self-destruction

c0kec0ke Join Date: 2004-07-02 Member: 29676Members
edited August 2007 in Ideas and Suggestions
<div class="IPBDescription">researchable self-destructions for marine buildings</div>by owning an arms lab the marines can research "self destruction mode" with it

the research costs ~15 resources and takes ~1 minute

as soon as its researched <b>all</b> marine buildings gain the capability to destroy themself. like theres a small bomb inside which the commander can make explode. (an extra button is added to the commander-menu, next to the "recycle" one e.g.)

the selfdestruction itself costs 2res and takes 1second to complete. it destroys the building and all <i>nearby</i> lifeforms+structures are getting damaged with 200 hitpoints. and a short sound would be nice as soon as the 1sec starts running, like "beep-beep-beep" <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

<b>the short datas:</b>
available for: marines
unlockable at: armslab
unlock costs: 15res
unlocked after: 1min
<i>when unlocked..:</i>
available for: all marine buildings
costs for use: 2res
time for use: 1sec
effect: destroys the building that used the self-destruction aswell as damages all <i>nearby</i> lifeforms+structures with 200 hitpoints



all numbers are only suggestions to show how it could work.

i hope to see something like that in an upcoming NS version <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

Comments

  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    If, <i>and only if</i>, this fits with what the developers are doing in regard to flavor and balance of NS2, I would prefer it as an individual upgrade per-building. It doesn't really make sense to upgrade a box in room A and have the cylinder in room B explode.
  • BodyGuardBodyGuard Join Date: 2005-02-13 Member: 41012Members, Constellation
    Agreed with Radix, but I think that we can imagine something more futurist, and then the idea would be applicable. ( don't know if " to applicate " exist in english, :x I took it from the french word... )

    Something like a space laser shooting the structure ( omfg ? ), or just a transformation, a " mutation " of the building, into a bomb. With an animation like... omg do you speak french ? :x The building would " unbuild " ( just imagine the ANIMATION when the building is deploying, and play it backward ), and continue the unbuilding until it looks like a small barrel or another high-tech bomb style. Just imagine that the "recycled" materials are combined to do a chimical bomb.
    Anyway, it's future xD

    Gotta eat, just tell me if you don't understand what i'm saying, and i'll try with a dictionary. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    applicable is perfect English <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    And that is a nifty idea.

    However I have to be honest that the entire thing seems slightly pointless.

    We have mines, and GLs, and Sieges. a Building nuking it self just is NOT worth the res.
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    <!--quoteo(post=1645817:date=Aug 27 2007, 02:16 PM:name=BodyGuard)--><div class='quotetop'>QUOTE(BodyGuard @ Aug 27 2007, 02:16 PM) <a href="index.php?act=findpost&pid=1645817"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->applicable. ( don't know if " to applicate " exist in english, :x I took it from the french word... )<!--QuoteEnd--></div><!--QuoteEEnd-->

    Did you know the english language has borrowed words from many other languages, french not being the least of them. You're coming in far clearer than many a leet speak shorthand that we put up with on a daily basis on the internet. Sometimes I'd rather try to understand Mandarin Chinese Characters or Russian Crylic then leet speak short hand.

    As far as turning a marine structure into a bomb, I think it would be an interesting option. Plus, the more expensive or inexpensive a structure is it should do damage scaled to that, for risk vs reward. Sure you just lost that cheap structure but you barely scratched the buggers, but that expensive arms lab just cleared the room ... and you just lost all your upgrade programs and schematics. Way to go, genius. Noob com, eject, eject! =)

    Plus, the self destruct mechanism should be a means of desperation, not a replacement for the mines.

    If anything, I want to upgrade those mines and use those instead.
  • BodyGuardBodyGuard Join Date: 2005-02-13 Member: 41012Members, Constellation
    <!--quoteo(post=1645824:date=Aug 27 2007, 09:41 PM:name=Thansal)--><div class='quotetop'>QUOTE(Thansal @ Aug 27 2007, 09:41 PM) <a href="index.php?act=findpost&pid=1645824"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->However I have to be honest that the entire thing seems slightly pointless.

    We have mines, and GLs, and Sieges. a Building nuking it self just is NOT worth the res.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Mhh, Of course we've got all those things, but being able to manually trigger an auto destruction can be useful.

    Killing an alien ( gorge ? Skulk ? maybe lerk or a fade on phasegate ), using lowcost structures as traps ( maybe a totally new structure, an triggerable mine activable by the commander ), whatever you want.

    This can be powerful. But maybe too much ( because all aliens are melee aliens ), so it could unbalance the game.

    But it's not pointless, imo <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • c0kec0ke Join Date: 2004-07-02 Member: 29676Members
    well the self-destruction only is advantagouse if you know when and how to use it properly. its like beacon - if you dont know how it works - dont research it <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />

    but i think this would allow a lot of new tactics and strategic options.
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    this could be one of those things someone else can make as an addon for a custom server.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    i would rather research electrify, and protect my building so that i can still use it, rather than spend money to destroy it - when that money is 1/2 the cost of a new building that i will need to rebuild once my current building is destroyed <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    it doesn't really fit - maybe only the comm chair can have this upgrade - except for the one you start in or something.
  • c0kec0ke Join Date: 2004-07-02 Member: 29676Members
    <!--quoteo(post=1645935:date=Aug 27 2007, 09:07 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Aug 27 2007, 09:07 PM) <a href="index.php?act=findpost&pid=1645935"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i would rather research electrify, and protect my building so that i can still use it, rather than spend money to destroy it - when that money is 1/2 the cost of a new building that i will need to rebuild once my current building is destroyed <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    it doesn't really fit - maybe only the comm chair can have this upgrade - except for the one you start in or something.<!--QuoteEnd--></div><!--QuoteEEnd-->

    what if the RT is under attack? you start researching elec? smart.

    what if you lose an outpost? the TF and PG are down already, what you doing with the remaining buildings (e.g. sentrys)? oh yea - recycle them, beacuse they'll be recycled before the aliens destroyed it.

    there are tons of situations you'd thank god for having self-destruction mode researched and available. at the latest when you blow a fade up

    its just stupid saying its useless and comparing it with mines, elec or even with a GL
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1645945:date=Aug 28 2007, 01:17 PM:name=c0ke)--><div class='quotetop'>QUOTE(c0ke @ Aug 28 2007, 01:17 PM) <a href="index.php?act=findpost&pid=1645945"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what if the RT is under attack? you start researching elec? smart.

    what if you lose an outpost? the TF and PG are down already, what you doing with the remaining buildings (e.g. sentrys)? oh yea - recycle them, beacuse they'll be recycled before the aliens destroyed it.

    there are tons of situations you'd thank god for having self-destruction mode researched and available. at the latest when you blow a fade up

    its just stupid saying its useless and comparing it with mines, elec or even with a GL<!--QuoteEnd--></div><!--QuoteEEnd-->

    for starters i would never thank a fictional being, i choose to thank science. and 2nd no need to be sarcastic, i'm just providing you with some feedback - if you want ONLY positive feedback then make your own forum where you are the only member so you give yourself praise over and over again. If you talk to people like they are cr4p (even on the internet) then get used to being treated like cr4p back.

    of course you wouldnt hit electrify - although on a res node sometimes you would - one skulk would only get it down to about 1/3 of its total health before electrify kicks in.

    Think about how the game works. Would you seriously spend 15 res on making a building explode so it might kill two skulks - giving you back 4 res. Or would you just save that res to build a new version of that building. Or spending it on a HMG which has the potential to kill much more (in the right hands).
  • BodyGuardBodyGuard Join Date: 2005-02-13 Member: 41012Members, Constellation
    I agree with schrokpio ( ok sry I don't want to kill my eyes and write it good xD ), but maybe the sefl-destruction wouldn't cost 15 res.
    Of course, for an important building it could cost more, but for a sentry i could cost, i don't know... 4 res.
    Phase gate ? 7 res.
    And then i think it's becoming a better idea.
  • c0kec0ke Join Date: 2004-07-02 Member: 29676Members
    if you would've read my suggestion correctly you would've read that the unlock-costs, TO MAKE THE SELF-DESTRUCTION AVAILABLE FOR BUILDINGS, could cost 15 res. destroying the building including the self-destruction area damage could cost 2res per destruction

    plus - like i already said before - all numbers are only suggestions to make it easier for you to understand the concept

    and i do not care about negativ feedback, for as long as its established. but you are criticizing stuff that had <b>never</b> been suggested in this topic, criticizing datas that had never been made, criticizing stuff without understanding its meaning, (etc)

    and now i remember why i stopped posting on the official forums a while ago.

    i finally just hope a dev or atleast a person who has an idea of the game reads this topic before its totally destroyed by some people who are just talking nonsens. (not all of you <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> )

    over 'n out.
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    My two cents: I like the idea of self-destruct, but 200 damage is still a lot, considering if you got a pack of skulks you'd get more of the res back, make the enemies have to respawn, and potentially get the lost ground back as they're recovering.
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    edited August 2007
    You know what... I think in every game I have played where we were watching our base being raped, or watching the last hive go down I always wished we had some sort of marine CC nuke, or some sort of alien bio weapon! It wouldn't have to be something unfair where the commander would just save his ass every time. It could be set to "T-X minutes", but enable the remaining rines to make a last ditch effort to save themselves from losing [nuke the planet and win]. Also the aliens could have some sort of bio weapon that releases a gas, so the marines instead of just rushing the remaining hive, would have to rush the hive and kill the remaining aliens before they die from the gas themselves. It could bring a speedy ending if they so choose to try it. Then if they rines are taking too long to kill the last hive, the aliens could choose to release the hives gas and then marines would be like "quick, they released the gas, rush the hive, everyone now! take it down or we all die!"

    Another thing could be gasses released from chambers in hives, so you have to have HA to enter the hive without takin damage, just like the lerk gas, however it is counter balanced by the marines having special vision in the gas so they can see and it is hard for aliens to navigate in the gas when they use it or somn... *shrug*

    The commander [or a team vote on the alien side] would decide to use them or not. The aliens could also just gather, and if a certain percentage get to a hive to activate a bio weapon [5 aliens?] then they could use it.

    I could see this making games a little too quick in the end, so if that's too big of a problem then nevermind. But larger weapons would be great in any capacity! Not just "guns" but in a gas form, or man made. Not neccesarily for these ideas either-
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    No. If a side is about to lose, they shouldn't be able to go, "AHAHAHAH, WE DELAYED YOU AND PWNED YOU WITH OUR SUPERWEAPON! AHAHAHHA!"

    Let the winners win, and the losers lose, I say.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    Flat out bad idea...

    Buy mines and put them around the building.


    OR WAIT< LETS ADD ROCKETZ LAUNCHERZ AND LAZORS AND TANKZ!!!! INFACT LETS MAKE NUKES THAT IF THE MARINES BUY YOU WIN.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    hahah ps. sorry, no offence was to you, your idea was pretty good


    im just sick of kids asking for stupid ######. (not that you did, yours was valid, i just vented onto you)
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    Well, it wasnt meant to go overboard, but Even just one larger weapon like a large bomb, or bio weapon, something would be cool. But then only an alien vote or comm would choose to use it, so it wouldnt be tanks and planes and Humvees or whatever....

    Die slow.
















    I gave you a heart BTW, since you need one. You ruthless ######! heh
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1646386:date=Aug 30 2007, 09:47 AM:name=corpsman)--><div class='quotetop'>QUOTE(corpsman @ Aug 30 2007, 09:47 AM) <a href="index.php?act=findpost&pid=1646386"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, it wasnt meant to go overboard, but Even just one larger weapon like a large bomb, or bio weapon, something would be cool. But then only an alien vote or comm would choose to use it, so it wouldnt be tanks and planes and Humvees or whatever....

    Die slow.
    I gave you a heart BTW, since you need one. You ruthless ######! heh<!--QuoteEnd--></div><!--QuoteEEnd-->


    hahah, thanks.
    sorry.

    yeah, this idea seriosuly isnt bad at all.

    i just dont think its that great either.
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