgae Join Date: 2007-08-28 Member: 62036Members
    Those concept drawings ARE really nice, but what really got me excited was your javascript image popup. Did you guys write that yourselves or is it a plugin for the blog?

    ~Mooseman
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    That jar looks rather small for an onos, unless its a baby onos.
  • MasterPTGMasterPTG Join Date: 2006-11-30 Member: 58780Members
    The javascript that does that has been around, but I don't know if they custom scripted any of it :x.
  • SkackySkacky Join Date: 2005-06-05 Member: 53189Members
    The second concept is just wonderful ! I'm totally in love ! Great job !
    I agree with aeroripper on the jars size, maybe too small for Onos. (but I doubt TSA can jail some, especially if they're adult). <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    By the way, that's a nice idea, reminds me of lab area on ns_enceladus.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1645978:date=Aug 27 2007, 11:06 PM:name=moosemanvanalgae)--><div class='quotetop'>QUOTE(moosemanvanalgae @ Aug 27 2007, 11:06 PM) <a href="index.php?act=findpost&pid=1645978"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Those concept drawings ARE really nice, but what really got me excited was your javascript image popup. Did you guys write that yourselves or is it a plugin for the blog?

    ~Mooseman<!--QuoteEnd--></div><!--QuoteEEnd-->
    We coded everything for the new site from scratch (except the forums obviously), so you could say it's a plugin for the blog, but we wrote the blog and the plugin <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />. The popup was originally based on some 3rd party code, but we ended up changing almost all of it due to issues with the original implementation. If you like the current version, I wish you could see the more sexy version that fades the image as it zooms (unfortunately that was too taxing for most browsers).
  • BodyGuardBodyGuard Join Date: 2005-02-13 Member: 41012Members, Constellation
    I just love it, great & beautiful.
    But i'm just wondering how can you put a fade or an onos into that jars xD
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Sweet, but how do you fit a Fade or Onos into such a tiny bubble?
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1645922:date=Aug 27 2007, 05:58 PM:name=Depot)--><div class='quotetop'>QUOTE(Depot @ Aug 27 2007, 05:58 PM) <a href="index.php?act=findpost&pid=1645922"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ok, IPB boards won't import atom.xmls. Is there anyway you could export this via the AdminCP / Management / RSS Management / RSS Export Manager?<!--QuoteEnd--></div><!--QuoteEEnd-->
    No, that feed has nothing to do with Invision. The old blog feed was an Atom feed as well - how did you get that to work? One option is to use some sort of Atom to RSS converter. I did a quick search and found one that seems to work. Here's URL for the generated RSS feed:

    <a href="http://feed.profitux.cz/atom=http://www.unknownworlds.com/ns2/news/atom.xml" target="_blank">http://feed.profitux.cz/atom=http://www.un...2/news/atom.xml</a>
  • kazankazan Join Date: 2007-08-18 Member: 61922Members
    The art looks great, I hope all this focus on art won't detract from the gameplay <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" /> .
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--quoteo(post=1646022:date=Aug 28 2007, 06:24 AM:name=Max)--><div class='quotetop'>QUOTE(Max @ Aug 28 2007, 06:24 AM) <a href="index.php?act=findpost&pid=1646022"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No, that feed has nothing to do with Invision. The old blog feed was an Atom feed as well - how did you get that to work? One option is to use some sort of Atom to RSS converter. I did a quick search and found one that seems to work. Here's URL for the generated RSS feed:

    <a href="http://feed.profitux.cz/atom=http://www.unknownworlds.com/ns2/news/atom.xml" target="_blank">http://feed.profitux.cz/atom=http://www.un...2/news/atom.xml</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    I got the old blog to work by using "http://www.unknownworlds.com/blog/index.xml" which was validated as recently as the "Marine concepts" blog, automatically posted on my site August 7th.

    Thanks a lot for the convertor, I never knew such a thing existed. I'll try it now to see if it will validate.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    Wow, I wouldnt like to be negative. But how the hell are all you posters so dence, its a bloody gorge, not a onos and everything looks bigger as they are in a glass like sphere filled with a water like liquid.

    Your gold fish isnt as big as your fist.

    Great work UWE, and well done max for your codeing genious, cory keep it up mate, the quiker you produce concpets like this the faster they can be shipped to J, and the other maya monkeys.
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    Absolutely gorgeous.

    Any idea when we'll see in game shots from the maps?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited August 2007
    <!--quoteo(post=1646042:date=Aug 28 2007, 03:03 PM:name=NEX9)--><div class='quotetop'>QUOTE(NEX9 @ Aug 28 2007, 03:03 PM) <a href="index.php?act=findpost&pid=1646042"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow, I wouldnt like to be negative. But how the hell are all you posters so dence, its a bloody gorge, not a onos and everything looks bigger as they are in a glass like sphere filled with a water like liquid.

    Your gold fish isnt as big as your fist.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Good thing noone talked about what was in the picture, then.
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