Fairy Gorgemother
Hydracruiser
Join Date: 2005-01-10 Member: 34733Members
Someone mentioned this earlier, about the gorge being able to roll the eggs out of danger, I think that'd be a great idea!!! lol or when the gorge has the ability to web, Webbing the eggs up to the ceiling or something just crazy, that way some marines won't notice them gestating and just keep moving
Comments
What if a gorge could pull off a Yoshi and grab the egg with their mouth, then "spit" it along with the web to the intended location of where it is desired to "stick" to.
Also, in addition, what if that was only possible to stick an egg to a wall or ceiling only when there is Infestation (of Dynamic Infestation fame) there?
And is the egg really more of a pod?
Infact, to encourage egging around the map more than ontop of your hive like every single person does in NS1.
Why not allow players to egg in infestation, and they kind of sink into it and become a growth on it, becoming pretty much invisible/invicible. Then say you chose onos, the infestation grows large, and then bursts as you hatch?
I like it.
But you can also egg in the classic manner, in a vent or by a resource node. It just depends on where you egged.
Also on the topic on infestation, gorges should be able to help it grow. Or even create it from nothing (but it with wither and die).
Just by looking at a wall and holding E, it will create a growing mucas substance.
You could say that a gestating egg "feeds off of light". So you would remotely hatch an egg wherever, but in a dark place where you are hidden more [like a dark ceiling corner] it takes longer to hatch. This would act as another cool factor to the game:
1. Eggs hatched next to the hive dont take too long because the hive emits alot of light.
2. Eggs hatched in dark vents or dark ceiling corners are hidden from marines who dont use flashlights or flares, but take a little longer.
3. Eggs hatched in openly lit areas don't take as long, but they are also exposed to being the obvious target.
4. Why can't we burn eggs yet? I know it was HL 1, but I always wanted to toast them with flames with the HL 2 engine! Maybe if we could use a flare to kill eggs we would get a really cool taunt everyone could hear, or some kind of reward. [like being tampon'd in CS, so embarasing and yet so funny!]
So map location [ceiling, floor, wall], and also in the light vs. dark areas. It *would* be really cool to walk up on an egg in a dark area and flare that ######! hehe
That's exactly what I was thinking... you're half way through gestating onos, and some gorge picks your egg up and throws you down a bottomless pit :/
Agreed. Bad idea.
Who said anyone can pick up an egg? Just don't allow it, have it "stick" to the surface, that's all.
The whole thread is about gorges being able to move eggs.
He was saying *move off ledge* or *move into marines* or *push out of vent*
Yeah, actually, i think eggs should be formed on infestation, then be attached to the DI by some kinda elastic substance.
And it shouldn't be such an egg, more as a glob, which has an elastic entity (which ill call the egg and string respectively) attached from its center to the closest DI.
As as result, eggs on the ground, would just be a glob on the infestation, but can be moved a bit within the elasticity of the string.
Then, if you egg on the roof, you will literally hang from the string, and people could swing you around! WEEEE! and as you evolve , you could get heavier, and the string would stretch more!
Little concept below <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<img src="http://i136.photobucket.com/albums/q190/jozsa/egg.jpg" border="0" class="linked-image" />
What do you think?
(And this WOULDN'T be hard to do. if you've played garrys mod, you'd know the simplicity of constraining two entities together)
glob, egg, same thing.... glob just sounds more gooey.
And it shouldn't be such an egg, more as a glob, which has an elastic entity (which ill call the egg and string respectively) attached from its center to the closest DI.
As as result, eggs on the ground, would just be a glob on the infestation, but can be moved a bit within the elasticity of the string.
Then, if you egg on the roof, you will literally hang from the string, and people could swing you around! WEEEE! and as you evolve , you could get heavier, and the string would stretch more!
Little concept below <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<img src="http://i136.photobucket.com/albums/q190/jozsa/egg.jpg" border="0" class="linked-image" />
What do you think?
(And this WOULDN'T be hard to do. if you've played garrys mod, you'd know the simplicity of constraining two entities together)<!--QuoteEnd--></div><!--QuoteEEnd-->
This idea rocks. The concept picture really helps and that looks so organic! That is so Kharaa, now just picture some mushroom like things, a few vine like tendrils, maybe some fog on the floor, and some Sourcified chambers (OC, MC, SC, DC, etc).
Did you post this idea to the "Chambers on Walls" thread too? This idea is really cool, it needs attention.
He was saying *move off ledge* or *move into marines* or *push out of vent*<!--QuoteEnd--></div><!--QuoteEEnd-->
What I mean is, have it stick to the surface of the DI! The alien player will have the choice. If they egg over the DI, they will stick to it and noone can move it, period. But if they choose to egg out in the open [not over/on the DI], then they can be moved, and maybe they would lose a small perk such as a bit slower to gestate or something. I mean, give them a choice. Either they egg over the DI and stick to it, or out in the open which is slightly faster but then run risks.